General Material Shader
The general material shader is a toolbox
that extends the general effects of the softimage shader. The shader expand
the cability of refraction and reflection with filter, noise and reduction
parameters. The shader also supports translucency.
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Filter
The filter makes it possible to throw
away or reduce unwanted light-intencities in the reflection or the refraction.
Noise Parameter
The noise-parameter makes it possible
to add noise to the reflection and refraction.
Reduction Factors
The reduction factors makes it possible
to reduce the reflection and refraction when the highlight gets brighter
or the incidentangle to the camera gets bigger.
Translucency
This makes it possible for the illuminaiton
of the backside of the object to pass through to the frontside. (This is
what happens when the outside of a lambshade is illuminated from a lightbulp
on the inside) |
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