"Druid: Daemons Of The Mind" walkthrough by Darksheer ----------------------------------------------------- Well, I guess who needs step-by-step walkthrough so I just will cover here some essentials. You should stick to some rules not to miss something important - they are: 1) Every person you meet is either a meat for your battleaxe or a person to interact (i.e. talk, use something on him etc) 2) Look for all orange cursor spots in game - some of them can be missed at the first time 3) Explore all the screens - some of them can be missed at first time 4) I'll just try to cover game for 'unfair' playing (that is with hacked health/magic or boosted experience points - more on that at Appendix) - that helps to slash everyone you meet without risk to be defeated (but if you play fair you'll just be stuck sometimes to increase your skills to defeat some guy 5) Be sure to look at corpses - some of them have more than one item Slash 2 green monsters and quit to bottom of the screen. You get to the library - take all books you can & take amulet. Look at painting (this painting is dull but almost all of them contain new spells or useful info so I wont mention them after this). Read all books and one of them contains a gem - use it on amulet. Now you should be able to exit via door - you'll be briefed by Druids & will be sent to The Common Ground (you are here indeed). Talk to man to find out he can sell you card for 15 coins (if you have coins hacked then its no problem but if you play fair you have less money now). Go up. There you can pick a bar with which you can pick the doors to the jail. Search corpse by the way. You may enter jail and slash a couple of monsters but I doubt you can find something valuable here for now and you'll eventually come to man who'll ask for your papers but you dont have them. Ah! There is a spot at the jail screen (not inside jail but outside - where the monsters were) with some coins for your sake. Exit jail and go southwest. There you can kill a man with enough coins to buy out a card from a man before. Do it! Now go right from screen where you bought card and you'll come in help a man in trouble. Talk with him. Explore other screens - 2 screens to the southwest of this one you'll find a killed man with papers - get them. The door near him isnt available by now, sorry. Now return a screen back and go down - you should see proprietor of gladiator's fights - show him papers and he'll invite you to battle - go and slash 5 dorks to get a bar for Obleisks. Now return 1 screen back and slash monster barricading your way - you'll come to map where go to 'The Archives' area, where use card on librarian to get through. Chat with librarian. Make sure you find a book with bar inside - that is in first library room - where the librarian is - at the top of the right shelf in the upper row. Also note that if you read a book about poverty more than once - you lose money. Also look for a book about passing the doors through. Now you can enter door which you cannot enter since this but before that go to book collector you helped out and sell him a book in which you found bar for another bar. Now you must have 4 bars for Obelisks now so go to map and travel to 'The Quoits' area, where according to directions on Hint Obelisk use appropriate bars on Obelisks and direct stones inside to face a side they should (you'll figure it out by yourself) - if you succeed a man will come and zap you to the first island to visit : Keown. At Keown you can instantly go to the castle and after some slash action you'll come to Druid and have a chat with him. In the castle you can pick up clock hand and find out that one guy doesnt want you descend stairs, leave him for now. Let's explore another locations at Keown - one of them is in the forest - take a sap near the house and enter house to find out that wine was stolen. Go to the city and explore it talking with anyone - you can buy a pick from storekeeper, contest a wrestling competition (after 3 kills you'll be rewarded by a bar), find out that some guy misses his stolen knife, and find at one of the rooms missing wine, get it. You can now return to forest village and return wine to man. Go to Black Mountains - kill all 3 guards, get an upgrade to your battleaxe and enter cave, chat with miners and get an ore sample from the wall with pickaxe. Go to the beach, chat with man and buy a pail from him. Reenter beach and get a bottle with note inside and fill pail with sand. Now return to Astor's castle where man stopped your way, slash him and descend. Use clock hand with clock to unlock doors, go into the right door - you can pick up ladle and potion here. Now go back and enter the left door, in the next room use ladle on grate to obtain a black gem for your amulet. Proceed. At the room with boat take note and dagger - return to town and show both to man with missing knife - you'll be able to enter the door - pick up rope and read papers here. Go back to castle where is a guard, basin and clock - use ladle on basin to get a bar and go to the boat. Use sap on rope and use rope on hole in boat - you can chat with Druid who gives you a bar. Finally slash teh guard and enter room - i have forgotten but i suppose there's a key there. Now go to the Obelisks and use your bars on them in appropriate order and direct them as is inscribed on the Hint Obelisk - you return to the Common Ground. Here talk to Druids, exit and go to the boulder on the screen down of the book collector. Use pickaxe on boulder and get coins. Now go to 'The Quoits' and get teleported to Aneli. Here go southwest until you come to the map. Go to the Havnar's cave, talk with man near entrance, enter, chat with both men - give money to the left one, talk again with him, you will get chance to purchase an icepick from him - do it. Enter palace. Here at the fork go left and by the way pick an empty vial and fill it with nectar from flower in this room - proceed and you get stuck at the closed doors to Havnar. Now go back to the crossroads where you can go to all locations by map and go to the Cliffs. Here pick up a fish and use icepick on some boulder at the left of the screen, but unfortunately you wont be able to pick up this thing now. By your way to cliffs you will pass by a corpse with roots, take them. Now return to crossroads and in the center of it there is a spot of orange colour so use your icepick on it to dig up a box. Now go back to the Cliffs and pick up an icicle. Return to the fork in the castle and go right and visit library, talk to librarian, get 2 books (one of them contains a key to open a box in your inventory). Now go to the locked doors and use icicle on them. Talk to Havnar and get an upgrade for your battleaxe in this room. Return to cave entrance and give root to the man near it. He'll leave but when you'll go to the Obelisks you'll meet see his corpse. Search it for some roots/potions and note (encrypted!). Return to cave and use note on the crazy man on the right - he'll make a translation. Go to librarian and also show him this note. Finally, go to Havnar and give note to him. Now return to Obelisks and go back to Common Ground. There talk to Druids and exit their room. You should see that 3 of 4 rooms on the ground floor are open - inside them click on a fireplace to get a note, click on the clock to get a book (read it), and take a container. Also if you are not low on money you can buy your book out of book collector (though I dont see any point in this). OK, go to 'The Quoits' and travel to Rumi. Here talk with Druid, go to the map, go to Taranis, talk to the man at the gates, enter village, you'll see 2 men out of their huts, talk with both of them. Pick up a branch of willow on the ground. Now give a ring from the very beginning of the game to the left man, he'll give you a note. Now go to the gates and show note to the man - he directs you to the beach - fine! Search body for jail papers, search rocks for some cash and give note to the man. Also give him a note from the boat in Keown ( I hope this is right ). You'll end up with Lawson's knife. Talk to man until he is dumb. Go to the village, go through it and head for Sulphur Caves. Here i found coins at the rock at the very entrance of the caves, a spell with some ladle at the table in caves, a headgear near the pillar in the next screen, and a scientist in the next screen. Examine papers in this room. Now use last ladle with pail of sand and exit to the lava cave, quickly use a headgear on lava to get protected and use ladle of sand on lava. Return to the village and give rock from the ladle to the man to the right. He'll polish it. Now go to the castle and here i found: an upgrade for battleaxe, an inscription on the wall, drink from a cauldron and you'll come to the Druid - chat with him and use Lawson's dagger on him. Get a container at the stairs. Now return to the Common Ground and show dagger to Druids. Leave, examine last room at the ground floor - here you can only read 2 books. Return to Druids' room and use lens on telescope, use telescope and click on blue thing to the left to get a star map. Now go to the jail and show papers from Rumi beach to jailer. Here look at the rules, exit via door to the left. Kill man, find a key, return, use it on clock - return - you lowered ramp. Go down, kill 3 jailers, enter cell, talk to Kreutzer and he gives you a card. Leave cell and go down. Kill man and dont descend stairs easily - take a nectar from your inventory and click it on the stairs. Descend, kill 2 men and examine Obelisks. Whoa, we need a stone. Exit jail and go to the 'Restricted Area' - take Kreutzer's card and go to the door - guards will let you do it. Kill monsters, talk to the guard. Enter left door. Search for a bed with a key under mattress. Open a locker by that bed to get a note. Back to the guard you go. Proceed forward. Kill guard, talk to another one. At the spaceship screen talk with Kreutzer and kill guard. Enter briefing room and talk with everybody and kill anyone you can. Examine blackboard for some hints. Exit research center. Go to Aneli, there to Cliffs and use container on dug point - you get a set of vials. Now go to Rumi and to Sulphur Caverns - here come to scientist and give him a wooden container which you found at Curak's castle. Use 4 vials he gives you on 4 vials in container from Aneli - you get a fuel reagent. Now go to Common Ground and to Restricted Area. Give fuel reagent to scientist near spaceship. Talk with him awhile. He'll give you a stone. Now go to the Obelisks in the jail and use stone on recess in Obelisk. An inscription appears on one of the Obelisks for you to step in circle. Find an 'Exit' spot in the centre of circle. You go to Zynaryx. Here go directly inside the castle until you find Lawson. Talk with him. He gives you the Magic Cube. Click on altar to find out it is portal and come to the altar - you'll come to Druids' Chamber where you destroy them by default. Another ending: when you bring reagent to the scientist - dont click on him to talk for the second time but enter the spaceship. Here insert a handle and a map into slots in panel. Use an ore sample in your inventory on the dagger from the very beginning of the game - you make your ore magnetized. GAM< OV