The Selected menu is used to set options
for the selected objects. Any changes in this menu will affect all the
objects selected in the object browser.
The rest of the interface is active while
the Selected menu is visible so often it is an advantage to keep floating
on top of the main menu while working.
To access the menu press the Selected
button in the lower left corner of the main menu.
Raytraced shadows
Shadow and Hilight
Use the color sliders to adjust the background
color in the graphics area or check the Use Image button to use a background
image, loaded from disk.
The Browser button brings up a file selector
box, use this box to select the full path and filename of the background
image.
To load an animated background (a series
of numbered images), just select one of the images. The image names should
be in standard Softimage format (name.frame_number.pic). FurDesigner searches
for a new image every time the time slider is dragged.
Patch subdivision
Use the color sliders to adjust the background
color in the graphics area or check the Use Image button to use a background
image, loaded from disk.
Display mode
Set the visualization for the selected
patches and NURBS.
-
Wire
The objects are drawn as wireframe. Useful
for styling because you can see through the objects. Wireframe objects
are not drawn in the final rendering.
-
Matte
The objects are drawn in the matte color
-
Shade
The objects are drawn shaded.
-
Textured
The objects are drawn with texture mapping.
-
Hidden
The objects are not drawn.
-
Zbuffer
The objects are drawn only to the Zbuffer.
This way an object can be used to mask out objects drawn behind it, without
being drawn itself.
Always draw hairs
Check this button to force hair display in
preview/render selected mode, even if the objects are not selected.
This is useful for reference styling objects.
(The object is not changed by styling commands because it is not selected,
but still the hairs are visible).