Folks--
This month's WinTech Online archive is fairly huge. There's a lot of code
to accompany the March 1994 issue.
Here's what you'll find in the archive:
WILDASS
02-25-94 4:24p
C++ code to accompany Thomas Woelfer's "Wild-Ass OOP"
FUNHOUSE 02-25-94 4:24p
Lou Grinzo's Pascal code demonstrating good--and bad--techniques for writing
code that looks good on all of Windows 3.1's supported screen resolutions.
VBX 02-25-94 4:24p
This code--and the sample executable--show the results of Brett Foster's
reverse-engineering of the VBX spec. Use the code to add VBX support to your
own apps--no matter what language you use.
FOLEY 02-25-94 4:24p
This OWL-compatible Pascal code shows how to create custom window classes
in DLLs. You'll need BWCC.DLL.
BARNHART 02-25-94 4:24p
Complete C++ source to accompany Andy Barnhart's "Animated Objects,"
including reusable animation classes and a preliminary version of the Romero
arcade game.
POKER 02-25-94 4:25p
Here's everything you need to play Poker using Peter Hipson's C++ source
and hidden resources from CARDS.DLL.
OTEXT 02-25-94 4:36p
Richard Hale Shaw's Visual C++ source for a text-editor OLE server.
CONTAIN 02-25-94 4:36p
Richard Hale Shaw's Visual C++ source for an OLE 2.0 container app.
Enjoy!
JDH