This page contains very high-res images. 
I hate to look at good images in tiny-res my self, so I made them good enough for you to study. 

The images on this site are all test-images, if I re-rendered them with the current version, they would probaly look quite a bit better.

I'll stick some better images as the beta testers sends them over. 

The system grows hairs on Patch objects only, as that's the only way I can get the kind of control I need to make good looking fur. I will support Nurbs at a later stage, but (I think) never polygons.

 
Guy with hair
This is a Viewpoint model. I removed what was the hair area polygons, and put a patch in there instead. Everything in this image is rendered using IRISgl, you would usually use the Softimage renderer for the face itself, but the hair is allways rendered externally, much the same way Softimage|Particle does it. 
A simple torus with hilights and volumic soft shadowing. 
The color is texture mapped with this Softimage picture, which is made in Photoshop (in a very crude way)
Rendered image 
Another torus. Notice the differece from the first torus image 
Early bear image
This is a early picture of the polar bear that the system was designed to do in the first place. the styling is not finished yet. 

The rendering time for this image is 2  minutes, on a 4 Processor R10K ONYX (Before threading the processors, really just using one) 

I think this image pinpoints the nessesity of good styling tools.... 

Four spheres with hilights and volumic shadowing.
This image uses real raytracing for the shadowing, and that’s REALLY slow. So slow I removed the possibility to render like this. I think I will re-implement it some day (when I get the time) 
Right now the renderer don’t do shadows at all, instead each hair is (phong) shaded by the light at the root of the hair. That’s the shading that’s used for the polar bear images on the bottom of this page. 
Graphical user interface 
Here is a snap of the user-interface. everything you do is shown interactivly, pull a slider and it changes. Real resolition, Real rendering, Really fast :)... I use an old 3D/310 VGX for programming, and as that's a old, slow, machine I have to make very efficient code, or I just can't stand testing it. So when running my applications on a 'normal' machine it's really fast. 
Finally some snapshots of the final bear rendering.