********************* WC3 Mission Analysis v1.1 ********************** Compiled by Colonel Aubrey "SwiftHeart" Chen & Colonel Klaus "Gremlin" Weidner of TCN, for the Unofficial WC3 FAQ. ---------------------------------------------------------------------- WC3 Mission Tree ---------------- CD1 Orsini-4 / \ / \ Tamayo Tamayo-2____ \ / \ \ / | Locanda-2 | / \ | CD2 Blackmane-1 \ | | \ | | Blackmane-2 | Blackmane-3 | | | | \| Blackmane-3 | / | \ |/ | Ariel-1,2,3 | / \ | Caliban-1 Delius-1 | | \ / | | Caliban-2 | Delius-2___ | | \| | \| Caliban-3 | Delius-3___ | \ |/ \| Torgo | | | CD3 Torgo-2 | | | Loki-3 | / \ | / (stranded) | | | Alcor-4_____________ | | \| CD4 Freya | | | Freya-3_____________ | | \| Hyperion____________ | | \| Kilrah-0 (pre-jump)_ | | \| | Proxima | | | Sol Kilrah-1 (post-jump) | | \| Kilrah-2____________ | | \| Kilrah-3 | / \ | / \ | (win) (lose2) (lose1) (win) : Kilrathi surrender. Fly home to Earth in shuttle. (lose1): Ejection seat picked up by Thrakhath. Confederation defeated. (lose2): No pick-up by Thrakhath. Confederation defeated. Note: The numbers represent the deciding missions in that series. WC3 Mission Analysis -------------------- Guideline: --------- Mission designation: Mission name Wingman Ship (* = default) (Kills, Cumulative) Mission content Note: - in flight => mission designation. (Kills, Cumulative) => direct winning path only. (JB) => joins battle after a certain period of time/when a specific opponent in the previous wave is destroyed. ORSINI A001: Simple Patrol Hobbes only *Hellcat (4,4) 2 Darket at Nav 1 2 Darket at Nav 3 ORSINI A002: Simple Patrol 2 No Flash/Flint Arrow/*Hellcat/Thunderbolt (5,9) 2 Darket at Nav 2 1 Transport, 2 Darket at Nav 3 ORSINI A003: Escort Medical Cargo Transport No Flash/Flint *Arrow/Hellcat/Thunderbolt (10,19) 2 Darket, 1 Dralthi --> Nav 2 1 Corvette, 2 Darket at Nav 2 2 Darket + 2 Darket at Nav 3 ORSINI A004: Escort Civilian Transport, Skipper Missile No Flash *Arrow/Hellcat/Thunderbolt (13,32) 4 Darket + 2 Dralthi at Nav 1 2 Dralthi, 1 Corvette + (1 Skipper) --> Nav 2 2 Darket + 2 Darket at Nav 3 (2 Corvette, 2 Dralthi --> Victory, if you failed to protect the transport.) TAMAYO B001: Defend Victory Maniac *Arrow (14,46) 2 Darket, 1 Paktahn + 2 Darket, 1 Paktahn + 2 Darket, 2 Paktahn + 2 Dralthi, 2 Paktahn at Victory (Weasel, Mitchel) Note: Weasel dies at the very beginning of this engagement. TAMAYO B002: Destroy Enemy Transports Hobbes&Flint Arrow/Hellcat/*Thunderbolt/Longbow/*Excalibur (17,63) 1 Corvette, 4 Vaktoth + 4 Darket + 4 Dralthi at Nav 1 4 Transport at Nav 2 SIMULATOR B003: Duel Flash None *Arrow (0,63) 1 Flash Note: +1 under Ace in killscore. TAMAYO C001: Same as TAMAYO B001. TAMAYO C002: Same as B002, except, 4 Dralthi at Nav 3 2 Transport, 4 Vaktoth at Nav 4 TAMAYO C003: Same as TAMAYO B003. LOCANDA D001: Eliminate All Enemy Presence All Arrow/*Hellcat/Thunderbolt (30,93) 2 Vaktoth + 4 Dralthi --> Nav 2 3 Darket + 4 Strakha at Nav 2 (Asteroids) 1 Destroyer, 4 Dralthi + 2 Dralthi (JB) + 2 Dralthi (JB) + 2 Dralthi at Nav 3 1 Fireclaw, 5 Darket at Nav 4 Note: Maniac is flagged at "at risk," meaning that he can die in this and any following mission. LOCANDA D002: Destroy Biomissiles No Cobra/Flint Arrow/Hellcat/*Thunderbolt (9,102) 8 Strakha (2 at all times), 1 Destroyer, 1 Biomissile + (2 Biomissile) at Nav 1 Note: Flash is flagged "at risk." LOCANDA D003: Go After Flint? (optional) None Ship you flew in LOCANDA D002 (33,135) 1 Scout, 2 Vaktoth at (R) 1 Corvette, 3 Dralthi + 4 Darket + 4 Dralthi at (R) 4 Darket + 3 Dralthi at (R) 1 Cruiser, 4 Darket + 4 Darket + 2 Vaktoth (Flint is here) at (R) Note: (R) = random Nav point. This means that any of the encounters listed above may/may not appear at any of the four Nav points in this mission. BLACKMANE E001: Defend Blackmane Base All Arrow/*Hellcat/Thunderbolt (16,151) 4 Dralthi + 4 Darket + 4 Darket + 1 Bloodmist, 3 Paktahn at Base BLACKMANE E002: Escort Supply Transports All Arrow/Hellcat/*Thunderbolt (12,163) 4 Dralthi at Nav 1 4 Strakha + 4 Strakha at Nav 2 (Asteroids, captured Terran transports) Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely. You cannot destroy the transports with your guns/missiles. BLACKMANE E003: Escort Weapons Transports All Arrow/Hellcat/*Thunderbolt (16,179) 2 Sorthak + 2 Sorthak at Nav 1 4 Strakha + 4 Strakha --> Nav 2 2 Vaktoth + 2 Vaktoth at Nav 2 (Asteroids) Note: Only one of the two transports is required to reach the jump point for this mission to be judged as successful. BLACKMANE F001: Assist Evacuation, Escort Convoy All Arrow/*Hellcat/Thunderbolt 1 Carrier, 8 Dralthi (2 at all times) at Nav 1 Note: Two of the three transports are required to reach the jump point for this mission to be judged as successful. BLACKMANE F002: Assist Evacuation 2, Escort Convoy (Pulsar) All Arrow/Hellcat/*Thunderbolt 4 Strakha at Nav 2 3 Dralthi (x3) at Nav 3 Note: Two of the three transports are required to reach the jump point for this mission to be judged as successful. BLACKMANE F003: Final Evacuation Assistance? All Arrow/Hellcat/*Thunderbolt 3 Strakha --> Nav 1 4 Strakha + 4 Strakha at Nav 1 (Asteroids, captured Terran transports) Note: Beware of the captured transports. If you get too close to them, their detonations will damage your fighters severely. You cannot destroy the transports with your guns/missiles. The only way to lose this mission is to avoid touching Nav 1 and eject at Nav 2. ARIEL G001: Clear All Nav Points All Arrow/Hellcat/Thunderbolt/*Longbow (25,204) 1 Corvette, 2 Transport, 2 Strakha + 2 Strakha at Nav 1 4 Strakha at Nav 2 1 Carrier, 4 Darket + 4 Dralthi + 4 Darket + 1 Vaktoth at Nav 3 ARIEL G002: Ambush Enemy Convoy (Nebula) All *Thunderbolt/Longbow (34,238) 1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 1 1 Corvette, 1 Transport, 4 Darket at Nav 2 1 Destroyer, 1 Transport, 4 Vaktoth + 4 Vaktoth + 4 Darket at Nav 3 ARIEL G003: Escort Victory to Jump Point All Arrow/Hellcat/*Thunderbolt/Longbow (18,256) 2 Paktahn, 2 Darket --> Nav 1 1 Carrier, 2 Strakha + 2 Darket + 2 Darket + 2 Darket at Nav 1 1 Corvette, 4 Strakha + (1 Skipper) at Nav 2 Note: You may request for a landing clearance and manually land on the carrier before the mission ends. CALIBAN H001: Defend Destroyers All Arrow/*Hellcat/Thunderbolt/Longbow (7,263) 2 Vaktoth, (1 Destroyer, Sheffield never loses the battle) at Nav 1 1 Destroyer, 2 Vaktoth + 2 Vaktoth at Nav 2 CALIBAN H002: Destroy Enemy Convoy (Nebula) All Arrow/Hellcat/*Thunderbolt/Longbow (18,281) 4 Darket at Nav 1 6 Dralthi + 4 Vaktoth at Nav 2 2 Corvette, 1 Destroyer, 1 Scout at Nav 3 CALIBAN H003: Escort Victory to Jump Point 2 (Nebula) All Arrow/*Hellcat (29,310) 1 Corvette, 4 Darket --> Nav 1 1 Corvette, 4 Darket --> Nav 1 4 Dralthi + 1 Corvette, 2 Dralthi + 4 Vaktoth + 2 Vaktoth, 2 Darket + 4 Darket at Nav 1 DELIUS I001: Search & Destroy, Eliminate Enemy Base (Asteroids) All *Arrow/Hellcat/Thunderbolt/Longbow 4 Vaktoth, 1 Asteroid Base + 2 Vaktoth (JB) at Nav 1 3 Dralthi + 3 Dralthi at Nav 2 2 Dralthi + 2 Darket at Nav 3 4 Vaktoth at Nav 4 DELIUS I002: Destroy Inbound Enemy Ships (Asteroids) All Thunderbolt/*Longbow 1 Corvette, 4 Dralthi at Nav 1 4 Darket at Nav 2 1 Destroyer, 2 Dralthi + 1 Corvette, 2 Vaktoth + 2 Vaktoth, 1 Sorthak + 4 Dralthi at Nav 3 DELIUS I003: Victory vs. Enemy Base (Asteroids) All *Arrow/Hellcat 2 Darket --> Nav 1 2 Darket --> Nav 1 2 Dralthi, (1 Asteroid Base, if you could beat Victory's CS Missiles to it) TORGO J001: Clear System for Behemoth Flint *Arrow (28,338) 2 Strakha, 2 Paktahn at Nav 1 2 Vaktoth, 2 Paktahn (x5) at Nav 2 (Flash, Primate) 2 Strakha, 2 Paktahn at Nav 3 (Vagabond, Styg) TORGO J002: Mine Jump Points All Thunderbolt/*Longbow (16,354) 2 Vaktoth, 2 Paktahn at Nav 1 (Asteroids) 2 Vaktoth, 2 Paktahn at Nav 2 2 Vaktoth, 2 Paktahn at Nav 3 2 Vaktoth, 2 Paktahn at Nav 4 TORGO J003: Disable Tankers (Asteroids) All Arrow/*Hellcat (6,360) 3 Tanker (disable), 2 Asteroid + 2 Asteroid + 2 Asteroid at Nav 1 LOKI K001: Sweep Loki VI Environ All Arrow/*Hellcat (34,394) 1 Corvette, 4 Darket + 1 Corvette, 4 Vaktoth at Nav 1 6 Dralthi + 4 Dralthi (JB) at Nav 2 6 Vaktoth + 4 Darket + 4 Strakha at Nav 3 LOKI K002,KA02: Cover Behemoth All Arrow/*Hellcat (12,406) 4 Paktahn at Victory [Behemoth fires on Loki VI and destroys it.] 2 Corvettes + 4 Strakha + 2 Paktahn at Victory LOKI K003 (--> Kilrah): Defend Behemoth (unwinnable) All Arrow/*Hellcat (4,410) 4n Paktahn at Behemoth Note: Killscore depends on how many Paktahns you can dispatch in approx. 1 min 20 sec. Cannot Eject. LOKI K03A (--> Kilrah): Intermission (plot advancement) None Ship you flew in KILRAH K003 (0,410) 1 Destroyer, 1 Thrakhath at Victory (Terran cruiser jumps out) Note: Cannot eject. LOKI K004 (--> Kilrah): Accept Thrakhath's Challenge? None Ship you flew in KILRAH K004 (0,410) 1 Destroyer, 1 Thrakhath at Victory Note: Fight Thrakhath, return to Victory => ALCOR L001/end credits. Fight Thrakhath, unable to return to Victory => stranded. Ignore Thrakhath, return to Victory => ALCOR L001. Cannot eject. ALCOR L001: Defend Victory, Clear All Nav Points Hobbes *Arrow (52,462) 3 Corvette + 1 Corvette, 4 Vaktoth + 8 Darket at Nav 1 (Sheffield) 2 Vaktoth, 4 Paktahn + 6 Dralthi + 6 Dralthi (JB)+ 4 Paktahn at Nav 2 4 Strakha at Nav 3 4 Vaktoth (mission accomplished)/6 Vaktoth (mission not yet accomplished) at Nav 4 2 Sorthak + 2 Sorthak at Victory (Primate, Ragtop/Bacon Boy, Coventry) Note: Drinking excessively before flying is a crime. ALCOR L002: Clear Asteroid Field of Enemy Presence (Asteroids) All *Arrow/Thunderbolt/Longbow (38,500) 3 Corvette, 1 Destroyer + 1 Corvette, 6 Darket at Nav 1 4 Asteroid + 4 Strakha + 4 Darket at Nav 2 1 Destroyer, 4 Paktahn + 6 Darket + 4 Dralthi at Nav 3 ALCOR L003: Go After Hobbes? (optional) None *Hellcat 1 Hobbes at Nav 1 1 Stalker, 2 Strakha + 3 Paktahn (Vaquero, Primate, Destroyer) Note: Vaquero dies. +3 under Ace in killscore for dispatching Hobbes and Stalker. ALCOR L004,LG04: Extract Scientist from Prison None *Excalibur (16,516) 6 Darket at Nav 1 (space) 6 Ekapshi, 4 Ground Object at Landing Zone (ground) 4 Ekapshi, 4 Tank, 3 Ground Object + 2 Ekapshi at Nav 1 4 Tank, 1 Ground Object at Nav 3 Note: Vaquero is flagged "at risk." FREYA M001: Suppress Freya Space Defenses Vaquero/Maniac/Flash/Flint All/*Longbow (26,542) 1 Destroyer, 2 Darket + 4 Darket at Nav 1 2 Corvette, 4 Dralthi at Nav 2 1 Carrier, 4 Dralthi + 4 Darket + 4 Dralthi at Nav 3 FREYA M002,MG02: Destroy Shield Generator None *Excalibur (20,562) 4 Dralthi --> Nav 1 (space) 4 Ekapshi at Landing Zone (ground) 4 Ekapshi, 4 Tank, 11 Ground Object --> Shield Generator 4 Ekapshi, 5 Tank, 1 Shield Generator at Shield Generator 2 Dralthi at Exit Point (space) 2 Dralthi --> Victory FREYA M003 (Loviatar): Destroy Inbounds at Jump Point No Hobbes/Cobra All/*Thunderbolt (21,583) 3 Dralthi + 1 Corvette, 2 Darket + 3 Darket + 3 Darket + 3 Vaktoth + 2 Vaktoth, 1 Darket + 3 Darket at Nav 1 HYPERION N001: Deliver Prototype T-Bomb None *Excalibur (14,597) 4 Dralthi --> Entry Point (space) 2 Ekapshi at Landing Zone (ground) 2 Ekapshi --> Fault Line 2 Ekapshi, 1 Fault Line at Fault Line 4 Dralthi --> Victory (space) HYPERION N002: Escort Cap Ships, Destroy Enemy Fleet No Hobbes/Cobra Arrow/*Hellcat/Excalibur (21,618) 1 Destroyer, 2 Darket + 2 Darket + 2 Dralthi + 2 Dralthi at Nav 1 (Sheffield) 1 Carrier, 2 Dralthi + 2 Dralthi + 2 Paktahn + 2 Vaktoth at Nav 2 (Conventry) 1 Cruiser, 2 Paktahn at Nav 3 (Ajax) Note: Vagabond and Flint are flagged "at risk." HYPERION N003 (Freya): Defend Jump Point to Kilrah No Hobbes/Cobra All/*Excalibur (20,638) 1 Destroyer, 4 Darket + 4 Darket + 2 Dralthi at Nav 1 4 Darket at Nav 2 (Asteroids) 1 Cruiser, 4 Darket at Nav 3 (Asteroids) KILRAH P000,P001: Jump Into Kilrah Home System 0-3 Wingmen from All except Hobbes/Cobra *Excalibur (35,673) 2 Sorthak + (1 Stalker, 3 Strakha + 3 Sorthak) at Jump Point 2 Corvette, 4 Darket + 4 Dralthi at Nav 1 2 Corvette, 4 Dralthi + 6 Strakha at Nav 2 1 Destroyer, 4 Darket + 6 Darket at Nav 3 Note: At least 1st selected wingman dies. In KILRAH P00*, sending your wingmen back to the base in advance might help save their lives. Killscore is inaccessible from here on. KILRAH P002: Load T-Bomb at Hidden Depot Surviving members from KILRAH P001 *Excalibur (33,706) 2 Corvette, 4 Darket + 4 Dralthi at Nav 1 2 Corvette, 4 Vaktoth + 6 Strakha at Nav 2 1 Destroyer, 3 Sorthak, 1 Strakha/4 Sorthak + 6 Darket at Nav 3 Note: At least 2nd selected wingman from KILRAH P000 dies. KILRAH P003,PG03: T-Bomb Kilrah Surviving member from KILRAH P002 *Excalibur (38,744) 1 Destroyer, 4 Paktahn + 4 Dralthi at Nav 1 1 Destroyer, 4 Dralthi + 6 Strakha at Nav 2 At Nav 3: -> 1 Destroyer, 3 Darket + 6 Darket (no wingman) -> n Stalker, 3 Darket + 6 Darket (wingman) At Entry: -> 1 Prince Thrakhath, (1 Hobbes), 2 Paktahn + 4 Darket (cloaked at Nav 3) -> (1 Hobbes), 4 Paktahn, 4n Sorthak (not cloaked at Nav 3) On Kilrah surface (Kilrah-4): -> 3 Tank, 6 Ground Object, 1 Fault Line (in Trench) -> 2n Epakshi, 3 Tank, 6 Ground Object, 1 Fault Line (out of Trench) Note: Kill Prince Thrakhath (and Hobbes) at Entry to descend to Kilrah. When flying out of the Trench on Kilrah, cloak for your own safety. PROXIMA R001: Defend Jump Point (unwinnable) All who survived to PROXIMA R001 All/*Excalibur 4 Darket + 4 Dralthi + 4 Vaktoth + 1 Corvette, 3 Strakha + 1 Corvette, 3 Strakha + 1 Carrier, 4 Dralthi at Victory Note: The Victory prepares to jump out when the enemy carrier appears, stay close or you will be left behind. Eject => SOL-EARTH ORBIT R002. SOL-EARTH ORBIT R002: Defend Earth (unwinnable) None All/*Excalibur 4 Paktahn + 4 Paktahn + 4 Vaktoth + 1 Corvette, 3 Strakha + 1 Corvette, 3 Strakha + 1 Dreadnought, 4 Dralthi...(infinity) at Nav 1 (Sheffield, Coventry) Note: infinity = combinations of 4 Paktahn/1 Corvette, 3 Strakha/ 4 Vaktoth. Sheffield and Coventry explode very early in this mission.) Additional notes: 1) The following are not included in the killscore: a) missiles (Bio/Skipper), b) cap ship turrets, c) fighters parked in carriers, d) ejected pilots, e) ground targets, f) disabled tankers, g) shield generator, h) fault lines, i) Kilrathi who dwelt on Kilrah. Note that the Victory's killboard is relatively unstable. 2) Later presences of Sheffield, Coventry, and Ajax depend upon your success in the earlier missions. If they were destroyed in the early stages of the game, they would remain absent from the later actions. 3) The number of waves of enemy fighters covering a cap ship may depend upon how quickly you dispose of the mothership. 4) When escorting transports, you must be within 1 km and get id confirmation before you can engage autopilot. 5) Destroy all ground targets in all planetary raids; otherwise, the missions would be deemed as failures. 6) You must be within 10 km of Victory/Depot before you can request for a landing clearance.