* * * The Enchanter Hints * * * 1. The Jeweled Box 2. The Engine Room 3. The Gallery 4. The Adventurer 5. The Guarded Door 6. The Map 7. The Guncho Scroll 8. The Winding Stairs 1. Think sharp....you might have to risk your life for this one, but the sacrifice is worth it. Get the point? 2. Do like Dr. Dolittle, only get a substitute...teacher. 3. Too much light is bad for the eyes, dreamer. 4. First, get his attention (why not give him a call?). Then, get on his good side. 5. You'll get by with a little help from your friends. 6. This is child's play. Have you been below the dungeon? And don't chew on the pencil! 7. Remember that a pencil has two ends, and two functions. Don't be afraid to let the cat out of the bag, so long as you can close the bag again. 8. Bet you didn't know your character was a mime.