MechWarrior II FAQ ================== 1: When will it ship? The game will definitely be shipped by the end of June. Current target date is June 26. 2: Will there be a new demo released? Yes. Current plans call for releasing a one-on-one version of the game as shareware/PD. It will support both modem and network play. It will ONLY support one-on-one; no more than that. It probably will not be released until just before ship time (see #1). There will also be new screen shots released, hopefully within the next couple of weeks. 3: Will the game support network play? Yes. Both network and modem play will be supported. See #2. 4: Will there be terrain? Yes. Terrain is a major part of MWII. Hills/mountains that you can hide behind, climb up onto, run around, etc. are very useful, both for you and your enemies. The AI mechs love to come popping over the top of a mountain and raining fire down on your noggin. Some missions will be mostly flatlands with a few mountains here and there; others will be all rolling terrain; others will be canyon missions. 5: Will I be fighting alone? Not necessarily. Some missions will have you by yourself, but as you gain experience, you will soon start leading one to two other mechs into battle. They will be intelligent mechs, able to work on their own, or you can direct them. You can order them to attack a selected target, disengage, guard a location, retreat, or follow you (probably more by the time we ship). 6: Will there be trucks and/or Aerotech fighters in the game? Yes and maybe. Trucks are in the game now. Some are stationary targets you can blow up just for the sheer fun of it; others will be moving in convoy, and you'll have to intercept or guard them, depending on the mission. Aerotech fighters are still a maybe. Already in the game are dropships, helicopters, elementals, gun turrets, and a monorail. 7: What is the minimum system requirements? Currently, a 486/50. Hey, quit whining. :) This is a very hardware intensive engine. We're moving more textured polys per frame that most sim games do in an entire mission. The game is playable on a 50, very smooth on a 66, and ROCKS on a Pentium. 8: Will it support the full Thrustmaster control system? Yes. All of our development stations at Activision have full Thrustmaster systems: Joystick, throttle, rudder pedals. Torso twisting is strongly encouraged for taking out enemy mechs. MWII also supports a wide range of other joysticks; pretty much anything that's close to standard. It also supports the VictorMaxx CyberMaxx Head-Mounted Display, if you're into pounding headaches. :) 9: Why has MechWarrior II been delayed for almost two years? Oof. This is a tough one. There are many factors that have led MW2 to this state. Here are a few: a) over-eager PR people hyping a game that was not even close to being done. This led to forced promises of release dates that were IMPOSSIBLE to make. b) lack of a design. There was no clear direction for the first year and a half on the game, and no solid style. c) Featuritis: A disease that often afflicts game developers, causing them to want to keep adding more and more features to a game, rather than debugging and shipping what they already have. d) Morale. As they fell further and further behind schedule, the programmers and artists felt less and less inclined to produce. This led to e) departures. See below. 10: Is it true that Activision fired the original Mech team and replaced them with an all new team? NO. This is a common myth on the net, but the fact is that not ONE of the original mech team members was ever fired by Activision. They all left of their own accord to go to other companies. I'm sure the Activision management has no interest in dispelling this particular myth. :) 11: Can I be a Beta tester? This is the most common question I've gotten. I'm sorry to say that, as far as know, we do not need any more beta testers. We have an enormous in-house testing department, as well as plenty of outside volunteers. So please don't ask. Anyways, that's all I can come up with right now. I just want to assure all you worried MechHeads out there that the game WILL ship, and it's a hell of a lot of fun. We have become quite addicted to it at Activision, and I'll bet most of you will, too. :) Also, thanks for all the positive responses I have received after my posts. When I first decided to start responding to the MW2 questions on the net, I was expecting some major flame action. I know there's a lot of anger and frustration over this game out there; thanks for not taking it out on me. :) - Scott Goffman - 3D Artist - Activision Studios - Los Angeles, CA - umbles@mcl.ucsb.edu