SPACEDUDE Hero of the Galaxy van Evryware (c)copyright Evryware 1996 ----------------------------------------------------------------------- Minimale Systeem eisen: IBM-PC 486, Pentium en compatibele systemen Veresit: 500 Kb RAM MS-DOS 3.0 of hoger Soundblaster, Pro-Audio of gelijkwaardige kaart VGA 256 Kleuren Graphics kaart Uitgegeven door: FormGen 15649 Greenway-Hayden Loop Scottsdale, Arizona 85260-1750 Intergalactisch surf-spel. Het is een compleet spel, doch slechts het eerste deel en houdt op vlak voordat u wint. Het spel wordt gestart met DEMO in de directory DUDE op de CD-ROM. Het spel hoort op te starten met een configuratiescherm voor de geluidskaart. Op sommige systemen gebeurt dit echter niet. Ook als u tijdens het beginscherm op de Options satelliet (links) afgaat, zal uw held fors voor de kop gestoten worden, u kunt het Optie scherm niet bereiken. We hebben hiervoor geen oplossing kunnen vinden. Hierna vindt u een uitgebreide engelstalige handleiding. Om snel te starten hoeft u slechts een paar dingen te weten. Zoals, dat dit spel niet geinstalleerd hoeft te worden. Klik op de titel van het spel of start DEMO (zie hiervoor) op en het zal starten. Het doel van dit spel is om het vlaggeschip van de vijand uit te schakelen. Dat vlaggeschip ziet eruit als een robot- spin. Ondertussen moet u wel zien te voorkomen dat de rode Hoppers uw stad bereiken. Druk op om tijdens de interactieve tussenscenes HULP te krijgen. U kunt zien dat u in een interactieve scene zit als u een cirkel van pijlen in een van de hoeken van uw scherm ziet. Deze pijlen geven aan welke kanten u uitkunt, de bediening gebeurt met de cijfertoetsen op het numerieke eiland van uw toetsenbord. U kunt echter ook het spel met een joystick of muis spelen. BEGINNEN Na de inleiding ziet u SpaceDude door de ruimte tuimelen. Met het numerieke eiland beweegt u SpaceDude over het scherm. Richt u hem op de planeet dan gaat hij daarnaartoe en zal het spel beginnen. Richt u hem naar de maan dan krijgt u de lijst van medewerkers aan dit spel te zien. Brengt u hem naar de Options satelliet dan kunt u de geluids- opties instellen. Zoals gezegd, op sommige systemen werkt dit niet! Tot slot, het Zwarte Gat beeindigt het spel. Overigens, op elk willekeurig moment tijdens het spel kunt u het spel verlaten door de knop in te drukken. Het spel begint met een interactieve scene waar u met Dude dor de ozonlaag surft om naar de planeet te gaan. Gebruik de links/rechts toetsen om hem in het goede spoor te houden. Het eerste deel van het spel speelt zich in The Golden City af. TOETSEN , , de muisknop en de vuurknop op de joystick kunnen gebruikt worden om te schieten op die momenten dat er slechts 1 toets op het numerieke eiland gebruikt wordt om te schieten. slaat een niet-interactieve scene over. Hebt u eenmaal een scene overgeslagen dan zal dit bij ieder volgend spel ook gebeuren. Om de overgeslagen scenes weer terug te halen moet u indrukken.

en de toets pauzeren het spel. Opnieuw indrukken om verder te spelen. verlaat het spel. regelt de joystick opnieuw af. Lijkt het alsof u joystick niet juist werkt, centreer de joystick en druk op . Er zal een klikgeluid klinken als de joystick afgeregeld is. Help. Bijna overal in het spel kunt u met deze toets informatie krijgen over dat deel van het spel. Veel plezier! SPACEDUDE Hero of the Galaxy by Evryware (c)copyright Evryware 1996 ----------------------------------------------------------------------- Minimum System Requirements: Any IBM-PC 486, Pentium and Most Compatibles Required: 500K RAM MS-DOS 3.0 or Higher Soundblaster, Pro-Audio or equivalent card VGA 256 color Graphics Published by: FormGen 15649 Greenway-Hayden Loop Scottsdale, Arizona 85260-1750 To order, please call toll-free: 1-888-367-6436 Don't like to read manuals? Type "Demo" to start the game. The object of SpaceDude is to attack the enemy's Command Ship (the mechanical spider) while keeping the red Hoppers from reaching your city. Press F1 while playing the game to get help with the interactive scenes (When you see arrows in one of the corners of the screen you are at an interactive scene). SpaceDude's Mission The Dorfs are an evil, warlike race that travel distant galaxies looking for worlds to conquer. Only one man can stand in their way (well, teenager actually), and his name is SpaceDude, Hero of the Galaxy! After the the Dorfs land on a planet, they advance on the Golden City in their armed, tank-like Hoppers. SpaceDude needs to find and defeat their evil leader, KingDorf, before his Hoppers destroy the Golden City and its peaceful inhabitants. You win when you drive KingDorf and his troopers from the planet. You lose when a Hopper reaches the Golden City. This demo is fully playable but has only part of the game. It quits before you can win or lose. HOW TO PLAY Type "DEMO" and press Enter to start the demo. The Options Screen The first time you play, you will see the Options Screen. If your sound card or its address is different than what is selected, use the up and down arrows to select a sound card and the right and left arrows to change the address. Press when done. If your computer locks up or the sounds do not play then your sound card settings are not correct. If you want to change the sound card setting later, guide Dude to the Options Satellite at the scene right after the intro sequence. If you install a new sound card, you should delete the DUDE.CFG file in your root directory before playing SpaceDude again. The Controls In every interactive scene, a set of arrows will appear in a corner of the screen. The arrows indicate which keypad keys are active. If the up arrow is shown then the 8 key on the keypad is active. The down/left arrow indicates that the 1 key is active, and so on. The joystick or mouse can be used in place of the keypad. Pressing an active key will cause SpaceDude to do something. This action varies during the game. Part of the fun and challenge in each scene is to discover what the keys do and how to best use them. You may want to switch between the keypad and mouse or joystick depending on what feels best to you for each scene. STARTING A GAME After the intro, SpaceDude is tumbling in space. Use the keypad to move SpaceDude around the screen. If you place him over the planet, he will go to the planet and the game begins. If he is over the moon, you will see the game credits. If he is over the Options Satellite, you can select the sound options. If he is over the Black Hole, the game will end and you will return to DOS. You can quit the game and return to DOS at any time by pressing the Esc key. The game begins with an interactive sequence when SpaceDude surfs the ozone as he descends to the planet. Press the left or right keys to help him keep his board level so he doesn't tip over and fall. If SpaceDude wipes out, he falls to the surface of the planet. SpaceDude's first stop is the Golden City. THE STRATEGY MAP Choosing a Mission Whenever you see the Strategy Map, SpaceDude is in the Golden City and recovering from his last mission. While he is recovering, the Travel Time will count down at the top of the screen just above SpaceDude's face. During the countdown, Hoppers leave the Command Ship and advance on the Golden City. After the countdown, SpaceDude is ready to go on his next mission. You can have SpaceDude build a Defense Post, attack Hoppers, or fly to the Command Ship to fight his way to KingDorf. Use the mouse, joystick or keypad to move the Marker around the map. The number by the Marker tells how much time it will take SpaceDude to travel from the Golden City to the point on the map under the Marker. The Strategy Map shows: 1. Terrain (mountains, lakes, deserts, etc.). 2. The Golden City (usually near the bottom of the screen). 3. Defense Posts that you build (until a Hopper destroys it). 4. The Dorf Command Ship (looks like a large, mechanical spider). 5. Hoppers (when not hidden by terrain or weather). 6. Hazards (Weather, flocks of birds, Meteor Showers, etc. that you will encounter when traveling on your mission). 7. The Marker. The number below the marker is the travel time needed to reach this point on the map. The following words can appear above the Marker when it is over certain things. Click the left mouse button or press Enter when a word appears over the Marker to select that mission. 1. Defend - You can build a Defense Post at the marker. 2. Repair - This appears when the Marker is over a Defense Post. The number above "Repair" is the current strength and this lets you add to it. The maximum strength of a Defense Post is 99. 3. Attack - When the Marker is over a Hopper you can attack it. You can also attack the Dorf's Command Ship if you place the marker at its entrance. When over a Hopper, the number above "Attack" is the Hopper's strength. 4. Capture - If two or more Hoppers are in the same area, you can attempt to capture one. If you are successful, you can use it to fight the other Hoppers. Defense Post With a Defense Post, you can fight the Hopper without traveling. Whenever a Hopper comes near a Defense Post, you will get to "Man the Defense Post" to try and destroy the Hopper. You cannot opperate a Defense Post in this demo. Defense Posts can only be built on open ground, not in forests, mountains, etc. The game only lets you place them where a Hopper is likely to pass by. SpaceDude tows the material needed to build the Defense Post on a barge to the location you selected. Hazards will threaten the barge enroute. Every time the barge takes a hit, the starting strength of the Defense Post decreases. Once you reach the destination, the Defense Post is built out of the remaining material. If the barge is destroyed, SpaceDude cannot build the Defense Post so he will return to the Golden City. When you are in a Defense Post, the Arrow Key Number shows the number of hits the Hopper can take before being destroyed. You can tell the condition of your Defense Post by looking at your gun. Attack a Hopper Whenever your Marker is over a Hopper and it says "Attack", SpaceDude can attack the Hopper with his trusty raygun. Click the left mouse button or press Enter to start the attack mission. There are two phases when SpaceDude is attacking a Hopper. The first phase is the attack phase where SpaceDude tries to shoot the Hopper as often as possible. Do not run into the Hopper. Once SpaceDude flies past the Hopper, the second phase begins and it is the Hopper's turn to shoot at SpaceDude. When the second phase ends, the first phase begins again. When attacking a Hopper, the Arrow Key Number shows the number of hits the Hopper can take before being destroyed. Capture a Hopper If you postition your Marker over a Hopper when another Hopper is nearby, "Capture" will appear over the marker instead of "Attack". Click the left mouse button or press Enter to begin a Capture mission. You can try to board and capture a Hopper. If you are successful, you get to use the captured Hopper to attack any other nearby Hoppers. While you are battling Dorf Troopers inside a Hopper, the Arrow Key Number shows the Troopers remaining. When you are attacking another Hopper, the Arrow Key Number shows the number of hits the other Hopper can take before being destroyed. The condition of your hopper is shown by the bar graph above the view window. The down arrow makes your Hopper quickly turn 180 degrees. This is useful when you lose sight of the Hopper you are fighting. Attack the Command Ship "Attack" appears above your markier when it is over the entrance to the Command Ship (the mechanical spider). You can attack the Command Ship to try to defeat KingDorf. Click the left mouse button or press Enter to begin an Attack mission. This demo has only the first area inside the Command Post. The first area inside the Command Ship is the factory. SpaceDude will shoot in the direction that you press. He will also immediately turn in that direction if he can or turn at the next intersection. TRAVELING After you choose a mission, SpaceDude will travel there. He is on a hostile planet and the creatures that live here can be dangerous (so can the terrain). During the first part of the trip, SpaceDude cruises through the sky. The Travel Time is the number by the arrows. If he gets knocked out of the sky, he completes the trip near ground level. This gives you another chance to reduce travel time. If SpaceDude fails to reach 0, the amount of time that is left is the amount of time the Hoppers have to advance while SpaceDude is recovering in the Golden City. Even if SpaceDude fails to reach 0, he will still go on to his destination. After SpaceDude's mission is over, he returns to the Golden City and you will again see the Strategy Map. The Travel Time Number that remained at the end of the last Travel sequence is at the top of the screen. Dude's face will appear under the number to show that he is recovering from his last mission. While it is counting down, you may see Hoppers leaving the Command Ship and advance on the Golden City. SPECIAL KEYS , , the mouse button and the joystick button can be used to shoot in cases where only one keypad key is used for shooting. skips a non-interactive scene. Once a scene is skipped, it will automatically be skipped from then on. Press at any time to reset the skipped scenes so that you can see them again.

and pauses the game. Press the key again to continue. exits the game. re-calibrates the joystick. If your joystick doesn't seem to be working right, center it then press . You will hear a click when the calibration is done. Help. Most areas of the game have help screens that explain that section of the game. CREDITS Design: Dave Murry Art: Dee Dee Murry Barry Murry Animation: Sean Farley Jason Glover Dave Murry Todd Bishopp Programming: Dave Murry Sounds: Dave Murry Manual: Barry Murry The character graphics for SpaceDude were created with Martin Hash's Animation Master. The terrain was created with VistaPro from Virtual Reality Laboratories. TROUBLE SHOOTING Some sound card and computer combinations may cause the action to pause during the game. If you notice this on your computer then type "DUDE S" when you start the game. SpaceDude has been tested under Windows 3.1 and Windows 95. In rare cases, SpaceDude will lock up soon after the game starts. This is caused by a conflict between the SpaceDude sound drivers and the windows sound drivers. The best solution is to start SpaceDude from DOS. You can also either disable the windows sound drivers or set the SpaceDude sound configuration to No Sounds. If SpaceDude locks up before even starting, delete DUDE.CFG from your root directory. Then when the sound card selection screen appears, choose either a different sound configuration or No Sounds.