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This is a Viewpoint model. I removed what was the hair area polygons, and put a patch in there instead. Everything in this image is rendered using IRISgl, you would usually use the Softimage renderer for the face itself, but the hair is allways rendered externally, much the same way Softimage|Particle does it. | ||
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This is a early picture of the polar bear that the system was designed
to do in the first place. the styling is not finished yet.
The rendering time for this image is 2 minutes, on a 4 Processor R10K ONYX (Before threading the processors, really just using one) I think this image pinpoints the nessesity of good styling tools.... |
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This image uses real raytracing for the shadowing, and thats REALLY
slow. So slow I removed the possibility to render like this. I think I
will re-implement it some day (when I get the time)
Right now the renderer dont do shadows at all, instead each hair is (phong) shaded by the light at the root of the hair. Thats the shading thats used for the polar bear images on the bottom of this page. |
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Here is a snap of the user-interface. everything you do is shown interactivly, pull a slider and it changes. Real resolition, Real rendering, Really fast :)... I use an old 3D/310 VGX for programming, and as that's a old, slow, machine I have to make very efficient code, or I just can't stand testing it. So when running my applications on a 'normal' machine it's really fast. | ||
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