Xcom2 Hints & Tips from Jon "Merlin" Malan Don't you just hate it when you are chasing down a UFO or sub and your interceptor runs out of fuel? Here's how to exploit a natural bug in the game and let your interceptors stay airborne for several months at a time: Make sure that it is completely repaired, refuelled, and rearmed, then transfer it to another base (This requires a free hangar at that base). As soon as it arrives, it should report "ready" to launch. Launch it to a waypoint of your choice, and then check its fuel--it should read 0%. You can now stay in the air as long as you like, because it has already passed the "low fuel" threshold. To keep it "magic" like this, simply remember to give it a "patrol" command after any interception. I usually don't do this much until I have sonic occilators/ plasma cannons on the interceptor, because those 6-shot missiles go really fast when you have unlimited "hang time". Tired of always knocking out those hard-to-kill mutons or lobstermen instead of getting the kill points for them? Afraid that Chryssalid/Tentaculat is going to wake up and turn your favorite squaddie into a zombie? Shoot the unconscious goon with explosive ammo or just toss a grenade its way. This is also a good way to get new rookies their first "kill" points. Xcom 1 only: Even though the manual says you can't acces the items & equipment screen of mind-controlled aliens, there is a way around that. Go to one of your soldiers' equ. screen and click on the right/left arrows until you get to the alien in question. Its picture should be a blonde male rookie with no armor, and with all of its grenades & clips stuffed into its left leg pocket. Now you can disarm him completely, grab a grenade, arm it, and drop it for Hari-kiri, or all kinds of other tricks. My favorite is having Cryssalids grab a med-kit off the floor and go around healing my soldiers. Xcom 1 only: beware of entering a skyranger mission when you have a minimized interceptor window going. It has been known to crash the game after the mission ends. Xcom 2 only: Aliens on a floor just above you causing you trouble or blocking the only elevator? fire a disruptor pulse launcher or a thermal shock launcher straight up into the ceiling. The blast will hit only the floor above, leaving you unscathed. Xcom 2 only: Here's an unconventional way to enter the larger subs if you have Mag. Ion armor: look for overhanging corners that take up exactly half of the map square. Stand directly under one, and go up. You will be partly in, partly out of the sub. From here you can walk right in through the wall, but you can't go back, so be careful. You can even go up multiple floors on ships like the Dreadnought, bypassing the winding passages and taking a shortcut to the command center if you like. This is especially useful for taking out a pesky alien commander who is hitting you with M.C. control all the time.