S„ter, Sweden, June 11, 1999 Yo guys, NoBrain/NoCrew asked if I could make a tunnel for the Whip VLM system. I thought why not, and made this. It's nothing spectacular at all, just a normal tunnel as you have seen a million times before, just that this one reacts to some sound and fits into Whip. Sorry about the size of it, but the texture and tunnel-offsets are stupid incbins. The VLM source was easy to understand and use, I do however miss a couple of things: - A systemtimer to sync after. Now it will sync after updates not after a certain timeperiod. - It is using BSS area for screenmem, now it isn't possible to use with fastram, wasting both framerate and the extra ram.. Settings: --------- Scroll toggle If set to ON, it will toggle scroll direction of the tunnel surface texture depending on the volume Rotation toggle If set to ON, it will toggle rotation direction of the tunnel surface texture depending on the volume Scroll speed The larger the bar, the faster it will scroll Rotation speed The larger the bar, the faster it will rotate Scroll trigger The larger the bar, the harder to reach a scroll direction toggle Rotation trigger The larger the bar, the harder to reach a rotation direction toggle Timeslice The larger the bar, the longer time it will wait until checking for scroll/rot toggle again Credits: Code and texture by Evil / DHS Idea by NoBrain / NoCrew (ha, now you get the antitunnel flames! I hope.. ;)) Offsettable fpu calc by Gizmo / DHS Contact: E-Mail: ae@atari.org Web: http://dhs.atari.org Extras: I included the source in case someone like other defaults and another texture.. The .16b texture ia 128*128 16bit without header.. I know it is a horrible source, no comments or very smart coder in general.. eof