   What Is Eclectic Avenue?

   The word Eclectic is taken to mean that the game pools the best of all
   available resources to form an interesting and fun game for players of
   all ages.

   Eclectic Avenue is a board game that challenges players to achieve and
   maintain the highest "tournament" score possible.  Players accomplish
   this by purchasing properties and collecting rent from other players.

   The game board consists of various spaces or 'squares', each with a
   brief description label and square number.  There are 7 City Blocks
   which are each made up of up to 4 property squares that players may buy
   and sell on the Real Estate Market.  Players who own entire City Blocks
   enjoy the benefit of doubled rent prices on all the properties contained
   in the City Blocks.

   Getting Started:

   You can usually get a good start by J>oining in on a game that is already
   in progress.  When you select to J>oin a game, you are entering into a
   game that already has at least one player in it.

   Another way to get started is to S>tart a new game.  When you select this
   option, a new game is initialized and you are added to its player list.
   Other players can then J>oin the game that you have started.  Players can
   start a number of games configured by the Sysop each time the 'Game
   Duration' period expires.

   Players start with $500 and receive an additional $500 whenever landing
   on, or passing the START space.  Players are awarded a bonus of $1000 for
   landing directly on START (for a total of $1500).  Players can also
   collect money by correctly answering trivia questions or by drawing the
   'right' LUCK cards.  And, of course, players collect rent when other
   players land on properties that they own.

   The Eclectic Avenue game board contains a START space, property spaces
   LUCK spaces, penalty spaces, a LOOK OUT POINT space, and a JAIL space.
   When a player lands directly on a LUCK space, a "LUCK Card" is drawn from
   the top of the pile.  This card can either be good luck or bad luck.
   Penalty spaces include a TAXES! space and a BUSTED! space.  When a player
   lands on the TAXES! space, he or she must pay %10 of the amount of cash on
   hand.  When a player lands on the BUSTED! space, he or she is sent to jail
   where $50 bail is required in order to get out again.

   City Blocks:

   When a player buys all properties that are on the same 'City Block', that
   player will receive double the amount of rent on the properties contained
   within the Block.  When displaying Y>our Stats, or V>iewing Game Details,
   properties which are part of an owned City Block are preceded by "*Bn*"
   where 'n' is the City Block number that is owned.

   There are SEVEN City Blocks on each game board.  They are:

 ┌────────┬──────────┬────────────┬─────────┬──────────┬──────────┬─────────┐
 │Block 1 │ Block 2  │ Block 3    │ Block 4 │ Block 5  │ Block 6  │ Block 7 │
 ├────────┼──────────┼────────────┼─────────┼──────────┼──────────┼─────────┤
 │ Farm   │Night Club│Restaraunt  │ Videos  │ Casino   │ Al's Bar │ Suits   │
 │ Salon  │Movies    │Condos      │ Bank    │ Massages │ Theatre  │ Spa     │
 │ Hotel  │Drug Store│Golf Course │ Liquors │ Bandstand│ Used Cars│ Books   │
 │        │          │Tennis Court│         │          │          │         │
 └────────┴──────────┴────────────┴─────────┴──────────┴──────────┴─────────┘

   Paying The Bills:

   When a player lands on a space that is owned by another player, that
   player will be required to pay rent.  If the player cannot afford to pay
   the rent, the player's properties will be cashed out one-by-one until the
   player has enough cash on hand to pay his or her bills.  If the player
   does not own any properties or does not have enough cash on hand even
   after cashing out all owned properties, the player is out of that game
   completely.  But the player may still continue with any other games that
   he or she is participating in.

   The Real Estate Market:

   The Real Estate Market (or Market for short) is accessible from within
   any game board.   Here, players are allowed to buy and sell properties
   between themselves.  Properties that are for sale are indicated on the
   game board by an asterisk next to the square number.

   For example, if Joe Blow owned two out of three properties on a City
   Block and Jane Doe purchased the remaining property, Jane might consider
   placing the 'block' property on the Market.  Jane can specify her own
   selling price.  If Joe Blow then wanted to purchase this property to
   obtain the City Block, he would be required to pay Jane's selling
   price.  Note however that the actual property purchase price does not
   change.

   Luck Cards:

   Luck cards can be good or bad.  They can award or take away; cash,
   turns and properties or even allow a player to select a free square to
   move to.

   Twists:

   There are several of what are called "twists" in each game.  One of
   these is the SECRET SQAURE twist.  Each time a player enters a game, one
   property square is randomly selected and designated as the SECRET SQUARE.
   When a player lands on this square, he or she is awarded one extra turn
   and $250.

   Other twists are available only when certain squares are landed on.  When
   landing on a square that has a twist, players will see an additional,
   flashing command prompt.  We're not going to spill the beans on the
   details of these additional game twists because we think you'll have more
   fun finding them on your own.

   What Else Do I Need To Know?

   Each game board will support up to 8 players.  The maximum number of
   games that is supported at one time is 100 for a total of 800 active
   players.  Players may participate in as many games as the Sysop has
   configured and may take a number of turns per game, per day which is
   also configured by the Sysop (maximum configurable value is 25).

   Each player who is participating in at least one game will have an entry
   in the tournament scores list.  These scores include the total sum of all
   cash and properties held by each player in all games.  As games are
   "expire" and are "closed out" by the system, the tournament scores are
   adjusted as required.  This allows for an on-going, real-time tournament
   that encourages constant player activity.

   When the system "closes out" games, the games being closed out are
   physically removed from the data files.  This causes tournament scores to
   be lowered for those players who were participating in the closed out
   games.  Games are closed out after a period of time (configured by the
   Sysop) has expired.  This is known as Game Duration.


   Have some fun!

