#The Labyrinth The Labyrinth is a fun and challenging game of skill, quick reflexes, and puzzle solving! Exciting 3D visuals and cleverly designed maze levels, keep you coming back for more! Easy to play, yet challenging to master, you'll be having fun with this game in the first five minutes. This demo is designed to give you a small taste of the game. There are dozens of additional levels, powerups, and other surprises when you [upgrade to the full version!] #Basic Idea of The Game Guide your ball through the maze without falling into a hole. Along the way, you can collect gems for points, powerups and other bonuses. $ #Getting Started From the Main Menu choose "Play" to pull up the Play Menu. You may be asked to enter a player name if this is the first time you have selected the Play option. In this case, type your name into the "Name" box and hit the Enter key when you're done. In the Play Menu select the Arcade mode to bring up the Level Selection screen. The "Race The Clock" and "My Labyrinth" modes are only available when you upgrade to the [full] [version of the game.] $ #Choosing a level After selecting the Arcade mode the Level-Picker screen will be displayed. Available levels will appear in the list in yellow while levels not-yet reached will be shown grayed-out. There are dozens of additional levels in the full version. This demo contains three sample levels for you to enjoy. You can change the selection by using the arrow keys or by clicking on the level name with the mouse cursor. Use the scroll buttons on the right to see more levels in the list. Current record highs for the highlighted level will appear in the box at the bottom of the screen. $ #Arcade Mode In Arcade mode your goal is to reach the finish while avoiding traps, and collecting as many gems as you can along the way. Maze difficulty increases as you progress through the game. Be careful using powerups as they can help you or hurt you! $ #Race The Clock Mode [Available in Full Version Only] In this mode you must complete each maze within the specified "Par" time. Look for hourglass powerups to increase the time you have to complete the level. You will need to get faster as you progress through each level, so you'll have to practice, practice, practice! $ #My Labyrinth Mode [Available in Full Version Only] My Labyrinth Mode is a special bonus in the full version of the game. Additional levels are included as examples for you to play and modify. In order to modify and [create new levels], you will need to download The Labyrinth level editor when it becomes available. Check back at www.real.com/games for information on availability. [You must own the full version of the game] [to use the level editor.] $ #Scoring Your score is based on finishing the level, how fast you finished it, and gems you've collected. Points are awarded as you progress through each level. This is the "Base Score". Every level has its own maximum base score at the finish point. Gems are valued as follows: Green Gems = 10 points Red Gems = 25 points Blue Gems = 100 points If you complete a level below its Par time you receive a time bonus of 10 points per second under Par that is added to your score. $ #Powerups On many of the levels you will encounter various powerups, some will be advantageous while others may hinder your progress. The powerups that are featured in this demo version are: [Turtles] will make your ball move very slowly. [Rabbits] will make your ball speed around quickly (careful, this can be hazardous on a level with many holes). $ #Powerups continued.. There are additional powerups available in the [full version of the game:] [Teleporters] will magically send your ball to some other point on the board. [The Hourglass] will give you an extra 15 seconds to finish a Race The Clock level. [Ghosts] will let you move through walls but may also run out on you in the worst of all places. [Close All Holes] gives you three seconds of safety from all holes on the board. $ #Controls The ball is moved by tilting the board. The board tilts in response to the movement of the mouse. Moving the mouse to the left will tilt the board to the left, moving the mouse forward will tilt the board away from the player. Just as a real ball will accelerate with gravity when the board tilts, so will the ball in the game, so don't tilt too much or it will be easy to lose control. Hitting the space bar or the right mouse button will bring the board back to level. This will not, however, stop the ball as the ball will still have momentum. If you need to stop the ball quickly you will have to tilt the board in the opposite direction that the ball is rolling. $ #Controls (Continued) During game play, hitting the Esc key will bring up the in-game menu. If you wish to restart a level during gameplay you can simply hit the F10 key rather than use the in-game menu. $ #Changing The View The view of the board can be changed using the arrow keys on the keyboard. [Zoom In] with the up arrow. [Zoom Out] with the down arrow. [Move Around The Board] with the left and right arrows. [Raise and Lower The View] by holding down the Ctrl key while using the up or down arrow keys. $ #Changing The Current Player The Labyrinth remembers the last player to play the game. You can create a new player or change to a different player in the Change Player screen under Options in the Main Menu. Select one of the players in the "Players" list or type the name of a new player in the "Name" box. When finished click on "Done>>" or press the Enter key. $ #Game Preferences Users can set music and sound volume, mouse sensitivity, and set Theme/Ball preferences in the Game Preferences screen under Options in the Main Menu. The theme for each level is normally set internally but can be overridden by the user. The "Theme" box is initially set to "". Changing this parameter will lock the theme for all levels to the selected theme. The "Ball" box works in the same manner as the "Theme" box, overriding the defaults and locking the ball to the selected style. You can change the amount the board tilts in response to mouse movement by adjusting the mouse sensitivity slider. The higher the setting the more reactive the ball movement will be. Moving the slider to the left decreases the sensitivity and to the right will increase it. $ #Game Preferences (continued) The volume sliders will increase the volume to the right and decrease the volume to the left. It may be necessary to turn off the music to improve game performance on some machines. To turn off music set the volume slider all the way to the left. The text will change to "Music Off". $ #Display Preferences Advanced users may wish to change the display settings for the game. Increasing the resolution will improve the image quality but will adversely impact performance, possibly making the game more difficult to play smoothly. The "Resolution" box is used to select the mode the screen will be set to. The default setting is 640x480x16. On some systems, the game can be played in a window but this is may make the game more difficult to play since the mouse cursor may interfere when outside the window borders. Some systems may have more than one 3D accelerator card. The preferred card can be selected in the "Hardware" box. The game will attempt to select the best option by default. $ #Display Prefs (Continued) The other options can be enabled to improve visual quality or disabled to improve performance. [Environment Mapping] is the reflection of the world on the ball. The default setting for this is On. [The Background] can be turned off to improve performance in some cases. This option is on by default. [32-Bit Textures] are available on some systems and can marginally improve the visual quality of the game. The default setting for this is Off.