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Moonshot Instructions
The object of this game is to land on the moon without crashing!

1.To begin, click on the launch button.
2. P key = practice mode. This will give you unlimited fuel. It works when ships = 5 and fuel = 100.

3. Left mouse button down = engine on.

4. Left mouse button up = engine off.

5. Mouse movement left and right = horizontal thrusters.

6. Right click = pause & unpause.

7. Left and Right arrow keys = horizontal thrusters.

8. Up arrow, Down arrow, and space bar down = engine on.

9. Up arrow, Down arrow, and space bar up = engine off.

10. 5 landing sites are numbered 1X through 5X in accordance to their degree of difficulty.

11. To land, the Vfps readout must be no higher than 1.5 when your spacecraft touches down. Otherwise, it will explode. (Vfps means vertical feet per second. This is your rate of decent.)

12. If your ship makes contact with any part of the moon other than a landing site, it will explode.

13. There is no penalty for crashing, just no points.

14. The softer you land, the higher your score.

15. An Vfps readout of 0 at touchdown is a perfect landing worth 1000 points.

16. If your fuel readout is 20 or higher after landing, you will receive a bonus.

17. Your score is multiplied by the landing site number.

18. You get 6 ships, but if you use only 5 to land at all 5 landing sites, you will receive an extra 1000 point bonus.

19. To land softly, try using a few short bursts of thrust from your engine, just before your ship touches down.

20. Watch your fuel and Vfps when you get close to your landing site.

21. Anytime your ship is moving toward the top of the screen, you are wasting fuel.

22. If your ship goes off the top of the screen, just click on launch again. (The number of ships you have remaining will remain the same.)

23. If you want to turn the music on or off, click on the music button.

24. If you want to start a new game when the game is over, just click on launch.
25. If you want to reset the high score to 0, delete the file named hiscore.dat. (it will automatically be recreated with
a value of 0 the next time you play.)
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