Release Date: 28 Sept, 1997. ================================================== Title : Improved Crosshair for Quake Filename : q_xhair.zip Author : Saber9 Distributed by : Chris Pimlott / Moebius of Dark Requiem Email Address : pimlottc@null.net IRC : DR_Moebius on GamesNET #random Clan home page : http://www.2design.org/dr Description : After I creating the improved crosshair for Hexen 2 and emailing a few Hexen 2 pages, I started getting email asking where to get the original Quake crosshair that I mentioned. I've added this text, but basically here is the original modified gfx.wad for Quake. Again, I am told Saber9 is the original creator of this crosshair, so the credit goes to him. Although am I not certain of the exact method used by Saber9, the console font can be edited using the program AdQuedit (which can be obtained at http://goldrush.com/~hicks/adquedit/). Simply export the entry CONCHARS in gfx.wad and edit with any graphics editor, then import the edited version back into gfx.wad and save. Additional Credits to : id for creating the Quake. (http://www.idsoftware.com) Saber9 for creating the crosshair. Installation : Unzip this archive into a temporary directory. Rename the file pak2.pak to pakX.pak where X is the next highest number of pak file in you Quake /id1 directory. The default name is pak2.pak. If you have the registered version of Quake and have not modified it, renaming will not be necessary. However, you are advised to check anyway. Under NO circumstances should you overwrite an existing pakfile in your /id1 directory. Once you have renamed the file, copy it to the /id1 directory in your Quake directory. You may then delete the files in the temporary directory. * Copyright / Permissions * Do what you want with this file. Modify it, distribute it freely, put it on a compilation of files for Quake, etc. I don't care. I would appreciate being notified if you modify it or include it in any compilation, but it is not necessary. Do, however, note that although Saber9 has modified the console font, all other graphics within the gfx.wad have been created by and are copyright id Software. * Where to get this file * http://www.lookup.com/Homepages/75294/files/q_xhair.zip Also, check out http://www.lookup.com/Homepages/75294/crosshair.html for editted crosshairs for other Quake-based patches and games.