F A L L O U T

                              (PC Version)

A Few Words From A Devoted Fan On September 24th  In The Year Of Our Lord 1998

FALLOUT BY INTERPLAY
--------------------

Welcome to my Fallout Faq!  There is no verison number as I won't ever
be updating this fine piece of work ever again.  I normally don't write
too many faqs unless I see a void that needs to be filled.  There was
definetely a need for a more informative faq, so I decided to whip one
up for you.

*** WARNING ***  If you are offended by foul language and sexism, then for
your own fucking sake, stop reading this now bitch!  I don't even want to get
email telling me why I'm Satan's gift to faqs.  Personally I find alot of
faqs a little too cut and dry.  I would like to know why the person did
what he did, and maybe even get a laugh or two out of it.  So I just write
faqs like they happen.  Don't come crying to me if you can't handle it.
This isn't spilled milk you know.


A Few Quick Praises (See the end of this faq for my other list)
---------------------------------------------------------------

Okay, so here it is fall 1998 and I'm playing a game released in 1997?
Am I on crack?  No my friend, not today -- heroin actually, but that's
besides the point.  After "finishing" Might & Magic 6, I was looking
EVERYWHERE for an RPG to kill some time with when I ran across this gem.
Some of the best features of the game that I can think of are:

*   You can play MP3s in the background (provided you launch the game after
    the mp3s are playing, of course.)  Being an RPG, there really isn't much
    you need to hear anyways.  And I for one would rather listen to one of
    my 53 MP3 cds than to hear the same music play over and over and over...

*   Great artwork.  Yep, alot of good looking/comic type artwork here.
    Also sports nice graphics to boot.

*   Not your everyday RPG.  Yeah, it's a little different -- you've got this
    topdown or Resident Evil/Zelda type view, but it works.

*   Storyline.  God, what a PERFECT story.  I for one have always dreamed
    about being alive after WW3.  I would love to go around (preferably
    with a VERY large group of people armed to the teeth) and explore/plunder
    what was left of the USA.  Hell, maybe I could even become the King!
    It's good to be the king!


Starting Out
------------

When you start a new game, I don't think I have to tell you to choose the
option that lets you create your own character.  What kind of RPG player
ever uses the stock characters?

Uh, yeah, I'm going to spend the next week playing this game so give me
the shittiest guy available so that I can REALLY work for it!

Not to spoil things early, but DO NOT max out (10) a stat.  Later in the
game you will be given the option to raise the 5 major stats by 1 each.
Of course I found this out too late...

Here is how I started my first game:

Pimp Daddy

Strength.........08
Perception.......07
Endurance........07
Charisma.........01
Intelligence.....07
Agility..........09
Luck.............01

Traits...........Heavy Handed, Fast Shot

Primary Skills...Small Guns, Melee Weapons, Barter

* I figured that Luck was totally worthless (usually is in most RPGs, as there
  is always a way to obtain luck later in the game via Enchanted objects, etc.)
  I also decided that Charisma had to go, but compensated the loss with the
  Barter Skill -- this turned out to be an excellent choice.


Here is how I started my second game:

Pimp Daddy 2000

Strength.........10
Perception.......05
Endurance........08
Charisma.........02
Intelligence.....10
Agility..........10
Luck.............02

Traits...........Finesse, Gifted

Primary Skills...Energy Weapons, Melee Weapons, Lockpicks

* I must have been on crack when I made these choices -- either that or
  I was a moron and believed what I read in some faq...


Here is how I would have started my third (and hopefully final) game:

King Pimp Daddy

Strength.........08
Perception.......05
Endurance........08
Charisma.........01
Intelligence.....08
Agility..........09
Luck.............01

Traits...........Heavy Handed, Finesse

Primary Skills...Small Guns, Energy Weapons, Barter

* Why you ask?  Well son, let me tell you...

  As far as stats go: Agility is the most important, followed by Intellegence,
  then Strength and Endurance.  You've got to keep at least average Perception
  because it effects sequencing and ranged combat modifiers.  Charisma's only
  practical purpose for this game is to raise your bartering skill, and luck
  is totally useless as far as I can tell.

  Traits: Heavy Handed to give you some extra strength, and Finesse to increase
  your chances of the awesome Critical Hit.  What about Gifted?  Well for one
  thing all your skills being lowered 10% sucks.  For another, getting an
  extra trait every 4 levels REALLY sucks.  Hell, you aren't going to be
  playing this game for many levels.  It makes a big difference getting those
  bonus traits every 3 levels instead of 4.  And when you visit the Steel
  guys and get another +1 to the big 5, you're pretty much dialed.  It's still
  a tough choice though.  If the bonus traits don't excited you, then by all
  means go Gifted and you'll definetely have a great starting character!

  As for Skills: Small Guns for the early to mid game, Energy Weapons for the
  mid to end game, and Barter so you don't lose your ass every time you have
  to barter with some crook who calls himself a merchant.

  But why Small Guns instead of Melee Weapons?  Well in this game there isn't
  a whole lot of killing going on, and there is always more than enough ammo
  on corpses, so who cares about ammo usage?  Plus Small Guns are RANGED which
  is always nice (just try to shoot the wounded enemy with your Super Sledge
  when the fucker high-tailing it off the screen because he's wounded.)  The
  ideal weapons to get as soon as you can are the Sniper Rifle and the Combat
  Shotgun.  This skill also makes a great backup skill later in the game when
  you are using Energy Weapons and run out of Energy Ammo (which is NOT that
  easy to come by.)  And if by chance you DO NOT pick this skill, you're going
  to be relying on Ian to do ALOT of killing in the early game.  Hell, I just
  stood there with my Spear and hit spacebar to let Ian kill annoyances like
  Rats...  But it sucked, believe me.  And later in the game I never even
  touched my Super Sledge.  So do yourself a favor and choose this skill.
  Don't say I didn't warn you.  Foo!

  I really can't stress the Barter skill enough.  On my second game the
  fucknut in old town who had the Super Sledge that was worth $3700 wouldn't
  take $20,000 for it!  My god!  This isn't highway robbery, it's fucking
  hyperspace robbery!  I even killed the bastard once to see if his store
  would be in his inventory, but no such luck...  In the end I did without
  this fine weapon until I raised my Barter skill up to 50, and he still
  wanted $18,000 for it then!  He's just lucky I just returned from The Glow
  and was in a good mood, or I would have killed his sorry ass again just
  to show him who's boss...


Traits To Avoid/Never Spend Upgrade Points On
---------------------------------------------

First Aid, Doctor, Repair, Science, Outdoorsman.  Why?  Because you'll find
ALOT of books that increase these skills during your game.


Quick Not-Totally-Spoiler Tips
------------------------------

*  Read my bitch list at the end of the faq so you don't fuck up like I did.

*  Whatever you do, make SURE to enlist Ian into your party as soon as
   possible.  This white cracker is a good shot, and can take a better beating
   than Rodney King!  The best feature about Ian as far as I'm concerned is
   his ability to carry an unlimited amount of trash for you.  Yep, here is
   your waterboy/squire/slave.  So what if the fucker wants to barter with
   you for every transaction.  This is easily worked around by trading him
   shit you need/just want to have for shit to sell, etc.  For example:
   Ian and I are out on a driveby and kill a bunch of people who had it
   coming.  I keep picking shit up and then "giving" it to Ian via barter
   with his side empty.  When we head by to town and I want to buy stuff
   I simply barter some of the things I'm carrying that I want to keep to
   Ian for some shit to sell.  Then the next time we are out plundering
   the planet, I just barter my stuff back with the loot I'm picking up.
   "Okay, that's a good trade" -- No shit Ian, I just gave you $30,000
   worth of merchandise for free, fool.

*  If you are REALLY desperate for company than just "keep" Tandi around after
   you save her from a life of being a sex slave.  Hell, that Raider guy had
   a good thing going!  2 chicks in his bedroom, and 1 locked up in the jail.
   I almost didn't want to kill him.  He earned a little admiration from me
   right there...  Oh well, nobody should ever stand in your way of becoming
   The King.

*  Make visiting The Brotherhood of Steel and The Glow your TOP priorities.
   Water chip?  What about it?  You can't use it as a weapon or wear it for
   armor -- and you can't have sex with it either.  I tell you, make these
   2 your TOP priority!!!

*  You heal as you travel, so keep that in mind.  No use in resting it up at
   a town then heading out into the wilderness where you aren't likely to
   encounter anything on the way to your destination -- heal on the road
   instead.

*  Grenades.  These little gifts of destruction are your ticket to easy
   kills.  Increase your throwing skill early in the game.  This allows
   you to take out people you normally couldn't even touch until you had
   advanced a few levels.  It reminds me of using the Fly Spell in MM6,
   dropping down on a treasure chest, and Town Portal/Llyodd's Beconing
   it the hell out of there before the dragons had me for dinner...

*  Turn up the combat speed all the way.  It makes a huge difference in
   waiting time.

*  If you didn't read the manual like me, know this:

   **  Push F1 for the basics.
   1)  B switches to your other hand.
   2)  N switches weapon "mode".  Some weapons have different things they
       can do like targeting, burst mode, etc.
   3)  Right-click and hold to scroll and use items.
   4)  Do #3 to those holodiscs you run across to enter them into your PDA.

*  For the love of god, SAVE OFTEN!  You're probably asking yourself why on
   earth I played this game "twice".  Well silly me filled up all 9 of
   my save slots while I was visiting The Glow.  After I completed that
   place I was never able to leave (radiated.)  Sure I knew something was
   wrong when I first visited the crater, but I assumed that the drugs I
   was carrying would cure me.  ASSumed.  But come on!  I'm used to having
   3 of my 4 guys ERADICATED and "dragging" them to a temple with the
   lucky fool who survived.  Well there ain't no temples here boys and girls.
   I would get maybe 1 "square" before the white screen of death came up.
   Because I also had killed Miles and Smitty (they were after me man, wasn't
   my fault!) I decided that I might as well start over.

*  That brings me to my final point -- be careful who you kill!!!  Sometimes
   you'll get into a shootout with the bad guys and one of the locals will
   get tagged, bringing them into the fray.  BE CAREFUL!


*** WARNING ***  Here begins the walkthru portion of the faq.  Be careful
when proceeding -- you don't want to ruin your experience by knowing too
much.  I normally don't recommend FAQs for RPGs as it tends to ruin the
experience, but for this game I'll make an exception since killing/doing
the wrong thing can really fuck things up.  This is actually the first
RPG faq I have ever written.  Tempted to write one up on MM6...


Advancing Skills
----------------

What skills should you advance along the way?  Well it's a good idea to
advance:

Small Arms......100%+
Energy Weapons..200%
Barter..........100%+
Throwing........075%+
Lockpicking.....050%+

As for the bonus traits, I chose:

Swift Learner
Educated
Bonus Rate Of Fire
Action Boy (2) -- This trait is by far the most powerful.  I was able to
shoot the turbo plasma rifle in target mode 3 times in one round!  Yeah!


Vault 13 Cave Entrance -- Enter The Pimp Daddy
----------------------------------------------

Search the corpse next to you and equip yourself.  I don't recommend
wasting your time with the rats.  If you have more patience than me,
by all means kill the little bastards.  You'll get about 500 xp for
your trouble, and can also get a little more xp by using First Aid
and Doctor Skills on yourself.

Exit by heading down and left (SouthWest).

Once you are outside, click on Vault 15.


Shady Sands
-----------

On the way to Vault 15 you'll run across another green circle on the map.
This circle is Shady Sands.  Drop by and say hi.

It's a good idea to empty your hands of all weapons.  Some of the NPCs
think you'll blow their heads off instead of talking to them (and some
of them deserve this treatment.)

You'll see 2 people standing at the entrance.  Talk to the guy on the
right.  Seth will tell you about the Radscorpions.  DO NOT tell him to
take you there yet.

The first house on the right has 3 losers inside.  One of these bums is
going to be your best friend for the rest of the game.  It doesn't seem
to make any difference how you hire him.  I've tried it both ways, no
difference.

Once you have Ian, go back to Seth and have him take you to the caves.


Radscorpion Caves
-----------------

Make sure Ian has plenty of ammo for his gun and go get some!  Kill all
the big bastards and make sure to take at least one tail.  Personally I
took every tail.

Exit the caves.


Shady Sands (Revisited)
-----------------------

Talk to Seth.  Yes you are the hero of the day!  The only good scorpion
is a rad, er, dead scorpion.  While you are shooting the shit with him,
barter the rope out of him.  Offer him anything.  I normally offer stimpaks
as they are somewhat valueable ($100), and I rarely use them.

Visit the local healer -- he's in the southwest house.  If it's night, he'll
still heal you if you're poisoned, etc.  Make sure he gets a tail and you'll
get an antidote.  I unloaded all the tails here for antidotes until night
came and the fucker refused to deal with me.  What the hell?  You don't need
sleep man, you're not even real!  Fucker.

Walk around and talk to everybody and search all the cabinets/desks.  You'll
find a few books and some other useful stuff.

Make sure to talk to the gardener.  In my first game I was able to give him
advice about his crop planting and got 1000 xp.  In the second game this
didn't happen and I have no idea why.  I had more IN and LK.  Go figure.

Talk to your buddy Ian and ask about Junktown and Hub.  They will now appear
on your world bar.

Exit the village of the damned.


Vault 15 (Optional)
-------------------

There is really no reason to go here.  It's a total waste of time.  There's
nothing good to find here, nothing to see here, move along, move along...

Anyways, if you do decide you want to visit this dump, take 2, that's TWO
ropes.  The faq I read said 1 rope and I had to make a special trip to get
another rope -- weak.


Hub
---

This place is called Hub for a good reason -- alot of shit going down in
this hood.  It also has alot of merchant shops that will be more than happy
to rob you blind.

Downtown (straight down from entrance)

Find out the cause of the trading caravans disappearing (talk to merchants,
they will complain about it eventually; you will also be informed of
Necropolis, Boneyard and Brotherhood of Steel locations).

Talk to Butch, the leader of Far Go Traders, he will assign you the job of
finding out about the lost caravans. Ask him about the DeathClaw, then go
talk to Beth.

Beth runs the weapons shop here in Downtown.  Now that you're working for
Butch, she will give you a 15% discount (or so she says.)

At the General Store you can pick up a rope if you don't have one.  He also
has some rad-away packs.

AFTER you have talked to the Thieves Guild in oldtown, go to the night club
and talk to Kane until he lets you in.  God, the faq I read didn't mention
going to the theives guild, so I ASSumed that I had to kill Kane to see
Dekker.  After using 2 plasma grenades on Kane, Dekker had a warm welcome
for me...  Do NOT kill Kane (that's if you even CAN kill him -- he's badass.)
Anyways, after talking to Kane "the right way", Dekker will hire you to dispose
of a merchant who lives in the Heights.  He will give you $500 upfront! Accept
the job and run straight to the cops (also in Downtown.)  Spill your guts to
the sherrif and he will ask you to help him take Dekker down.  Agree and get
your $300 upfront.  DO NOT go with him yet as you are not ready.  I tried and
couldn't do it, not even with 2 plasma grenades since my throwing skill left
something to be desired and Kane is one badass street fighting mother fucker.

AFTER you've picked up the 2 plasma grenades from Oldtown, you can take out
the FLC money lender guards.  Stand a few steps away from one of the guards,
get everything ready, and SAVE your game.  Then throw the 2 plasma grens at
the guard.  You'll need both of them to hit him in order for him to die
in one "round".  Keep loading the game until it happens, then you and Ian
can doubleteam the other guard.  MAKE SURE you don't hit that old man
walking around or else the cops will be after your ass and you'll be dead
quick.  When the 2 guards are dead, enter the shop and kill Loraine or
whoever the fuck the chick is inside.  Pick the door to the safe and take
all the good loot!  There's enough money here to purchase the needed supplies
for your trip to the Glow.  You can also do this part a bit differently and
talk to the chick before you kill the guards.  Keep borrowing/paying back
loans until you have a good loan (I stopped at 1k).  Then let the carnage
begin and you'll have an extra 1k -- the safe doesn't seem to be affected
by any prior loans.

Oldtown (middle right exit point of Downtown)

There is a group of thugs holding a Brotherhood of Steel initiate prisoner in
the first house south of your entry point.  You are not ready to deal with
these people at the present time -- believe me, I tried.  I tried using 2
plasma grenades, etc.  Nothing worked.  Ian and I were shot up real quick-like.
One of the bastards is armed with a combat shotgun.

If for some unknown reason you went with the Melee Weapons skill, then you'll
EVENTUALLY want to visit Mr. Fucknut in Old Town.  He is the 2nd or 3rd
top building.  He sells the most powerful melee weapon in the game, the super
sledge.  To get it, browse his selection and then exit.  Next ask for something
that has more punch.  He'll go on and on about some other dealer.  Browse
his selection again and you'll find a bunch of new goodies, including
Galager's Hammer (Super Sledge).  Make SURE to pick up any plasma grenades --
they rock.  Keep in mind that you can get the Super Sledge for FREE from the
Brotherhood Of Steel after you complete the Glow.

The next building to your right houses a medical dealer.  Save your game and
talk to the fucker until you get the right conversation that lets you buy
shit from him.  You'll need 2 rad-ex pills and at least 3 rad-away packs.

Visit the babeling madman. He's always by the house in which Harold the mutant
lives. The madman will refuse to help you until you talk to Harold.  After you
go inside and talk to Harold, the madman will offer to take you to the
DeathClaw cave.  I recommend NOT GOING yet.  It can be done with a plasma
grenade and a bit of luck, but it is somewhat difficult.  I ended up being
the stim-taking bodybag while Ian plugged away on the beast.  If you do go,
and kill the claw (1000 xp), you will find a dying mutant who will give you a
holodisc.  Show it to Butch in Downtown for some money.

Join the thieves' circle located in the basement of one of these houses.
There are 3 bums walking around in this house and one of the rooms has a
cellar.  Head down, making sure you have at least 20-30 health.  I just
walked through the traps taking damage and picked the doors.  Talk to their
leader, he will ask you to steal the necklace from the merchant living in the
Heights (turns out that everybody is out for this poor bastard.)

Heights (bottom left exit point of Downtown)

Keep in mind that you do NOT need to do this "quest".  The reward of
electronic keypicks is not that useful and you will get one for free later
in the game...

To enter the merchant's house you will need to wait 'till it's dark and SNEAK
into it during the guards "change".  Do NOT approach the room with the 2
people inside.  If you do they will call the guards and get shot up by
blood-thirsty Ian.  Hell, the first time I did it Ian popped his wife before
I could say "  ".  The old man was pretty fast and made a good escape while
his guards dropped by for their burial.

Inside one of the rooms you will find the strongbox containing the necklace.
You need to use your TRAPS skill until you disarm the trap.  Then you can
just open it up and take the necklace.  God, the faq I read didn't even
mention this.  I was trying to pick the damn lock for days.  When that
didn't work I tried throwing grenades.  When that failed I used the dynamite
and C-4 bombs.  I finally gave up (after blowing up Ian and Tandi).  Only
in the second game did I figure it out (probably because I paid more attention
to what the head theif dude told me about the place.)

Once you have the necklace, make like flojo on steroids and get the fuck out
of that neck of the woods (basically just avoid any guards and exit that
part of the city.)  When you give it to the thieves' circle leader you will
be presented with electronic lockpicks.

Water Merchants (South of Downtown)

Talk to the water merchants about the water chip.  Take them up on the offer
to supply your vault with water for 100 days as this will give you 1000 xp.
They will also babel about the ghouls of Necropolis refusing to trade with them.


Brotherhood of Steel
--------------------

Exit the Hub and click on the Brotherhood's button.

Talk to the guard on the left and take him up on his "suicide" mission to
become a member.

Exit


The Glow
--------

Make sure you have the following:  1 rope, 2 rad-ex pills, 3 rad-away packs,
and Ian with plenty of ammo (he works best with the 14mm gun, but any of the
10mm weapons will do.)

If you need any of this stuff, stop by the Hub on your way.

After you have clicked on The Glow button on the world map, keep an eye on
your progress.  When you get close to The Glow, STOP your movement and plot
a new course to the square to the right of the Glow.  Make your destination
just a HAIR away from the GLow to your left.

It should show up as Desert.  Enter the desert.  Take the 2 rad-ex pills.
Your radiation resistance should be 100%.  Now exit and click on the Glow.

Enter the crater area.  Check your resistance.  Make SURE it's still 100%.

THIS IS VERY IMPORTANT FOLKS -- I didn't do this right and had to restart
the game which sucked dick.  It was kind of funny actually (Read my bitch
list at the end of this faq.)  Like I said there, I had already completed
everything and was all stoked because I was well on my way to the power
armor since I did the dirty deed for the Steel dudes.  I wasn't too
impressed about the weapons and loot since I had already aquired all these
badass toys in my journeys.  I didn't think the radiation would actually
KILL me.  Boy was I wrong.  I tried EVERYTHING.  I took all the rad-ex
pills I had, all the rad-away packs, etc.  I tried all my first aid/doctor
skills, etc.  No matter what I did I would DIE on the world map.  I even
got desperate and downloaded a trainer that would make you invinsible.
Didn't work against radiation I guess...  In the end I said fuck it and
decided to start again.  This time I knew I wanted to hit the Glow right
away since it's packed full of super weapons and combat armor.

Your mission here is to wander around and collect the 3 keys (yellow, red,
and blue.)  You have to give the station full power and collect all the
holodiscs and other goodies.  Not much to explain here.  Just search all
the dead bodies and lockers, etc.

When you first enter the place it looks like you can't get around the big
hole -- just click to the right and you'll skirt the edge.  At first I was
thinking that I had to use some c4 and blow some shit up (that always seems
to be in the back of my mind, but I have yet to use any c4 or dynamite.)

The ONLY thing you need to worry about are the sentry robots on level 5.
Just use the 2 "emp" grenades you find on them.  I waited until the first
wave of robots was grouped to use my first emp.  Then I did the same on
the second wave.  Pretty easy with the EMPs and pretty much impossible
without them.  Hell, I had a SPEAR!  Ian was the only one doing decent
damage all this time.  My spear/combat knife was sucking.  God I wish I
would have used my King Pimp Daddy setup.  Oh well, I made it through.

Level 5 has all the good shit.  Combat Armor to hold you over until you
get your power armor, and my main weapon of choice -- the Plasma Rifle.
Yah baby!  I loaded Ian down with all the shit I collected here.


Hub (Revisited)
---------------

Go back to the hub and finish up anything you didn't do before.  Your new
weapons will make things a cakewalk.  Gotta love that Plasma Rifle... You
need to free that Brotherhood prisioner before you head back to the
Brotherhood of Steel.


Brotherhood of Steel (Revisited)
--------------------------------

Homeboy on the left will let you in.  The optional dialog with the first
chick you see on Level 1 is pretty amusing.  Hell, I think RPGs should
let you have sex.  Why not?  It is ROLE PLAYING, right?  Sex plays a big
role in my life and I think it should in my computer life also.  I would
also like to see "darker" sex shit, like being able to keep a sex slave,
or even rape a chick.  Why not?  Is raping worse than just killing?  On
the Satanic Brimstone scale, a rape rates only a 250 while murder rates
a full 1000 (the Brimstone Scale is (C)opyright 1998 Anthrox.)

Anyways, wander around and talk and shit.  Don't bother searching the lockers
and boxes here as you will find JACK SHIT.  Come on man, this is supposed to
be the high-tech mecca and all the lockers are fucking empty.  What's up with
that G?  There is only ONE good locker, and it's located in the medical center.
God, I broke into every room and searched everywhere, and what do I get for
my trouble?  1 locker.  ONE!  There can only be one...  Anyways.

Level 1:  Visit the T guy in the training room.  He'll offer you a choice
of weapons, all of which you already own thanks to your trip to the Glow
and the Hub.  He'll also give you some ammo and the Special Brotherhood
Combat Armor.  This armor is NOT to be confused with the Power Armor.
Power Armor rocks, this shit is waaaaay inferior.  Give it to Ian to tote
around (wish the fucker would wear the best armor in his inventory.)

Level 2:  I think this is the level with the medic that can increase your
big 5 stats, and a library where you can increase your science/computer
skill.  Do them both, of course.

Level 3:  There's some lamer working on broken Power Armor here.  Talk
to him and he'll tell you that he's missing a part, etc.

Level 4:  The elders are here.  They want you to perform yet another
quest for them, accept the quest.  After you talk to the elders you can
talk to the General or whatever he is in the center of this level (through
the door that the guards would let you pass before.)  He'll give you a
choice of weapons also.  I took the power fist for the hell of it.

Level 1:  Go to Rhombus's room.  He'll be inside his quarters this time!
Make sure you have RUN set to always in your preferences (I always do,
why walk when you can run?)  When you see Rhombus enter the bathroom area,
enter his quarters and open the locker.  Quickly grab the part and get the
hell out of there before he stops you and questions you.  This is another
good place to use the "Save/Load game until you get it fucking right" option.

God, you should have seen me trying to figure this shit out.  The faq I read
said that I would get the power armor from the dude in the training room.
I was trying crazy shit, like taking those mentant pills until my CH was 10,
then trying to sweet talk Michael into letting me have the missing part.
Michael is a motherfucker, let me tell you.  This is one of those "by the book
assholes" that I hate in real life.  Rules are merely guidelines, they aren't
something you base your fucking life on.  Get a clue!  Anyways, tried that,
tried stealing the part from Rhombus, etc.  Hell, Rhombus was always catching
my ass and kicking me out of the place.  One time I got so pissed off when
I got kicked out that I killed the 2 guards uptop then proceeded to attack
level 1.  Needless to say I didn't get to far on level 1, but at least I
showed those bastards that I wouldn't just walk away!  Bastards!

Level 3:  Take the part to the Power Armor on level 3.  The dude will throw
it in the armor and then give you some manuals and tell you, "it's all
you man, it's all you!"  I repaired the armor with 63 repair skill.  I had
just advanced a level and was keeping the skill points for just such an
occasion, but didn't need them for it after all.

YOU ARE NOW A BADASS

Yep, put on that armor and show it off!  That's right man, I've got the power
armor too!  Funny how NOBODY comments on it.  I went and talked to Rhombus
first thing, but the fool didn't want to start any shit with me about the
armor.  Too bad, but I think he knew I'd kick his ass now that I had a
fancy suit too.

Did I mention that I REALLY hate the elevators and doors on this level?  The
fucking things keep closing on me and shit.  Wouldn't be so bad if they stayed
open for like 30 seconds instad of the 2 seconds they give you.  Fucking doors.
If I could kills doors and elevators, you KNOW there the Brotherhood would have
to fix all the shit after I left...


Shady Sands (Revisited)
-----------------------

Seth will tell you his ho, Tandi, has been pimped by the Raiders.  Go talk to
the town leader, Asmuther or whatever.  He'll give you a spear (yippie) and a
good pep talk!  You go girl!


Raiders
-------

Yeah I tried doing this little quest before the powersuit and it just wasn't
happening.  In my first game it was no problem since I had advanced up the
levels before encountering Garl.  The second game I kept trying to catch up
to where I left off, but I just didn't have the levels I needed which is why
I went the "get the awesome weapons and armor then" way.

Anyways, go into the main building, making sure you aren't showing off your
Plasma Rifle (these guys are REAL jumpy and get a little skittish when they
see a god walking around with a gun...)  Talk to Garl.  Tell him you've been
playing ALOT of street fighter 3 and can take his sorry ass in a 1 on 1 fight.

You'll fight unarmed, and I do mean unarmed.  Don't think you'll be able to
wear that power fist or spiked knuckles.  Nope.  But you will get to wear
your power armor -- the fucker should just throw the fight now as nothing
he does can even touch that armor.  Since I was so unskilled at unarmed
fighting it took a while.  I finally beat him and actually killed him during
the match.

At this point you can just take Tandi and leave, or you can go ahead and
raze the place.  "I want him dead, I want his family dead, and I want his
house burned to the ground." -- from one of the Segal flicks, always liked
that line...  Now that's what I call getting even.  :)


Shady Sands (Revisited)
-----------------------

So I just get done saving Tandi the ho and figure I'd head back to her old
man and drop her off...  Upon entering the town I am IMMEDIATELY attacked
by the pathetic inhabitants.  WTF?  I reloaded and tried entering with no
weapon in hand, but it made no difference -- these fools wanted to die!

So I gave the ingrates what they wanted -- a quick death.  I just stood
there in my Power Armor while I bullseye-targeted their eyes/heads with my
Plasma Rifle.  God, there just isn't any better gratification in this
game then to watch the enemy turn into plasma ash -- you get the death
scene in all the special effects gore you could hope for!  Their skin
melts off exposing a skeleton, then the skeleton crumbles to the ground.
Let me tell you, it's satisfying -- hell I just start shooting people
and ask questions later because this gets me so excited!

Meanwhile my boy Ian is going to town too, but the bastard chases down
some punkass kid, nailing his ass which gets me the often-saught-after-by-
phsyhos title of CHILDKILLER in my Karma stats.  I also get the CHAMPION
title after laying waste to their quaint town.  Go figure.

I went ahead and "backtracked" a few saved games and tried a few different
things, but nothing changed the outcome for me!  No matter what I did, the
village of Sandy Town had a deathwish...

I loaded up the game where I only killed Garl (the Khan's Leader) and
exited the Raider Camp.  When I exit like that, I get 450 xp for freeing
Tandi.  When I exit after making all the Raiders firm believers that I
AM A GOD (IE: placing them not-too-gently 6 feet under), I get 0 xp for
saving her ungrateful ass.  Either way it's the same coming home party.

It also doesn't matter where you enter the town -- the garden, the stables,
or the entrance -- everybody wants some.  They seem to think that you want
to take over the town -- who would want their shitty town?  If I wanted to
take something over, it would be the Brotherhood Of Steel's place -- now
THAT pad is a keeper.  Imagine bringing the chicks home to that place!
Definetely be getting some when they see your 4 level hi-tech pad.  Yep,
they would be envisioning owning half of the place, so you know they'll
be putting out to get the chance.  Anyways...

In my previous game this didn't happen, of course I didn't talk to the
elder before playing knight-in-shining-armor, so maybe that had something
to do with it.  Who knows, it could be my 2 Luck attribute also -- maybe
Satan is just forcing me to do a little extra killing.  It also could be
something I read along the way -- one of those holodiscs that Ian is
lugging around for me (after I entered them into my gameboy, of course.)

At this point I was torn -- I could keep Tandi around as the party ho,
or return her and be forced to level her hometown.  I know she is a
TOTALLY WORTHLESS fighter (half the time she's running for cover
because she's too wounded to fight -- and that's if she even lives
that long!)  But the major factor is that I can't use her as a waterboy
like Ian -- she's got to go.  In fact she's one of the first people I
kill when I take her home as she immediately goes running off screaming
for help -- ungrateful skank.

In the end I entered through the garden and killed my out of the city.
The highlight was when their leader Akdanshi, or whatever the fuck his
goofy name was, came charging out yelling that nobody was going to
take over his town...  Of course 2 seconds later when he was a smoking
pile of ash he didn't have any arguments about me taking over.


Vault 13 (Revisited -- Worthless Optional)
------------------------------------------

In my first game I wasn't able to see what kind of weapons were being
guarded in the Command Center.  My curiosity got the best of me and I
headed here after massacring Sandy Shades.

My advice to you is don't even bother going here for weapons or supplies.
After picking the lock on the door I found 3 worthless chests.  They
contained junk like:  Shotgun and shells, 10mm Pistol and shells, etc.

Hell, this stuff would BARELY be useful when you first start out!  But
if I recall correctly, I tried to re-enter the base via the map and was
only given the cave entrance option -- no other entrances like the
Command Center were given.  I think you have to visit another vault first,
like vault 15 or Glow.  Of course by the time you get back all of this stuff
would be just so much garbage to pawn off on your next barter session.

The highlight of this visit was very surprising indeed.  After being forced
to kill the guard, I went and talked to the overseer.  He said something
like, "I can't believe you turned against us!"  The game only gave me one
reply -- something like, "Yeah, I guess you'll have to find some other
sucker to do your dirty work."  Pretty fucking funny until the overseer
says, "Let's see how tough you are" and his command chair decides to play
transformers and out pops these 2 HUGE cannons that mowed Ian and I down
in 1 second!  Jesus!  What I wouldn't give for that chair!  Just imagine
what you could do when your girlfriend's fireman husband comes over to
claim his wife!  Oh yeah, now THAT'S a command chair!  Hell, plug in
a bed, toilet, and a fridge and you would never have to come down!

In the end I restrained myself from killing anybody and just talked to the
overseer.  The old man was all bent outta shape about me hiring the caravan
guys to deliver water.  Hell, does he want a MINOR security risk or does he
want to be dead?  If it wasn't for his command chair, I would have gave him
a piece of my mind right there.  Here I am busting my balls for the vault,
and this is the thanks I get?  He'd better make it up to me, or so help me
god I'm going to come back and use every drug I can take that will make
me strong enough to take his chair away from him...  If he's LUCKY the only
chair he'll be using is a wheelchair when I get done with him.  Old man...


Military Base (Worthless Optional)
----------------------------------

At this point Pimp Daddy 2000 is level 8 with 90 hp.  Almost back up to the
level 11 Pimp Daddy that "died" yesterday...

In my first game I stumbled across the Military Base (directly West from
Vault 13.)  I got mowed down by the laser shooting mutants fast.  But
now I have my POWER ARMOR.

So I decide it's time to pay them bastards a visit and get even for them
killing me when I was level 1 so many hours ago...

Poor Ian went charging in like he was wearing Power Armor or something.
Well, he wasn't and he got CUT IN HALF!  I love it.  Of course I easily
took them all out without losing so much as 5 hps.  Power Armor rocks man.

But I can't keep this game since Ian is hauling around all my important
(okay, not so important) luggage.  The fucker -- why did he have to go
get cut in half on me?  God, good help is hard to find these days...

I did learn something though -- water is actually somewhat USEFUL!  That's
right, I was wondering what water was for in this game.  Guess it has to do
with long trips or something as I suddently stopped on my journey and it said
that I spent 4 hours looking for water to fight dehydration.  Guess it pays
to have good outdoor skillz.  Just call me Grizzly Adams.  Hell, I could do
this shit in real life!  That's right, just give me a Glock, a hot whore,
and the ENTIRE camping section at Kmart and I'd be good to go!


Boneyard
--------

Tine, the local merchant, is downstairs in the first shack to the left.
He doesn't have anything exciting -- what else could be better than
Power Armor and a Plasma Rifle?  Sure the Laser Rifle is nice for those
distance shots -- just ask my boy Ian.  I think he's still afraid of
getting cut in half.

Go see Zimmerman, he's in the big building on the left side.  Get hired on
to kill the Blade chick.  Also pop downstairs in Zimmerman's place to score
a backpack and a bag.  I used the backpack to store all my drugs.  Pound for
pound, drugs are the most valuable commodity in the game.  Hell, I think it's
like that in real life too -- I'll have to ask my drug dealer about this the
next time I see him.  Talk to Miles near the garden about fixing the
hydroponic farm.    

Hell, I never got to talk to Miles and Smitty in my first game as I ended
up killing them.  They were just 2 more puddles of blood on the ground.
Too bad the puddles don't say shit like "Mile's Blood Puddle" or something
like that -- kind of a memorial to the owner you know.  Or if you really
hated the guy you could go piss in his puddle.  Fun stuff like that.

--- (Fluff)

OMG!  It happened AGAIN in the same damn building!  There must be some
"put an NPC in the fucking doorway" bug in this building.  In my first
game I entered one of the rooms and some bitch goes and plants herself
in the only exit doorway, permanently!  I'm not joking.  I tried sleeping
for days, talking to her, etc.  The bitch wouldn't move an inch.  I
finally got fed up and blew her head off along with everybody else in
the building.  Had to reload from an earlier save all because of that
bitch!

And now there's some old fool blocking the entrance to the Blade leader's
room.  God, this is almost as bad as running into the damn NPCs in MM6.
Now that is bad.  I tell you, I really couldn't wait to get my Saint status in
that game to get my Light Mastery.  Once I did, I went to Free Haven and
cast Apocalipse.  Yeah, DIE you fucking wankers, DIE!!!  This is for all
the times you fucknuts have stopped me dead in my tracks and just stood
there giving me a dumb look.  Of course I ended up casting the fly spell in
most cities and just hovered around the place, but those NPCs REALLY pissed me
off.  I think games like these should just let you push people aside.
In real life people don't do that shit because they KNOW they will get
their asses handed to them if they fuck with the wrong person.  Well there's
another 2 cents for the RPG piggy bank -- mine's full.

Christ, this is pissing me off -- the fucker is still there no matter what
I do.  I've hit different parts of the town and come back, and I've also
left the entire town and come back.  The fool is still standing there like
there's a 24/7 earthquake going on and the doorway is going to save him
or something lame like that.  Hell, what good is it going to do you to
stand under the doorway when the ENTIRE building falls on your head?
And you ask me why I left California?  Sure the chicks in San Diego are
about the finest in the USA, but those short shorts in Arizona rock too.
Anyways.

Hell, I had to totally take a different route here folks.  That old fool
just would not move.  I even skipped ahead and did Necropolis and came
back.  Guess who was lingering in the doorway?  Yep, Mr. Deathwish.  At
this point I said to hell with it and took out Blade and her entire
building.  Then I went back To Zimmerman and told him I did the job and
made the bitch suffer extra just for him.  He was so stoked about that
extra touch that he threw down another 5 bills!  Hahaha, I love it!
Yet another cool thing (I suppose) about this game -- you can do things
pretty much any way you want.  I don't recommend you go this route unless
you have the same problem.

IF YOU DO happen to do it this way, make sure to visit the Gun Runners
before you take out the Blades.  The leader told me he would give me more
guns and ammo than I could possibly carry -- obviously he hasn't seen my
man Ian's inventory.  Ian has at least 1 of every weapon and everything
else you can imagine.  He's my walking store.  Anyways, the guys standing
in front of the lockers move and you can clean them out.  Than do a
marathon bartering session with the short dude and clean him out since
you won't get this chance again.

Then go wipe out the Blades (1950 xp for just the people inside the building,
excluding the kids), tell Zimmerman the happy news, wipe out the
Regulators, then go wipe out the gun runners (the easiest way to take these
guys out while keeping Ian alive is to approach from the warehouse/deathclaw
stomping grounds and take out the rocket guy asap.)  Yeah baby, I'm a walking
wrecking crew.

--- (End Fluff)

Head north to downtown and visit the Blade's leader. She will tell you she's
innocent and hand you a holodisc.

Take the holodisc to Zimmerman.  He'll get killed on the spot and you'll
now be at war with the Regulators.  Wipe them all out, but be CAREFUL not
to shoot any of the Adytum citizens.  Keep an eye on your boy Ian as I
think he's the fucker who shot one and signed the death warrant on that
town for me.  The highlight about wiping out the town was vising the local
merchant, Tine.  When I searched his desks, I was able to just TAKE his
entire inventory -- how convenient.  Guess he knew if he said anything or
even looked at me wrong, Ian or I would just put a cap in his ass.

Head back to the Blade camp, then west to the Library section of town.
Inside the library is a chick named Nicole.  Talk to her about the
Cathedral.  Red Rum, RED RUM!

Make your way back to the Blade camp, then east towards the Gun Runners.
You'll encounter 2 deathclaws wandering this section.  You can go ahead
and kill them.

Head east again and you'll find th Gun Runner's fortress surrounded by
green slime.  Talk to Gabriel about the situation.  Tell him you'll handle
things in return for guns for your friends, the blades.  DO NOT buy any of
the stuff from their merchant yet.  You'll get a "level 2" discount after
you fullfill your mission for Gabriel.

Head west to where you killed the 2 deathclaws and go downstairs.  Momma
claw is here with a few eggs.  Take the bitch out and smash her eggs.
Reminds me of that Star Trek (original) Horta episode.  NO KILL ME.
Well since I didn't have Spock with me and since Ian only mind melds
when he has a Fizbin, I had to kill the bitch and have some scrambled eggs.
Pick up the junk parts on the merchant on your way back to Gabriel.

After talking with Gabriel take the junk parts to Miles than to Smitty and
then back to Miles.  Talk to Miles again after he fixes the hydrofarm and
he'll tell you that if you visit the Librarian in the Hub, Mrs. Stapleton,
and get some books from her that he'll be able to improve your power armor.

Go talk to Smitty and he'll soup up your Plasma Rifle, making it a Turbo
Plasma Rifle.  You now have the ultimate weapon in the game.  The rebel
scum will tremble in fear, fear of this battlestation.  Hmm, uhm, yeah.

Exit the Boneyard and head on over to the Hub.


The Hub (Revisited)
-------------------

The Library is in the Downtown Section.  Get that book of chemistry for Miles.
While you are here you might as well buy every book for sale and use them.
Each book gives you a +5 to the respective skill.  Be careful not to
accidentally use that book for Miles.

Head back to the Boneyard.


Boneyard (Revisited)
--------------------

Hand the goods over to Miles and let him tweak your Power Armor.  Jesus,
like you weren't a god already...  Check out that Laser resistance.
Yeah, you can kill off Miles and Smitty and the whole fucking town if you
are so inclined -- they are no longer needed and we know how to deal with
those that have become less than useful (evil laughter.)

Exit the yard.


Necropolis
----------

I fucking hate this town.  Never did like underground mazes, even with
automap.  I just want to click this button to go here, etc.

In the first game I did the following:
(Ripped directly from the faq I found on Avault.)

Enter Necropolis in the area called the Hotel. Your task is to get to the
Watershed using the sewers. Eventually you will encounter the group of peaceful
ghouls who live underground. Talk to their leader and share your problems with
him. You will know that they do have a water chip in Necropolis and are using
it because their water pump is broken. Agree to find the parts for the water
pump and fix it. In the center of Necropolis (Hall) lives Set, the head of the
city. He is a sicko and will get killed later on in the game by the invading
super mutants, so why not kill him now? Besides, he has some quite valuable
items. Before you kill him he may tell you that a bunch of huge mutants is
causing him problems at the Watershed. Go there. You will see, yes, you guessed
it, a bunch of huge mutants. Find their boss, Harry. He will talk to you. You
will get two options - agree to follow him to the Lieutenant, and it will be
very, very hard for you to survive there, or refuse, which will cause Harry to
attack you. He has a laser rifle, so make sure he dies fast. Other super
mutants will also attack you. One of them is armed with a flamer and that makes
him even more dangerous than Harry. After you dispose of them descent to the
sewers where Larry the super mutant stood. There you will find some junk parts.
Return with them to the peaceful ghoul and he will give you three books on
electronics. Go back to the house where you encountered Harry and REPAIR the
water pump. Descent into the sewers in the southern part of the house. There is
a vault here. Find the water chip and leave Necropolis.

On my second game, I visited Necropolis early in the game and tried to get the
waterchip but I was no match for Set or the Mutants so I took off.
This TOTALLY changed things when I returned here later in the game.  All the
ghouls were DEAD, including Set and his gang.  This is actually a MAJOR plus
since it takes a while to eliminate Set and his gang because there are so
damn many of them.  So basically I just walked around and plugged any Mutants
that happened my way.  I took the waterchip and left.


Vault 13 (Revisited)
--------------------

Even with all my fooling around, I still had 123 days left to find the
waterchip.  Guess we should go make the old man's day and give it to him.
Oh by the way, the overseer is INVINCIBLE.  That's right, no matter
what you hit him with, he takes no damage.  I think this goes against the
entire theme of the game -- being able to kill anybody.  Oh well, he's
off the hook for now.  I'll get his punk ass in Fallout 2, you just watch.

While you are here, grab the water in the chests on the command level.
You're going to need water for the long trip to the military base.


Military Base
-------------

Kill the guards outside the base then use the Radio to send a fake message
to their command staff.  One of the guards was carrying a data disc that
has the code to open the door.

Once inside the base you can repair the green looking force fields to
temporarily shut them off.

Fearing for his delicate life, I left Ian in stronghold level 1.  I just
couldn't pass up the perfect baby sitter for him -- the dual force field
doors that contained the computer you used to modify the base's basic
functions.  Stay Ian, stay -- good boy.  Miraculously Ian was right behind
me when I got off the elevator -- homeboy has been holding out on me by not
telling me about his extra skillz.  And if you ever tell Ian he can go...
He's been hanging around you so long he thinks HE has become a god also.
And you know how gods get when they are dissed...

Level 2 has a bunch of goodies inside the locked door near the guard's
quarters.  I was expecting this to be alot harder than it was -- hell, half
of the mutants just RUN from my badass self.  Well, when you see death coming
your way, it IS a good idea to move.

Level 3 has terminals outside the force fields that you need to repair in
order to shut them down.

Level 4 is the final level.  It contains what is probably the best death
scene in the entire game -- the Lieutenant's death.  This guy takes a
licking, but my crucial hit stopped his ticking...  Take all the loot
from both the Lieutenant and Van Haagen's bodies.  Don't even bother
putting on Van Haagen's robe -- it won't fool anybody but yourself.

Make your way to the computer room.  Once you shoot all the technicians,
search their bodies and get at least 1 computer card and 1 robe.  Use the
computer card with the main computer (has 2 flashing monitors -- closest
to the window view.)  Suck it dry, then try to hack the firewall.  If you
are sucessful, you will see exactly what each command does.  If for some
reason you fail, just choose the 31914-etc command which gives you 3 minutes
to flee the base under silent self destruct.  You'll get 10,000 xp for
pulling off that job -- now THAT'S the kind of xp you should get for
doing shit.  None of this minimum wage xp that we've been seeing so much
of the whole game.  Hell, I'd go on welfare xp in this world.  Yeah, then I
would use my welfare xp to buy shrimp and steaks at the local grocery store.
Hell, I'd even throw a few neighborhood BBQ parties on the government!
Uh, no, of course I have never done this.


The Cathedral
-------------

Find Laura inside the church.  She is on the left side, close to where you
enter.  She's meditating with a friend.  Mention "Red Rider" and she will
move to another room to talk to you in private.  Ask her to take you to the
hidden door.  She will then tell you that only Morheus has the key and leaves.
Head up those stairs.

On level 3 you'll find 2 books in the bookcase, FYI.

Be careful on level 4 as there is a flame-happy bad guy. Poor Ian was set
on fire and didn't make it the first time around...  That boy has died
1000 deaths.  The flame death is pretty cool too.  Hell, all the weapon
deaths rock compared to MM6.  And what's with the weapon's graphics in
MM6?  I never knew lighting was a BALL that looked like a big rock.
Lame.  Oh well, the gameplay made up for the lack of graphics.

Loot the master's body for weird keys.  You'll also find a Power Fist and
some Testla Armor in a chest.  On the bookcase is an Electronic Lockpick.

Head down the stairs and go back to the secret door.  Use one of those
star keys on the door.  When it opens up, all hell brakes loose.  After
laying waste to the church, take the stairs down.

Head southeast.  Pull up your automap to find out where a hidden door is.
Just linger in that area until a monk comes out and questions you.  Kill
him and his monsters (Tell him that Morphius sent you.)

Level 2:  I lost the last of my scout helpers here.  God these mutants
are mean mo-fos.  I used my stored up skill points and advanced my energy
weapons skill to 164.  It made a BIG difference -- obviously since I was
able to kill them all.  I was so proud of Ian.  At first I thought he was
being dumb again because he was fighting hand-to-hand, but then it said
"Ian reloads his power fist."  Right on dude, give 'em hell!  Of course
Ian is more of a hindrence than a help as I have to keep worrying about
him getting mowed down, but somehow the lucky kid pulls through.

Level 3:  There is a hidden door (use automap again.)  Confront and kill
the pathetically easy boss.  Hell, the Overseer could kick this guy's ass
from Vault 13!  Jesus.  Exit and win.  End of game.  Lame.  I wanted to
go and do some extra shit after I had "won".  I'm too spoiled by the MM
series.  And what's up with this ending story bit?  For one thing, I
personally killed Akdashi or whoever of Shady Sands.  Don't you be
telling me that he rose up from the dead and rebuilt his pathetic town
because I was there man, I saw him die, I fucking killed him myself!

Hell, Pimp Daddy was only level 15.  I had learned a whopping 4 bonus
traits.  You should get a bonus trait EVERY level since the game is
so damn short.

And I didn't cut that many corners on my second game.  I only skipped
Junktown.  When my first game "died", I was level 11 and on my way back
to the Brotherhood of Steel to claim my reward.

Basically I'm bitching that the game was too short and the ending sucked.
And I'm talking the VERY end.  What kind of bullshit ending is that?  You've
got to leave, THE END?  Why don't you just blowup my pc and spare me.
What REALLY pissed me off is that I saw the [LEVEL] in the bottom left.
Yippie, I advanced a level and I don't even get to use it.  Fuck that.

Needless to say I loaded up the save slot right before I killed the boss
and exited leaving him intact so I could continue to play around.  BTW,
you lose about 8 reputation points when you kill everybody in the Brotherhood
of Steel's base, but you get about 3000 xp for taking out level 1 alone!
"I hope the Paladins are watching" -- yeah kid, if they still had eyes they
might be, but seeing how I just KILLED them all...


Junktown (Optional)
-------------------
(Ripped directly from that faq again.)

Find Killian Darkwater, the mayor of Junktown. Talk to him. In the middle of
the conversation there will be the assassination attempt on Darkwater. Kill
the assassin and get back to chatting with Killian. He will propose you to
talk the confession out of Gizmo, local maphia boss. Accept his proosal and
visit Gizmo. Talk to him about the failed assassination attempt and offer
yourself as the man for the job. Then Gizmo will confess that he wants
Darkwater's head. It's just what you need. Return to Killian and give him the
tape with Gizmo's confession. Accept his offer to participate in Gizmo's
accusal.  Of course, Gizmo will fight and, of course, you will have to kill
him and Izo, his bodyguard. After you're done talk to the guard captain. He
has another task for you. You are to bust Skulz, the gang that originally
worked for Gizmo. Visit Scum Pitt at 20:00 and you will see the bartender
killing the Skulz member. Steal the urn on the bar and show it to Vinnie,
Skulz leader. He c! an be found in the back room of Crash House.  Vinnie will
accept you in his gang and offer you to take a part in the bartender's murder.
At this point you can either join him right away or run for the guard captain.
In any case, once you are in the bar, kill all the Skulz members and return
the urn to the bartender. That's it. Leave Junktown for Hub. On your way out
you may want to help Philip out with the dog that doesn't let him in his
apartment. You can plainly kill it (no dog - no problem) but better give it
an iguana-on-a-stick, it's worth more experience.


A Few Not-So-Quick Bitches
--------------------------

No game is perfect, at least not in my book.  There always seems to be
SOMETHING in the game that annoyes me or flatout pisses me off.  Some of
the worst things I can think of in this game are as follows:

*   One character.  Call me old fashioned, but I always tend to think of
    an RPG as a game in which you have at least 4 characters plus 1 or 2
    NPCs to control.  Sure I can see where they are going with this, but
    I would rather have a few extra characters and a few more monsters
    than to just develop one dude.  But the worst thing is how they try
    to meet me halfway by giving me Ian.  God, if you are going to give
    me a helper than for god's sake let me equip the fucker.  I'm not
    even going to mention Tandi.

*   Moving items around in barter mode.  Why isn't there a "select all" key?
    Come on man, we're RPG players here.  That means we know how to touch
    type and are always using the keyboard.  But NO, they force us to use the
    mouse to select ALL.  And there really should be a VERIFY query before
    the transaction is approved.  Sometimes impatient people like myself forget
    to drag the item we want from their inventory, doh.  Sure buddy, you got
    a GREAT fucking deal since I just traded you all that shit for AIR.  Yah!

*   Fucking Elevators and doors that close.  When you get to the Brotherhood
    of Steel's camp, you'll know what I mean.  Sometimes it takes me forever
    to open the fucking elevator door and click JUST RIGHT to enter the bitch.
    Is this an elevator or a puzzle?

*   3 equip spots.  Cheezy.  Armor and 2 weapons.  All this and 1 whole
    character to manage.  After playing MM6, this left something to be
    desired.  Oh well, at least the game doesn't have a circus/desert trader
    where you can get all the kickass weapons, ruining the rest of the game.
    But The Glow comes close...

*   Dragging shit in and out of your inventory.  How many times have you tried
    to drag that shotgun into your inventory and "missed".  Fuck that.

*   Being able to kill ANYBODY, regardless of how that may fuck things up
    later down the road for you.  Sure, it's more realistic, but when I play
    an RPG, I only want to play it ONE time, not twice like I was forced to.
    And sometimes you just get "caught up" with the bloodlust mood.  And it's
    not just me -- look at my boy Ian.  This fucker will shoot almost anybody
    who even LOOKS at him wrong.  Thataboy Ian!  Hey, kill that child while
    you're at it -- yeah, good job, now we are CHILDKILLERS.  Yippie!

*   Getting shot by your teammate, shooting your teammate.  I can understand
    this happening every now and then, but for christ's sake, it was happening
    like it was going out of style!  I remember this one time where I was
    killing the first DeathClaw.  I had been battling with this fucker for
    like 5 minutes (my second game and I was trying to get back to where I
    left off a little too fast).  Anyways, I know the monster is about to
    die when I get nailed TWICE by Ian.  The bastard killed me with a critical
    hit!  Give that man a booby prize.  God, had to reload and do it again...

*   The Friendly Fo upgrade trait should be STANDARD -- I'm not about to waste
    one of my picks on that trait.  I'm sure you'll still get shot just as
    often, but you should always be able to know who your friends are in
    battle.  Duh!

*   Navigating inside towns.  What is up with making you first visit every
    section, THEN giving you the option to enter them on re-entry to the
    town?  What's worse is even if they do send you to, say, the command
    room of vault 13, you STILL have to take elvators all the way back up
    to get out of there.  Hate it, hate it, hate it.  And the borders
    combined with the "distance from your hero" sight REALLY sucks.  At
    least let me see the whole fucking area.  Jesus.  This is almost as bad
    as Fair Haven in MM6 where there was 100 fucking buildings and I kept
    getting lost and shit -- NS was my favorite town, perfect size and laid
    out well.  
   
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                               T H E   E N D

   Questions?  Comments?  Something you feel the need to share with me?

                          anthrox666@hotmail.com

                           Another faq I wrote:
                 http://members.xoom.com/mom_me/index.htm

             Another Work Of Art By Dennis aka Anthrox [CE]
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