Title : Final Arena Filename : farena12.zip Version : 1.20 Date : 12-8-97 Author : David 'crt' Wright Email : wrightd@stanford.edu Webpage : http://www.planetquake.com/servers/arena Intro ----- Rocket Arena is an interesting new twist to traditional deathmatch. It is a strictly one-on-one game with "winner stays, loser goes" type rotation. It is designed both to improve deathmatch skills and be a kick butt patch to boot. Installation Instructions ------------------------- READ THESE THOROUGHLY BEFORE INSTALLING To install: simply extract the pak0.pak file into an "arena" subdirectory under quake. e.g. c:\quake\arena The file quake\arena\pak0.pak should now exist. If it does not, you will not be able to play with all the maps/sounds. To connect to a QuakeWorld server, use GameSpy (formerly QuakeSpy, www.gamespy.com) to find a server that is running Rocket Arena. Click, and play. Your game directory will be set to "arena" automatically. To connect to a Normal Quake server, remember to use "-game arena" If you get an error about a sound or map not being found, you installed the pak incorrectly. To run a server you must download the SEPERATE fasrv12.zip How to Play ----------- Once connected to a Rocket Arena server, the gameplay is totally automated. You are put at the end of a line, and wait for your turn to fight in the arena. Your position in line is the ammo count on your status bar. Alternatively, you can use the "position" impulse (69) to find out how many people are ahead of you. You can take the time in line to watch other matches, and learn valuble tactics. Your "health" and "armor" status bars now show the health of the two competitors (look for their names above the status bar to figure out which is which). Currently, two impulses control the placement of the statusbar names: Impulse 71 : the default, use for 320x200 fullscreen Impulse 72 : use for 320x240 windowed, or 640x480 windowed For higher resolutions, use impulse 72. DO NOT switch to a lower resolution without first going back to impulse 71. Doing so will crash Quake. If none of the above made sense, ignore it. Should you need to take a short break (grab some food, relieve your self, get an icq message) simply type "impulse 70" You will be given up to a 5 minute break. Type "impulse 70" again when you are ready to return. If you do not return within two minutes, you will be disconnected. You will be warned as the time drains down. You can NOT use impulse 70 if you are already in the Arena. When it is your turn to fight, you will be put in the Arena and given 200 armor, 100 health, and a full weapon complement. A 10 second timer will start. When it says FIGHT! kill or be killed. "TWO MEN ENTER, ONE MAN LEAVES" That is the only rule (other than that, it works mostly like normal Quake) If you win.. you will stay to fight again.. if you lose.. the back of the line for you. Impulse Quick Reference ----------------------- IMPULSE 68 - shows simple statistics for the current level. Skill = wins / (wins + loses) * 100 IMPULSE 69 - shows your "position" in line IMPULSE 70 - step out of line for up to two minutes IMPULSE 71 - set status bar text for 320x200 IMPULSE 72 - set status bar text for 320x240 or higher The Maps -------- We have decided to include the Telefragged Arena maps in this pak. Because the TF client pak did not include credits or addresses for the authors, we were unable to contact all of them. We hope that they feel it is better for their maps to be out there being played than sitting around unused. |Status-> R: Previous RA, T: Telefragged Arena, F: Final Arena | S File Name Author R arenax ArenaX Brian 'Plucky' Ploeckelman http://www.planetquake.com/edit R terrain2 Terrain Chris 'Drastic_Man' Sykes http://www.planetquake.com/keygrip R xarena3 X-Arena Eric 'Xanthen' Braun http://www.planetquake.com/tdk R arenazap Zaphods Arena 'Zaphod' http://www.planetquake.com/qref R arenarg2 Rocket Jump This Ralph Gustavsen a.k.a. tesh[BoB] http://www.coastlinegraphics.com R arenrg3a Edge of Insanity Ralph Gustavsen a.k.a. tesh[BoB] http://www.coastlinegraphics.com R mayan1 Mayan Showdown Joshua Beardsley a.k.a. NiOXiN http://terra219.telefragged.com R 2pyramid Two Pyramids R 2towers Twin Towers Arena Scooby (Brian Glines) R arenarg4 Spongebath Ralph Gustavsen a.k.a. tesh[BoB] http://www.coastlinegraphics.com R arenarg5 The Wicked Empty Base Ralph Gustavsen a.k.a. tesh[BoB] http://www.coastlinegraphics.com R arenarg6 ThE PiT Ralph Gustavsen a.k.a. tesh[BoB] http://www.coastlinegraphics.com R arma4 Armageddon 4 Matthias Worch R crandome Crandome Matt Lutjen a.k.a cranman R egyptra Egyptra Eric Konno R hill20 Hill 20 Harvey "Papa Control" Morris R iarena2 2 Castles iNiT R pitarena The Pit Arena Scooby (Brian Glines) R ra_funkf Funkadooda's Revenge Steve Fukuda R rgarden Rock Garden ObserveR http://www.planetquake.com/future T barena1 Bowl Arena nacho T bbarena2 Blood Bath halogen T dm2arena Claustarena Zoid T marena2 Arena by Mungo Mungo T marena3 Arena3 by Mungo Mungo T marena4 Arena4 by Mungo Mungo T rarena3 Rage Arena Nacho T soyarena Flesh Arena Soylent T uarena1 Unknown Arena Nacho F 23ar-a P.L.A.T.Y.P.U.S Arena AgEnT_xxiii (Brian Gebbia) F arendm1a Place To Die F basarena Base Arena Cokeman F bunmoo3 First Bunny on the Moon Tika F bunski Ski Bunny Tika F chamber1 The Chamber of Pain Shadow [iC/JL/N] F dom2_1ra Doom2 Map01 - Entryway Peter Lomax F football Rocket Football Arena Aegis F gear8 CENSORED Marc Roussel http://pages.infinit.net/gear F gnurena Seek and Hide Greebo F id3 DM6 Arena Greg "Q-Man" Olson F lowgrav Reduced Gravity Lance "CornJob" Kett F nilsrar3 Nils Rocket Arena 3 Mikael [Nils] Nilsson F pen2 The Pen Casey Hawley - A.K.A WarPig F ptucket Pawtucket Palladium Andy Alberg (Greblaja) F unholy Unholy Chapel Spanky F yard1 The Backyard Espen Solberg (KillerBee) Totals: 20 Maps from Previous RA 9 Maps from Telefragged Arena 17 Maps new to Final Arena -- 46 Total Final Arena maps Other contributors ------------------ Greg 'TerMy' Wiles : For starting this whole thing! He kept the servers up and running too. http://www.planetquake.com/servers Joshua 'NiOXiN' Beardsley : For sorting through the hundreds of maps that came in and helping to pick the winners. Andrew 'Kolinahr' Wu : For the great sounds! Thanks man! http://www.bluesnews.com/guide/qe/who/index.htm Matt 'WhiteFang' Ayres: For the Regular Quake Rocket Arena port Copyright and Distribution Permissions -------------------------------------- This patch is freely distributable provided that this readme is distributed as well and is unchanged. All code is copyright PlanetQuake 1997. Commercial code licensing is available by contacting wrightd@stanford.edu DISCLAIMER: If this patch ever formats your hard drive, TerMy takes full legal responsibility. Uh.. just kidding.. this patch is 100% safe, tested, and FDA approved, so you should have no trouble with it. But if you do.. its not our fault. Availability ------------ This modification is available from the following places: WWW : http://www.planetquake.com/servers/arena