Walkthrough of Igor : Objective Uikokahonia ***- WARNING -*** THIS TEXT CONTAINS ALL THE ACTIONS YOU SHOULD DO TO FINISH THE GAME. ITS NOT A HINTS BOOK. ITS AN WALKTHROUGH AND THAT MEANS THAT THERE IS A BIG CHANCE OF THIS SPOILING YOUR GAME. IN HERE ARE ALL THE STEPS NECESSARY TO FINISH THE GAME. YOU HAVE BEEN WARNED... (twice at least:)) ---> This Walkthrough was made by Blackout <--- Please if you would to take any excert or anything from this please ask my permission (anyway why would you need to take anything from here :)) ?). Also if you dont quite understand what I mean on this walkthrough (I think ive put it quite clear but) please email me. My email is : pedrocoelho@mail.telepac.pt *NOTE* : Its the first time I make an walkthrough so dont be too much exigent (I only made this because I made a promise, that if I ever finished the game I would write an walkthrough for it...and as I always keep my promises...damned promises!! =)). Also I take no responsiblity for what you do with this. Igor : objective uikokahonia was made by PΘndulo Studios and is distributed by Optik software (http://www.optik.com/). You can buy the game through their homepage. Enough talking. LetÆs get rolling. You start on the SPRING. Go to your left until you find a bridge. Near the bridge, on the ground, is a note. TAKE NOTE. LOOK AT PHILIPÆS NOTE. Now leave the screen and go the faculty. YouÆll find Laura. It doesnt matter what you say. Go to your left until you find Caroline. Next to her, in the bench, thereÆs a folder. TAKE FOLDER. Now go outside the campus until you find Philip and Jimmy talking. LOOK AT PHILIP AND JIMMY. LOOK AT PHILIPÆS FOLDER. USE CAROLINEÆS FOLDER WITH PHILIPÆS FOLDER. LOOK AT PHILIPÆS FOLDER. Now go righ until you find lockers. LOOK AT LOCKERS (the locker on the far right side is PhilipÆs locker). OPEN PHILIPÆS LOCKER. LOOK AT BOTTLES. TAKE BOTTLES. Youll get a bottle of whisky. Go to the STUDENT DORMITOR. OPEN NIGHTSTAND, TAKE ALARM CLOCK. CLOSE NIGHTSTAND (this is facultative =)). Now you must take the CD. Its very well hidden, its in the secretary near the window. TAKE CDÆs. Now OPEN WINDOW. WALK TO WINDOW. Now mixed up in the old junk thereÆs a butterfly net. TAKE BUTTERFLY NET. Now you see one gray point on the wall on the center near the old junk ? LOOK AT NAIL. now OPEN THE TRUNK and LOOK AT TRUNK. Youll get a hammer. USE HAMMER WITH NAIL. LOOK AT TRUNK again. Youll get a pick. USE PICK WITH SMALL CRACK. Now go to your right until you find a shelf (you wont see it, because its in the dark area) LOOK AT SHELF. Youll get a box of matches. Now LOOK AT TRUNK again. USE DYNAMITE WITH CRACK. USE MATCHBOX WITH DYNAMITE. WALK TO HOLE IN THE WALL. Your back to your room again. yahoo ! :) . Now leave the room and head to the ADMINISTRATION BUILDING. LOOK AT TRASHCAN. Youll get a bited hamburger. Now go to your left until the screen scrolls. Youll find a slug in the drain pipe. TAKE SLUG. ThereÆs a hole below the window. USE BUTTERFLY NET WITH HOLE. Now go right and enter the building. Enter in the Dean Bob J. Peeper office (its the door on the left). In order to talk to him you must CLOSE THE DOOR first (if you want to...thatÆs not really necessary to finish the game). GIVE BOTTLE OF WHISKY TO DEAN. Leave the room and then leave the building. Go to your left and TAKE BOTTLE (the bottle thatÆs on the butterfly net). WALK TO THE FACULTY. Go to the bathroom on the second floor.(1st screen on the left). USE EMPTY BOTTLE WITH FAUCET. ThereÆs a grate on the floor. USE SLUG WITH GRATE. Now go to the first floor and head left (go to the ladies bathroom). LOOK AT SINKS. YouÆll get a bobby pin. Now head to the ADMINISTRATION BUILDING.Go to DeanÆs office again. GIVE BOTTLE OF WATER TO DEAN. Leave the room. Enter in DeanÆs office again. TAKE NEWSPAPER. LOOK AT NEWSPAPER. Read the news. LOOK AT BOOKS. TAKE BOOKS. OPEN BOOK. YouÆll get a key. Use intercom. Now you can say whatever you want. IÆll use the first one. ItÆs more disgusting...hehehe. Ok, now leave the room. Go to the secretary room. USE BOBBY PIN WITH CLOSET. TAKE MONKEY COSTUME. OPEN FILE CABINET. Now head to the PARK. LOOK AT TREE. ThereÆs resin on the tree. TAKE RESIN. Now go into the CHURCH. ThereÆs a stone on the wall where the lizard was. USE RESIN WITH STONE. USE BITED HAMBURGER WITH LIZARD. Head to the park. Talk to the old lady. SheÆll tell you that she lost her cat. GIVE FAT LIZARD TO OLD WOMEN (god I must use this trick with women :)). Now WALK TO SPRING (left uper side of the map screen). Walk to your left until the screen scrolls. GIVE FIRECRACKER TO PHOTOGRAPHER. TAKE CAMERA.. Now its a good time to *save your game*. Now go to the FACULTY. Head right and enter the door (Physics classroom). LOOK AT PAPERCASE. YouÆll get a note. READ NOTE.Now head to the 2nd floor. Go right and enter door (Chemistry classroom). TAKE PEN (the pen is on the table). Leave chemistry classroom and WALK TO LIBRARY. GIVE NOTE TO HARRISON. LOOK AT BOOKS until you find the astronomy section. TAKE BOOKS (remember to keep the cursor pointed to the astronomy section). Head to the 1st floor. Go right. YouÆll find Margaret eating sandwiches. USE PHILIPÆS NOTE WITH SANDWICHES (theyÆre near margaret on the bench). Leave the screen and head to the laboratory (2nd floor, walk to the left until you find it ; cant miss it =)). Watch the sequence. Enter in the laboratory again. LOOK AT LABORATORY INSTRUMENTS. TAKE LABORATORY INSTRUMENTS. Go to the astronomy observatory door. USE KEYRING WITH DOOR. Enter the astronomy observatory. LOOK AT ASTRONOMY BOOK. Youll get the coordinates for the MJ-78 Galaxy (I dont know if this varies from game to game but mine were declinacion=74, and Straight Ascencion=207). USE CONTROL PANEL . Put the coordinates that the astronomy book gave you. Leave the astronomy observatory. Head to the LIBRARY. GIVE PHOTO TO HARRISON. *save your game*. Go down, to the lockerÆs section. OPEN PHILIPÆS LOCKER. USE FLASK WITH BOTTLES. Leave the faculty and go to the CHURCH. Walk to the right side until the screen scrolls. USE MATCHBOX WITH CANDLES. YouÆll get the vellum. WALK TO STAIRS. LOOK AT BELL. Leave the tower and the church. Head to the faculty. Go to the ladies bathroom. USE VELLUM WITH HAND DRYER. Head to the church. Head to the left side. LOOK AT VELLUM. Write down the roman numbers in a paper (in my game they were by this order : I, III, VI, II, II.). Now LOOK AT MOSAIC. Now press the roman numbers in order as they were in the vellum. If it doesnt work out press the II buttons in a different order. There are two II buttons. Now WALK TO PASSAGE. Now you must pay attention. Since I couldnt draw the labirynth map on Word (I have it on paper) and I couldnt find any other way of draw the map I have to tell you by directions where to head to. The screens are divided by a ô.ö Go Right. Up. right. Right. Up. Left. Left. Up. Up. Right. Right. Right. Down (thereÆs a way down, thereÆs isnt a door but thereÆs a way down).Down. Down. Down. Right. Right. Up. Up. Up. Right. Down. Down. Down. Right. Right. Right. Right. Right. Up. Up. Up. Up. Right. Right. Right. Right. Right. Down. Down. Down. Down. Right. Right. Up. Up. Up. Up. Right. Right. Down. Down. Down. Down. Down. YouÆll see the skeleton (to exit the labirynth go Left). If you dont see it then you just gonna have to do it all over again, because I verified this. Just in case, if you dont think you see the skeleton just walk left. If you get out of the labirynth then thatÆs because you need a new pair of glasses :) WALK TO PATH. WALK TO CEMENTERY. GIVE CD TO GRAVEDIGGER. TAKE VASE. Leave the cemetery. WALK TO FOREST. TAKE FLOWER (its on a cutted tree). Now go to your left. YouÆll see the lightning bugs. LOOK AT LIGHTNING BUGS. YouÆll notice that they are following a leader. USE FLOWER WITH VASE. USE VASE WITH LEADER LIGHTNING BUG (notice that you must point to the bug that is always coming to the flower before the other bugs, or else it will not work). Leave the forest. Go to the LIGHTHOUSE. GIVE VASE TO MAN. After the (funny) sequence go to the cemetery. TALK WITH GRAVEDIGGER. I WANTED TO VISIT A GRAVE...OLD JOHN OÆCALLAHAN. Enter the cementery. See that grave with a shining object ? TAKE SHINING THING. Tchan, Tchan!!! YouÆll get the stolen statue :). Now head back to the labirynth. All you have to do now is to follow my instruction backwards and instead of ôupö go ôdownö and vice-versa and instead of ôrightö go ôleftö and vice-versa. Just in case you cant figure this out, or because youre just too dumb or just because you dont want to use a little piece of your brain, hereÆs the way back. Go Up. Up. Up. Up. Up. Left. Left. Down. Down. Down. Down. Left. Left.Up. Up. Up. Up. Left . Left. Left. Left. Left. Down. Down. Down. Down. Left. Left. Left. Left.Left. Up. Up. Up. Left. Down. Down. Down. Left. Left. Up.Up. Up.Up. Left. Left. Left. Down. Down. Right . Right. Down. Left.Left. Down. Left. Up. Leave the church. After the sequence go to the FACULTY. Go the to JANITORÆS ROOM (1st floor, far right side). GIVE REWARD TO TOBIAS. GIVE BIOLOGY HOMEWORK TO TOBIAS (You CAN do this backwards....ok stop saying stupid lines :)). Now go outside the campus and USE MONKEY COSTUME WITH CAGE. ThereÆs a parachute on the crate. TAKE PARACHUTE. USE LATCH and then USE PARACHUTE. TADAAA !!! YouÆre done ! :) ! Congratulations.