I am putting together a help file for system shock for the most common questions people are likely to have. I'll get the file started, if other people want to add things send me email at msf@as.arizona.edu with a subject line like 'sshock help additions' or something equally descriptive. I'll put control L's between levels, so only page thru as far as you need. I will put level 0 spoilers down past level 2, since thats sorta the order events happen. Level 1 Spoilers ---------------- Not much to do here. One thing which is tricky is getting security down to 0%. There are some hidden rooms several flat flourescent light panels which harbor security cameras. For an example of what I mean go to the first door which required a security code - its near the surgery machine at the start of the whole game. There is a flat, light blue florescent panel on the floor, step on it and it will lower. There are several of these on this level, it pays off to find each on cause it enables you to open some hidden doors near where the resistance put up its last stand. You can get a Magnum 2100 there, which is a nice piece of equipment. Another hint - leave 'on-line help' on, it will point out hidden doors as you come across them. Its very easy to miss them on the automap. Level 2 Spoilers ---------------- There is a room with a red force door which has some mutants behind it - you can't get into there until several events happen later in the game. Nothing to really get in there anyway. Be sure to use both cyberterminals, one in the library and the other is in a room near the room with the red force door. Everything else is pretty straightforward on this level. Level 0 Spoilers ---------------- If you've read your logs you will know about the plan to destroy the laser. The laser and shield controls are on this level, in fact on of the log messages includes a section of map showing the locations. You'll need the isotope from level 2 to enable the shield. Then you'll need to get to the override switch so you can fire the laser while the shield is on. Its all pretty straightforward, there are a few nasty rooms you have to get through however. The more armoury you can amass the better before trying these rooms. I explored level 4 and 5 before coming down here, but I don't think that is required by the plot. Level 3 Spoilers ---------------- This is a nasty level - those invisible mutants are hell. There are two easily accessible power stations on this level to my knowledge, so use your light and shields. The sooner you get the restoration chamber switched back to healing the better. There are three elevators on this level, the one you came up on, one the goes up to levels 4 and 5, and one which goes to level 5 only. The one that goes to level 5 probably won't be working initially, i think cause the power is going to charge up the laser. The one that goes to level 4 and 5 is good to take. Exploring those levels will give you some good weapons. More on that later. There are several maintenance doors which you cannot open till some things happen first. You should be able to find the headlamp on this level. You'll come back to this level later and do alot of stuff. Level 4 Spoilers ---------------- This is the storage level. Lots of good things to be found here. Pretty straightforward, only thing that caught me for a while was how to get to the plastique. There is a button on the floor (where the tiger gorilla beast was) that turns on some portions of the catwalks above that you need. Be sure to get the environment suit from this level as well. Level 5 Spoilers ---------------- Nothing really tricky comes to mind. I'm sure others can fill in things. Level 6 Spoilers ---------------- If you are here you probably know you need to jettsion the infected grove. Nothing difficult here either. I didn't explore Beta grove very much, if you're not sure what to do there I think if you stick to the right you'll get to where you want to be fairly quickly. Level 7 Spoilers ---------------- Well, you want to blow up the antennae. The plastique is in that area of level 4 (the storage level) where the catwalks are damaged. You'll need 4 pieces. To use it you double click on the door on the antenna, then use the plastique and double click on the panel on the antenna. That will install the plastique. Now don't be a dunce like I was and proceed to stand around! You need to get some space between you and that antenna. Once this is done you can try to go to level 8. You'll find out you probably can't get very far on that level yet... Level 8 Spoilers ---------------- This is where I am now. To get that locked door open you have to set the reactor to blow up. You'll need the system authorization code. To get this do the following (spoiler protected) One levels 1 through 6, the computer nodes you destroyed were randomly choosing one of the 6 digits to the system authorization code. By destroying the computer on that level you fixed that digit of the code. The digit on each level is in a black screen in the room were the computer(s) were. All six digits (from levels 1 through 6) give you the code you need. The reactor is on level 0. Hope you have a good environment suit (can be got on level 7) and detox patches. You have to type in the first 3 digits of the code, then the next 3. Then run as fast as you can to the escape pod on level 5! I'll add stuff as I figure it out! michael fulbright msf@as.arizona.edu