by Jean-Pierre Lapointe & Denis Vallée, Technologies Optim
Inc.
(c) Copyright 1998, Technologies Optim Inc.
Now we animate the water!
It is important to determine the length of your animation. For the needs of this tutorial, we will choose 10 seconds.
Select your infinite water plane. Move the “Scrub Time” cursor to 10 seconds.
With the down arrow key, move the water place five units along the Z axis.
Then we animate the waterfall texture so that the water... falls! Click the “Edit Materials” button and choose “Box” from the “Preview Options” menu.
Click on the “Editor” button (left of “eau de chute”).
Click on the “+” button (Add key frame) and, if the “Scrub Time” cursor is not already positioned at 10 seconds, drag it to 10 seconds. Increase the “Offset Control” to 120 along the Y axis. Create a new keyframe by clicking on the “+” button.
Save your project!
Save your project!
Render, add sounds and enjoy a nice Bryce Summer!
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