Mission Critical Walkthrough - by Jamei You begin the game in the Central Corridor on Deck Two of the USS Lexington. The only item you have is Captain's Note. Read it (You'll get VIS override code for Captain's stateroom). Go to the computer terminal down the hall and use it. Go through all of the text menu options you can (same with all the terminals). Open the Emergency Stores Cabinet above the computer terminal. Take Hull Patch Kit and open it. You'll get Molecular Glu, Gel-Foam Spray, a Patch and a sheet of instructions. Go to the Officer's Wardroom down the hall to the left. Go to the Bulkhead Viewscreen and use the Viewscreen controls. You will see Tran's recorded message for you and you will get a Plastic Card. Go to the Captain's Stateroom (A3X5 override code). Use the Computer Terminal to hear the recorded message. Take the Crew Manifest from the desk. Read it, it will give you override codes for several staterooms on decks 2 and 3. Go down the hall to the other side if the deck 2. Before the end of the hall are two rooms on the left and right. Communication Center is to the right. You can't do anything there yet, except watch the distress singal video. On the left is a Secure Storage Room. Take EC2061, EC2010 and EC1999 modules, and take a Note from the box of EC2001 modues. Exit and go down the hall to the staterooms. Enter the left corridor and face the doors. Put the Molecular Glue on the Patch. Enter the Olivar's stateroom (the right one - override code B29X). Spray the Gel-Foam Spray on the Hull Puncture. Put the Patch on the hull puncture. Exit the room, and enter Narang's stateroom to the left (override code TX11). There is nothing in it, so exit. Move to the center of the stateroom corridor and enter Dahl's room (on the right - override code DC22). You can't do anything there yet, so exit. You can go to your room (next to Dahl's) also, but there is nothing in it. Go to the elevator. When you enter it, put the Plastic Card in the Slot above the elevator controls. Use the elevator controls and go to Deck 3. Deck 3 Go left to the staterooms. Enter Miuara's room (override code F111). Take the necklace hanging over the computer terminal. Take the Source Code from the desk and read it. Click on Computer Terminal and Program it with the Source Code. You will get the value of PI (3.141... - you will need that number later). Go to Falcon's room (override code L6EC). Open the desk drawer and look in. You will get Falcon's note. Read it, it will give you Pool's override code. Go to Quan's room (override code JU88). Take the Journal from the desk. Go to the Mess Hall at the other side of the Deck 3. Pull the Power and the Data Cables hanging from the VR system (You can use VR system first if you like). Remove the VR System CPU (on the right of the metal sphere). Open the VR System CPU and you will get the EC2001 module. Go to Deck 5. (You will never have to go to Deck 4). Deck 5 You can't go left to the Central Computer Room yet. Go right. Read the note taped to the Medical Officer Console in Medlab. Go to the Science Lab. Open the FRT Storage Cabinet on the right. Take the Gaiger Counter and the Scanner. Go to Deck 6. Deck 6 Pick up the Multitool from the floor in the Cargo Bay. Go to the Control Room. Open the Suit Locker and take the Vacuum Suit and the Vacuum Suit Helmet. Go to the Reactor Spaces. Reactor Spaces Descend down the ladder. Turn on the Geiger Counter. Go left - go down - go right - go down - go down - go left - go down - go right - go down. Engineering Level Enter the Engineering Room. Go toward the ladder. Open Equipment Storage Cabinet and take the Cutting Torch. Go up the ladder and into the 2nd Crawlway. Open the Manual Valve. Go back down the ladder to the Engineering Console. Use it and set the valves to let the flow go as needed. (Note, the flow does not need to go through the Ion Control Pool, and do it with the left tank). Go to Deck 6. Deck 6 Go to the Control room. Disassemble the Cutting Torch with the Multitool. Attach the Oxygen Tank to the Vacuum Suit. Put on the Vacuum Suit, and put on the Vacuum Suit Helmet. Use Controls. Depressurize Shuttle Bay. Open Shuttle Bay Door. Depressurize Control Room. Open Control Room Door. Go into the Shuttle Bay, and out to the Outer Hull. Find your way to the TCS Dish. Open the Access Panel. Replace EC2001 module, and EC2010 module. Close the Access Panel. Find your way back to the Control Room. Use Controls. Close the Control Room door. Pressurize the Control Room. Close the Shuttle Bay Door. Go to Deck 5. Deck 5 Go into the wrecked corridor. Put the acetylene and the oxygen tanks back on the cutting torch. Ignite the cutting torch and cut the werckage with it. Go forward to the door. Open door - combination is 3141. Go to the Main Computer. Open the pannel. Press the second switch to the right. (Note - as soon as you press switch, you will see Tran's recorded message for you. You cannot play that message again. So save before you press the switch if you like.) Use the computer. Go through all the text menus. Go to The Bridge. The Bridge Use the Tactical Console. It will tell you that the Drones must be programmed with 180 code. Go to Deck 2. Deck 2 Go to the last stateroom in the right corridor. Enter Poole's room (override code IH31). Take the ship model from the shelve above the desk. Disassemble the ship model with multitool. Go to Dahl's room. Turn on the device and look in it. Set it to Miracle Dark. Put the device on eyepiece of the safe. Open the safe. Take out the hypo, ampule, folder, cable and headset. Open the folder and read the documentation. Go to the Wardroom. Go toward the display case on the right wall. Put the key in the keyhole at the bottom of the display case. Take the ship model and disassemble it with the multitool. Read and Open the AntiMatter Bomb (Metal Cylinder you just got). Dissarm it by pressing the button on the left. Go to the Communication Center. Use the TCS control. Establish Relay Link. Click on TRB010 (Deneb Kaitos) and click on Establish Link. Follow the procedure with other targets. Relay Path is: Lexington > TRB010 > TRB291 > TRB695 > TRB333 > TRB905 > TRB408 > TRB729 > TRB577 > TRB084 > TRB366 > TRB801 > EREBUS. When you reach Erebus go back to main menu. Transmit Over Link. Click on "Go Ahead" (I have not checked other text menu options). Choose text options asking that you continue the mission. Request all the information you can get. When you are done, go to Establish a new link. Establish a link with Jericho this time. Enter Code: "Jacob's Ladder". (Now you can go to the Shuttle Bay and Home the Lander, but don't do it yet). Go the Weapons Bay. Weapons Bay Go to the one of the Weapons Controls (Drone Loaders). Use it. Select a drone and program it with 180. Load and activate it. Repeat the procedure with the other two drones that are controled from that console. When you go back to the elevaltor it should tell you that the drones controled from the other two consoles have also been programmed. But if it doesn't, go and program all the remaining drones yourself. Go back to the Bridge. The Bridge Put the ampule into the hypo. Use the hypo on youself. Attach the cable to the headset. Put on the headset. Attach the cable to the tactical console. Use the tactical console. Now you will enter the combat simulator. You will have to complete 8 training combats. I will leave that to you, to decide how to do it (because you can let the computer do it). When you complete the training, you can stay by the tactical console for a while and by pressing "Z" (letting the time pass) UN ships will arrive and you can fight them. When you had enough or when you decide to move on go the Shuttle Bay. The Shuttle Bay Use Controls. Depressurize Shuttle Bay and Open Shuttle Bay Door. Activate Homing Beacon. When the Lander docks Close Shuttle Bay Door and Pressurize it. Opent the control room door. Go into the bay and into the lander. Take the gas cartridge, wire spool, seismic probe and the probe launcher from the Storage Cabinets. Put them all together. Go further on into the lander. Take the Oxygen Tanks. Go back into the control room. Attach the oxygen tank to the suit. Put the suit and the helmet on. Reassemble the cutting torch with the second oxygene tank and the acetylene tank. Use the controls. Depressurize both rooms and open both doors. Go into the bay and into the lander. Use the control console and you will take off. Planet Surface Pick up the metal pieces from the crash as soon as you exit the lander. Go forward. Go right when you will first have the option of choosing directions. Go forwad until you can't move on anymore. Melt the ice with the cutting torch. Put the anti- matter bomb in the hole. Open the bomb and program it to about 15 minutes. Activate it and go back as fast as you can. When you reach the lander if the bomb still hasn't exploded, hit "Z" until it does. The explosion opened the entrance to the tunnel. Go into the tunnel. Shoot the probe at the bridge. Traverse on to the bridge. Go to the prysm with the basin. Pick out the Blue and and Yellow rods. Go to the prysms with the slots for them. Put them in and take the square and the triangle. Go back to the basin and put the triangle and square in the two slots. Use the cutting torch on both. Go to the prysm with the octagon object. Take the octagon object, go back to the basin, and put the object in it. Put the metal pieces into the basin too. Earth Use the cutting torch on the wreckage to the right. Get the bar you just cut off. Use the bar on the door. Go through the door. Take the disk. Turn on both switches (Note: the lower switch does not stay turned on long). Go to the rail and put the disk on it. Sit on the dis (If nothing happens, go back to the switches, and turn the lower one on again, and go back to the disk and sit on it). Go inside the tank. Actiavate the power switch on the right. Move back left and use the screen. Shoot the cannon, exit the tank, and go through the hole in the wall. Go the directions that the robots are going. (or simply go through the tunnels until you reach the platform). Both ways on the platform will take you to the same place, so it doesn't matter which one you take. Take the Goblet and drink from it. Take the key and use it on the door. Talk to the Life Forms. They will give you the test. Help the Jiffys find the door - go to time 00:08 - Talk to the Jiffys (They will tell you the location and the time when the door appeared and that they missed it) - go to time 00:06 - talk to the Jiffys and tell them where the door will appear - Go to time 00:07 and tell them same thing - go to time 00:08 and you will pass the test. Talk to the Life Forms again. Back on Lexington The MedLab When you are finished talking to Tran take the remote controller from the autodoc. Use the remote controller and enter code 0911. The Bridge After conversation with the captain you will fight the battle that started the whole adventure. That's all folks. THE END. When you start watching the last cinematics, you will start saying "What? Is that All?". Well, at least I did. Too bad, such an excellent game and it is just too short! If you have any questions, email me at: ivanr@vukovar.unm.edu ---Jamei---