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.... From Original Rocketarena patch readme.txt :

Title : Final Arena
Filename : farena12.zip
Version : 1.20
Date : 12-8-97
Author : David 'crt' Wright
Email : wrightd@stanford.edu
Webpage : http://www.planetquake.com/servers/arena

Intro
-----
Rocket Arena is an interesting new twist to traditional deathmatch.
It is a strictly one-on-one game with "winner stays, loser goes" type rotation.
It is designed both to improve deathmatch skills and be a kick butt patch to boot.
.... (cut by surgeon)

How to Play
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Once connected to a Rocket Arena server, the gameplay is totally automated.
You are put at the end of a line, and wait for your turn to fight in the arena.
Your position in line is the ammo count on your status bar.
Alternatively, you can use the "position" impulse (69) to find out how many people are ahead of you.
You can take the time in line to watch other matches, and learn valuble tactics.
Your "health" and "armor" status bars now show the health of the two competitors
(look for their names above the status bar to figure out which is which).
Currently, two impulses control the placement of the statusbar names:
Impulse 71 : the default, use for 320x200 fullscreen
Impulse 72 : use for 320x240 windowed, or 640x480 windowed
For higher resolutions, use impulse 72. DO NOT switch to a lower resolution
without first going back to impulse 71. Doing so will crash Quake.
If none of the above made sense, ignore it.
Should you need to take a short break (grab some food, relieve your self, get an icq message)
simply type "impulse 70"
You will be given up to a 5 minute break. Type "impulse 70" again when you are ready to return.
If you do not return within two minutes, you will be disconnected.
You will be warned as the time drains down.
You can NOT use impulse 70 if you are already in the Arena.
When it is your turn to fight, you will be put in the Arena and given 200 armor,
100 health, and a full weapon complement.
A 10 second timer will start.
When it says FIGHT! kill or be killed.
"TWO MEN ENTER, ONE MAN LEAVES"
That is the only rule (other than that, it works mostly like normal Quake)
If you win.. you will stay to fight again.. if you lose.. the back of the line for you.

Impulse Quick Reference
-----------------------
IMPULSE 68 - shows simple statistics for the current level. Skill = wins / (wins + loses) * 100
IMPULSE 69 - shows your "position" in line
IMPULSE 70 - step out of line for up to two minutes
IMPULSE 71 - set status bar text for 320x200
IMPULSE 72 - set status bar text for 320x240 or higher

.....(cut by 'surgeon')