Subj: DIG HINTS FAQ! c/o FPN1000! Date: 95-11-26 02:50:58 EST From: FPN1000 Here we are! The first installment of my Dig frequently asked questions! these have been asked a lot, and contain spoilers, so watch out! I have the Purple rod, but I can’t use it on any of the doors! People keep yelling about using some sort of "robot" replace a "lens" in the nexus power room down the ramp! What robot? What Lens? The "robot" (not so aptly named) is controlled by the panels in the nexus power room. one keyboard tells it which direction to go and to pick up/drop, and the yellow button activates to robot after you key in a sequence. Try this sequence. Purple, purple, purple, yellow, yellow, red- then click on the exit button and press the yellow button on the other console. You will be pleasantly surprised! This will cause the robot to pick up the lens. Next, you must make the "robot" place the lens on the third "spike", making It reflect the energy up into the center. Use the sequence purple, purple, purple, purple, blue, blue, blue, blue, and finally red. Then you can return to the nexus and open one (1) of the doors with your purple rod (it only works on one of them). I can’t get those darn bones right on the six-legged-turtle type thing! Subtle hint: Look at the fossil one screen to the left of them. That will help you. Detailed explanation: Get the canister from the room that is full of "life" crystals, and use it on the creature before you revive him. The head goes at the top left, with the blunt (without bumps) end of the head facing north east. Attached to the head is a small, thin neck bone with the thinner end attaching to the head. That neck bone attaches to the first (and largest) set of fins, which look sort of bent forward, and have two very large joints. The second and third set of arms come immediately afterward, moving downward in size. After that is back/rib bone section, followed by the pelvis, then a thick, large bone, which attaches to the tail, the pointed end of which faces lower right. How do I catch the rat-like-creature that stole a part to a door I need to get into? First, pick up the dowel and rod from the surrounding ground. Put the dowel into the hole in the large, circular wheel shaped carving next to you. Pick up the long, heavy hook and fit it to the dowel. Put the rib cage on the end of the hook. Use the rod on the trap. Walk to the hole in the upper right part of the screen, and search through the holes until the little critter runs out. Taking care NOT to come too close, move downward and left, back around the wheel shape and up again once you pass it. Move right and scare the creature in that direction. He will walk right into the trap. Use the bracelet you got in the beginning on the lil’ fellow, then let him go. Use your shovel on the cave a little to the left of you, widening it enough for you to enter. Go inside and use the blue orb. There will now appear an indicated spot by the orb. Dig there to retrieve the part! I don’t have any sort of bracelet! Go to the plateau (the original area you come to on the planet) and use the orb. It directs you to the area called "dirt ramp", and you dig in the mound of dirt, where you find the bracelet. What the HECK can I do in the tomb? People keep talking about a room underneath it! you need to: 1) use the rod to hold the loose plate down 2) put the energy cell in the hole 3) use the scepters in the planetarium (where you got them) on the faint light in the ceiling 4)move the moons so that the small eclipses the larger 5)return to the tomb and clear away the dirt from the panel. Well, that’s nice, how can I get them to eclipse one another? Align the moons so that the light is coming from the same direction. The silver scepter moves one moon, the gold moves the other. Moves the larger moon around that general 2 o' clock area until you get a cinematic of the moon rotating. then click the right mouse button. choose the other sceptre from inventory. Move the smaller moon in between the planet and larger moon until you see another cinematic. right click move the mouse to the edge of the screen so that it says "exit". left click. That should do it! AAAAAAAAH! Maggie (That babe) has been kidnapped! HELP! First, you have to get Ludger with you. Go to the cavern just before where he is and use your flashlight on the bat-like-creatures. Run in there and grab his stash of crystals. You'll make a deal automatically, and go to the nest again, then show your flashlight to Ludger. He will distract the creature so that you can run through the door to the right. Go up to the falls and push the rock down on the piece of the stone that diverts the water. Go back to the nest and tell ludger about the grate, which will trigger your plan. (Bet you didn't even know you had one!) You’ve reduced me to tears! What NEST? Go to the map room. There are two exits, one "opening", one "pit". go to "pit". go through the only other door in the pit room. cross as far to the left as you can go. enter the room called "nest". In all of these hints, they refer to a beach, but I can’t seem to apply any of those hints to MY beach. What planet are THEY on? There are two beaches. A piece of the inventors machine is found at one of them (don't worry, this is later). One is where the secret island is found. One is found when you enter the Map spire, something that is often missed is that there are two doors once you leave the tram room. One in the foreground, and one in the background. the one in the background leads to the beach where the piece is found. The other is in the same area where you divert the water to save Maggie from the monster. When you enter the falls area, you can either go to the falls, or to another beach. Good luck to you all! May the force be with you all!