Folks-- This month's WinTech Online archive is fairly huge. There's a lot of code to accompany the March 1994 issue. Here's what you'll find in the archive: WILDASS 02-25-94 4:24p C++ code to accompany Thomas Woelfer's "Wild-Ass OOP" FUNHOUSE 02-25-94 4:24p Lou Grinzo's Pascal code demonstrating good--and bad--techniques for writing code that looks good on all of Windows 3.1's supported screen resolutions. VBX 02-25-94 4:24p This code--and the sample executable--show the results of Brett Foster's reverse-engineering of the VBX spec. Use the code to add VBX support to your own apps--no matter what language you use. FOLEY 02-25-94 4:24p This OWL-compatible Pascal code shows how to create custom window classes in DLLs. You'll need BWCC.DLL. BARNHART 02-25-94 4:24p Complete C++ source to accompany Andy Barnhart's "Animated Objects," including reusable animation classes and a preliminary version of the Romero arcade game. POKER 02-25-94 4:25p Here's everything you need to play Poker using Peter Hipson's C++ source and hidden resources from CARDS.DLL. OTEXT 02-25-94 4:36p Richard Hale Shaw's Visual C++ source for a text-editor OLE server. CONTAIN 02-25-94 4:36p Richard Hale Shaw's Visual C++ source for an OLE 2.0 container app. Enjoy! JDH