A path player is an invisible player that defines the motion of a visible player. For example, a path player might move a sprite along a curved line.
A path player is playable.
Use a path player to animate a visible player.
To create a path player, go to the Players toolbar and click on Path. A new path player appears in the Players window, already selected. You will now:
To set the properties for the path, go to the toolbar and click on the Properties button. In the Property sheet, set the path properties.
Under the Path tab:
Property | Purpose |
DURATION | To set the time it takes for the player to move between the start and end points. |
EASEIN | To specify the point to which the player accelerates onto the path. |
EASEOUT | To specify the point at which the player starts decelerating out of the path. |
PLAYER | Name of the player that actually moves along the path. It can be a picture, sprite, text, box or button. |
FLIPINTERVAL | Time interval between image flips (if the player on the path is a sprite). |
Under the Curve tab:
CURVETYPE | Make the path straight, circular, or Bezier. These properties can be
set more easily with the Control toolbar.
If you specify a Bezier curve, you can set:
If you specify a circular curve, you can set:
Many of these operations are more easily accomplished in the Layout window. |
STARTPOINT ENDPOINT | Specify the start and end points of the path player. |
A path also has playable properties.
To preview the path player:
If you don't like the way it looks, change the shape or size of the path and play it again immediately.