INTRODUCTION:
TERMINOLOGY
INTERFACE:
TOOL PALETTE
ARROW (A).
PEN (P).
MARQUEE (M).
HAND (H).
ZOOMER (Z).
ROTATOR (R).
MAGNET (T).
MOVER (D).
SCALER (S).
OBJECT (O).
SPLINE ARROW (B).
OBJECT ARROW (C).
NAME ARROW (N).
SCISSORS (2).

WINDOWS AND PALETTES
MENU REFERENCE
OPERATIONS REFERENCE
GENERAL REFERENCE
EXAMPLES


TOOL PALETTE

GENERAL INFORMATION:


IMPORTANT: a new Preferences setting is under development which will change the operation of certain tools (to make them "more Mac-like"). It may be included with the program version accompanying this Manual. See the READ ME file for details.

ARROW (A). Used to work with individual points. The Arrow has a dialog (the Snap Palette) which is covered separately. This dialog has a slightly unusual interface, and you should read its description before using it.


PEN (P). Creates new Bezier splines. Designed to emulate standard 2D drawing tools as closely as possible. For the best results, do not exceed 120° of curvature in a single spline (90° is even better).

MARQUEE (M). Changes selection of points in an area. This is a standard Mac tool, but it has extra capabilities that are NOT standard. The result depends on the modifier keys when the mouse button is RELEASED; the marquee/lasso color is updated to reflect this. Try dragging in a window and pressing the various keys to see it in action. You cannot change between the marquee and lasso on the fly (mainly because we couldn¹t decide what should happen).

HAND (H). Drags the view window (moves the view). Standard Mac tool. Always affects at least TWO windows (i.e., moving the Down view to the right (east) also moves the North view to the right). Shift constrains (90°). This has NO EFFECT on the Camera View.

ZOOMER (Z). Zooms and recenters the view. ALL windows are recentered (since they share the same center) but only the clicked window is rescaled (unless Command is down). Having different scales in the modeling windows is often useful but can become very confusing. Watch the rulers!


Note that there is no Fit Selection To Window option: this is done with the FIT button at the bottom of each Modeling window.
The Magnifier buttons at the bottom of the Modeling windows have the same effect as clicking the Zoomer but DO NOT recenter the view.

ROTATOR (R). Rotate selected points around the 3D Cursor in the current view. Rotation is always in the plane of a modeling window. The optional dialog allows numeric or quick rotations (1°, 45°, etc)., and a readout of the rotation angle when using the tool interactively, and a checkbox to control Interactive Lathing. This readout can also be used as a protractor.


MAGNET (T) Moves groups of points.
Option-click - set the cursor position.
Dragging moves all selected points and/or handles using the options set in the magnet dialog.
See Magnet Example for more information.

MOVER (D). Move (drag) the current selection.
The optional dialog allows numeric moves, readout of interactive move results, and buttons to get and set the current cursor location. Move To moves the 3D Cursor from its current position to the position in the edit fields, and all selected points move with it (the same amount). Move By performs a relative move by the amounts in the edit fields, Move Back reverses this action. A checkbox activates Interactive Extrusion.
Two tool modes are supported: Both use the command key to Snap. Mode 2 is set when the Caps Lock key is down. The current mode (Mode 1 or Mode 2) is switched when Control is down.

snaps to the click position and the entire selection moves (relative) with it. Allows quick moves over large distances (greater than window size). This Jump Mode emulates the old Sculpt Grabber tool.


SCALER (S). Scales the current selection. The optional dialog allows numeric scaling and several quick scaling options. Inverse Scaling uses the reciprocal of the edit field values. This acts like an

The Scaler does not behave exactly like similar tools you may have used. It is most effective when a point is clicked and ³dragged²: the selection is then scaled so that the point stays ³under² the mouse. This is intended to allow easy scaling of an object to fit. You can command-click at the beginning or end of a drag to snap.


OBJECT (O) creates objects. Dragging produces the current object set on the object palette (default: circle by diameter). There are many options and most operations can be performed numerically. Most captions change to reflect the selected object type.

SPLINE ARROW (B). Edits splines. Similar to 2D drawing packages. This tool cannot be used to set the cursor: clicking in empty space (or missing the intended target) causes a warning beep and no further action.
IMPORTANT: It is not possible to use the Command and Option keys together. This would match the lengths of two handles while adjusting the angle of only one. Barring public outcry there is no plan to support this, and attempting to Command-Option drag a handle does nothing.

The effect of the command and option keys on handles lasts only as long as they are down: if you wish to produce a corner or fair curve, you must ALWAYS hold the appropriate key down while dragging EITHER handle or they will instantly realign. Option-dragging a point (to create a corner), however, does NOT cancel when the key is released (but you may smooth the resulting corner by adjusting either handle without the option key).

A maximum of 4 handles can be active at once. If a point is connected to more than 2 splines, it will be necessary to click both ends of the spline you wish to adjust. This normally occurs only with mesh objects. When such a point is clicked, the normally hollow arrow will change to solid, to show that one point was chosen.
When a point or handle is clicked, the cursor changes to a Drag Arrow (no arrow ³shaft²) to show that you clicked on a valid point or handle.

OBJECT ARROW (C). Operates on connected objects.
Clicking on any point of a connected object affects all points:


NAME ARROW (N). Operates on named objects.
SCISSORS (2). Cuts a spline into pieces. The only tool that works on a spline rather than its points or handles. The Scissors generally behaves exactly like the Spline Arrow (B), with one exception (cutting a spline).
Clicking on a spline cuts it into 2 pieces, installing one new point. The overall shape of the spline does not change.
If the Option key is up and any spline handles are showing, the scissors ONLY works on the spline(s) with visible handles. This is useful when there are many splines in a small area and there is a risk of getting the wrong one. If no handles are showing or the Option key is down, the tool looks at all selected splines.
Especially when cutting all selected splines, the scissors will cut the FIRST spline they find within a few pixels of the clicked point: this may not be the one you want if several are close together. Click one point on the spline you want to divide (to show the handles), and the tool will ignore all others regardless of selection.
WARNING: Cutting a spline that is part of a patch will DESTROY the patch (creating a hole) even if the resulting shape is still a legal patch. This tool is primarily intended for editing 2D paths that will be used in 3D forming operations. If you need to divide a patched surface, see Subdivide below (preferably) or remember to create new patches.



Next section: WINDOWS AND PALETTES