Mission Impossible Agent Procedure Manual ------------------------ GETTING STARTED After You Have Accepted The Mission... It's too late to turn back. We know it won't be easy -- nothing assigned to the IMF ever is -- but we hope this manual will get you headed in the right direction. The first screen to apear gives you four options: Select Agents, Play Game, Restore Game or Quit Game. SELECT AGENTS You have a variety of options from which to choose. These options are the key to setting up the game. The first item of business is to select four agents and create a team, or use one of the preset teams. The right chemistry between members of a team can handle even the toughest case. CREATE AGENT Enter an alias (or "code name") for the agent in the Alias entry box. If you want to change the picture of the agent, press the TAB key. The cursor will disappear from the Alias box. Use the left/right arrows to scroll between the agent photo selections. When you have a photo you like, press TAB again to return to the Alias entry box. Use the up/down arrow keys to move between Alias/Attributes/Skills. Use the left/right arrows to modify the Attributes Skills. Use Page Up/Down to see all the skills. There are 20 combinations for both lists. Customize your agents to create a well balanced IMF team. After creating an agent, hit S to save. You will be asked for the agent's name. This may or may not be the same as the agent's alias. DELETE AGENT A list of all known agents will appear. Move up and down the list with the arrow keys, then press ENTER to choose an agent to delete. Once an agent is deleted you cannot get him back. Before you make the final step, the game will ask you to confirm the selection. REVIEW AGENT Examine an agent's attributes without changing them. ACTIVATE AGENT Select the agents whom you wish to place on your IFM team. You will be allowed four agents at a time on each team. TERMINATE AGENT Remove an agent from a team, but keep him on the roster of available agents. SAVE TEAM Save a team of up to four agents. Each team has a unique code name which you enter through the keyboard. RESTORE TEAM Select the team to be activated for duty in the current mission. DELETE TEAM Remove a team from the roster. REVIEW TEAM Review the agent characteristics of each team member on the currently activated team. TERMINATE TEAM Remove all agents from the currently activated team. PLAY GAME Allows you to exit the setup-up screens and move into the mission scenario, if you have used RESTORE TEAM. RESTORE GAME Returns you to a previously saved game. This can be very handy if you feel you've gotten off track with your investigation. Go back to a previously saved game and try again. QUIT GAME Returns you back to the systems screen of your computer. YOUR VIEWS OF THE MISSION There are two perspectives which are used during the game -- the Map View and the Detail View. Each view has special features that allow you to move and react, or cause others to react to you. You choose the view that you feel is best for your agent's task at hand. MAP VIEW The main portion of the Map View is the large map window in the right center of your screen. This window displays a top-down view of your agent's world. There are scroll bars along the right and bottom edges of the window. To change the display, move the pointer to the button inside the scroll bar and press the left mouse, then drag the button across the bar. Wherever you release the mouse click on the arrow keys on either end of the scroll bars to scroll map in either direction. You will also find that moving the cursor all the way to the edge fo the screen will cause the window view to scroll in that direction. At the top of the screen near the middle is the grid box. It displays the map coordinates in a two-character alpha-numeric code. The codes run in sequence from A0 in the upper right corner to C4 in the lower right corner. You can use the codes as a faster method for entering Show, Move or Distance functions. Simply select the grid box and type in the code. Next to the grid box is the address box. Use it like the grid box by typing in the name of a location and selecting the appropriate action icon. The date box is located below the icon palette. The bottom panel in the Map View is the message window. It displays other helpful information. Additonal controls: Ctrl J = Joystick on Ctrl K = Keyboard on Ctrl Q = Music on/off Ctrl S = Sound on/off Ctrl X = Exit Game Keyboard Controls: ENTER = Left mouse button SPACE = Right mouse button Cursor (arrow) key moves the pointer Joystick Controls: Button A = Left mouse button Button B = Right mouse button Joystick moves pointer On the left of your screen in the icon palette. This palette holds the icons which allow you to interact with the agents and the game, performing actions such as tailing a suspect or changing views from Map to Main. The various icons are described below: Track - causes the map window to follow the movements of the selected agent. Select the Track icon, then select the agent to track. Press the space bar to stop tracking. Show - allows you to jump to the location of the selected address. If you select the Grid box or Address box, you may type in a location from the keyboard. Move - allows you to instruct an agent to move to a designated location. Select a location first so that the location name appears in the Address box. Next, select the Move button, then the agent. The agent will move to the new location, and his agent button will turn light blue as he travels. Tail off- will instruct an agent to stop following someone. Distance - displays the shortest travel distance between two points. The distance is displayed in the message field in miles. Use this function by selecting the first point, then the Distance button, then the second point. Zoom - moves you from the Map View to the Detail View. Select Zoom, then agent's button. If the agent is moving or sleeping you may not zoom in on him. Agents - have buttons which are located below the Zoom button. Use the buttons to perform many of the above tasks. For example, if you want to move Agent 3 to the Golf Club, you could select Golf Club or go to the Adress box and type GOLF CLUB, then select the Move button, then the A3 button. If you want to see where Agent 2 is located, select Zoom and the A2 button. Agent icon color code: White = normal Red = captured Cyan = traveling Flashing Cyan = tailing someone Blue = sleeping Space Bar - is used to call up the Agent Status screen. Agent Status reveals the inventory of each agent, as well as their location, who they are tailing, who they are disguised as, and current physical con- dition. You can also use the Save Game or Quit Game features from here. DETAIL VIEW The Detail View is a close-up of the IMF's world. You will see your agents and have them interact with other characters and objects from this view. At the top of the screen is the icon bar. Below that is the view window and at the bottom of the screen is the status bar. You can use the mouse or arrow keys to manipulate your agents, and use the icon bar to perform tasks. Arm - Selecting this icon lets you choose between Armed and Unarmed combat. note: When you start fighting, uou can't stop until either you or the person you are fighting is captured. Sleep - Only available at IMF headquarters. Use this command to put an agent to sleep. Your agents must sleep every day or they will lose their effectiveness. After 18 hours of activity, they will be put to sleep automatically. Agents sleep for eight hours. When you select this option, you will be presented with a list of the agents on your team. Select an agent or press the space bar to cancel the command. Inventory - This displays the items an agent is carrying. Select one for a brief description. Tail - Select the Tail button to follow another person on the screen. A message will ask whom you wish to tail. Select the appropriate person. You will be returned to the Map view to watch your progress if the person leaves the area. Computer - Use this command while at IMF headquarters to perform these tasks: Tap Phones - You will have the option of looking at the phone directory to find out a phone number, tapping a new phone line, or viewing existing taps that you have placed. Review Phone Messages - Lets you check the transcripts of previously recorded conversations. Make Disguise - You can make a disguise if you have captured a person. Remove Disguise - Restores an agent to normal. Search - calls up the cursor. Move it over the item you wish to search and check the message window for a reply. Map View - returns you to the Map View of the game when you are done moving in the Detail View. Talk - allows you to select another character with whom to speak. Move the icon over the person and select. Action - lets you instruct an agent to perform a task such as giving a weapon to another agent or operating a computer. Selecting the Action icon brings up a second menu with the following options: take - select this to pick up an object and add it to your inventory. The cursor will appear so you can point to the object you want. If the object has a name, it will appear in the item window. drop - when you select an item from your inventory to drop, it will appear on the screen near your feet. put - select an item from your inventory and use the cursor to place it where you want it. give - select an inventory item and then select the person you want to give it to. The receiver can be an agent or another person, as long as their name appears in the item window. use - select an item to use from inventory, then follow the prompts. show - select an item from the inventory, then select a character to show the item to. Watch the message window to see their response. This is a good way to get feedback about the items and learn about items and learn what makes your suspects nervous. open - use to open doors, drawers, etc. close - close doors, gates, etc. insert - put an item inside another item. For example, if you have some darts and a gun, you would select insert, then select darts from the inventory list. Then select gun from the inventory list, and a message should appear to confirm the action. operate - allows your agent to perform an action on an item that is not in the inventory. For example, if you have an agent drop some explosives, you would then selecet operate and use the cursor to select the bundle of explosives. This would set the timer and give you time to get your agent away before the explosion. You can also operate other items such as computers, VCRs, etc. Keyboard Shortcuts: F9 will advance the time in minutes. F3 will advance the time one minute for every second that the key is pressed. THE AGENTS Agent: Jim Phelps Alias: Phoenix Height: 5 11 (in feet) Weight: 175 (in pounds) Hair: White Eyes: Blue Specialties: Foreign Relations, diplomacy, audio equipment Agent: Charles Bergeron Alias: Ground Hawk Height: 5 9 (in feet) Weight: 193 (in pounds) Hair: Brown Eyes: Hazel Specialties: Asian Languages & culture, sharpshooter Agent: Cory Masterson Alias: Raven Height: 6 3.5 (in feet) Weight: 202 (in pounds) Hair: Brown Eyes: Green Specialties: Photography, infrared technology Agent: Bill Case Alias: The Pearl Height: 5 6 (in feet) Weight: 160 (in pounds) Hair: Brown Eyes: Brown Specialties: Mechanics Agent: James Sunderlin Alias: Red Wing Height: 6 0 (in feet) Weight: 200 (in pounds) Hair: Brown Eyes: Hazel Specialties: Explosives, scratch golfer Agent: Eric O'Dougall Alias: Bishop Height: 5 8.5 (in feet) Weight: 217 (in pounds) Hair: Dark Blonde Eyes: Brown Specialties: Tai Kwon Do, master of accents/dialects Agent: Gunner Rothstein Alias: Black Flag Height: 5 7 (in feet) Weight: 193 (in pounds) Hair: Blond Eyes: Green Specialties: Computer Operations, unarmed combat Agent: Carlo Perez Alias: Blade Height: 5 8 (in feet) Weight: 169 (in pounds) Hair: Black Eyes: Hazel Specialties: Weapons Expert, radio technology Agent: Bruce Gerhardt Alias: Slider Height: 6 0 (in feet) Weight: 205 (in pounds) Hair: Brown Eyes: Brown Specialties: Telecommunications Agent: Karl Drexler Alias: Angry Swan Height: 6 8 (in feet) Weight: 228 (in pounds) Hair: Ash Blond Eyes: Blue Specialties: Foreign Languages, blade weapons Agent: Erving Walker Alias: Polar Cub Height: 5 11 (in feet) Weight: 195 (in pounds) Hair: Brown Eyes: Hazel Specialties: Auto Mechanics, video broadcast equipment Agent: Donald Brockman Alias: The Drake Height: 6 0 (in feet) Weight: 195 (in pounds) Hair: Brown Eyes: Brown Specialties: Sports, gourmet chef Agent: Mark Roryman Alias: Weasel Height: 5 3 (in feet) Weight: 145 (in pounds) Hair: Black Eyes: Brown Specialties: Forgery, persuasion Agent: Wayne Grimes Alias: Three Hands Height: 5 9 (in feet) Weight: 184 (in pounds) Hair: Blond Eyes: Violet Specialties: Safe Cracking, video equipment Agent: Bill Teshler Alias: Rivet Height: 6 3 (in feet) Weight: 225 (in pounds) Hair: Black Eyes: Brown Specialties: Medical, driving Agent: Vincent Spanier Alias: The Rocket Height: 5 10 (in feet) Weight: 215 (in pounds) Hair: Brown Eyes: Brown Specialties: Photography, marine biology Agent: Rajiv Kohli Alias: Hangman Height: 5 7 (in feet) Weight: 155 (in pounds) Hair: Black Eyes: Brown Specialties: Disguise, electronics Agent Missing in action, last sighted: 7/30/85 Last known location: Naples, Italy Agent: Dagmar Trotsky Alias: Falcon Height: 6 6 (in feet) Weight: 234 (in pounds) Hair: Black Eyes: Blue Specialties: Computers, forgery Agent: Juan MacMurphy Alias: Pallbearer Height: 6 1 (in feet) Weight: 199 (in pounds) Hair: Blond Eyes: Blue Specialties: Radio, long range weapons Agent: Ian Walsh Alias: Green Rhino Height: 6 0 (in feet) Weight: 195 (in pounds) Hair: Black Eyes: Brown Specialties: Driving, foreign languages Agent: Carlo Carlucci Alias: Iceberg Height: 5 11 (in feet) Weight: 180 (in pounds) Hair: Black Eyes: Hazel Specialties: Lockpicking, armed combat