U U L TTTTT IIIII M M AAA 55555
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U U L T I M M A A 5
UUU LLLLL T IIIII M M A A 5555
Player's Guide
By : Martin Snyder
mcs1@cornell.edu
Date : June 29, 1994
Credits : I found a file on ftp.uwp.edu, which provided a sketchy solution
to the game. I used the table of mantras and words of power, and
also the shadowlords names from that file. The author's name was
Blue Dragon.
The following people were very helpful in putting the finishing
touches on this file:
Mark Mierzejewski
Detlef Koehlers
INTRODUCTION
Ultima 5 was written by Origin Systems, and is one of the favorite
Ultimas in all of netland. With the drastic changes to the Ultima engine
in Ultimas 7, 7.5, and 8, many people have returned to the classics. This
file is intended to help all those people who no longer have their notes
from the origional, and for those people who are having trouble their first
time through, as this is one of the more difficult Ultimas.
COMPANIONS
You start the game with Shamino (although he is injured) and Iolo,
there is no reason to get rid of either of these two characters. The
following is a table of other adventurers in the game who will join your
quest, along with some useful information about them. I have assigned each
character a rating which consists of the sum of the three statistics, plus
the number of levels the character may still advance. This rating is useful
for choosing which characters to have in your party, but don't take into
account the character's spellcasting ability. Do not ask Saduj to join your
party. Although he is one of the better characters, he is a member of the
oppression, and will turn on you in combat.
NAME CLASS LEVEL STR INT DEX RATING LOCATION
Johne Mage 3 14 24 20 63 Ararat
Mariah Mage 3 12 22 20 59 The Lycaeum
Jaana Mage 2 15 21 17 59 Yew
Saduj Bard 4 21 20 26 71 Lord British's Castle
Iolo Bard 3 19 17 21 62 Start
Gwenno Bard 3 17 17 22 61 Britain
Julia Bard 2 21 18 19 64 Empath Abbey
Toshi Bard 1 17 16 21 61 Empath Abbey
Katrina Ftr 5 22 18 21 64 New Magincia
Geoffry Ftr 3 24 16 21 66 Buccanear's Den
Dupre Ftr 3 22 16 18 61 Bordermarch
Sentri Ftr 2 23 19 20 68 Bordermarch
Shamino Ftr 2 20 16 22 64 Start
Gorn Ftr 2 21 15 19 61 Blackthorne's Castle
Maxwell Ftr 1 21 14 19 61 Serpent's Hold
NAME EQUIPMENT
Johne Leather, Dagger, Amulet of Turning
Mariah Cloth, Dagger
Jaana Cloth, Dagger
Saduj Iron Helm, Scale, Morning Star
Iolo Leather Helm, Leather, Main Gauch, Short Sword
Gwenno Leather Helm, Leather, Sling
Julia Chain Coif, Leather, Spear
Toshi Cloth, Main Gauch, Ring of Protection
Katrina Cloth, Club
Geoffrey Spiked Helm, Scale, Mace, Spiked Shield, Spiked Collar
Dupre Iron Helm, Scale, 2H Sword
Sentri Leather Helm, Leather, Short Sword, Small Shield
Shamino Leather Helm, Ring Mail, Short Sword, Small Shield
Gorn Iron Helm, Scale, Club, Large Shield
Maxwell Chain Coif, Leather, Throwing Axe, Small Shield
MANTRAS and WORDS OF POWER
This table lists all of the mantras and words of power which must be
discovered in each town
VIRTUE MANTRA WORD OF POWER DUNGEON
Honesty Ahm Fallax Deceit
Compassion Mu Vilis Despise
Valor Ra Inopia Destard
Justice Beh Malum Wrong
Sacrifice Cah Avidus Covetous
Honor Summ Infama Shame
Spirituality Om Ignavus Hylothe
Humility Lumm Veramocor Doom
LOCATIONS
Bordermarch - This is the home of Sir Simon, and is located just west
K'A" A'P" of the Southern tip of Spiritwood. You need the rope and
grapple to get in, because the island is covered with hills
and mountains. Two companions can be found here.
Farthing - This is the home of Lord Seggallion, and is located just
P'A" E'A" Southwest of Jhelom. The keep is Conceled by the dense forest
on the island. Lord Seggallion has the Spyglass.
Windemere - This is the home of Elistaria, and is located just off the
A'I" P'I" Southwest tip of the Isle of the Avatar. The black badge and
the jewelled sword and shield can be found here.
Ararat - This is Captain Johne's ship, wrecked on an island in the
D'K" D'B" Underworld beneath the dungeon Despise. Captain John will join
your party.
Stonegate - The home of the Shadowlords is located in the mountains South
E'K" J'E" of Minoc. Lord British's Scepter is guarded in this keep.
Blackthorn's Castle - The home of Blackthorn, this is located on an
E'K" J'E" island west of the southern tip of the Isle of the Avatar.
Lord British's crown is gaurded here. You can also find the
jeweled sword and the sword of chaos here.
SPECIAL ITEMS
Magic Carpet - There are at least two locations where this can be found.
The easiest is Lord British's bedroom in his castle. It
is lying on the ground by the magically locked door. The
other carpet is right outside a dungeon entrance in the
underworld.
Grapple - Lord Michael of Empath Abbey has this. In order to get it
you have to ask him about the 'Grapple'. The Grapple will
allow you to climb over low mountains.
HMS Caps Plans - These can be found in the shipwright's shop in North
Brittany. They are in one of the dressers in the room
with two locked doors. These plans, when used, will double
the speed of your ship when the sails are up.
Sextant - The sextant is kept by David, who runs the lighthouse south
of Trinsic. You need to ask him about the 'Sextant'. The
Sextant can be used outside, at night, to give you the
coordinates of a location.
Spyglass - Lord Seggallion has the Spyglass, you need to ask him about
the 'Spyglass', then tell him that the eight planets
represent the eight virtues. You can use the spyglass to
predict the movement of the Shadowlords, as they are
represented by three comets.
Skull Keys - These can be used to unlock magically locked doors. 5 of
them can be found by searching the dead tree in the North-
west corner of Minoc. Every day, these five will are
regenerated.
Another five can be purchased from Kristi, the cook in
Serpent's Hold.
Black Badge - Elistaria, who lives in Windemere has the black badge. You
need to ask her about the 'Opression', then give her the
password.
Glass Sword - This can be found in the Southwesternmost tip of the
F'A" E'A" Serpent Spine mountains, just West of Britain. You need to
climb the mountains with the grapple in order to find the
grassy area within the mountains. Search there to find the
sword. The glass sword will kill any creature in one blow,
but breaks in the process. A new sword will appear here if
you use (and break) the glass sword.
Mystic Weapons - These are located in the underworld, in a lava pool just
and Armour north of the underworld entrance to Hylothe. You have
O'J" O'J" to search repeatedly in order to get them all.
Jeweled Sword - Both of these Items can be retrieved from NAME who lives in
and Shield Windemere. Simply ask him for 'Items'. Another place to
the jeweled sword only is the second level of Blackthorn's
castle, on the west side behind a bunch of magically locked
doors. It's really not that important where these items
are, because the sword never does any damage, the shield
doesn't protect you, and you don't need them ever, at any
point in the game.
Sword of Chaos - This can be found on the second floor on Blackthorn's castle
on the East side behind a bunch of magically locked doors.
You probably don't want this weapon, because it posesses
whichever character wields it whene you enter combat, then
disappears afterwards.
PASSWORDS
It is often useful to know the following passwords in order to get
information from people.
Resistance - Dawn
Oppression - Impera
LOCATIONS OF SHOPS
The following tables specify which shops are in which towns. They
also detail what reagents are avaliable in each town.
HEALER ARMS SPELLS FOOD INN HORSE SHIP GUILD
Moonglow *** ***
Britain *** *** ***
Jhelom *** *** *** ***
Yew *** *** ***
Minoc *** *** ***
Trinsic *** *** ***
Skara Brae *** *** ***
New Magincia ***
Paws *** *** *** ***
Cove *** ***
W. Brit ***
N. Brit *** ***
E. Brit *** ***
Buc's Den *** *** *** *** ***
Lord Brit *** ***
Lycaeum ***
Empath Abbey ***
Serpent Hold ***
BorderMarch ***
ASH MOSS SILK GARLIC GINSENG PEARL MDRAKE NSHADE
Moonglow *** *** *** *** ***
Yew *** *** *** *** ***
Skara Brae *** *** *** ***
Cove *** *** *** *** ***
Lycaeum *** *** ***
You should only buy the best weapons. Don't waste time on intermediate ones.
The next table lists the stores which sell the best weapons, armor, and items
in the game.
WEAPON STORE LOCATION
Plate Mail Trinsic, Lord British's Castle
Iron Helm Minoc, Trinsic
Spiked Helm Jhelom
Spiked Shield Jhelom
Magic Shield Bordermarch, Lord British's Castle
Magic Bow Bordermarch, Britain
Magic Axe Yew
Halberd
Invis. Ring Buccanear's Den
Regen. Ring Bordermarch
Prot. Ring Lord British's Castle
UNDOCUMENTED SPELLS
CIRCLE SPELL EFFECT REAGENTS
2 In Xen Mani Create Food Ginseng,Garlic,Mdrake
6 Rel Xen Bet Turn Foe to Rat Ash, Silk, Mdrake,Nshade
? An Ylem Negate Matter ??
THE CRYSTAL SHARDS
The Shadowlords were spawned by three pieces of Mondain's gem. You
need to recover these three shards from the underworld in order to destroy
the shadowlords and recover Lord British's Sceptre.
Falsehood - The shard of falsehood lies in the underworld below the
F'A" M'A" dungeon Deceit. From that entrance to the underworld, you
should go Southwest across the mountains, then Northwest at
an intersection. When the path splits, go Northeast. You
Should soon find a series of waterfalls which you should go
over, and the shard is on an island in the middle of that
lake
Hatred - The shard of Hatred lies in the underworld below the
E'B" I'C" dungeon Covetous. From the entrance, go Southeast,
eventually winding around to the Northwest. There is a
mountainous region with the shard in the middle. You can
either blink in or climb the low mountains with the grapple
you enter the region from the Northwest corner, and wrap
around clockwise.
Cowardice - The shard of cowardice lies in the underworld below Hylothe.
L'A" L'I" There are a series of chambers surrounded by high mountains.
You need to use the Blink spell in order to find the
chamber with the shard.
LORD BRITISH'S ARTIFACTS
You need these three items in order to complete the game.
Crown - The crown is kept on the top floor of Blackthorn's castle.
You have to have at least one skull key in order to get it.
If you have the black badge, then the guards will not bother
you, and if you have the carpet, you can avoid the traps
more easily, but neither are necessary. The crown will
negate all magic when used, for an infinite period of time,
so it is very useful in battling powerful creatures,
especially the ones that possess you.
Scepter - The scepter is in Stonegate, guarded by the shadowlords.
You need the carpet in order to avoid the trapdoors that
surround the scepter. If you are quick, you can steal the
scepter before you kill the shadowlords, but if you don't
kill them, one of them will steal it back as you enter the
final dungeon. The scepter destroys all magic fields,
both the etheral barriers, and the regular poison, gas,
fire, and electric fields.
Amulet - This is in the underworld under the dungeon Destard. You
can also enter this part of the underworld by falling into
the underworld through certain waterfalls. If you follow
the path of Lord British's last journey, you should find
it without any problem. The amulet is needed in order to
provide light in the dark region around the final dungeon.
If you don't use it, you will be trapped in the darkness.
Sandlewood Box - This is located in Lord British's bedroom on the top floor
of his castle. Once you are in his bedroom, sit in the
chair in front of the harpsichord, and play 678-987-8767653.
The box is used by Lord British at the very end of the game
in order to escape from the underworld.
DESTROYING THE SHADOWLORDS
In order to destroy the shadowlords, you need to go to the keep of
the principle opposite the shadowlord, yell the name of the shadowlord, then
use the shard when the shadowlord stands over the flame.
SHADOWLORD NAME PRINCIPLE KEEP
Falsehood Faulinei Truth Lycaeum
Hatred Astaroth Love Empath Abbey
Cowardice Nosfentor Courage Serpent Hold
STARTING THE GAME
Like most Role Playing Games, it is difficult to stay alive in the
beginning. The game gets much easier once you buy your first magic axe.
One approach to starting the game is the following.
1) Walk from Iolo's Hut to Yew. Find the jail, and climb down the grating.
At the East end of the East/West passage, there is a secret door on the South
wall. If you follow that passage, you will find a silver sword in a barrel
guarded by two rats. Towards the west end of that passage you can find Jaana
who will join your party. You may want to buy extra garlic and ginseng before
you leave so you won't run out of cure poison spells. If you are 5th level,
then you should also buy the ingredients for, and make some magic unlock
spells.
2.) When you leave Yew, go directly to Britain. Try to fight orcs and trolls
while avoiding rats and snakes. By doing this you will get more treasure and
less poison. In Britain, find Gwenno and get her to join your party. The go
to the basement of Lord British's Castle. In the Southeast, there is one
rooms which contains three chests, and another with a ring of regeneration
hidden in a barrel. Get all these Items, and sell what you don't need.
3.) If you can cast the magic unlock spell, then go to Lord British's castle.
Climb up to the top floor, where you can see the tiles on the roof. Along the
South wall there is a passage leading North to Lord British's bedroom. If the
guard is there, then just wait until night and he will leave. Cast magic
unlock on the door, and pick up the rug right inside the door. This is the
magic carpet and it will make your life a lot easier.
4.) Go south to Paws. Outside the Guild there is a dead tree. You can
search this tree to find an invisibility ring. Don't use this ring, because
you can sell it for over 200 at any weapons shop. There is another ring in
the Southeast tower in Moonglow, but it really isn't worth going there just
to get the ring.
5.) Go Northeast to Minoc. In the Northwest corner, there is a tree which
you can search to find 5 skull keys. These keys will unlock magically
locked doors. If you don't have the magic carpet yet, then go do step 3 now.
6.) Just south of Minoc is the dungeon Covetous. Use the magic carpet to
get to it, and use the word of power Avidus to open the entrance. The first
level of this dungeon is pretty easy. There are 8 rooms, and they all have
a two handed weapon as treasure. Remember to attack or push the gravestones.
The two fountains on that level will heal your party. When you have cleared
all of the rooms on the first level, leave and sell everything in Minoc.
You should now have enough money to return to Yew and buy a magic axe.
WINNING THE GAME
In order to win the game, you must kill the three shadowlords, then
get all four of Lord British's artifacts and enter the underworld under Shame.
To the East of where you emerge, there is a island covered with lava. Enter
the dark center of the island, and use the amulet. Yell 'Veramocor' and enter
the dungeon doom. Use the scepter to destroy the barriers, and leave the room
in any direction. This dungeon is pretty tricky, but if you take the shortest
path to Lord British, you should find the following rooms:
1) (level 3) A room with a ladder down and three daemons, with wisps hidden
in the border. There are also three bits of etheral barriers here. Exit down
the ladder.
2) (level 7) A room with five santraps, and some daemons and dragons. Again
there are wisps around the border, so be careful of possesions. There is a
ladder down under one of the sand traps. Exit down the ladder.
3) (level 8) This room has dragons, sea serpents, a few waterfalls, and some
mongbats hidden in a chamber which opens when you hit a trigger in the
northwest wall. Exit to the west.
4) (level 7) The next room has ettins and other easy creatures, and a grate
in the floor. The room has visible exits to the west and down. You need to
go North or South (of course). The trigger is on the east wall.
5) (level 8) In the next room, you are on an island, surrounded by sharks,
with wisps floating around the perimeter. There are visible exits North and
up. Hit the trigger in the Northeast, then leave to the east.
6) (level 7) Finally, you will come to a room with mongbats, daemons, and
more etheral barriers. You need to exit to the east
7) (level 8) In the next room, simply walk up to the mirror.
GENERAL TIPS
You can set the active player (press 1-6) during combat. By doing
this, you can gain experience for specific players. This is also useful
when navigating dungeon rooms.
A halberd is very useful in dungeon rooms, because it can attack over
walls and doors, and any other possible barrier. This is especially useful,
when the monsters cannot reach you. You can destroy them from behind a wall,
get the experience, and never get hit once.
You can get as many magic carpets as you want because the carpet gets
regenerated every time you enter the castle.
You can get seven glass swords by going to their resting place in
Serpent's Spine and equipping the sword after you find it. Search again, and
another will appear. If you equip all six characters with glass swords then
you can get seven in your inventory at once. You can get even more if you
leave people in an inn, and recruit more players, but its not really worth the
trouble.
Ultima 5 is not very strict about the eight virtues. You can run
from combat, steal, murder, etc... and not be penalized much. It is pretty
easy to return to being an Avatar.
The dungeon Covetous is one of the best places for gold and experience
The crown of Lord British is one of the most useful items in the game,
it negates magic for free (only for the enemy), never runs out, and protects
from possession.
If you need a ship, just go to a place with a lot of water (like
Jhelon, or New Magincia) and pass for about a day (don't rest). When the
sun rises in the morning, there should be lots of water monsters, including
pirate ships for you to steal.
If you go to each shrine, and complete the quest to go to the codex,
the avatar's stats will be increased. This does not effect other characters,
and is pretty easy to do, so you should do it as early in the game as
possible. Each statistic will be raised four points if you visit all eight
shrines.