========== Contents ?.? CONTENTS.TXT, QUICKREF.TXT for this dir. Contains the automatically build quick reference file (QUICKREF.TXT) and full contents (CONTENTS.TXT) files for this directory. Author: Fred Fish Archive: BBS/CBM/CONTENTS.LHA ========== NDUK 37 Partial CBM Native Developer Update Kit Portions of the Commodore Native Developer Update Kit that can be licensed for separate distribution. Includes the "fd" files, libraries, startups, "C include" files, and tools. Does not include the autodocs. This material copyright by Commodore-Amiga Inc, is included under license from Commodore, and has restricted distribution conditions. It is allowed to make copies from the CD-ROM for personal use but not for redistribution. See the files included with the distribution for further details. Author: Commodore-Amiga Inc. Archive: BBS/CBM/NDUKV37.LHA ========== NDUK 39 Partial CBM Native Developer Update Kit Portions of the Commodore Native Developer Update Kit that can be licensed for separate distribution. Includes the "fd" files, libraries, startups, "C include" files, and tools. Does not include the autodocs. This material copyright by Commodore-Amiga Inc, is included under license from Commodore, and has restricted distribution conditions. It is allowed to make copies from the CD-ROM for personal use but not for redistribution. See the files included with the distribution for further details. Author: Commodore-Amiga Inc. Archive: BBS/CBM/NDUKV39.LHA ========== NDUK 40 Partial CBM Native Developer Update Kit Portions of the Commodore Native Developer Update Kit that can be licensed for separate distribution. Includes the "fd" files, libraries, startups, "C include" files, and tools. Does not include the autodocs. This material copyright by Commodore-Amiga Inc, is included under license from Commodore, and has restricted distribution conditions. It is allowed to make copies from the CD-ROM for personal use but not for redistribution. See the files included with the distribution for further details. Author: Commodore-Amiga Inc. Archive: BBS/CBM/NDUKV40.LHA ========== NDUKINC 40 Amiga include files for gcc binary tree. Portions of the Commodore Native Developer Update Kit that can be licensed for separate distribution. Includes the "fd" files, libraries, startups, "C include" files, and tools. Does not include the autodocs. This material copyright by Commodore-Amiga Inc, is included under license from Commodore, and has restricted distribution conditions. It is allowed to make copies from the CD-ROM for personal use but not for redistribution. See the files included with the distribution for further details. Author: Commodore-Amiga Inc. Archive: BBS/CBM/OSINCLB.LHA ========== NDUKLIB 40 Amiga libraries for gcc binary tree. Portions of the Commodore Native Developer Update Kit that can be licensed for separate distribution. Includes the "fd" files, libraries, startups, "C include" files, and tools. Does not include the autodocs. This material copyright by Commodore-Amiga Inc, is included under license from Commodore, and has restricted distribution conditions. It is allowed to make copies from the CD-ROM for personal use but not for redistribution. See the files included with the distribution for further details. Author: Commodore-Amiga Inc. Archive: BBS/CBM/OSLIB.LHA ========== AirTaxi ?.? SpaceTaxi clone for 25MHz+, 1m+ chip AirTaxi is a SpaceTaxi clone for 1-5 players which uses a 4-joystick parallel adapter for players 4 and 5. A very entertaining, colorful and noisy game with multiple levels. Author: David May Archive: BBS/GAMES/AIRTAXI.LHA ========== AntiMatter 2.1 Deduce the location of hidden "atoms". Amiga version of the `70s board game "Black Box". Features are: Intuition-based, stereo sound, animated pointer, supports all Amigas and OS versions 1.3+, well tested. Author: Adam Levin-Delson Archive: BBS/GAMES/AMATTR21.LHA ========== AmigaMUD 0.7 Amiga Multi-User Dungeon game The AmigaMUD system is a software system for the Commodore Amiga line of computers which implements a MUD (Multi-User-Dungeon). MUDs have existed on various computers for about 20 years, usually run at universities on networked computers. In a typical MUD, several people connect to the system at the same time and interact by typing in messages and commands to the MUD. MUDs are usually set up somewhat like text adventures, in that they contain a small world in which the players can explore, solve puzzles, etc. MUDs add to the adventure the possibility of interaction, within the world, of the various players. Players can talk to others in the same location; they can cooperate in solving puzzles; they can compete in improving their characters or personnas; they can engage in combat, etc. The world in which the MUD is set is chosen and built by one or more people who are the implementors or "wizards" or "gods" of the MUD. MUD worlds have been set in various fictional as well as real situations, such as Star Trek, Xanth, the Discworld, etc. Other MUDs specialize in role playing, where the players pick a persona and do their best to stay within it. For example, "furries" on FurryMUD all pick a furred animal as their character. Many MUDs exist on the 'internet', the international network of computer systems, mostly supported by various governments. Amiga computers are not often on this network, so they will usually get their multiple players through serial ports and modems. Amiga-based BBS systems often have multiple lines, and these can be used for connections to AmigaMUD. Today, most MUDs are strictly text based. That is, users do all operations in the MUD by typing commands, and all output is via text messages. In the last couple of years, colour graphics have become quite common on home computers and workstations. MUDs are beginning to take advantage of that capability by introducing simple graphics output. Sound output is also possible. AmigaMUD provides graphics and sound output as a standard element. It also allows the use of the mouse and numeric keypad as input. The system still provides the full text input and output interfaces, however, and can be used in a text-only mode. The standard availability of graphics output and mouse input can change the nature of a MUD, and make it available to those who aren't terribly good at typing, or who are uncomfortable with computers. Author: Chris Gray Archive: BBS/GAMES/AMIMUD07.LHA ========== AMOSAlley ?.? A shoot-em-up shooting gallery game. A shoot-em-up "don't-hit-the-good-guys hit-the-bad-guysinstead" type shooting gallery reaction game. Programmed and compiled with AMOS PRO. Author: Dean Prunier Archive: BBS/GAMES/AMOSALLY.LHA ========== Arachnid 1.1 A game of patience using 2 card decks The object of the game is to build a stack of cards in the same suit from King to Ace and remove the stack from the table to the stacks above. When all eight stacks have been built and removed, you have won the game. A more challenging version of this is to leave all eight stacks on the table until done instead of removing those that are complete to the stacks above. Author: Frank Nießen Archive: BBS/GAMES/ARACHN11.LHA ========== Atoms 3.00 New game of Atoms. Atoms game. 3 versions included. One basic Atoms Game, one for AGA, and one for AGA Pal machines. Author: Jesse McClusky Archive: BBS/GAMES/ATOMS300.LHA ========== AXlife 1.0 Amiga port of Xlife 2.0 AXlife is based on Xlife, the definitive life program, which runs under the X-Windows graphical interface (which overlays UNIX). AXlife incorporates an Amiga-specific interface, but the basic generation code remains the same as in Xlife 2.0. AXlife can also read files produced by Al Hensel's IBM PC program 'Life', which has a very similar format. The most important feature of Xlife (and AXlife) is that, unlike most life programs, it does not limit the pattern to the size of the screen. Xlife does not think in terms of a rectangular grid, but instead considers the pattern to be composed of 8x8 boxes containing active life elements. This allows Xlife to cope with arbitrarily large patterns (up to a maximum size of 2^32 by 2^32 (2^32 = 4,294,967,296)). AXlife comes with a large (219) library of example patterns. Author: David Kinder, Jon Bennett Archive: BBS/GAMES/AXLIFE10.LHA ========== BattleAtSea 1.0 Naval Battle Simulation Freely distributable naval battle simulation. Author: Carsten Magerkurth Archive: BBS/GAMES/BATTLE10.LHA ========== BackGammon 0.99 Tiny workbench backgammon game. The computer version of the game. This is a tiny little game which runs on Workbench. Works on all Amigas, and OS versions from 1.2 to 3.1. Author: Igor Druzovic and Daniel Amor Archive: BBS/GAMES/BCKGM099.LHA ========== Balder'sGrove 1.2 Yet another Boulderdash clone This is yet another Boulderdash clone but this time it is inspired by the Nordic mythology. Your task is to guide Balder - the god of light - through groves filled with berserks and snakes. Collect rings, push runestones and try to find the small passage to the next level. This time you don't have to play alone. Get a helping hand from a friend and I assure you the game will be easier as well as funnier. The game comes with 40 levels and a level editor. Unfortunately the levels are almost identical with those included in previous releases. The only exception is that you can use them all in two player mode. If you have made some own levels with the old level editor you can still use them with this new game package in one player mode. To be able to use them with two players you will have to load them into the level editor, place entrances and exits for player two, and save them. I hope you will have a good time! Author: Morgan Antonsson Archive: BBS/GAMES/BGROVE12.LHA ========== CardGamesDlx 1.1 Very nice BlackJack & VideoPoker games Two cardgames in one. BlackJack/VideoPoker. Fully compatible with REKO Cardsets! Includes 1 new AGA and 1 new ECS REKO cardset. Works on all OS2.1+ 680x0 ECS/AGA Amigas! Author: Logic System Productions Archive: BBS/GAMES/CARDGM11.LHA ========== CCC 0.9 Destroy a large city with your monster You guide a monster on its career of trashing a large city. Your objective; to destroy as much of the city as possible before your monster is destroyed by the military. The game is keyboard controlled for one player. Choice of monsters and different weapon types. This is an update from version 0.2 to 0.8 Author: Ronald F. Picardi Archive: BBS/GAMES/CCC09.LHA ========== Chaos 5.3 Chess HAppening Organization System Chaos is a program that manages single-player chess-tournaments using a font-adaptive full-Intuition-GUI created using MUI. This is an update to version 5.2. Features: Available pairing modes are: - Swiss pairing - Round Robin (FIDE-System) - Round Robin (Shift-System) Available output (to printer, screen or file): - List of players (short or long) - Results - Table (all players or special groups, juniors for example) - Table of progress aor Cross Tables (all games of all rounds) - Internal ratings and German DWZ (close to USCF-rating or ELO) Localizing (default language is english) Limitations: - Number of players limited by RAM (2 KBytes and additional 100 Bytes Stack per player suggested) Enhanced possibilities: - Setting games (Swiss pairing only) - ARexx port - User configurable menu (allows to execute ARexx scripts from the menu) Author: Jochen Wiedmann Archive: BBS/GAMES/CHAOS53.LHA ========== ColConq 1.34f Space strategy game for 1 or 2 persons Colonial Conquest is a space-strategy game for one or two persons. The basic idea and concept have been heavily influenced by the shareware game "Conquest" and the Microprose game "Civilization". The aim of the game is to spread your civilization through the 26 earth-like planets of the universe map and to defend it from other civilizations by building weapons and war ships. Unfortunately - like all half-realistic simulations and strategy games - Colonial Conquest will reward primitive destructive behavior and colonial instincts without leaving much room for cooperative actions and peaceful living. Take it as a game! Author: Christian Mumenthaler Archive: BBS/GAMES/COLQ134F.LHA ========== Contents ?.? CONTENTS.TXT, QUICKREF.TXT for this dir. Contains the automatically build quick reference file (QUICKREF.TXT) and full contents (CONTENTS.TXT) files for this directory. Author: Fred Fish Archive: BBS/GAMES/CONTENTS.LHA ========== CrazyClock 1.1 A puzzle like Rubik's cube, but easier. For those of you who know about Mr.R.'s cube. (well-known), This program is inspired by Mr.R.'s clock (almost unknown) which is a much easier alternative for everyone who couldn't solve the cube through intuition. Author: Holger Brunst Archive: BBS/GAMES/CRZYCK11.LHA ========== CyclesII ?.? *Another* Light Cycles game. This Light Cycles game allows you to design the courses in any paint package which uses IFF. The pics must be four colour 320*256 or 320*200. Included are some example courses. Happy designing and playing. Author: Gerald Yuen Archive: BBS/GAMES/CYCLESII.LHA ========== DiamondCaves 1.3 Great Boulder dash clone Diamond Caves is a Boulder Dash clone with many advantages to previously released clones: - programmed 100% using OS-routines - supports different screenmodes (runs on gfx-boards!) - comes with ready-to-run installer script - 1 or 2 players (maybe even more in future releases) - playfields from 10x10 to 100x100 squares - loads of new features like conveyor belts, switches, and much more - recording and replay of previously played games - 25 tutorial-levels and 25 game-levels in the unregistrated version - great Intuition-based Leveleditor in the registrated version Author: Peter Elzner Archive: BBS/GAMES/DCAVES13.LHA ========== DualMaze 1.3 Solve two mazes at the same time! Solve two mazes at the same time! Single player game using the dual playfield feature of the Amiga to provide a unique challenge. Scrolling graphics, music, and new mazes each time you play! Author: David A. Faught Archive: BBS/GAMES/DLMAZE13.LHA ========== DeepSpace 1.6 Multi-Player/Node Space Role Playing DeepSpace is a Multi-Player, Multi-Node Space Role Playing Game. BBS's that can run DOS doors (programs that use stdin & stdout) can run this game. Author: Todd Neumiller Darrell Neumiller Rod Whitney Darren Campbell Archive: BBS/GAMES/DPSPCE16.LHA ========== DungeonMap 2.2 Creates custom dungeons for games DungeonMap is intended to be used as an aid to Dungeon Masters (DM's) © TSR for creating dungeons for use in Advanced Dungeons & Dragons (AD&D) © TSR. But, you can use it for what ever you like. The legend says "Door" and "Arch." But, these can be interpreted any way you please (E.g., Door's could be locked or secret doors, and Arch's could be open or unlocked doors). Just use your imagination. For the most part the program is self explanatory. I'll just cover some of the more subtle points and features. Author: Bill Elliot Archive: BBS/GAMES/DUNGEN22.LHA ========== DynamiteWar 2.0 Tiny game for 2-5 players. A tiny game for 2-5 players who fight against each other. It is similar to the commercial Dynablaster or Bomberman, except a 1-player mode is not available. On the other hand, there are a great number of extras. To win the game, one player has to disintegrate all other players by exploding bombs. Author: Andre Wiethoff Archive: BBS/GAMES/DYNAMT20.LHA ========== TimelessEmpire 1.4 Non-graphical interactive fiction game Demo version of a classic fantasy interactive fiction game with an excellent parser that comes close to Infocom quality. The game allows you to control five characters with different abilities. Author: Rüdiger Hanke Archive: BBS/GAMES/EMPIRE14.LHA ========== ESnake 1.1 Classic game; grow snake by eating food. This is a classic computer game. You control a snake moving about on the screen. The purpose of the snake is to grow as long as possible by eating food. As you eat more food the snake will speed up, and soon it will be very difficult to control. Author: Erik Johannessen Archive: BBS/GAMES/ESNAKE11.LHA ========== FiveInLine 2.2 Fast-paced board-playing thinking game A board-playing game similar to Go-Moku, Ristinolla, etc. Fixes many bugs and uses tooltypes to select playing level, player to begin & boardsize. Docs in AmigaGuide format. Completely new look and new icon. Author: Njål Fisketjøn Archive: BBS/GAMES/FIVELN22.LHA ========== Frontier ?.? Self running demo of frontier game. Non-playable preview (Self-running demo) of the upcoming sequel to the space-trading game Elite. Author: David Braben Archive: BBS/GAMES/FRONTIER.LHA ========== FastLife 2.7 Conway's Life game with 200+ patterns A fast life program featuring an Intuition interface and 200+ patterns in text file format. Features include support for all screen modes, screens up to 16384 by 16384, run for a specified number of generations, stop at a specific generation, CLI and ToolTypes support for file name filter and "ON" character within Picture files, Tomas Rokicki's ultra-fast life routines, a torus option, and random field generation. Author: Ron Charlton Archive: BBS/GAMES/FTLIFE27.LHA ========== Gladiator 1.0 Arena combat wargame, runs in WB window Arena combat wargame that runs in WB window. Strategy game, similar to a "chit" wargame or boardgame. You control one or more characters (which can be magic users or fighters) and the computer controls an opposing team of monsters. Play continues until only one side remains. Author: Barney Blankenship Archive: BBS/GAMES/GLADTR10.LHA ========== GothTest ?.? Test to find out how Gothic you are. It is a simply a test to find out how Gothic you are. Of course, you don't care how goth you are *for yourself* but you might get some red neck demanding some sort of proof. You can then just stare them straight in the eye and calmly tell them your score. Alternatively you can hospitalise them in a really messy way. Author: James W Savage Archive: BBS/GAMES/GOTHTEST.LHA ========== HangMan 1.3 A hangman game in 6 languages, with GUI. A GUI Hangman game in six different languages !! Features: A full GUI interface (both keyboard and mouse can be used); Partly localized (on OS 2.1/3.0) for defaulting to a particular language; User can specify his own data file. English, French, German, Spanish, Swedish and Dutch data files included. A useful Hint and Show All feature when you are stuck with a word. AmigaGuide Online Help also available. Author: Arun Kumar GP Archive: BBS/GAMES/HANGMN13.LHA ========== IGNUChess 1.51 Intuition driven interface to GNU Chess. An intuition driven interface to GNUChess version 1.51. I know, this is an old one. There are a few advantages, though: IGNUChess is freely distributable; Full source (SAS/C 6.3) is included; Chess piece images are provided as an IFF ILBM file (Figuren.ilbm) for free use; Needs only ~200K memory (+some chip mem for the graphics) and thus runs on small machines (A500) without memory expansion. Special version optimized for 68020/30 + 68881/2 included. Runs in NTSC Interlaced mode. The graphics are designed to minimize noticable flicker, so this might be the first interlaced GUI most 1084 Monitor users like. Author: FSF Michael Böhnisch Archive: BBS/GAMES/ICHES151.LHA ========== ImagemsDemo ?.? Slide geometric pieces into proper place Demo version of a game that appears to be very loosely based on the game "Wangle" by Peter Händel. The object is to group the specified geometric pieces into proper place by "pushing" them, thereby proceeding on to the next level. Excellent graphics, very little English documentation, but not difficult to figure out. Binary only. Author: Brainwave Entertainment Archive: BBS/GAMES/IMAGDEMO.LHA ========== Imperial 2.65 Board game like Shanghai An oriental game in which you have to remove tiles from a layout (like Shanghai or Taipei). Every game has a solution and there's a layout editor. Music, preferences and pseudo-localization have been added. This is the full program, the difference between the unregistered and the registered version has been eliminated. Binary only. Author: Jean-Marc Boursot Archive: BBS/GAMES/IMPRL265.LHA ========== ITF 1.60 Infocom data file interpreter Amiga port of ITF4.01. ITF stands for "Infocom Task Force" There have been several ports of Infocom interpreters to the Amiga, but none of this program. The interpreter supports v1, v2, v3 (Zork1 to Stationfall), v4 (Trinity, Bureaucracy, etc.) and v5 (Sherlock, Beyond Zork etc.) games. This is more than any other freely distributable interpreter. With this interpreter you can play ALL the games in the LTOI2 package for the IBM PC, by copying the datafiles with CrossDOS or similar, then just running this interpreter. Binary only. Author: InfoTaskForce, amiga port by David Kinder Archive: BBS/GAMES/ITF160.LHA ========== JetStrike ?.? 10 level demo of full Jetstrike game. A 10 level sample of the full Jetstrike game, a commercial product. The full version of Jetstrike contains: Over 100 different missions, 40 different aircraft, 40 weapons systems, Auto enhancement for systems with more memory, Hard disk installation, Fully compatible with all Amigas (automatically resizes for NTSC and PAL displays). Mission disks to be released in 1994 to add further missions, aircraft and weapons. Author: Rasputin Software Archive: BBS/GAMES/JETSTRIK.LHA ========== JVP 1.0 Vegas style Video Poker game Vegas style Video Poker game. Programs that intercept the Function Keys, such as MachIV, may interfere with the use of this program. Author: James Goodmon Archive: BBS/GAMES/JVP10.LHA ========== KightsQuest ?.? Single player board game of strategy KnightsQuest is a one player game of strategy, in which you move around an 8x8 grid with a knight (chess piece), trying to land on all spaces. (Not an easy task!) Author: David H. Loeser Jr. Archive: BBS/GAMES/KIGHTQST.LHA ========== Lines 2.2 OS friendly line drawing game Tetris is dead --- Lines is the new addiction. Lines is an OS-friendly, mouse-played game. The sole purpose is to draw as many lines as you can, obeying the rules of course! Both PAL and NTSC versions, Documentation in ANSI, DVI, and AmigaGuide formats. Author: Mika Kortelainen Archive: BBS/GAMES/LINES22.LHA ========== LazyMines 2.1 Minesweeper game Another minesweeper-game for OS 2.0+. New in version 2.1: - Ten high scores for each difficulty level. - Installation script for Commodore's Installer. Special features: - 3 difficulty levels. - Font sensitive. - Can open its window on any public screen. - Saves High Scores. - Opens even on an NTSC 640 x 200 display. - Supports locale.library (English and Swedish supported). - Lots of colors if you have version 3.0 or higher of the OS. - Auto mark. - Safe openings. - Warnings. Author: Lorens Younes. Archive: BBS/GAMES/LZYMNS21.LHA ========== MarblePatch ?.? Patch to allow Marble Madness with OS2.x A patch allows you to run Marble Madness under OS 2.x (and probably higher). It also includes the old copy protection hack which allows you to run it from a hard disk. Author: Derek Noonburg Archive: BBS/GAMES/MARBLEP.LHA ========== MegaBall 3.0 Amiga action game with AGA support. Classic amiga action game! Comes with two graphics files, one that lets it run on older Amigas (even ones running WB 1.2!), and another that lets it take advantage of dazzling 24-bit AGA graphics if ya got 'em! Packed with a whole bunch of exciting new features, music and boards. Documentation in AmigaGuide format. Author: Ed Mackey with new music by Al Mackey Archive: BBS/GAMES/MGBALL30.LHA ========== MineClone 1.2 Another clone of Minesweeper-style games I've tried to make it looking like the IBM Minesweeper, but includes some features the Original is missing. (sizeable window, changeable size of minefields) And another difference: it needs Kick 3.0. I wanted it running on the workbench screen but with nice colors. But palette sharing is only available under Kick 3.0. Here's a list about MineClones's features: - sizeable window - variable size of fields - nice GUI, nice Colors and nice Smileys :-) - opens on any Publicscreen - using flexible way for allocating colors - flashing fields - choose bombs by number or percentage - Saveclick-option, Automark-option and a whole lot more... - global Automark-function, clearing all the trivial cases - extra menu with custom actions - keyboard-support - localized - needs Kick 3.0 and reqtools.library - written in E Author: Nico Max Archive: BBS/GAMES/MINECL12.LHA ========== Minefield 1.0 A classic thinking game. Based on the classic thinking game, Minefield features various sized squares ensuring that it looks good on Hi-res to Super-hi-res-laces screen modes. Other features include timer count up/down option, nice WB2.+ colour scheme, custom minefield and hall of fame history. Author: Richard Bemrose Archive: BBS/GAMES/MINEFD10.LHA ========== MineSweeper 1.1 Another feature-filled "Mines" type game A nice little implementation of the classic MineSweeper game which offers the following features: Can resize the grid to any arbitrary size; Four difficulty levels (Easy, Moderate, Difficult, Impossible); Can turn timer on or off; Can have optional debris in the mine field; Can have an optional head start to give you somewhere to start from; Has a "smiley face" (ala PC-Windows version) which changes its expression depending on how you are progressing; Saves a high score table of the top 10 "sweepers"; Brief in-game instructions on how to play the game; Can open the game window on any public screen; Written to take advantage of GadTools. Binary only. Author: Martin Reddy Archive: BBS/GAMES/MINESW11.LHA ========== Montana 1.2 Solitaire card game for the WorkBench A simple but rather addictive remotely "patience-like" card game. It runs in a WB window and is perfect for those moments when you're waiting for something else (like a modem download or a ray-trace or...) to finish. Beware, this game is very addictive. :). Includes both English and Finnish versions. Binary only. Author: Mika Saastamoinen Archive: BBS/GAMES/MONTAN12.LHA ========== MoonRocks ?.? Lunar landing type game Recent news reports indicate a famous dead rock star has been sighted on the moon. Your mission, if you choose to accept it, is to find the rock star and land near him. The moon is a harsh place, so don't expect to be able to land just anywhere! You have no time limit, but your fuel supply is limited. Fortunately, there's a filling station on the moon, but you'll need to be a pretty good pilot to land on it. Author: John Enright Archive: BBS/GAMES/MOONRCKS.LHA ========== MasterMind 1.6 An interesting game of guess the colors Master Mind is a simple but interesting game. The Amiga chooses some colors randomly and places them in a row. You have to guess not only the colors, but also their places in the row. To do this, you guess some colors and place them in a row as you see appropriate. When done, the Amiga shows you the results by way of white and black circles. You use this information to help make a better guess in the next row, until you either find the correct colors and their order, or you lose. Author: Kamran Karimi Archive: BBS/GAMES/MSTRMD16.LHA ========== NineMen 1.6 Try to get three in a row. (Easy Huh?) The age-old game of Nine Men's Morris, in which two players move nine pieces on a board in such a way as to get three in a row. Not always as easy as it sounds! Play against the computer, or each other. Binary only, source available upon request. Author: Alvin Penner Archive: BBS/GAMES/NINEMN16.LHA ========== PanicSociety 1.1 Multilevel graphic puzzle adventure. Update to version 1.0 Hillery and her Liberals friends have taken total control of the world. You are one of some 10 million people left, scheduled for transfering to the country of your origin. But, someone has tampered with your environmental control causing you to awaken from a mind controlled state. Your objective, to learn all you can about Panic Society, escape from your prison, find master control, shut it down, and rebuild society. Panic Society uses the mouse and keyboard. Author: Ronald F. Picardi 630 Bacon Rd. Saginaw, MI 48609 Archive: BBS/GAMES/PANICS11.LHA ========== ParaTeaser ?.? Demo for the forthcoming game "Paranoia" This is the "teaser" demo for the forthcoming game "Paranoia" from AGE Entertainment Software. It's a first person action/adventure game which has elements in common with such classic Amiga games as Captive and Dungeon master while throwing a new perspective on the whole thing. Paranoia is the first in a trilogy of games which will be released over the next two to three years. Each game has an independant storyline while being a small part of an overall bigger picture. What's contained in the big picture will be revealed slowly as you progress through each game. Author: AGE Entertainment Software Archive: BBS/GAMES/PARATESR.LHA ========== PBSwitch 1.5 Another Othello board game clone. Another clone of the board game Othello. Game play is standard Othello on an 8 x 8 grid of push-button switches. Game operations are via the mouse or the keyboard. Play against a friend or a 3 level computer opponent. A Champions Table is maintained for each of the 3 levels. Your selected menu options and colour scheme can be saved. Vocal comments are available via Amiga's narrator device. First release. Author: Les E Lamb Archive: BBS/GAMES/PBSWTC15.LHA ========== Planetfall 2.00 Great Lunar Lander Type Game 2 Levels of a great lunar lander type game game, with nice sounds and fun action. This is the 68000 and 68020 version. If you have an 030 oe 040, then get that version. Tested on a Stock A1200, an 040 A3000, a 1/2 chip, 2 Fast A500, and an 030 A2000. Hard Drive Installable. To install on HD, Assign "planetfall:" to wherever you put it. Author: George Lancaster Archive: BBS/GAMES/PFALL200.LHA ========== Poing 2.2 Multi-tasking "BreakOut" style game. Poing is a horizontal breakout clone with some nice touches. This is a sound-enhanced version of Poing 2.1 - more tracks, more instruments, and the sound is supposed to work on A4000's now. Author: Paul van der Valk Archive: BBS/GAMES/POING22.LHA ========== Puzzle 1.3 Try to put 16 color images back together This is a simple puzzle game. You have square pieces and you move them around to make the picture. It is all mouse driven. You can show the picture (remember to press the left mouse button to return to the puzzle) It is a simple program that doesn't keep track of whether you have completed the puzzle or not. Also, I never got around to putting in double buffering to get rid of the slight flashes. Oh well. You can use any picture you want so long as it is 320x200 and 16 colors with the lower 4 colors being unused. The program will automatically set the lower four colors to: color # DPaint Color ADPro Color 0 0,0,0 0,0,0 1 9,9,9 153,153,153 2 14,14,14 238,238,238 3 5,5,5 85,85,85 All the other colors can by anything you want. Author: Brian Gragg Archive: BBS/GAMES/PUZZLE13.LHA ========== RoachFarm 1.0 Game based on traditional logic puzzle Congratulations on your new job as head shipping clerk in the roach division at Insect Fun Inc. As you know, Insect Fun Inc. offers a full line of recreational insect experimentation and observation kits including its popular Roach Farm Fun Kit. Your job is to fill test tubes with live roaches in preparation for shipping so that eager Roach Farm customers may stock their farms with livestock. During your work day, you are presented with test tubes of varying sizes, each containing an arbitrary number of roaches. They arrive from the breeding centers this way (center workers tend to scoop up random numbers of roaches). You are then presented with an invoice form which lists the quantities of roaches that customers have ordered. The first roach quantity on the invoice is for the tube on the top, the second quantity is for the tube second from the top, and so on. Your problem is that you can't move each roach individually from one tube to another. Insect Fun Inc. ships only the strongest Brazilian cockaroaches, so you don't want to pick them out by hand for fear that they will escape. To move the roaches, you must connect the tube that you want to move roaches from (the source tube) to the tube that you want to move roaches to (the destination tube) with a flexible hose. By shaking the source tube slightly, the roaches are coaxed into moving out into the hose and then into the destination tube. As you can see, roaches will therefore keep moving from one tube to the other until either the destination tube is full or the source tube is empty. Use the mouse pointer to direct activity on the computer screen. Click on the source tube and then on the destination tube. Keep doing this until the proper quantities of roaches are in each of the test tubes. Author: Lucas Swineford Archive: BBS/GAMES/RCHFRM10.LHA ========== Schiffeversenken 1.0 Find and sink your opponents ships A little game with 3 degrees of difficulty. The object is a battle of ships. You have to find and sink the ships of your opponent before he finds yours. Author: Andreas Zottmann and Felix Eichhorn Archive: BBS/GAMES/SCHIFF10.LHA ========== SCS 1.0 Cricket (darts) scoring utility. For those of you unlucky enough to be able to afford an Arachnid electronics dart game (and those of you lucky enough to have your Amiga next to your Winmau bristleboard) comes the perfect solution... "Synergy's Cricket Scorer" which features: Nice button driven format for quick and easy entering of darts; Scores both Straight and Cut Throat Cricket; Scores 1 to 4 players; Draws /'s X's & O's just like the bar versions; Even draws little darts like the bar versions! Author: John George Archive: BBS/GAMES/SCS10.LHA ========== SkidDemo ?.? Playable demo of "SkidMarks". A playable demo of the viewed-from-above driving game "SkidMarks", not unlike "Offroad racers", but technically impressive, to say the least. Written in Blitz Basic!!! The demo is just the first track. Author: Vision Software Archive: BBS/GAMES/SKIDDEMO.LHA ========== Slots 2.05 Slots Game for BBS's A long time ago, a friend of mine (Richard Muller) wanted to see a "good" slots game on the Amiga. Well, when I first started the project, I modeled the game after an MS-DOS slots door game. It had a small distribution, and wasn't really that good. A year later (I think, check the history part if you really care :) I was inspired again, and updated Slots to 2.x, and dramatically changed the game play. It is now more like a real slot machine (I think anyways). Author: Steve Lee Archive: BBS/GAMES/SLOTS205.LHA ========== SMMind ?.? A MasterMind clone with enhancements. SuperMeisterMind is a MasterMind clone which uses colors and shapes to form the hidden code. This results in a completely new level of difficulty. Features: OS 2 look; up to 7 colors and 7 shapes; code-length up to 6 symbols; almost anything may be configured by the user; online-help. German version only, but game not difficult to figure out for those familiar with MasterMind. Author: Holger Voss Archive: BBS/GAMES/SMMIND.LHA ========== SOI 1.2B A strategy game of galactic colonization Spheres of Influence is a game of galactic colonization for one to eight players. Each player has control over many variables, from the resources and industries on planets to the equipment and cargo of space vessels. To set the scene, imagine that you have just assumed total rule over the planet of your birth; in your quest for more power you turn your attention outward--toward the planets in nearby space. Author: Ed Musgrove Archive: BBS/GAMES/SOI12B.LHA ========== Solit 1.13 A non-Klondike solitaire card game. Solit is a freely-distributable, non-Klondike solitaire card game for the Amiga under Workbench 2.x. Author: Felix R Jeske Archive: BBS/GAMES/SOLIT113.LHA ========== SmokeEmPoker 1.4.1 Multi-player draw poker game. Play draw-poker against five opponents at once (not 'video' poker). Easy-to-use graphic interface, configurable preferences, multi-tasking and system-friendly. Version 1.4.1 adds stats graphing, key shortcuts, sound effects, bug fixes, and more prefs. Requires WB 2.x or later, at least 2 megs of memory, WB overscan, speech requires Amiga speech software. BeerWare by Dave O'Brien. Author: Dave O'Brien (dave.obrien@sybase.com) Archive: BBS/GAMES/SPOKR141.LHA ========== SSW 1.38 2 player space war game in 53 systems. Solar System Wars is a game similar to Space Wars, pitting two players against each other, in orbit around 0 to 4 stars. Choose from 53 different solar systems, or turn on the random system selector for a new challenge every round. A variety of weapons are available. Two or three button joysticks are strongly recommended, but not required. Both NTSC and PAL are supported. Binary only. New in version 1.38: * Fixed bug that sometimes left torpedo pixels on the screen when a Cluster Pod popped. * Fixed glitch in joystick routines that made a Cloaked ship flicker if you tried Hyperspace at the same time. * Made the Disruptor more disruptive. When hit, a ship will accelerate with quad thrust while spinning. Author: James Cleverdon Archive: BBS/GAMES/SSW138.LHA ========== Scorched_Tanks 1.77 A tank warfare game for 2 to 4 players. Scorched Tanks is a tank warfare game where 1 to 4 human players or computer controlled opponents, take turns at buying fancy weapons and shooting them at each other. The more damage a player causes another, the more money they get. The more money a player receives, the larger the weapons they can buy. This is a very simple concept, but extremely addictive! Scorched Tanks is related to a very popular game called Scorched Earth on MS-Dos machines. I've only played Scorched Earth maybe five times ever. But it impressed me so much that I decided that the Amiga needed a version too. Scorched Tanks is very similar yet VERY different to the MS-Dos game. Author: Michael Welch Archive: BBS/GAMES/STNKS177.LHA ========== UChess 2.89 Nicely done Amiga port of GNU chess A powerful version of the program GnuChess version 4PL66 for the Amiga. Plays a very strong game of chess. Code has been rewritten and data structures reorganized for optimal efficiency on 32 bit 68020 and better Amiga systems. Eval/search and clock enhancements from original gnu port. Fully multitasking, automatically detects and supports 640X480X256 color AGA mode machines, and does not at any time BUSY wait. Supports a variety of standard features such as load, save, edit board, autoplay, swap sides, force move, undo, time limits, hints, show thinking, and a supervisor mode that will allow two humans to play with the computer acting as a "supervisor". Author: FSF Roger Uzun (amiga port + many enhancements) Archive: BBS/GAMES/UCHES289.LHA ========== VChess 3.1 Excellent chess game A powerful fully functional (non crippled) shareware chess game completely written in Amiga Oberon. The program has a lot of features, is easy to use and don't needs much memory (only 400K). Author: Stefan Salewski Archive: BBS/GAMES/VCHESS31.LHA ========== Washer ?.? An essential screen maintenance utility An essential screen maintenance utility, this little gem makes sure the inside of your screen stays nice and clean! This one goes way back... but somehow never made it into the library. Binary only, washware. Author: Simon Butcher Archive: BBS/GAMES/WASHER.LHA ========== WipeOut! 1.3 The Ultimate non-commercial shoot'em up Well, Wipe-Out! is the first game I've ever got finished. That statement of course exludes numerous lame examples done by me with programs like "Game Maker" or "S.E.U.C.K" during the past 10 years (on both Amiga and C=64, the only TRUE computers ever). Wipe-Out! is of course 100% optimized METAL BANGING assembly. (AMOS is for lamers ... C is too slow (and messy) ... ) My aim with this project was mainly to prove my capabilities as a game graphics artist. (Check out the Giger-inspired 4th level ... ) Author: Tero Lehtonen Archive: BBS/GAMES/WPEOUT13.LHA ========== WhiteLion 1.3 New Othello (Reversi) game. A new Othello (Reversi) playing program. Strong and fast, it explains the rules and plays different strategies depending on the selected level. Supports interLaced resolutions. C sources and special version available when registering. Author: Martin Grote Archive: BBS/GAMES/WTLION13.LHA ========== YatzooieII.AGA ?.? Yatzie style game that supports AGA Yatzooie is a "throw the dice" game like you have seen before but it is fast and supports AGA. Author: Ken Winfield Archive: BBS/GAMES/YATZOOII.LHA ========== TopYahtzee 1.06 Very nice Yahtzee game A very nice implementation of the old favorite... Author: Miljenko Vrankovic Archive: BBS/GAMES/YHTZE106.LHA ========== Ying&Yang ?.? A simple (?) "sliding-block" puzzle The goal is to move Ying and Yang together in perfect harmony... It IS possible! (I think...) Author: Peter Jigstad Archive: BBS/GAMES/YINYANG.LHA ========== Zerberk 1.3 Arcade game like Berzerk. A freeware arcade game like Berzerk, but with more features. Supports the 4 player adapter for the parallel port, uses soft stereo where possible, doesn't stop multitasking and saves highscores to disk. Author: Matthias Bock Archive: BBS/GAMES/ZERBRK13.LHA ========== AA-Spot 930806 Animation which shows off AA abilities. A little animation which shows some abilities of the new AA-Chipset. Supports only the PAL-mode. Author: Markus Poellmann Archive: BBS/GRAPHICS/AASPOT.LHA ========== Aerotoons ?.? 2 animations of anthropomorphed aircraft Two animations of anthropomorphed aircraft, "The Swiss Army F-16 in Combat" and "Stealty Manuever II". Author: Eric Schwartz Archive: BBS/GRAPHICS/AEROTOON.LHA ========== AGAiff 1.60 An IFF-to-RAW converter AGAiff is an IFF-to-RAW converter which can load all ILBM graphics supported by the AGA chipset. It is also able to save 24 Bit colors and sprites wider than 16 pixels. Some features make this program quite attractive: - Running entirely under OS - Coded as a Commodity - Coded completely in fast Assembler, thus divinely short. - Font-sensitive User Interface - different save formats: the ones worth mentioning are e.g. all aga sprite types, some chunky save modes, converting of HAM pictures into pure color data etc., and -- 7 -- different color save formats. - Powerful ARexx-Port, supporting all stuff from the GUI and more - AutoScanning and GridSaving of Pictures (see ARexx chapter) - Runs even from small Assembler Workdisks if you don't need ARexx, Hotkey and all Displaymodes - ... and more ! Author: Michael Krause Archive: BBS/GRAPHICS/AGAIF160.LHA ========== AGATunnel ?.? Hypnotic color cycling effects Many years ago, when a friend of mine had convinced me to buy a used Amiga, I got my hands on a small program named Tunnel. It was originally a demo program for some Modula-2 system; thus source code in Modula-2 was included. The program was so cool, my brother and I used to turn off the light in the room and watch the psychedelic colours flickering by. The program didn't work on my new AGA Amiga - there was no synchronization and the colours shift much too fast. I wrote this quick hack to produce a similar effect, but enhanced to make use of all the 24 color bits of AGA. The 'tunnel' is a very simple effect, but it is cheaper than hallucinogen drugs - unless there are Psilocybin mushrooms growing where you live anyway ;-) Author: Jörgen Grahn Archive: BBS/GRAPHICS/AGATNNEL.LHA ========== Aggressor ?.? Animation of anthropomorphed aircraft An animation of an anthropomorphed aircraft. Author: Eric Schwartz Archive: BBS/GRAPHICS/AGGRESSR.LHA ========== AmyJogs ?.? Loop anim of Amy The Squirrel jogging. Looping animation of Amy the Squirrel jogging, with the bouncing Amiga balls thrown in for good measure. Author: Eric Schwartz Archive: BBS/GRAPHICS/AMYJOGS.LHA ========== Amy_Does_Schwab ?.? Parody of Leo's famous Berserk anim. Here's a short looping animation starring Amy the Squirrel which represents my small tribute to that Amiga animation pioneer, Leo "Bols Ewhac" Schwab. It was created with the Disney Animation Studio(major parts of which were programmed by Leo), DeluxePaint 3, and Animation Station. In case nobody guessed, it is a 'slight' parody of Leo's famous "Dream goes berserk" Videoscape anim. I hope he likes it. Author: Eric Schwartz Archive: BBS/GRAPHICS/AMYSCHWB.LHA ========== AmysHistory ?.? Graphical history of Amy the Squirrel. A graphical history of Amy the Squirrel, in Deluxe Video animated format. Author: Eric Schwartz Archive: BBS/GRAPHICS/AMYSHSTR.LHA ========== AmyVsWalkerII ?.? Anim of Amy versus Star Wars Walker. Looping animation of Amy the Squirrel getting the best of the Star Wars walker. Author: Eric Schwartz Archive: BBS/GRAPHICS/AMYVWKII.LHA ========== AmyVsWalker ?.? Anim of Amy chasing Star Wars Walker. Looping animation of Amy the Squirrel chasing a Star Wars walker around an Amiga. Author: Eric Schwartz Archive: BBS/GRAPHICS/AMYVWLKR.LHA ========== AmyWalks ?.? Animation of Amy The Squirrel walking. Looping animation of Amy the Squirrel walking down a sidewalk. Author: Eric Schwartz Archive: BBS/GRAPHICS/AMYWALKS.LHA ========== AmyWalks2 ?.? Promo of upcoming Eric Schwartz video. This Anim is basically a shameless ad for a new Video I will be coming out with: The Amy the Squirrel video special. The AmyWalks_2 anim itself contains a very small portion of the work that appears in the video itself, in looping form. If any of you were wondering why I had not produced any new animations over the last half of 1992, this is the reason. This tape contains the following animations: AmyWalks At the Movies Amy vs. Walker The History of Amy the Squirrel At the Movies 2 Amy vs. Walker 2 aaaand... A Walk in the Park -- A four and a half minute Amy cartoon that will be available nowhere else but this video. All animations are professionally recorded and presented on Video by an accomplished video production house. This video will be available in early 1993. When production is finished, Versions for NTSC and PAL video formats will be available. If you are interested in obtaining a copy, please write to: E.S. Productions P.O. Box 292684 Kettering, OH 45429-0684 U.S.A. Do Not send any money, as prices have not yet been determined. You will be put on our mailing list to be notified when the tape is ready. This notification will include information about pricing, availability, formats, and any other things I didn't think of here. Author: Eric Schwartz Archive: BBS/GRAPHICS/AMYWLKS2.LHA ========== Anim3D 1.4 Plays anims written in special language Anim3D is my first Amiga program longer than a few dozen lines of code and was mainly to teach myself how to program a 'real' application for the Amiga. Basically it plays vector movies that are written in a special programming language that I designed. The original idea was: "Wouldn't it be neat if vector demos could be created and played using a standard program, use the screenmode that you wanted, were smoother on faster machines and multitasked properly?" After all, we can't impress PC users from fast animation 'cos they have faster processors, but we can beat them by making something totally impossible through Windows ;-) Anim3D is a real-time vector movie player for Workbench 3 machines. It has three main features which I think most Amiga software (and demos) should have nowadays: 1) It is extremely friendly to the OS and multitasks properly; I've played animations whilst downloading files on the modem and been playing a tracker module so I think I can safely say this :-) 2) Animations are played at the SAME speed whatever the machine is... slower machines just have a lower frame update rate. This works fine because the display is double-buffered (as you'd expect) so there are no half drawn screens to be seen. 3) It can use any of the display modes available on the machine; the same image is displayed on the screen whatever the resolution. This allows those lucky A4000/040 owners to display anims in mega hi-res while running at the same frame rate that an A1200 might run in lo-res. It also makes use of a special dithering method that I worked out which gives the appearance of more shades of each colour without slowing screen rendering down. This does however require more chip memory than normal. I have designed a language for creating these animations and some simple demo anims have been included to give you an idea of what it can do. Take a look at the animation files by all means (they are only ASCII text), but I wouldn't try writing your own without any documentation! Author: Michael George Archive: BBS/GRAPHICS/ANIM3D14.LHA ========== Anims ?.? 3 short anims with skewed sense of humor Three short animations with a skewed sense of humor and following no particular formula. Author: Eric Schwartz Archive: BBS/GRAPHICS/ANIMS.LHA ========== Anti-Lemmin ?.? Cute parody of Psygnosis' Lemmings game. This Animation is one I take great pride in. I'm not sure why, possibly because I spent a lot more time on the still graphics, but in any case I think it's one of my best for overall looks, humor, timing, and cinematic nature. I hope I know what's good, I came out with some real turkeys through trial and error. This animation lasts a full two minutes and ten seconds (including titles) and should run in two megabytes of memory if your workbench is not very demanding. NOTE: I have noticed that the Movieplayer program will not always work in some cases, giving a "Can't find libraries" error. I have yet to determine exactly what libraries Movieplayer wants, but I know that Movieplayer will ALWAYS run on a standard commodore-issue workbench(you know, JUST a workbench disk, nothing else), and will rarely run on a 'stripped' workbench like what comes on some other program's disk (i.e. it WON'T run on Deluxepaint's workbench) In case you haven't figured it out already, the Anti-Lemmin' Demo is a rather NASTY parody on that great game company Psygnosis' great game, Lemmings. I sure hope I don't get sued. This animation is freely distributable as long as all files (including this readme) are present upon distribution. The concept and animation are copyright 1991 Eric Schwartz (but I'll admit Psygnosis has some title to the characters). Author: Eric Schwartz Archive: BBS/GRAPHICS/ANTILEMM.LHA ========== ADProRunner 1.7 Control ADPro's memory usage. ADPro is a great program, but it requires alot of memory. Sometimes you need 3 MB or more to convert a picture. It is possible to specify memory-usage in the ADPro icon or from the shell but this can be awkward. If you do not specify memory size, ADPro takes the largest free hunk of memory, and leaves you with only small hunks left. This may result in loaders, savers and operators being loaded into chip memory, which is dead slow on an accelerated Amiga. With ADProRunner you can easily control ADPro's memory usage each time you run it. Author: Øyvind Falch & Morten Johnsen Archive: BBS/GRAPHICS/APRUNR17.LHA ========== Armoured_Walker ?.? Cycleobject of Armoured Walker. Imagine 2.0 cycleobject of Armoured Walker. There is neither texture nor brush applyied. This archive consists of two anims and an cycleobject: Armoured_Walker. Some important information: Full cyclemotion = 40 frames Length of step = 300 units Animations were created in Imagine format of animation on: A500 , 2.5 MB RAM , DF1: (5.25") , my own imagination :-) . This is shareware! If you like it, send me a colorful postcard from your town and then you'll become the right owner of Armoured Walker. Have a nice animation using this IOB ! Author: Mr. Krzysztof Korski Archive: BBS/GRAPHICS/ARMWALKR.LHA ========== ASA ?.? 3 examples of "automatic sketch artist" 3 examples of "automatic sketch artist". Sketches will draw themselves on your screen. Author: Gerd Struwe Archive: BBS/GRAPHICS/ASA.LHA ========== ADayAtTheBeach ?.? Animation of Flip the Frog at the beach. Four and a half minutes of animation of Flip the Frog at the beach. Flip was created around 1931 by animator Ub Iwerks. Iwerks was originally a friend and partner with Walt Disney in their fledgeling cartoon studio. Ub designed the original Mickey Mouse and animated the first few Mickey short cartoons almost single-handed. Iwerks was the skilled draftsman and animator, while Disney wrote and directed. Around 1930/31, a producer named Pat Powers offered Iwerks the chance to have his own studio and he Accepted. The cartoons Iwerks created Powers would distribute to MGM. Iwerks' first character was Flip the Frog, and flip's debut was in a VERY early 1931 two strip color(three strips are needed for a full spectrum) cartoon called Fiddlesticks. In this cartoon Flip resembled a real frog. after a couple cartoons, the producer urged Iwerks to redesign Flip into something "cuter". In the process Flip gained a hat, gloves, shoes and shorts, making him look a lot less like a frog and more like Mickey Mouse with the ears and black nose ripped off. Flip the Frog cartoons, and Iwerks' cartoons in genenal, did not have much success because Iwerks lacked the inventiveness and storytelling ability to match his abilities as artist and animator. (The reverse could be said about Walt Disney, which is why the two made a very good team). In 1933, Flip the Frog was abandoned for the character Willie Whopper. several years after that, the Powers/Iwerks studio shut down completely. Iwerks went back to Disney, and became a sort of mechanical engineer, pioneering the process of xeroxing pencil drawings onto clear cels (to make the animation process quicker and cheaper). Flip the Frog and the Iwerks studio were almost completely forgotten, except to animation historians. --- -- Until.. In the year 1990, Eric Schwartz attended a presentation of old cartoon shorts at the Columbus College of Art and Design, wher he attends classes. One of the Cartoons shown was a Flip the Frog cartoon, "Room Runners", which impressed Schwartz with its good animation and surprising amount of sexual jokes for a 1930's cartoon. Eric Began to storyboard his own Flip the Frog Cartoon. He originally intended to copy 'Room Runners' but switched to his own storyline. Flip was redesigned, stylised, and modernized (he also looks something like a frog). Using the Amiga computer as his medium, Schwartz brought Flip the Frog back to the world. Flip has appeared in two modern cartoons so far; 'The Dating Game'in 1991 and 'A Day at the Beach'in 1992. More cartoons are planned, for an as yet undetermined date. Author: Eric Schwartz Archive: BBS/GRAPHICS/ATBEACH.LHA ========== ATF_Agility ?.? Animation of a jetliner being "buzzed". While attending my freshman year at the Columbus College of Art and Design, I came up with the idea for this animation, My father had recently purchased the Disney Animation studio, and, due to the nature of my animation idea, I chose the fast pageflipping Disney studio other than my usual workhorse, Moviesetter, which,from the nature of its animation system and Hardware/software limitations, can only do about 8-10 frames per second. ATF Agility was fully animated, with many more drawings per second than one of my Moviesetter works, which blits still and animated brushes around the screen. Disney worked wonderfully. Its onion skin feature greatly speeded up production. Disney also promises frame-synched sound, and timing and pallete changes in mid-animation, just like Moviesetter. All those features work beautifully, if you're willing to learn the language of the slightly-esoteric exposure sheet module, But these features are only available when you use Disney's proprietary CFAST animation file format. No biggie, I thought, I'm used to that (Moviesetter's proprietary too), and I would get a lot of benefits that a garden variety ANIM cant do. I colored the Animation in Disney's Ink'n'Paint module, which could use a LOT more capability, so I could keep with the beautiful, clever CFAST format, Right? HAH!! The final CFAST file saved out at 880K for a 22 second, 15 fps, 8-color animation - Just slightly bigger than a disk. because I had no Hard drive, I compressed the file and wrote a script to decompress upon running. Hardly a good solution; the overhead caused it to require 2.5 megs to run properly from a floppy, or 1.5 and an ASSIGN command to run from a hard drive. This was November of 1990. The situation didn't change for a while. June 1991. I purchased Progressive Peripherals' Animation Station, Which promised some of the abilites of the Disney program using standard ANIMs I resaved the CFAST file as an ANIM-5. 432k - Quite an improvement over 880k, Cfast files are just plain huge. Animation Station and its Animplayer allow Pallete changes during an animation, Timing changes for holds on frames without adding duplicate frames, and digitised sound synching via a script file that works exactly like a Sculpt/Movie sound script. It has its share of limitations and problems, (My Animation Station seems to know the GURU personally) but it works, The New ATF Agility runs nearly identically to the original version. Takes up only a bit more than half a disk including player program. only requires 1-meg, and can run from any directory. You can even load it into Dpaint and check it out, but youll probably lose the fringe benefits. Author: Eric Schwartz Archive: BBS/GRAPHICS/ATFAGLTY.LHA ========== BabySnakes ?.? 352x440x5 anim - 5 snakes slither around A 101 frame 352x440x5 raytraced animation of 5 small snakes that slither around your screen in a continuous pattern. Author: Bill Graham Archive: BBS/GRAPHICS/BABYSNKS.LHA ========== BaitMasking ?.? Cute animation of fishing bait and mask. Here's one of those simple ones. This one actually happens to be a remake of a similar animation I did on the Macintosh (Boo!) to promote Gold Disk's Animation Works software, which is basically an expanded and improved version of the Moviesetter program I use on the Amiga. I have written to Gold Disk, asking them to port the software to the Amiga, as Moviesetter is looking a bit dated now and an AGA compatible program like Moviesetter or Animation Works would be welcome. If you would like to see Animation Works on Amiga, I would urge you to write as well. This animation should run on any Amiga with 2 megs memory. It may run with less memory, depending on your personal setup. If you have problems with the animation, look at the Animlist text file that is with this animation for troubleshooting guidelines. This animation is ©1993 Eric W. Schwartz. It can be freely distributed as long as all files are included (including this readme). More information on my copyrights are included in the AnimList file. Author: Eric Schwartz Archive: BBS/GRAPHICS/BAITMASK.LHA ========== 14balls ?.? two full-raytraced anims In this 14balls.lha archive there are two full-raytraced anims in Imagine format, 9 big balls, 5 small balls, and the whole animscript in the right directory (*.imp). It is full freeware!!! ........................................ I added a Imagine anims player called "PlayIanm". To play anims you ought to type (in CLI or Shell ) : df0:c/playianm df1:14balls.7frames.Ianim It will work when you put "PlayIanm" in C directory in DF0: and if you have the animation DF1: This script uses Rotate2.0 effect. My own remark: One day I came into a computer shop. I saw there 486. In its monitor screen there could be seen the same kind of animation. At once I thought I am ABLE to create better animation using A500 and Imagine2.0. I did it! in my opinion of course :^) I hope it was my last animation using Mirror balls! GOOD BYE MIRROR BALLS! :) and do not return anymore! >:-\ Warm greetings to Steven Worley - my idol and my guide in Imagine world. Author: Krzysztof Korski Archive: BBS/GRAPHICS/BALLS.LHA ========== Batworm ?.? 320x400x6 52 frame anim - winged worm A 52 frame 320x400x6 raytraced animation of a worm with flapping wings. Author: Bill Graham Archive: BBS/GRAPHICS/BATWORM.LHA ========== BluffTitler 1.0 A Realtime 3D Titling System BluffTitler is Realtime 3D Titling program. It allows you to animate 3D texts in all sorts of 3D effects using a simple graphical user interface. You no longer have to use difficult,expensive and slow 3D rendering software to make those stunning 3D leaders. All you need is BluffTitler !! And because BluffTitler works in realtime, you can immediately start recording your leader to video . No more heavy disk operations, memory problems and single frame recorders : simply start BluffTitler and press the record button on your video ! Since computer power is limited you can't expect broadcast quality from a realtime titler, but the result is perfectly suitable for -home video's -semi-professional productions -cable networks -computer presentations Author: Michiel den Outer Archive: BBS/GRAPHICS/BLFTTL10.LHA ========== BumpyBalls ?.? 368x482x5 animation - flying balls A very large (20Mb) 368x482x5 raytraced animation of several balls flying around. Author: Bill Graham Archive: BBS/GRAPHICS/BUMPBALL.LHA ========== Bview 1.10 IFF Viewer with extensive GUI (ECS/AGA) Bview 1.10 IFF ILBM viewer with GUI for all functions for kickstart 37.175 and higher ECS & AGA support. copyright 1992-1994 by Joeri Alberty. > Features of Bview < - Gadget Intuition interface (gadtools.library) for every function. - Easy change Viewmodes with a click of your mouse - Easy scale your bitmap to fit on screen. - Print a picture with adjustment of printer settings - Save a picture in IFF ILBM , Scr , Raw on disk - View the IFF ILBM -> BMHD CAMG etc ... - Save your environment of Bview to ENV: etc ... - Save information about picture to disk or printer. (MakeText - Make a Slide show by pressing a button.. - Use Double buffered mode (load one pic & view the other. -----> Improvements from 1.02 to 1.05 - HAM KEY USING message fixed. - Save problem with 256 colors fixed. - Scaling routines can now enlarge a picture if it is a brush etc... (Use Fit & Scale (Aspect & Scale) in Change mode menu and press Render) - Ilbm to source generates now colortables for LoadRGB4(),LoadRGB32(),SetRGB32(). - You can now use an AppIcon Set 'PRO_START=2' in Tooltypes (Bview icon) ('PRO_START=0' - load and display, 'PRO_START=1' make Bview an Commodity) - Compiled with SAS C/C++ 6.51 with optimiser ... (__inline) -----> Improvements from 1.06 to 1.10 - Information & Option menu's rewritten Now you can use DBmode ,promoted mode etc.. - Loader & saver rewritten to improve speed. - BIG problem fixed with some pointers of the IFFparse library Now you don't loose your colors anymore. - More stable than 1.06 by rewriting the process routines. Now you have a viewer,GUI with a loader and not the other way around. - SHELL support improved. Now you can use #? & / for loading directories & wildcards. see guide for more information & examples. Gives you information when something did go wrong - Other smaller improvements in the code ... - Changed save routine of ENV: so it doesn't crash anymore. - You can load mangled pictures & display them partly. Author: Joeri Alberty Archive: BBS/GRAPHICS/BVIEW110.LHA ========== Camouflage ?.? An Aerotoon by Eric Schwartz. This was an interesting experiment in visual style, and looks very different from most of my other Aerotoons. This is due to the fact that much of the graphics for it were created in Deluxepaint, Scene Generator, and Sculpt 4D jr, with the Art Department as an intermediary between them and Moviesetter. I thought it was an interesting thing to try, but don't expect many more like it because its almost too much work. Author: Eric Schwartz Archive: BBS/GRAPHICS/CAMOUFG.LHA ========== CharMap 1.0 2-Color selectable font ILBM2ASCII util Yet another ILBM2ASCII program. This one is limited to 2-color ILBMs but it can handle any (fixed-width) font you wish. You can also allow CharMap to use ANSI's Reverse On/Off command for better results. Author: Hanns Holger Rutz Archive: BBS/GRAPHICS/CHRMAP10.LHA ========== City_Jumper ?.? Simple animation of "pogo'ing" in a city An amination that is reminiscent of using a very good "pogo stick" inside a city with skyscrapers. Author: Eric Schwartz Archive: BBS/GRAPHICS/CITYJUMP.LHA ========== CloudsAGA 2.0 Creates random clouds in AGA resolutions This program creates randomly clouds which you might use in your paint program, as a texture in a ray tracing program or as a background for your workbench. Uses all AGA-resolutions. Supports now sizes 1024x1024 and 2048x2048. Author: Daniel Amor Archive: BBS/GRAPHICS/CLDAGA20.LHA ========== Clinton ?.? Political jab at Bill Clinton. Political jab at Bill Clinton. Author: Bill Graham Archive: BBS/GRAPHICS/CLINTON.LHA ========== Clock.iob ?.? Imagine object Imagine object submitted by Alasdair Whyte Author: Alasdair Whyte Archive: BBS/GRAPHICS/CLOCKIOB.LHA ========== Clouds 3.1 Creates random cloud images This program creates random cloud images which you might use in your paint program, as a texture in a ray tracing program or as a background for your workbench. Uses all ECS and AGA resolutions. Works with Workbench 1.2 up to 3.1. Author: Daniel Amor Archive: BBS/GRAPHICS/CLOUDS31.LHA ========== Contents ?.? CONTENTS.TXT, QUICKREF.TXT for this dir. Contains the automatically build quick reference file (QUICKREF.TXT) and full contents (CONTENTS.TXT) files for this directory. Author: Fred Fish Archive: BBS/GRAPHICS/CONTENTS.LHA ========== CowAnimAGA ?.? 252 frame anim, finger cows dancing? A 252 frame animation, 320x200x6 AGA resolution, of "finger cows" doing something that is best described as dancing. Author: Bill Graham Archive: BBS/GRAPHICS/COWANAGA.LHA ========== CowAnimECS ?.? 252 frame anim, finger cows dancing? A 252 frame animation, 320x200x4 ECS resolution, of "finger cows" doing something that is best described as dancing. Author: Bill Graham Archive: BBS/GRAPHICS/COWANECS.LHA ========== Coyote_2 ?.? Coyote and Road Runner animation Coyote and Road Runner animation Author: Eric Schwartz Archive: BBS/GRAPHICS/COYOTE2.LHA ========== CopperControl 1.0 Allows use of your own copperlist COPPER CONTROL is a small program (3844 bytes) which gives you the possibility to use your own copperlist instead of ANY NUMBER of colors, in any Intuition Screen, like Workbench screen for example. You can easily design your copperlists for Copper Control with the editor Copper Control Editor (CC-ED). No additional memory is used (slight use). No Assembly Tricks: This done with Amiga Operating System. A French or German version could be available. Author: Nadir Boussoukaia Archive: BBS/GRAPHICS/CPCNTL10.LHA ========== Creature ?.? Creature A 60 frame test animation of a hideous creature that leans in and snaps at the camera...ooooh, creapy stuff :-) Created with the new 3.0 LW Modeler and animated with bones in LightWave. Rendered with motion blur and field rendering enabled then post converted to a HAM animation. Author: Mark Thompson Archive: BBS/GRAPHICS/CREATURE.LHA ========== Dalek.iob ?.? Imagine object Imagine object submitted by Alasdair Whyte Author: Alasdair Whyte Archive: BBS/GRAPHICS/DALEKIOB.LHA ========== Digillus 1.0a Highly professional image processor. Digital Illusions is a highly professional image processing program. Not only is it capable of processing still pix, but it will also let you create stunning animations from ordinary flat pictures using a powerful 'In between' technique. Author: Tonny Espeset Archive: BBS/GRAPHICS/DIGLS10A.LHA ========== 3Dots 1.0 Generates 3D SIRDS from IFF pictures 3Dots is another of those programs which have been showing up lately to transform an IFF picture into a screen full of apparently randomly located dots. Why would anyone want a screen full of dots? Because if you look at the dots just right you can see the original picture again but it is now in three dimensions. Weird! Author: Don Finlay Archive: BBS/GRAPHICS/DOTS10.LHA ========== DepackIFF 1.7 Depacks file packed by ByteRun algorithm This program lets you depack any IFF ILBM file with BODY chunk crunched by standard ByteRun algorithm which is always used by all Amiga graphics programs (like DPaint, Brilliance, ADPro, Real) while saving image, brushes and so on. I decided to code this, because ByteRun is not so effective as XPK, LhA (but not always!). If you want to repack images, you will reach the best results only when you pack pure image data, and this is why this program was born and should be useful for all the people wanting save own disk space, eg. BBS SYSOPs (more images and less bytes!). Author: Marcin Orlowski Archive: BBS/GRAPHICS/DPKIFF17.LHA ========== Drip ?.? 384x482x6 42 frame anim - water drops A 42 frame 384x482x6 raytraced animation of water dripping from a flat surface into a puddle. Author: Bill Graham Archive: BBS/GRAPHICS/DRIP.LHA ========== DT2IFF 1.0 Converts any picture datatype to std IFF Since Workbench 3.0 a lot of datatypes are supported. But not all programs can use these data. Thus DT2IFF converts a picture of any type to the standard IFF-ILBM format, so nearly all applications can use the pictures. If the old file has an extension (e.g. .GIF, .JPG), it will be replaced by .IFF, if there is no extension, a new one will be added. The original files WILL NOT be overridden! Author: Markus Hillenbrand Archive: BBS/GRAPHICS/DT2IFF10.LHA ========== Duerer 1.01 A simple GeoPaint like paint program A paint program which is easy to understand and simple to use. All common functions for a paint program are included. A special feature is the RAW file format in addition to the IFF format. The RAW format is especially interesting to hardware programmers. Almost all Amiga screen resolutions can be used. The program design is similar to GeoPaint, a well-known C64 program. Author: Stefan Kuwaldt Archive: BBS/GRAPHICS/DUERR101.LHA ========== DustAnims ?.? Dust 3D-Special-Effects Dust is a programm which manipules 3d-objects. It reads in one object and creates a sequence of new objects. Special-Effects: -Morph between two VARIOUS Objects -1d,2d,3D-Waves (TWaves and LWaves), incl. Damping -Gravity and more NOTE: This is a Demo-package of animations. Have a look at them and write the author your suggestions. Maybe you will get a full version later. Author: Andreas Maschke Archive: BBS/GRAPHICS/DUST.LHA ========== Earth 1.0 Real-time animating Earth. Real-time computed rotating Earth. Use 2 joysticks to rotate and zoom around all 3 axes. Uses a database of 21'836 (x,y,z) points to define the entire earth. Includes source earth image and 2D-to-3D mapping program in C. Author: Laurence Vanhelsuwé Archive: BBS/GRAPHICS/EARTH10.LHA ========== EDUSHOW 0.9 Slide-show pgm for presenting concepts. Educational Slide Show program specifically designed for classroom-type presentations. Uses a technique of color fades within IFF slides to put across concepts, multi-part diagrams, relationships, etc... Demo presentation and C source included. Author: Laurence Vanhelsuwé Archive: BBS/GRAPHICS/EDUSHW09.LHA ========== EggFry ?.? 160x200x6 62 frame anim - 2 eggs frying A 62 frame 160x200x6 raytraced animation of two eggs in a frying pan. Author: Bill Graham Archive: BBS/GRAPHICS/EGGFRY.LHA ========== EGSdvi 1.0 Preview DVI files in various resolutions A program which runs under the EGS window system. It is used to preview DVI files, such as are produced by TeX. This program has the capability of showing the file shrunken by various (integer) factors, and also has a `magnifying glass' which allows one to see a small part of the unshrunk image momentarily. Author: Dietmar Heidrich Archive: BBS/GRAPHICS/EGSDVI10.LHA ========== EGSPrint ?.? Prints contents of the frontmost screen. This program prints the contents of the frontmost screen, no matter what depth it has or if it's a true EGS screen or a screen of an EGS workbench emulation. This even works if there's no EGS at all or if the screen has a colour resolution of 24 bits (but then, only 12 bits are printed as the printer device supports no more than that). EGSPrint needs a lot of memory, especially for EGS screens, and requires EGS version 6 or higher. Author: Dietmar Heidrich Archive: BBS/GRAPHICS/EGSPRINT.LHA ========== EGSShow ?.? Viewing program for GIF and JPEG files. A viewing program for GIF and JPEG files on the EGS window system. This program is able to read the JPEG format as well as the GIF formats GIF87a, GIF89a and all future GIF files compatible with both of the above. The format of the file is detected automatically. EGSShow needs a lot of memory for bigger pictures ( > 640 x 480). Author: Dietmar Heidrich Archive: BBS/GRAPHICS/EGSSHOW.LHA ========== ES_Tor ?.? Not quite the MGM lion, but similar. An animation that is somewhat reminescent of the MGM "lion" intro. Author: Eric Schwartz Archive: BBS/GRAPHICS/ESTOR.LHA ========== FanAnimHAM6 ?.? An Imagine 3.0 Bones animation An Imagine 3.0 Bones animation. Author: Bill Graham Archive: BBS/GRAPHICS/FANANIMH.LHA ========== Flaminator 1.5 Assists creating/animating flames, etc. FLAMINATOR takes care of the drudgery of creating and animating flames, explosions and similar special effects. The 'look' that FLAMINATOR creates can be anywhere from movie-like to cartoonish. FLAMINATOR can take a single image, and create animated flames on top of it, or add flames to an existing animation. Author: Carmen Rizzolo Archive: BBS/GRAPHICS/FLAMTR15.LHA ========== FLAG_AGA_ANIMS ?.? Animations of flags Sample animations of flags. Also an offer to create custom animations of flags. Author: GSB Archive: BBS/GRAPHICS/FLGAGAAN.LHA ========== FollowMe ?.? 384x482x6 86 frame anim - bouncing ball A 86 frame 384x482x6 raytraced animation of a ball bouncing around at a high rate of speed. Author: Bill Graham Archive: BBS/GRAPHICS/FOLLOWME.LHA ========== Fractal 1.3 AGA WB/PubScreen Fractal program Fractal program with following features: Opens on the default public screen (initially the Workbench) Usable on any screen with at least 2 "free" pens Avoids usage of all pens already "obtained" upon program start (i.e., AmigaDOS 3.0 "Protected Pen" compliant) Separate user interface and drawing windows Resizable drawing window with point-and-click Zoom-In and centering functions Adjustable Zoom-Out function Contents of drawing window can be saved to a standard IFF/ILBM file Full GadTools Intuition interface Supports the following types of fractals: - Mandelbrot - Julia Set - Magnetism - Lambda Exponential - Lambda Cosine - Biomorph - Plasma All math done in double precision floating point Separate versions for: - 68020 without FPU (stock A1200 and A4000/030) - 68020 with FPU (improved A1200 and A4000/030) - 68040 (stock A4000/040) "Smart" iconify function Help text (displayed on screen banner) for the Zoom In and Center actions Recommended for use with my PaletteTool and PST programs(!) Tested OK using the Enforcer Author: tkreuzer@delphi.com Archive: BBS/GRAPHICS/FRACTL13.LHA ========== FruitAnim ?.? 368x482x6 152 frame anim, morphing fruit Author: Bill Graham Archive: BBS/GRAPHICS/FRUTANIM.LHA ========== FruitMorph ?.? 368x482x6 750 frame anim, morphing fruit A 750 frame HAM6 animation of morphing fruit, 368x482x6. Needs 6Mb to run. Author: Bill Graham Archive: BBS/GRAPHICS/FRUTMRPH.LHA ========== GROBSaver 1.03 Saver module for GVP ImageFX package. A saver module for GVP's ImageFX Image Processing package. It allows you to save an image in Hewlett Packard's GROB (GRaphical OBject) format, suitable to be downloaded into any of Hewlett Packard's HP48-series calculators. If you don't own an HP48(s,sx,g,gx) this program won't do anything useful for you. Author: Greg Simon Archive: BBS/GRAPHICS/GBSVR103.LHA ========== GetILBM ?.? 2 functions for loading IFF ILBM files. Here are two AGA-compatible functions for loading IFF ILBM files, carefully distilled from that mess of code in the back of RKM:Devices or Developer's Toolkit. AGA supported! This module requires iffparse.library to be in your libs: directory. LoadILBMBitMap() loads an ILBM file into a BitMap, returning the Bitmap pointer. Free the BitMap with freeBitMap(). LoadILBMScreen() loads an ILBM file into a Screen, returning the Screen pointer. Display the screen with ScreenToFront(), free it with freeilbmScreen(). The executable file getilbm is a demo picture viewer. See the beginning of getilbm.c for complete documentation. Author: Alex Matulich Archive: BBS/GRAPHICS/GETILBM.LHA ========== GfxCon 1.3 Image format converter for most formats Image format converter that can load and save most formats: Load: ILBM, LBM, RGB8, RGBN, PCX, IMG, BMP, RLE4, RLE8, GIF, TIFF, JPEG, RGB-Raw, Targa Save: ILBM, PCX, GIF, JPEG, RGB-Raw, Postscript Features: - virtual memory built in (even with a plain 68000) - color-effects and simple transformations are possible - shows most information stored in images - has a nice GUI - fontsensitiv - 68020/881-version included New: V1.3 - HAM6 working again - TIFF-RGB images and bug fixes - improved virtual memory V1.2 - HAM8 - Targa-CLUT-images Author: Dirk Farin Archive: BBS/GRAPHICS/GFXCON13.LHA ========== GIFKit 1.0 Visually crop, resize, flip, rotate GIFS A GIF tool kit. Allows you to do visual crops, resizing, flips and rotates of GIF images. The programs fits the images on a 640x400x2 screen so that even 1280x800 GIFs' can be manipulated without using large amounts of chip ram. Author: Milt Henderson Archive: BBS/GRAPHICS/GIFKIT10.LHA ========== GotaAnim ?.? Anim of a falling drop of water This Mike Anim is 3rd Place winner from the 1st. Animation contest made by the Mexican Amiga Magazine 'Posibilidades'. Author: Miguel Angel Martinez Castillo Archive: BBS/GRAPHICS/GOTAANIM.LHA ========== Graphtal ?.? Graphtal, C source A tool for manipulating spT0L-systems (context free, table oriented L-systems with stochastic productions). Graphtal reads a file containing an L-system description and starts the interpretation. In addition, graphtal is able to interpret the result graphically, producing different kinds of output. Author: Christoph Streit Amiga Port by Lucas Ammon Archive: BBS/GRAPHICS/GRAPHTAL.LHA ========== GreenPeril ?.? 160x100x6 127 frame anim - tyranny peril A 127 frame 160x100x6 raytraced animation of "tyranny". Author: Bill Graham Archive: BBS/GRAPHICS/GREENPRL.LHA ========== Gulf_Conflict ?.? Satirical look at the Gulf Conflict. All During the war with Iraq, various people kept asking me to do an animation concerning the event. It may be a little late, but here it is. Gulf Conflict was created with the aid of such things as DeluxePaint 3, Imagine, Disney Animation Studio, the AProDraw and Tablet, Draw 4D Pro(on loan from Merical Computers), The Art Department, and the ever-present Moviesetter. The anim's visual style is heavily inspired by the Planetside CDTV demo by Psygnosis(sorry, no super-fast fractal scapes here tho'). One thing I would fix if I had to do it over again are the ugly pallete shifts between some scenes. Those were all my fault, as my palletes were all wildly different when they didn't need to be. This Animation requires at least two megabytes of RAM to run. If your workbench is not too demanding, you probably can run this with 2 megs. If you have a Hard Drive or a demanding workbench eating up your memory, you will most likely need about 2.5 megs. Author: Eric Schwartz Archive: BBS/GRAPHICS/GULFCONF.LHA ========== HendrixECS ?.? HiRes animated tribute to Jimi Hendrix. A HiRes animated tribute to Jimi Hendrix done with Lissa, and Imagine 3.0. Author: Bill Graham Archive: BBS/GRAPHICS/HENDRIXE.LHA ========== Hinge ?.? 160x200x6 102 f. anim - concentric rings A 102 frame 160x200x6 raytraced animation of concentric rings, each rotating in opposite directions, around a ball. Author: Bill Graham Archive: BBS/GRAPHICS/HINGE.LHA ========== HowToRunWall ?.? Animation - how to run into a wall. A short and cute animation from Eric Schwartz. Author: Eric Schwartz Archive: BBS/GRAPHICS/HOWTORUN.LHA ========== IceCube ?.? 160x200x6 77 frame anim, melting icecube A 77 frame 160x200x6 raytraced animation of a melting icecube on a red and white checkerboard surface. Author: Bill Graham Archive: BBS/GRAPHICS/ICECUBE.LHA ========== IconShow 0.12ß Icon viewer for directory utils and CLI This program allows you to view and test icons. It can be used from CLI or any configurable directory utility (Directory Opus, DiskMaster, MegaD and many others). Author: Per-Olof Yliniemi Archive: BBS/GRAPHICS/ICNSW012.LHA ========== Iconian 1.98 Icon editor that supports OS3.0 funcs. An icon editor with all the functions of IconEdit under OS3.0, plus more. Features: Support for sizable windows and custom fonts; Multiple undos; Appwindows; Custom magnification levels; Up to 256 colors; 3.x palette sharing; RGB color editing; Integer scaling of oversized brushes; Optional remapping of IFFs to screen colors; Can save 8 plane icons which stay "normal" regardless of screen depth; Full range of drawing tools including beveled boxes; Recolors 1.3 icons; Clipboard support; Extensive keyboard support; Ability to cut and paste brushes; Drawing with text, including selectable font and styles; 100% system supported, no external libraries required. Author: Chad Randall Archive: BBS/GRAPHICS/ICONN198.LHA ========== IFF2Icon 1.0b Convert IFF/ILBM file to Icon file. Converts an IFF/ILBM file of any size into a Icon-File or optionally, to the default Icon. Requires OS2.04+. Includes assembly source. Author: Hanns Holger Rutz Archive: BBS/GRAPHICS/IFF2I10B.LHA ========== ImageStudio 2.0.0 Image processing program ImageStudio is written for the casual graphics user who wishes to convert or manipulate various graphics formats on a modest Amiga system. There are several commercial offerings available, however the casual user is paying a lot of money for many facilities and options they would probably never use. Bitmap graphics, by their nature, usually require large amounts of RAM. One of the main objectives of ImageStudio was to reduce this burden by utilising virtual memory - most users have more spare hard disk space than spare RAM. ImageStudio works with several buffers at any one time (dependant on how many levels of undo are specified), each of these buffers can hold either colour-mapped or 24-bit images. ImageStudio comes with a fully featured ARexx port, which allows the writing of macro scripts to automate repetative processes and also allows communication with other ARexx aware programs. Again, ARexx has the reputation of being "something pretty difficult", so we've simplified the use of ARexx in ImageStudio by allowing the user to create, edit and run scripts entirely within ImageStudio - ImageStudio even provides a blank template as a starting point for each new script. List of features ================ General: * Full 24-bit image buffers, with optimizations for colour-mapped (palette based) images. * Up to 100 levels of undo / redo. * User configurable virtual memory. * Fully featured, easy to use, ARexx interface. * User saveable preferences. * Operations applicable to the whole image or a selected region. * Up to 256 greyshade preview window (with optional dither). * Zoom on preview window. * Internal / external viewers (external for third party 24-bit graphics cards). * Loading / saving / manipulating of AGA image formats (e.g. 256 colours, HAM8) on non-AGA machines. * Max image size of 32000 x 32000 (limited to 250 x 250 in the unregistered version). * Copy / paste to / from the system clipboard. * Runs on all Workbench 2.04+ Amiga's - utilises AGA chipset if available. * Online AmigaGuide help, as well as ASCII, TeX `.dvi' and PostScript documentation. * Multi-level help error requesters. * Standard Workbench2 interface. * Public screen. * Requires no third party libraries or utilities. Import: * IFF-ILBM formats (Standard palette based, HAM6, HAM8, extra halfbright, ILBM24) * BMP * GIF (conforming to GIF87a) * JPEG (conforming to JFIF standard) * PCX * Targa * Any installed Amiga datatype (with Workbench 2.1+) Export: * IFF-ILBM formats (Standard palette based, HAM6, HAM8, extra halfbright, ILBM24) * BMP * EPS * JPEG (conforming to JFIF standard) * PCX * Targa Colour Balance: * All operations are available to the R,G,B components separately. * Brightness ( upto ±100%) * Contrast (non to full) * Gamma ( + and - ) Convolution: * Many supplied convolution filters. * User definable convolutions, load and save to disk. Effects: * Built in effects: Dynamic range expansion, FlipX, FlipY, RollX, RollY, Negative, Greyscale, Highlight, Shadow, Random, Pixelize, Remove isolated pixels. Scale: * Crop to selected region. * Increase / decrease scale by percentage or absolute image size. * Simple scale or colour averaged. Colour reduction: * Increase colour mapped images to 24-bit. * Decrease number of colours in 24-bit or colour mapped images via Heckbert median cut algorithm. * Dithers available for colour reduction: None, Floyd-Steinberg, Burkes, Stucki, Sierra, Jarvis, Stevenson-Arce. Palette: * Edit palette colours and ranges. * Save current palette. * Force palette onto current image, dithering if necessary (all dithers available). Author: Andy Dean Graham Dean Archive: BBS/GRAPHICS/IMAGE200.LHA ========== ImageDex ?.? Creates "thumb-nail" pics from images. A utility program that will take a series of image files (any format) and create an image index of scaled down "thumb-nail" pictures, labelled appropriately. The program acts as a graphic front-end to Art Department Professional 2.2 (or higher). Useful for cataloging images, textures and anim frames, allowing them to be stored off the main system. Author: Zach Williams Precision Imagery Archive: BBS/GRAPHICS/IMAGEDEX.LHA ========== ImageEngineer 1.0 New image processing application. Image Engineer is brand new freely distributalbe image processing application. Image Engineer can for tasks varying from converting images between different fileformats, rendering 24 bits down to standard Amiga screen modes and enhancing baddly scanned images. What you can use it for is basicly limited by what you can think off. Features ~~~~~~~~ * Coded in 100% 68020 Assembler * Multiple image editing * All processing is done in 8 bit grey or 24 bit colour * Uses superview.library for loading and saving. superview.library currently supports IFF ILBM, IFF ACBM, PCX, SVO, GIF, BMP, FBM, C64 (Koala, Doodle), IMG, TIFF, Targa, WPG, SunRaster, Pictor, MacPaint, JPEG. * ARexx support * Can display images using superview.library. superview.library currently supports EGS and OpalVision (more in the works). * Supports AGA where available. * Can render and dither image to the standard Amiga screen modes, as well as HAM6 and HAM8. * Image Composition * User Convolves * Image balance control, brightness, contrast, gamma. * Extensive filtering control. * It's Free! (The money you save on software you can spend on hardware ;-) Author: Simon Edwards Archive: BBS/GRAPHICS/IMGENG10.LHA ========== ImageFX_SDK 2.0 ImageFX 2.0 Source Developers Kit This developers kit will allow most Amiga programs to develop modules for nearly any part of the ImageFX 2.0 system. Author: Nova Design, Inc. Archive: BBS/GRAPHICS/IMGSDK20.LHA ========== IPRDemo 1.0 New, fast, intuitive image processor IPR Demo Release is the demoversion of 'Image Processing Revelations', a NEW, FAST and INTUITIVE image processing package. With features not seen in any other image processor! Especially its fast operation and the easy intuitive way to control the image processing is IPR's major advantage. IPR Demo Release gives you the chance to look and feel IPR's smooth and intuitive operation. - Supported fileformats of the Demo Release: BMP, GIF, IFF, JPEG (only greyscale), TIFF, PCX, TARGA, Multipic (*) (*) Special Amiga-libraries, allowing further loading of PBM, VLAB, YUVN, PGM, PPM, QRT, SunRaster, XIPaint, and others. The full version of IPR also supports colour-JPEG and Datatypes. - Support for all amiga-chipsets (support for PAL, NTSC, DblPAL, DblNTSC, VGA, MULTISCAN and others) - Easy to master, intuitive, consistent interface. - Color-manipulations on one of (or a combination of) the red, green or blue components of the picture. - Color-manipulations on specified color-registers. - Real time color manipulation. - Brightness, BroadCast, ColorFilter, ColorLimiter, Contrast, GammaCorrect, GrayScale, Intensity Range, Negative, Palette, Posterize, Solarize, Arc, Fisheye, Flip, Mirror, MultipleCopy, Rotate, Shear, Sinewave, Pixelize, Spotlight, Zoom, LineArt, Relief, ApplyPalette, ColorReduction, Palette optimization, RenderHAM, CropRectangle, Scale, and more! - Each function has a built-in demo-mode, showing the user the possibilities of that function. - Integrated viewer. Author: Barnie Productions Archive: BBS/GRAPHICS/IPRDMO10.LHA ========== Irit 5.0 Multi-platform 3D solid object modeler IRIT is a solid modeler developed for educational purposes. Although small, it is now powerful enough to create quite complex scenes. IRIT started as a polygonal solid modeler and was originally developed on an IBM PC under MSDOS. Version 2.0 was also ported to X11 and version 3.0 to SGI 4D systems. Version 3.0 also includes quite a few free form curves and surfaces tools. See the UPDATE.NEW file for more detailed update information. In Version 4.0, the display devices were enhanced, freeform curves and surfaces have further support, functions can be defined, and numerous improvement and optimizations are added. Author: Gershon Elber, Amiga port by Kriton Kyrimis Archive: BBS/GRAPHICS/IRIT50.LHA ========== ITex2IFF 1.0 Convert pictures PC ITex => Amiga IFF Converts ITex picture files to regular IFF files. (ITex pictures are a PC format created by Imaging Technologies) Author: Frédéric DELACROIX Archive: BBS/GRAPHICS/ITX2IF10.LHA ========== JACOsub 2.1 Script player for making video titles Timed script player/editor/timer for professional-quality video titling. Extremely flexible script format - complete control over title position, style, margins, color, font, auto-wordwrap, font outline/shadow generation, etc. Time events may be non-sequential and overlapping. Mix IFF bitmaps with titles; display AGA graphics. 3rd-party script formats supported. ARexx support. True multi-video buffering. On-the-fly time shift and drift adjustments. Author: Alex Matulich Archive: BBS/GRAPHICS/JACSUB21.LHA ========== JcGraph 1.21 Business grapher w/Intuition interface JcGraph can show your data as bar,line, planes, stack, blocks, 2D and 3D, etc... Features: Real-time rotation around X, Y, Z axis, on-line help,professionnal looking 2D and 3D graphs output. ARexx interface with 40+ commands. User manual on disk in French and English version. Output: EPS, 3D GEO, AegisDraw2000 and IFF ILBM. Freely restributable (PostcardWare) (Save enabled and >3X3 charts). v1.21. Binary Only. Author: Author: Jean-Christophe Clément Archive: BBS/GRAPHICS/JCGRP121.LHA ========== JellyBoxes ?.? 384x482x6 102 frame anim, rotating cubes A 102 frame 384x482x6 raytraced animation of 5 multicolor rotating cubes that appear to be made out of something with the consistency jello. Author: Bill Graham Archive: BBS/GRAPHICS/JELLYBOX.LHA ========== jpegAGA 1.0 Highest Quality JPEG viewer jpegAGA is, at this time, the highest quality JPEG viewer (if a map-file for that picture is available) To use it you need the AGA chipset, a 68020 or higher processor and OS 3.0 or higher. This program uses the HAM8-mode, gray- scale display will use 256-color-mode. Author: Günther Röhrich Archive: BBS/GRAPHICS/JPEGAG10.LHA ========== Juggette_3 ?.? Animation of a female juggler Animation of a female juggler Author: Eric Schwartz Archive: BBS/GRAPHICS/JUGGETT3.LHA ========== Juggette ?.? 3 Animations of female Juggler 3 Animations of female Juggler Author: Eric Schwartz Archive: BBS/GRAPHICS/JUGGETTE.LHA ========== Klingon_ship.iob ?.? Imagine object Imagine object submitted by Alasdair Whyte Author: Alasdair Whyte Archive: BBS/GRAPHICS/KLINGON.LHA ========== KoreanConflict ?.? Animation of fighter aircraft Animation of fighter aircraft Author: Eric Schwartz Archive: BBS/GRAPHICS/KOREANCF.LHA ========== Lens ?.? 384x482x6 102 frame anim, moving lense A 102 frame 384x482x6 raytraced animation of a lense moving over a multicolored background with various patterns. Author: Bill Graham Archive: BBS/GRAPHICS/LENS.LHA ========== MachineAnim ?.? An Imagine 3.1 animation An Imagine 3.1 animation Author: Bill Graham Archive: BBS/GRAPHICS/MACHANIM.LHA ========== Mand2000D 2.000 Demo of a revolutionary fractal program Demo version of a revolutionary fractal program that makes it far easier to explore the Mandelbrot set. Mand2000 is compatible with all Amigas. It has separate calc routines that have been optimized for the 68000, 68020, 68030, 68040 & 68881 processors respectively. It automatically detects these to ensure maximum performance. Mand2000 also makes full use of AGA graphics when available. A number of enhancements since the original demo version. Because of its release on CDROM, this version also contains many more examples, demos, and animations than previously released floppy disk distributions. Author: Cygnus Software Archive: BBS/GRAPHICS/MAND2000.LHA ========== MazeTest ?.? Iff map reading program in Amos Playable demo of a 3-D maze that uses an iff map created with a paint program. Directory contains the compiled program, Amos, ascii source code, sample map and iff pictures used to create a shape table. Author: Ronald F. Picardi Archive: BBS/GRAPHICS/MAZETEST.LHA ========== MandelTourDemo 3.0 Demo of a new fractal program Demo version of a new Mandelbrot explorer with two original features: (1) it keeps memory of all the pictures that have been saved so as to make easier a systematic exploration of the Mandelbrot Set, with various facilities for navigating in the graphic library formed by these pictures (2) it has sophisticated routines for picture rendering, far better than what can be achieved with the usual cyclic coloring of its competitors. MandelTour uses fixed point arithmetic routine from 32 bits to 128 bits. Possibility of complex animations. Author: France Festival Distribution Archive: BBS/GRAPHICS/MDTOUR30.LHA ========== MJ 1.3 Animated biological Evolution Simulator. An animated biological Evolution Simulator based on natural selection of genetic characteristics. Uses two Screens: one for the animated ecosystem, the other for loads of real-time graphical statistics. Depending on global parameters, will exhibit chaos, boom-bust cycles, damped oscillations, etc.. Has AREXX support. Author: Laurence Vanhelsuwé Archive: BBS/GRAPHICS/MEGAJR13.LHA ========== MegaView 2.0 A Multiview like program for WB 2.0+ A "Multi-View" kind of program for use with Workbench 2.0+. It uses the whatis.library (included) to recognize the file type then invoke a filetype-specific program. MegaView can be used from the Shell, from Workbench, as Default Tool in project icons, as an AppIcon or as an App-MenuItem. Enhancements include localization and a GUI-based FileActions editor. Author: Hans-Jörg and Thomas Frieden Whatislibrary by Sylvain Rougier and Pierre Carette Archive: BBS/GRAPHICS/MEGAVW20.LHA ========== MiniMorph 1.1d A small morphing package MiniMorph is a program that will allow you to create smooth morphs/warps between two different images over a period of frames to create an animation. Actually it works only on greyscale pictures (16-256). It has been written 100% in assembler to be as fast as possible. For example morphing a 320*256*256 picture takes less than 9 seconds on a standard A1200. Author: Philippe Banwarth Archive: BBS/GRAPHICS/MINMP11D.LHA ========== MainActor 1.55 A modular animation package MainActor is a modular animation package which is able to create/edit/time/play animations (of any size) of the provided animation modules. Modules included in this release : IFF-Anim3/5/7/8/Brush/J, FLI, FLC, DL, AVI. You also have a great number of functions for animation proccessing. MainActor is also able to read and write Picture Modules : IFF, PCX, GIF, WB-ICON. You can associate sound effects to every frame of your animations. Support for the Picasso-II, Retina, Merlin and EGS cards is integrated. Author: Markus Moenig Archive: BBS/GRAPHICS/MNACT155.LHA ========== MannyManta ?.? 384x482x6 102 frame anim - swimming ray A 102 frame 384x482x6 raytraced animation of a swimming ray. Author: Bill Graham Archive: BBS/GRAPHICS/MNYMANTA.LHA ========== Morph ?.? 160x200x6 302 frame anim - morphing objt A 302 frame 160x200x6 raytraced animation of a rotating object that morphs between several different shapes, including cylinder, cone, and diamond. Author: Bill Graham Archive: BBS/GRAPHICS/MORPH1.LHA ========== Morph2 ?.? 384x482x6 153 frame anim - morphing objt A 153 frame 384x482x6 raytraced animation of a rotating box that morphs into a donut shape, blows apart into six orbiting balls, and then comes back together again as a rotating box, in a continuous loop. Author: Bill Graham Archive: BBS/GRAPHICS/MORPH2.LHA ========== Morph3 ?.? 384x482x6 102 frame anim - morphing objt A 102 frame 384x482x6 raytraced animation of a rotating donut like object where the inside splits off like the rim of a tire, and morphs into a ball that shrinks away to nothing. Author: Bill Graham Archive: BBS/GRAPHICS/MORPH3.LHA ========== Morph4 ?.? 384x482x5 132 frame anim - donut bulge A 132 frame 384x482x5 raytraced animation of a bulge moving around the inside of a donut, like a snake swallowing a rat. Author: Bill Graham Archive: BBS/GRAPHICS/MORPH4.LHA ========== Mostra 2.0 IFF ILBM viewer with lots of options Mostra 2.0 is a shareware IFF ILBM viewer featuring real-time unpacking scroll, dozens of options, "smart" analysis of any IFF file (FORMs, LISTs,... also nested ILBM!), total control over display modes, simple slideshow processing, pattern matching, multipalette, double buffering, fast decompression, color cycling, TeXdocs, startup files for easy custom configurations and complete WB support. Author: Sebastiano Vigna Archive: BBS/GRAPHICS/MOSTRA20.LHA ========== MP 1.03 ECS/AGA/OpalVision/PicassoII MPEG player An MPEG player for ECS/AGA/OpalVision/PicassoII, It is derived from the UNIX/X11 MPEG decoder version 2.0 by the Berkeley Plateau Research Group. Many thanks to Lawrence A. Rowe, Ketan Patel and Brian Smith for publishing that decoder, without them I wouldn't even know how MPEG works. Requires an 020+, 2MB, OS2.04. Author: Michael van Elst Archive: BBS/GRAPHICS/MP103.LHA ========== Navigator ?.? A Virtual Reality presentation system This program allows you to walk, drive and fly around in a 3 dimensional computer generated world in realtime. It is used to visualize architectural, industrial and artistic designs for presentation or analysis purposes. You can use this program - live at your presentation - tape it to VHS - print out some pictures Author: Michiel den Outer Archive: BBS/GRAPHICS/NAVIGATR.LHA ========== Enterprise_NCC1701.iob ?.? Imagine object Imagine object submitted by Alasdair Whyte Author: Alasdair Whyte Archive: BBS/GRAPHICS/NCC1701.LHA ========== Oinker ?.? 384x241x3 57 frame anim - feeding pigs A 57 frame 384x241x3 animation of pigs feeding, that is a comment on where the fruits of our labor go. Author: Bill Graham Archive: BBS/GRAPHICS/OINKER.LHA ========== OpaqueMove 1.1 An Opaque Window Movement Commodity OpaqueMove is a commodity that provides opaque window movement for Intuition windows. That is, instead of simply moving the outline of a window, the entire window contents are moved as you move the mouse. The EGS window system provides this capability, but does not extend it to standard Intuition screens. Hence this commodity. This commodity is intended for use with accelerated graphics cards such as the @{i}GVP Spectrum. @{ui} Although it is possible to use it with standard Amiga AGA screens, it is likely to be impractically slow except possibly in single bitplane modes. However, there are various controls which allow selection of the conditions under which windows should be moved opaquely, and under which they should be moved as an outline. Author: Steve Koren Archive: BBS/GRAPHICS/OPAQMV11.LHA ========== PaletteMerger 1.0 Merges two palettes together. This utility merges two palette files together, useful especially for large palettes (256 colors). You can easily merge two 128-color palettes to one 256-color palette. Author: Rüdiger Hanke Archive: BBS/GRAPHICS/PALMGR10.LHA ========== PatchDT ?.? Patches datatypes library functions. A program that patches a few functions in the datatypes library in order to speed up the Workbench screen update when using datatypes objects as backdrops in the workbench windows. This is only useful with graphics cards such as the Piccolo or GVP Spectrum; you will see no speedup when using the native Amiga graphics. Author: Stefan Boberg Archive: BBS/GRAPHICS/PATCHDT.LHA ========== PicCon 2.50 Programmers Image converter PicCon is a program to aid developers of Amiga software for including graphical images in their own programs.\n\n In a full featured GUI you are able to cut out any portion of a loaded picture and save it back to disk in a variety of formats. Supported formats include: ordinary bitplanes, interleaved bitplanes, chunkypixels, blittermasks, Amiga sprites, IFF ILBMs, workbench icons, Super Nintendo/Famicom and Sega Megadrive/Genesis charactersets and lots of variations on these main formats.\n You can also save the picture's palette in a variety of formats, including ordinary raw 4, 8, or 32 bits-per-gun, Amiga copperlists, IFF ILBM and more.\n All saves can be done in either binary, as linkmodules (objectfiles), or in sourcecode (assembler, C, E or Pascal).\n\n The pictures which contain your images can be stored in IFF ILBM or any format you've got datatypes' support for as the datatypes.library supplied with OS3.0 is used (if present) by PicCon. RAW images and workbench icons can also be loaded (for e.g. reediting), and PicCon also supports loading and handling of standard IFF ANIMs.\n\n Some simple (but, in this context, useful) imageprocessing tools have been included in PicCon, like pen remapping, palette compression, size and depth scaling and palette fitting. Other features that have proved very handy for time-saving purposes are the "gridsave", "autocrop" and "autoscan" functions. The "autoscan" function makes it possible to process a whole picture full of images in one operation. The "gridsave" feature lets you save hundreds of e.g. maptiles for backgroundgraphics in a game in a single command.\n\n Author: Morten Eriksen Archive: BBS/GRAPHICS/PICCN250.LHA ========== PicMerge 2.3 Merges two same-sized BitMaps This little program merges two same-sized BitMaps by using logical operators. All Amiga-Viewmodes are available, except of the HAM- and 8HAM-Mode. That means, you can work with pictures with up to 256 colors. The idea for this program was born as I was in trouble. How can I merge two animations (one on the left, one on the right) in one? So I done a simple hack to 'OR' the BitMaps. After adding a little GUI-Interface I decided to make PicMerge public. Author: Frank Düber Archive: BBS/GRAPHICS/PICMRG23.LHA ========== POVControl 1.0 Set POV parameters using GUI interface. POV Control is a utility that can set the parameters of the Persistence Of Vision 2.x raytracer from the POV Team, only by using an intuition interface. All the beginners to POV would appreciate it, because this kind of software hasn't existed on the Amiga until now. For the intermediate users of POV and for all the other, POV Control would certainly made them save time. Author: Nicolas Mougel Archive: BBS/GRAPHICS/POVCTL10.LHA ========== PovPanel 1.3 GUI for POV 2.2 PovPanel is a graphical frontend for the Persistence of Vision raytracer V2.0/2.2 (mostly known as POV). It allows you to configure all the POV options using checkbox, slider, mx and string gadgets. Once you have configured the options for POV, click on the GO gadget. An asynchronous CLI will open and execute POV with the options you specified. You may now Quit Povpanel and leave pov running, or you can set up more options, press GO and start another POV process. You can do this as many times as you like, but you will soon be running at snail pace. :-) Author: Colin Bell Archive: BBS/GRAPHICS/POVPNL13.LHA ========== PPMQVGA 5 Quantizes PPM files to 8 planes. Quantizes PPM files to 8 planes, with optional FloydSteinberg dithering. Input is a PPM file from the file named, or standard input if no file is provided. Also includes PPMtoILBM, a PPM to IFF converter by Jef Poskanzer and Ingo Wilken. Author: Lyle Rains enhancements by Bill Davidsen Archive: BBS/GRAPHICS/PPMQVGA5.LHA ========== Promotor 1.9 Promote screens to any mode. Allows you to promote screens to any mode you wish. You can give instructions for specific screens, give general promotion rules, promote depending on the mode requested by the program, or depending on: the task requesting the screen, the title of the screen or the public screen name for the requested screen. You can also do more than simply change the mode, You can change the DriPens for the screens, the number of colors in the ColorMap, and a lot more (check out the tags for OpenScreenTags, most of them can be changed using the Promotor). Author: Kurt Haenen Archive: BBS/GRAPHICS/PROMTR19.LHA ========== PSFonts ?.? 14 type1 fonts for Imagine spline editor Since the release of Imagine 2.9 last November, along with 3.0 a couple of months ago, it has been a little difficult finding Type I Postscript fonts that'll work in Imagine's Spline editor. The reasons for this are varied. Typically, PS fonts in the Amiga domain have been processed with Gold Disk's Font Manager or some other utility for use in DTP applications. Also, these later versions of Imagine have been compiled on a PC and ported to the Amiga. Some of the PS fonts have way too much detail and curves, causing the Spline editor to return an error, or the object comes in as an axis only. So I set upon a quest of sorts, downloading Type I Postscript fonts from various nets and BBSs, and seeing which ones would load into Imagine. Naturally I cannot claim that the fonts in this archive represent the majority available to the Amiga user (at least, I sure hope not!), but they have all been tested and work just fine in 3.0, and presumably, 2.9. They all are, to the best of my knowledge, in the public domain. You will need to play with them a little, checking for duplicate points and coplanar edges. But they do look very nice when rendered. These are the .pfb files only, just put them in your PSFonts directory and you're ready to go (rtfm). In any event, have fun, and keep on rendering! Also included is a 16 color HiRes IFF of a rendered example of each of the fonts. Author: Unknown, submitted by Bill Graham Archive: BBS/GRAPHICS/PSFONTS.LHA ========== Pteradactyl ?.? Pteradactyl in flight This is a small quarter-screen HAM Interlace test animation of a pteradactyl in flight flapping its wings, opening its mouth and turning its head from side to side. It shows the use of the Bones feature in Imagine V3.0 to articulate once static objects. It could be easily made to wiggle its feet, blink its eyes, and even land and hop with very little effort. The test anim was done at quarter-screen to keep the size down. I suggest using ViewTek at F7 speed for viewing. Author: Ted Stethem Archive: BBS/GRAPHICS/PTERADL.LHA ========== Pulse ?.? 160x100x6 252 frame anim - thorny sphere A 252 frame 160x100x6 raytraced animation of a sphere with thorns, over a moving background. (Hey, let's see *you* come up with a better description!) Author: Bill Graham Archive: BBS/GRAPHICS/PULSE.LHA ========== P-View ?.? A tiny ILBM viewer for OS 1.3/2/3 A tiny ILBM viewer for OS 1.3/2/3, capable of displaying all AGA and pre-AGA viewmodes correctly. On non-AGA machines, or where the correct monitor is not available, an AGA picture will be shown in the best mode possible using built-in defaults. Author: Chas A.Wyndham Archive: BBS/GRAPHICS/PVIEW.LHA ========== QMJ 5.4 Generates Mandelbrot/Julia/Quaternions. A program to generate Mandelbrot, Julia and Quaternion Julia slice images. Features of this version; specify with the mouse which part of an image to enlarge; save an image (compressed or uncompressed ILBM); reload an image (compressed/uncompressed ILBM format); continue a saved, but unfinished image, edit the colours used for drawing, load only the palette from another image; control the complete mathematical process; choose the method for colouring the image; send the image to the printer; choose IEEE or FFP maths; choose low or medium resolution modes. Author: Chris Baxter Archive: BBS/GRAPHICS/QMJ54.LHA ========== QualityTime ?.? Flip the Frog animation Flip the Frog animation Author: Eric Schwartz Archive: BBS/GRAPHICS/QUALTIME.LHA ========== ReadDCTV 1.0 Convert DCTV pics to 24-bit ILBM IFFs. Converts DCTV pictures to 24-bit ILBM IFF's. Should work on pre-2.0 systems, but does require iffparse.library. It also requires at least V3 of dctv.library. Author: Garrick Meeker Archive: BBS/GRAPHICS/RDDCTV10.LHA ========== RDS 2.1 Single Image Random Dot Stereogram genr. Single-Image-Random-Dot Stereogram generator. A random dot stereogram is a picture that looks like snow on a TV. By training your eye muscles to behave in a certain way, a 3-D image will magically appear. I do not know the specific optical properties that cause this to work. All I know is that it does. Author: Ben Sutter Archive: BBS/GRAPHICS/RDS21.LHA ========== RDSGen 1.0 Single Image Random Dot Stereogram genr. A "SIRDS" generator. SIRDS are Single-Image-Random-DotStereograms and are "real" three-dimensional pictures. The dots (which seem random) are calculated in such a way that if you focus "behind" the picture (monitor, etc), you will see a 3D pic with a real feeling of "depth". It can be hard to see the pics the first time, but don't give up! Most people succeed in seeing them, though it may take some time. Author: Martin Rebas Archive: BBS/GRAPHICS/RDSGEN10.LHA ========== Ride ?.? 352x220x4 327 frame anim - objt on belt A 327 frame 352x220x4 raytraced animation of an object shaped somewhat like an iron on a single wheel, rolling along a roller coaster like beltway, while various other geometric shaped objects fly around. Author: Bill Graham Archive: BBS/GRAPHICS/RIDE.LHA ========== RippleCube ?.? 384x482x6 152 frame anim - rotating cube A 152 frame 384x482x6 raytraced animation of a rotating cube with various shimmering surfaces with wildly colored patterns. Author: Bill Graham Archive: BBS/GRAPHICS/RIPPLECB.LHA ========== RippleGrey ?.? 320x200x4 402 frame anim - rotating cube A 402 frame 320x200x4 raytraced animation of a rotating greyscale cube with various patterns on the surfaces and some other objects surrounding it. Author: Bill Graham Archive: BBS/GRAPHICS/RIPPLEGR.LHA ========== RoundCandy ?.? 384x482x6 62 frame anim - dancing candy A 62 frame 384x482x6 raytraced animation of two pieces of "round candy" dancing on a disco like background. Author: Bill Graham Archive: BBS/GRAPHICS/RONDCNDY.LHA ========== ReScale 1.0 Horizontally rescales IFF pictures Horizontally rescales IFF pictures. The program is used ONLY from the CLI by giving it the names of the source and destination files, and the number of pixels per row for the destination file. The source file must be an UNCOMPRESSED IFF ILBM file. Author: Frédéric DELACROIX Archive: BBS/GRAPHICS/RSCALE10.LHA ========== RunnerAnim ?.? R3D v2.4 example anim of running legs This anim shows the new Skeleton primative being used to animate a pair of running legs. Each leg has two inverse kinematic methods acting on it. One on the ankle and one on the toes. Setting up this kind of action would have taken hours in older versions instead of the few minutes it took to put this simple demonstration together. The results are by no means perfect but it does show how powerful the new skeleton can be. Author: Andy Jones Archive: BBS/GRAPHICS/RUNNERAN.LHA ========== ScaleIcon 1.5 MUI application to scale Workbench icons An MUI application that enables you to scale your Workbench icons in a simple and convenient manner. It supports scaling by fraction (in percent), by absolute sizes, halving and doubling and to use an icon (size) as template. Any of these actions may be performed on any one or both axes. Requires MUI. Author: Frode Fjeld Archive: BBS/GRAPHICS/SCLICN15.LHA ========== Show_2024 38.7 Displays grey scale IFF's on CBM A2024. A program for displaying IFF ILBM pictures on a Commodore A2024 grey scale monitor. Pictures may either be shown in their original resolution or converted for the special A2024 high resolution mode. Pictures with more than 8 colors (4 colors for high resolution mode) will be dithered. Author: Daniel Wicke Archive: BBS/GRAPHICS/SHOW2024.LHA ========== ShuttleCock ?.? Animation of Space Shuttles Animation of Space Shuttles Author: Eric Schwartz Archive: BBS/GRAPHICS/SHTLCOCK.LHA ========== ShowJPEG 1.5 A JPEG picture viewer for Picasso board. A JPEG picture viewer for the Picasso board. Features include: As compatible to the jpeg-standard as software can be, Supports greyscaled pictures, Various speed/quality tradeoff settings, Fast, CLI or WB start, Can be aborted anytime (with Ctrl-C or Escape), Filerequester, Pattern matching, Nocrop option, and Backdrop-screen. Author: Roman Hiestand Archive: BBS/GRAPHICS/SHWJPG15.LHA ========== ShowVIC 3.06 Convert & display Commodore 64 pictures. A utility that converts and displays Commodore 64 picture files. A number of different formats are supported, which ShowVIC will automatically identify and convert. These include: Koala; Artist 64; Art Studio; Advanced Art Studio; Image System (multi-colour and hires); Blazing Paddles; Vidcom 64; Doodle; FLI; Hi-Eddi; Amica-Paint and PageFox. Requies OS2.04+. Author: Matt Francis Archive: BBS/GRAPHICS/SHWVC306.LHA ========== Skydive ?.? Animation of a harrier jet Animation of a harrier jet doing a skydive Author: Eric Schwartz Archive: BBS/GRAPHICS/SKYDIVE.LHA ========== SillyPutty ?.? 320x400x5 152 frame anim - ball of putty A 152 frame 320x400x5 raytraced animation of an ugly looking "ball of putty" that looks like it's trying to reproduce by dividing into two balls. Author: Bill Graham Archive: BBS/GRAPHICS/SLLYPTTY.LHA ========== Softshadows ?.? An Imagine tutorial An Imagine tutorial including an Imagine project file, a jpeg example pic, and some illustrations along with an explanatory text file. Author: Bill Graham Archive: BBS/GRAPHICS/SOFTSHDW.LHA ========== SpaceCheezeBurger ?.? 384x482x6 101 frame anim - wierd burger A 101 frame 384x482x6 raytraced animation of a most unappetizing burger. Author: Bill Graham Archive: BBS/GRAPHICS/SPACEBRG.LHA ========== SIRDS_GEN 3.14 Single Image Random Dot Stereogram genr. Single-Image-Random-Dot Stereogram generator. SIRDSs are "real" three-dimensional pictures. The dots (which seem random) are calculated in such a way that if you focus "behind" the picture (monitor,etc), you will see a 3D pic with a real feeling of "depth". This version features: Function plotting, and viewing as SIRDS; Free choice of screen-mode; Scaling of the picture; Should run on Graphics cards too (not much tested, but Picasso II is working); Automatic correction of the eyewidth to the displaymode; Uses datatypes for reading the picture; 32-bit color functions used; Uses a symmetric algorithm; Generation of "SIS" possible; Flimmering, various settings possible, 3 different pattern-modes and more! Author: Michael Mutschler Archive: BBS/GRAPHICS/SRDSG314.LHA ========== StealthyBomber ?.? Animation of a Stealth Bomber Animation of a Stealth Bomber Author: Eric Schwartz Archive: BBS/GRAPHICS/STBOMBER.LHA ========== StealthyManeuver ?.? Animation of a Stealth fighter Animation of a Stealth fighter Author: Eric Schwartz Archive: BBS/GRAPHICS/STEALTHY.LHA ========== SuperView-Lib 9.12 Modular graphics viewing shared library Superview-Library V9.12, a modularian Shared Library-System for loading, saving, displaying and processing of various common Graphic File Formats. Uses sub-libraries for loading/saving (SVObjects), displaying (SVDrivers) and processing (SVOperators). Includes all needed programming stuff and example source code. Author: Andreas Ralph Kleinert Archive: BBS/GRAPHICS/SULIB912.LHA ========== SuperView 4.42 Graphics Viewer/Converter/ScreenGrabber SuperView is a localized Graphics Viewer/Converter/ScreenGrabber for the superview.library, with ARexx-Support, GUI, Online-Help, Cx-Support and many more features. Converting graphics and "Screen-Grabbing" is possible in a very comfortable and object-oriented manner, also allows image processing via SVOperators. Needs at least superview.library V9+, which includes the following FileFormats, Display Drivers and Operators (V9.12) : SVObjects : - IFF-ILBM, IFF-ACBM, PCX, GIF, BMP (W*nd*ws), JPEG, TIFF, FBM (*nix), PNM (*nix), IMG (GEM), WPG (W*rdP*rf*ct), MAC (M*cPaint), C64 (Koala,Doodle), Targa, Pictor/PCPaint, SunRaster, IFF-YUVN, WinIcon, SVO (own Format) and all OS3-Datatypes ! Reads XPK- and PP20-packed data via Unpack.svobject. SVDrivers : - ECS, AGA, EGS-Cards, OpalVision SVOperators : - Dither24Bit, 24BitToHam6, HilbertDither256, XOR, ExtractRed, ExtractGreen, ExtractBlue, ExtractGrayScales, TopToBottom, LeftToRight Author: Andreas Ralph Kleinert Archive: BBS/GRAPHICS/SUPER442.LHA ========== svoJPEG 2.3 JPEG svobject for superview library V6+ JPEG svobject for superview.library V6+. Allows switching between 8 and 24 bit output via control pads, writes JPEG (24 Bit) from 1-8 and 24 bit, worked fine with all tested 24 bit JPEGs. Author: Andreas Ralph Kleinert Archive: BBS/GRAPHICS/SVOJPG23.LHA ========== TakoI ?.? 208x400x6 152 frame anim - skull & more A 152 frame 208x400x6 raytraced animation of a rotating skull with a waving tentacle growing out of the top of it. Author: Bill Graham Archive: BBS/GRAPHICS/TAKOI.LHA ========== TextDemo 5 3D Dungeon with shading; AGA/ECS (020+). This demo enables you to walk through a 3D dungeon. All walls are realtime texturemapped and shaded. The ECS version uses 64 colors. The AGA version uses 256 colors. Author: John Hendrikx Archive: BBS/GRAPHICS/TEXTDEM5.LHA ========== ThanksGiving92 ?.? 160x200x6 101 frme anim, morphing turkey A 101 frame 160x200x6 raytraced animation of a turkey that gets beheaded and morphs into a roasted turkey, landing on a plate that the hatchet morphs into. Author: Bill Graham Archive: BBS/GRAPHICS/THANKS92.LHA ========== Thunderbird_1.iob ?.? Imagine object Imagine object submitted by Alasdair Whyte Author: Alasdair Whyte Archive: BBS/GRAPHICS/THUNDER1.LHA ========== TIFFView 1.14 Read-view-print TIFF,MACpaint,GIF,JPEG A utility to read, view and print 'TIFF', 'MacPaint', 'GIF(87a & 89a)' &'IFF', 'JPEG' or any image you have a 'DataType' for, and to write them back as 'TIFF', 'JPEG' or 'IFF' files. TIFFView is the most complete TIFF, GIF and JPEG reader ever seen on the Amiga! Author: Bert Wynants Archive: BBS/GRAPHICS/TIFFV114.LHA ========== TMonsterGray3Anim ?.? Hires 8 color grayscale imagine 3.0 anim A hires 8 color grayscale animation done with Imagine 3.0. Author: Bill Graham Archive: BBS/GRAPHICS/TMONSTER.LHA ========== TongueMonster ?.? 160x225x6 81 frame anim - frog monster An 81 frame 160x225x6 raytraced animation of a frog like creature with an oversized tongue. Author: Bill Graham Archive: BBS/GRAPHICS/TONGUEMS.LHA ========== Transit ?.? 160x200x6 127 frame anim - fly through A 127 frame 160x200x6 raytraced animation of something like a ship flying through a wormhole. Shades of Deep Space 9 ... Author: Bill Graham Archive: BBS/GRAPHICS/TRANSIT.LHA ========== TriceraWalk ?.? Bones animated triceratops. Finally got around to animating the triceratops that comes with Imagine using bones. This is a test animation in HAM Interlace quarterscreen to keep the file size down. The triceratops gallops across the flatland in front of an erupting volcano, stops and shakes his head furiously, lowers his head and snaps at the ground. The motion of the triceratops still needs some tweaking to look more realistic but this bones stuff becomes addictive. BTW, this animation uses Particles, Applique, the new Mountain Top texture, the new Leather texture and Bones. Author: Ted Stethem Archive: BBS/GRAPHICS/TRICERA.LHA ========== TrickOrTreat ?.? 208x250x6 119 frame anim, Jack-O-Lantern A 119 frame 208x250x6 raytraced animation of a "melting Jack-O-Lantern". Author: Bill Graham Archive: BBS/GRAPHICS/TRICKORT.LHA ========== TSMorph 3.2 A comprehensive morphing package. TSMorph is a set of morphing programs. It consists of three programs:\n TSMorph Edit the Morph parameters\n TSMorph-render Generate the morphed images\n TSMorph-prefs Preferences editor\n TSMorph is used to create a parameter file which is used by TSMorph-render to produce the morphed images. Run times can be about 3 seconds per frame for a 150x150 image on a 28Mhz 68040.\n TSMorph-render can be used to either morph one (or a series of) image(s) to another in a set number of frames with a number of control points, or just distort one (or a series of) image(s) with control points. When TSMorph is run without parameters it will display an ASL file requester for a file created by TSMorph, it will then create the images, displaying a Progress Requester on the default public (or named) screen allowing the process to be interrupted and/or stopped.\n ARexx scripts are run before and after each image is processed. These allow the changing of movement and colour to be controlled along with the ability to only generate some frames, and also post image processing (e.g. to change to a non-24-bit format and build an animation).\n TSmorph is used to generate the parameter file. When run it displays an Information Window on a public screen. This allows the input of the file names to morph between, the number of frames, the start frame, the output file names, and the type of morph (single or dual images) to be changed.\n It also allows the editing of control points on the images. The images are displayed on a public screen in resizeable, scrollable windows.\n When the images are displayed control points can be edited in various modes. These modes allow the addition, deletion, linking and unlinking of the control points.\n Context sensitive help is displayed using amigaguide (if available). The 'Help' key can be pressed in the gadgets, over the gadgets, on menus or anytime a window is active.\n Author: Topicsave Limited Archive: BBS/GRAPHICS/TSMRPH32.LHA ========== U_Paint 1.0 Paint Program for A1200 and A4000 Paint Program for A1200 and A4000 Author: Andreas Meinert Archive: BBS/GRAPHICS/UPAINT10.LHA ========== VideoTitler 1.15 Create Title/Credits for your own video Generates professional looking TV titles and credits for your own videos. Outstanding abilities are very smooth scrolling, color slides (AGA-support), and usage of colorfonts. Binary only, Author: Andreas Ackermann Archive: BBS/GRAPHICS/VIDEO115.LHA ========== VietnamConflict ?.? Animation of 2 fighter jets Animation of 2 fighter jets Author: Eric Schwartz Archive: BBS/GRAPHICS/VIETNAM.LHA ========== Viewtek 2.1.378 Feature packed picture/animation viewer A feature packed Picture/Animation Viewer. Shows most ILBM's (including 24-bit ILBM's), most Compuserve GIF format images, most JFIF format JPEG images and most ANIM Op-5 format animations, with support for different palettes for each frame. Supports SHAM, CTBL, and PCHG images, full support of ECS/AGA display modes (ie. show 256 color GIF's directly, show 800x600 HAM animations, etc.). Supports viewing contents of clipboard. Iconifies to a Workbench AppIcon. Includes versions for DCTV, EGS, IV-24, Firecracker, OpalVision, Retina, and Picasso Author: Thomas Krehbiel Archive: BBS/GRAPHICS/VIEWTK21.LHA ========== VTOLContest ?.? Animation of 2 competing VTOL aircraft Animation of 2 competing VTOL aircraft Author: Eric Schwartz Archive: BBS/GRAPHICS/VTOLCONT.LHA ========== WarpoTheClown ?.? 240x300x6 101 frame anim - clown head A 101 frame 240x300x6 raytraced animation of a warping clown head. Author: Bill Graham Archive: BBS/GRAPHICS/WARPCLWN.LHA ========== WavesHam ?.? HAM Anim of Soothing Twilight Waves A HAM DIFF animation for playback with PlayDIFF, the freely distributable player from MagicLantern. A Bit more ragged than the 24 bit version, but nice on your monitor with the lights off. :) Author: Chris Hurley Archive: BBS/GRAPHICS/WAVESHAM.LHA ========== Wiggle ?.? 320x400x6 53 frame anim - skull & tongue A 53 frame 320x400x6 raytraced animation of a skull with waving tentacles growing out of it, and a long waving tongue. Author: Bill Graham Archive: BBS/GRAPHICS/WIGGLE.LHA ========== Windmill ?.? Windmill This is a 100 frame test animation I did as a proof of a concept for a technique I developed to simulate tall grass blowing in the wind. The method used to create it is described in articles I wrote for Amiga Video/Graphics and a new publication, LightWave Pro (put out by the VTU people). It was done with LightWave 3.0 and took about 10mins per frame with antialiasing at 752x480 resolution on a 33MHz Zeus equipped 2000. Author: Mark Thompson Archive: BBS/GRAPHICS/WINDMILL.LHA ========== WormBall ?.? 208x250x6 76 frame anim - ball+tentacles A 76 frame 208x250x6 raytraced animation of a rotating ball with waving tentacles growing out of it. Author: Bill Graham Archive: BBS/GRAPHICS/WORMBALL.LHA ========== xv 2.10 Amiga port of the popular unix displayer This is a port of an X11 program called Xv (v3.10) by John Bradley. XV is a program that displays image files in GIF87, GIF89, JPEG, PBM/PGM/PPM, TIFF, PDS/VICAR Sun Rasterfile, and X11 Bitmap formats. XV runs on nearly ALL X displays: 1, 2, 4, 6, 8, 16, 24, and 32-bit, color, greyscale, and black/white. XV displays one image at a time in an output window, or on the root window. You can arbitrarily stretch or compress the window, and the picture will be rescaled to fit. You can rotate the picture in 90-degree steps. You can flip the picture vertically and horizontally. You can repeatedly 'crop' a picture (define a rectangular 'region-of-interest' and 'throw away' the rest). You can magnify any portion of the picture by any amount, up to the maximum size of your screen. XV allows you click on the picture to determine pixel RGB values and x,y coordinates. You can perform arbitrary 'gamma correction' on the picture both in RGB space and HSV space. You can specify the maximum number of colors that XV should use, for some interesting visual effects. You can have the program produce a stippled version of the picture using black and white, or any other pair of colors. XV can write images in a variety of formats, with many of the modifications you may have made to the picture saved as well. You can use XV to do format conversion. XV will also automatically uncompress compress-ed files, as well as read files from stdin. Author: John Bradley, Amiga port by Terje Pedersen Archive: BBS/GRAPHICS/XV210.LHA ========== Zapper ?.? 384x482x5 152 fr. anim - lightening ball A 152 frame 384x482x5 raytraced animation of a rotating ball with lightening bolts flashing between various towers on it's surface. Includes sound. Author: Bill Graham Archive: BBS/GRAPHICS/ZAPPER.LHA ========== ZGIF_DRVR 1.0 Driver interface for the ZGIF GIF viewer A driver interface for the ZGIF GIF image viewer. Can also be used with FASTGIF, VIEWTEK, etc. Allows you to view up to 400 GIFs' with the click of a mouse button. Ideal for previewing the hundreds of GIFs' that come on a CDROM. Binary only Author: Milt Henderson ZGif by Michael Zucchi Archive: BBS/GRAPHICS/ZGIFDV10.LHA ========== Apache ?.? Rendered picture of an Apache helicopter This Apache alike helicopter was rendered on Real3D v2.48. Rendering time on A4000/040 was about 3.5 hours. Background picture was done on Vista Pro. You may spread this picture freely, only if this info file is included. Author: Henri Blåfield Archive: BBS/PICTURES/APACHE.LHA ========== Asm93_gfx ?.? Various pics from Asm93 gfx compo. Various pics from Asm93 gfx compo. Author: Various Archive: BBS/PICTURES/ASM93GFX.LHA ========== VoyageToAtlantis ?.? Imagine2.9 raytraced image This is a single frame from a long animation I have been working on. It uses several new features from Imagine 2.9. The entire animation is over 200 Megabytes in HAM Interlace Overscan. It looks pretty good genlocked onto videotape. The sub comes from out of the distance, makes a turn in front of the camera, and goes on to find the domed underwater city of Atlantis. The undersea plants were made with the new twist, bend, and taper tools in the Detail Editor. The ocean floor is a plane with the new Wave texture. The sunken galleon is from the Imagine 2.0 included objects. The seashells were made with Shelley, which I got off aminet (thanks!). The submarine is my concept of the proposed Centurion class. Yes, I know submarines don't travel underwater with their mast and and periscope up but I thought it looked cooler. Some things I am working on are a better hull texture, cavitation bubbles as the prop turns (maybe with particles), and adding more detail to the hull. Since then, I have made models of the Seawolf, Typhoon, and am working on the Akula plus a zillion other projects. Author: Ted Stethem Archive: BBS/PICTURES/ATLANTIS.LHA ========== Baldwin ?.? Aladdin 4D raytrace, Baldwin grand piano This is a render I did while learning to use Aladdin 4D - I mostly wanted an image in which i could experiment with lense flare. This is, accordingly, a fairly simple image, with a grand piano sitting in the middle of a featureless expanse of wooden floor. There are two versions included, a 1280x1024x24 JPEG version and an 800x600 HAM8 version. Author: Steve Koren Archive: BBS/PICTURES/BALDWIN.LHA ========== BatWormSolo ?.? 640x413x24 JPEG picture by Bill Graham A 640x413x24 JPEG picture of a "Bat Worm", by Bill Graham. Author: Bill Graham Archive: BBS/PICTURES/BATWORM.LHA ========== Bent ?.? An insane Imagine/Mathvision rendering. An insane Imagine and Mathvision rendering by Bill Graham, in jpeg format. Author: Bill Graham Archive: BBS/PICTURES/BENT.LHA ========== BitART-City ?.? Rendered scene of a future city. This archive includes a rendered scene of a 'strange' looking Future City. In this picture we tried to do something different to normal logo presentations. So this is the result. It was done with the Raytracing Program "Reflections 2.0" and with Opal Paint on an Amiga 3000/25. This picture was entirely created by BitART DESIGN Productions and can by freely distributed as far as no changes are made. It is not allowed to make any profit using this image! Author: Armin Kleinschmidt Archive: BBS/PICTURES/BITACITY.LHA ========== BitART-Toys ?.? Rendered scene of a children's room This picture shows a rendered scene of a children's room. It was done with the Raytracing Program "Reflections 2.0" and with Opal Paint on an Amiga 3000/25. This picture was entirely created by BitART DESIGN Productions (further Code Factory Design) and can by freely distributed as far as no changes are made. It is not allowed to make any profit using this image! Author: Armin Kleinschmidt Archive: BBS/PICTURES/BITATOYS.LHA ========== 24BitComix ?.? Set of comics by Bill Graham Set of comics by Bill Graham Author: Bill Graham Archive: BBS/PICTURES/BITCOMIX.LHA ========== CFD-BladeRunner ?.? Rendered scene from Bladerunner movie Rendered scene from the movie Bladerunner. Author: Armin Kleinschmidt Archive: BBS/PICTURES/BLADERNR.LHA ========== BootPics ?.? Some nice pictures for bootpic/backdrop These four pictures are the first of a possible series of pictures intended to be used in conjunction with "BootPic" or any other utility which displays a picture during the startup sequence. Author: Christian Hayden Archive: BBS/PICTURES/BOOTPICS.LHA ========== BumpyPots ?.? Rendered picture of 3 Bumpy Pots This is an image I orignaly created some time ago. However I pulled it out of the wood work and rerendered it after making a few minor changes. The Image was created on a Commodore Amiga 4000/040, using Impluse's Imagine V2.9 rendering software. It was generated as a 1280x1024 24bit IFF image and scaled down to a 1024x768 JPEG image. It took 4 hours to raytrace. Author: Alexander Craig Archive: BBS/PICTURES/BUMPYPOT.LHA ========== Butterfly ?.? Butterfly A 3D Imagine trace of an electronic butterfly. Author: Chris Short Archive: BBS/PICTURES/BUTTRFLY.LHA ========== cam ?.? 640x512x24 JPEG raytrace using Imagine 2 This picture was made with Imagine 2.0 for illustrating the stand of BUGSS (French Amiga Users Club) at the ATACOM'93 exhibition. There are my first real pictures with Imagine. I have made this one for the CAM Collection. I use Icoons to build the leave. There are common objects in the 3 pictures : - The ground, mirrored checker. - The base of the main object, mirrored blue. - The 2 mirrors doing 135° angle - The same sky (extracted from TSiWF 3D Collection) Here, the leave is mirrored red. It's raytraced picture and the rendering time is 3 hours for a 640x512 Hires Lace 24bit picture on an A3000 16Mhz Author: Pascal Rullier Archive: BBS/PICTURES/CAM.LHA ========== Medieval_Castle_1 ?.? 1280x1024x24 JPEG trace, medieval castle This is a picture of a Medieval style castle built on two small islands, set against a backdrop of mountains belonging to a much larger island. The castle in the picture isn't modeled after a real one; I just made it up.\n This is a view showing the entire front face of the castle on a somewhat cloudy and rainy day. Mountains are visible in the background along with a lava flow descending into the ocean.\n Hardware & Software used to create this image:\n Amiga 4000/040 (of course)\n Imagine 2.0 (rendering engine)\n Essence I and II (indispensably cool algorithmic textures packages)\n VistaPro 3.0 (landscape generation)\n Deluxe Paint 4.5 (brushmaps for flags, etc.)\n ImageFX (rain effects & other post processing)\n Notes:\n First, viewing these images in anything less than 800x600x8-bit is a waste of time - too much detail is lost at lower resolutions to make it worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024), both of which look pretty good. Don't even *think* about 320x400xanything or 640x400x4-bit.\n In the image, Essence textures were used for the water, the brick and stone textures on the castle walls, and the lava & steam in the background. VistaPro was used to create the landscape (which is actually quite a bit larger than is visible in the picture). The landscape was imported into Imagine & cleaned up with some Essence bump textures to make it look reasonable without using too many polygons.\n As always, please don't modify the image in ways other than resolution conversion, claim credit for it, or use it for commercial purposes without permission of the author. Thanks. Author: Steve Koren Archive: BBS/PICTURES/CASTLE1.LHA ========== Medieval_Castle_2 ?.? 1280x1024x24 JPEG trace, medieval castle This is a picture of a Medieval style castle built on two small islands, set against a backdrop of mountains belonging to a much larger island. The castle in the picture isn't modeled after a real one; I just made it up.\n This is a view showing part of the front face of the castle on a somewhat cloudy and rainy day. Mountains are visible in the background along with a lava flow descending into the ocean.\n Hardware & Software used to create this image:\n Amiga 4000/040 (of course)\n Imagine 2.0 (rendering engine)\n Essence I and II (indispensably cool algorithmic textures packages)\n VistaPro 3.0 (landscape generation)\n Deluxe Paint 4.5 (brushmaps for flags, etc.)\n ImageFX (rain effects & other post processing)\n Notes:\n First, viewing these images in anything less than 800x600x8-bit is a waste of time - too much detail is lost at lower resolutions to make it worthwhile. I've supplied them in two resolutions (896x628 & 1280x1024), both of which look pretty good. Don't even *think* about 320x400xanything or 640x400x4-bit.\n In the image, Essence textures were used for the water, the brick and stone textures on the castle walls, and the lava & steam in the background. VistaPro was used to create the landscape (which is actually quite a bit larger than is visible in the picture). The landscape was imported into Imagine & cleaned up with some Essence bump textures to make it look reasonable without using too many polygons.\n As always, please don't modify the image in ways other than resolution conversion, claim credit for it, or use it for commercial purposes without permission of the author. Thanks. Author: Steve Koren Archive: BBS/PICTURES/CASTLE2.LHA ========== Chamber3 ?.? An insane Imagine/Mathvision rendering. An insane Imagine and Mathvision rendering by Bill Graham, in jpeg format. Author: Bill Graham Archive: BBS/PICTURES/CHAMBER3.LHA ========== Chunli03.jpg ?.? Chun Li doing spinning bird kick Raytraced JPEG - Chun Li doing spinning bird kick Author: Tom Woof Archive: BBS/PICTURES/CHUNLI03.LHA ========== ComputerRac 1.0 "Computer Mechanic" Rachel Picture A JPEG and 16 colour IFF picture of "Rachel Raccoon" trying to fix the problems with Commodore/Amiga Author: Les Dietz Archive: BBS/PICTURES/CMPRAC10.LHA ========== Cobra.jpg ?.? Bell Cobra helicopter over Water The Scene shows a Bell Cobra type fighting helicopter over a bump mapped, quite realistic Water surface. Pink Author: bsieker@techfak.uni-bielefeld.de Archive: BBS/PICTURES/COBRA.LHA ========== Contents ?.? CONTENTS.TXT, QUICKREF.TXT for this dir. Contains the automatically build quick reference file (QUICKREF.TXT) and full contents (CONTENTS.TXT) files for this directory. Author: Fred Fish Archive: BBS/PICTURES/CONTENTS.LHA ========== Crygirl.jpg ?.? Cyrstal Girl picture by Corinna Crystal Girl is a composite of my sister and some art I created independently. Author: Corinna Cohn Archive: BBS/PICTURES/CRYGIRL.LHA ========== CreaTV-Icons 1.0 Icons for MagicWB-styled Workbenches A sample bunch of Drive-icons, Dock-icons (usable with e.g. Toolmanager or as Tool-icons), default icons for use with the whatis.library-package and more. These artworks are reflecting the style of the Magic- WorkBenchIcons. Author: Karsten Böhm Archive: BBS/PICTURES/CVCONS10.LHA ========== Cyber_Express ?.? 746x484x24 cybernetic expressions poster This is a poster/flyer I created using Imagine 2.9 with both 2.9 and modified Essence Textures. If features my title, Cybernetic Expressions. 746x484x24 IFF, aspect ratio: 6:7 Author: Jason Koszarsky Archive: BBS/PICTURES/CYBEXPRS.LHA ========== PICS3D ?.? 8 3D pictures for DCTV and Xspecs-3D Here's a bunch of 3d pictures made with Caligari 2. To view these pictures you must have a DCTV and Xspecs-3D or equivalent LCD glasses. Just use your favorite show program and something like the flipglas program by Ed Tannenbaum to view them. The pictures were created by creating 2 separate images in Caligari and then combining them into a single interlaced image with ADpro. Included in the archive is an AREXX script that interlaces the two images together. It is called f3.adpro so that it can be easily run from ADpro. You can rename it to anything you want. Making 3d pictures with Caligari is really easy. Just render the same scene twice with slightly different camera positions for each image. The way that you should move the camera or eye position is to select screen mode and lock out y movement and then move the eye to the left or right. If you move it to the left then this rendering should be the left image. Make sure to save both images with different names such as pic.l and pic.r so that you can tell them apart later when you load them into ADpro. Be careful to not move the eye position too much or the scene will be hard to view with the Xspecs glasses. I hope you enjoy the pictures and if you have any comments or questions please let me know. included pictures: barrel.3d beethoven.3d porche.3d ship.3d teapot.3d tracbot.3d tribot.3d zero-gbot.3d Some of these picture use lightwave objects or robots from the Antic Microbot design pack for Sculpt3d. Author: Mike Danielsen Archive: BBS/PICTURES/DANIELSN.LHA ========== Delivrance ?.? JPEG of raytraced surealistic picture This picture was made with Imagine 2.0. The objects are Shareware included the body of the woman with her cycle. Disk is available from author for 10 US$ or 20DM, containing 2 objects, 2 Cycles, mappings, and ornemental objects such as flowers and a tree. Author: Eric Martinez Archive: BBS/PICTURES/DELIVRNC.LHA ========== Digiview4_0 ?.? Ray Traced Picture in HAM8 Format. Ray Traced Picture of Digiview Camera in HAM8 format. Author: jameslan@nbnet.nb.ca Archive: BBS/PICTURES/DIGIVIEW.LHA ========== DinoVR.jpg ?.? Imagine dinosaur in desert scene This is an Imagine 3.0 raytrace of a velociraptor based dinosaur, in a desert landscape. Author: Andrew Nunn Archive: BBS/PICTURES/DINOVR.LHA ========== earth.jpg ?.? Topographic bumpmapped earth Shows a sphere color mapped with a topographic map of the earth with the usual colors (shades of blue for below Zero, green, yellowish to brown for increasing heights) and bump mapped using a greyscale image of the same data. To add a little ambience I added a second sphere with turbidity to simulate a (way too thick!) atmosphere. This image is not meant to look like the earth in space, but I like it anyway. Pink Author: bsieker@techfak.uni-bielefeld.de Archive: BBS/PICTURES/EARTH.LHA ========== f1 ?.? 948x428x24 JPEG raytrace, formula 1 car This is the formula one car I uploaded on january. I finished it !... I scanned the logos, mapped them on the car, and finally had pbs to render it. (some brushmaps disappeared, and were rendered only under a specific angle, and in the detail editor-quickrender...) I know, this year, the Williams-Renault has changed. But finding, scanning and redrawing the logos is boring and long. (as I don't own a scanner, I have to use a mac or a PC) Any suggestion, notes, or any object to exchange, e-mail me. My configuration: A4000/040 14MB/340+120MB HD Imagine2.9 (waiting for 3.0) and ... 3D computer grafx addicted !!! Author: Stanis HUMEZ Archive: BBS/PICTURES/F1.LHA ========== CFD-Fantasy ?.? 704x566x24 JPEG virtual world scene JPEG raytrace (704x566x24) of virtual world scene. Author: Armin Kleinschmidt Archive: BBS/PICTURES/FANTASY.LHA ========== FishStuff ?.? Collection of Pictures by Pat Fish ComputerWarsArt: Humorous computer wars IFF pictures & brushes. Hardware and Operating Systems depicted: Amiga, Apple, Atari, IBM, Intel, Mac, MicroSoft Windows, OS/2, PS/2. The Ami CHECKMARK & spinning (color cycling) BOING-ball are also present in this variety-filled collection. Some of the graphics are in the style of Jim Sachs or Brad Schenck. The included Computer GraveYard pic has a Halloween motif with digitized elements. Suitable for framing or dissection as clip-art in your own pro-Amiga demos, games, presentations, newsletters, as long as credit is given. All images except for the Intel and two small Mac pics are by Pat Fish. UserGroupLogoArt: IFF Pictures of Mohawk Valley Amiga User Group-related COLOR CLIP ART. Includes several versions of the Amiga CHECKMARK, and stylized MVAUG and GURU (Greater Utica-Rome Users) logos, with extras like a library-disk brush and 3D extruded Checkmark-GURU symbol. MVAUG logos appear in 3 different styles: One based on the original Amiga typeface (as seen on the 1000 and most brochures); 2 variations modeled on the second official CBM Amiga emblem (sharp blue trapezoid shape with tail underline); a 3rd using my original font encompassing the Checkmark as two of the letters. Designed to look correct regardless of resolution or aspect ratio. Provided in a variety of sizes and depths to look good on AGA machines or even the original A1000. Components of the images and text characters can be clipped for custom usage in demos, presentations, newsletters, games, etc., as long as credit is given. By Pat Fish. FishDrawings: A few of my early pics with different themes (mostly IFF format). Two Halloween images with spooky cat (diff resolutions) and pumpkin brushes. A No-Bat pic in GIF format, an early Mets Logo, a stylized blue-shaded graphic-word "FISH", rainbow color cycling logo for People for the Ethical Treatment of Animals, a Contra-Aid political cartoon originally done on the C64, later colored on Amiga, and two Doodle converted pics from the C=64, one of Mr. Spock, and of my earliest No-Apples logo. By Pat Fish. Author: Pat Fish Archive: BBS/PICTURES/FISHSTUF.LHA ========== FishOcean ?.? Picture from Stephan Fuhrmann Picture from Stephan Fuhrmann Author: Stephan Fuhrmann Archive: BBS/PICTURES/FSHOCEAN.LHA ========== FunkyBike ?.? 704x482x24 raytraced pic of a motorcycle This is a 704x482, 24-bit, ray-traced image of a futuristic motorcycle. It was dubbed 'funkybike' by its creator, Ernesto Rodriguez. He rendered it with Imagine 2.0 as part of a project for a graphics course at PSU. I'm posting this as a favour to him since he doesn't have an account of his own. Author: Ernesto Rodriguez Archive: BBS/PICTURES/FUNKYBIK.LHA ========== FutureCity ?.? Rendered scene of a Future City Rendered scene of a Future City, inspired by Allessandro Saponi's picture 'NipponRyori Ten'. Author: BitART Design Archive: BBS/PICTURES/FUTRECTY.LHA ========== glas1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/GLAS1.LHA ========== glas2 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/GLAS2.LHA ========== glas3 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/GLAS3.LHA ========== GongAGA ?.? An animation, with sound, by Bill Graham An animation, with sound, by Bill Graham Author: Bill Graham Archive: BBS/PICTURES/GONGAGA.LHA ========== GongECS ?.? An animation, with sound, by Bill Graham An animation, with sound, by Bill Graham Author: Bill Graham Archive: BBS/PICTURES/GONGECS.LHA ========== HandJiveHAM8 ?.? 202 frame 352x220x8 anim by Bill Graham. A 202 frame 352x220x8 animation by Bill Graham. Author: Bill Graham Archive: BBS/PICTURES/HANDJIVE.LHA ========== Helmet ?.? Helmet with a skull wearing it. This is a Imagine trace of a very cool looking helmet with a slightly neanderthalish skull wearing it. Objects surrounded with roses. Essence 1&2 used extensively. Comments welcomed...thanks. Author: Paul Wehner Archive: BBS/PICTURES/HELMET.LHA ========== hornlife ?.? Imagine rendered still-life This is a musical/autobiographical rendering. All objects are by the author. Author: Robert Dickow Archive: BBS/PICTURES/HORNLIFE.LHA ========== IconPack 1.0 Complete collection of replacement icons IconPack is a complete collection of replacement icons for Workbench 2 and 3. They are designed to look good on a standard four-colour, high resolution, non- interlaced screen. They are of the same shape and size and use the same colour scheme of gray, black, white and blue as the original icons. IconPack contains icons for all standard Workbench files, plus icons for some popular PD/shareware programs, hard-disk related tools, and all usual datafiles (such as pictures, textfiles, music etc.) IconPack also includes the Iconizer utility to make the installation of images from one icon to another as effortless as possible. Iconizer changes only the imagery of icons, not affecting the tool types, position, etc. Source and destination icons can be selected either according to a script, or manually with appwindow/file requester support. Sporting a font-sensitive, graphical user-interface, Iconizer lets you see the new image and the original image side-by-side, before the installation, and lets you install or reject icons on an icon-by-icon basis. A script for Iconizer is provided that installs the icons from IconPack to you workbench. Author: Tom Ekstr|m (litoek@kielo.uta.fi) Archive: BBS/PICTURES/ICONPK10.LHA ========== image1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/IMAGE1.LHA ========== imgnbabe ?.? Raytraced image of Manga Babe by Tomwoof This took about 1 hour 45 minutes to render on my Amiga 1200/030/40MHz. The sky backdrop was composited after the render and some rough edges were smoothed. It's amazing what you can do with Imagine.int and Manga Babes ;) Author: Tomwoof Archive: BBS/PICTURES/IMGNBABE.LHA ========== im_sun.jpg ?.? Nice picture of the sun. This is a pic from an animation I was working on a while back. It uses textures from Essence and Imagine converted to image maps for speed. 5 Objects in all were used; 1 for the sun itself, 3 for the corona, and one for the stars. Author: kalb0003@gold.tc.umn.edu Archive: BBS/PICTURES/IM_SUN.LHA ========== Interior ?.? Picture of a building interior OK, there's a bit of a story behind this one. My father is an archetiect, and his company is heavly computerised of the CAD side of things. However at no point do they use computers for visulisation - they print out their plans and go away and build a nice scale model to be photographed. Very inefficient I thought. So I set about producing some images for photo's and plans of their buildings to show them what could be done with the correct tools and a bit of patience. Author: Alexander Craig Archive: BBS/PICTURES/INTERIOR.LHA ========== isoicons8 ?.? Set of 8 color icons for WB 2.04 Well, here they are: 8-color icons for WB 2.04. These icons are nearly exact duplicates of the 16-color icons designed by Roger McVey, with a few additions for icons that he did not include, and a few edits to some of the icons that I felt could be improved. Author: Eric Penn Roger McVey Archive: BBS/PICTURES/ISOICON8.LHA ========== landed ?.? 1024x768 JPEG image of probe on venus This image was created using Imagine 2.0 for the Amiga. A variety of Essence textures were used, thanks go to Steve Worley for those. The image is a larger render of one scene from an animation that was done for Penn State Aerospace Engineers. Author: Jason Koszarsky Archive: BBS/PICTURES/LANDED.LHA ========== light1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/LIGHT1.LHA ========== light2 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/LIGHT2.LHA ========== light3 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/LIGHT3.LHA ========== light4 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/LIGHT4.LHA ========== BillsLounge ?.? A rendering of a bizarre bar scene. It's been said that every man would like to own his own bar. Well, here is Bill's, as a jpeg image. Author: Bill Graham Archive: BBS/PICTURES/LOUNGE.LHA ========== Mamba ?.? 768x482x24 JPEG picture by Bill Graham A 768x482x24 JPEG picture by Bill Graham. Author: Bill Graham Archive: BBS/PICTURES/MAMBA.LHA ========== metal1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/METAL1.LHA ========== metal2 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/METAL2.LHA ========== metal3 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/METAL3.LHA ========== MagicExpansion 1.3 Useful expansions for MagicWB and MUI MagicExpansion is a package with lots of expansions for MagicWB by Martin Huttenloher and MUI (MagicUserInterface) by Stefan Stuntz. Author: Johannes Beigel Archive: BBS/PICTURES/MGCEXP13.LHA ========== MagicIcons ?.? A set of icons for MagicWB. Standard icons are just so boooring... After installing MagicWB I disliked my old icons even more and I started to fiddle around with the existing material to produce something more in line with the new 'magic' look of my system. And this is the result. Nothing really original, since I just took a set of MagicWB icons, another set of my old icons and stir-fried them using Deluxe Paint. Author: Thomas Baetzler Archive: BBS/PICTURES/MGCICONS.LHA ========== CFD-ModernRoom ?.? 704x566x24 JPEG virtual world scene JPEG raytrace (704x566x24) of virtual world scene. Author: Armin Kleinschmidt Archive: BBS/PICTURES/MODNROOM.LHA ========== NCV10Years.readme 724x566x24 JPEG rendering by G. Kuiper This picture was my entry for the competition to celebrate the 10th anniversary of the Noordelijke Computer Vereniging (Northern Computer Union) in Appingedam, The Netherlands. It didn't win any prizes, but I think it's good enough to place it on AmiNet, so everyone can see it. Author: G. H. Kuiper Archive: BBS/PICTURES/NCV10YRS.LHA ========== NewFromCBM ?.? Commodore advertisement from early years New from Commodore! Well, ok, not quite new... But it was at one time... :-). I knew that CBM used to make watches and calulators but I had no idea they made these things. Imagine my surprise when I was looking through some old instructions for a car computer my dad bought way back when and seeing this advertisement... :-) Author: Geoff Seeley Archive: BBS/PICTURES/NEW4CBM.LHA ========== numb1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/NUMB1.LHA ========== numb2 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florina Maushart Archive: BBS/PICTURES/NUMB2.LHA ========== numb3 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/NUMB3.LHA ========== bismarkplus ?.? Schlachtschiff Bismarck raytrace > Jan Van Overbeke, 3-DEE < presents: ##### __ | ##### L__|| ##@# _TT___ %# | __| | __ _-| T T_ ||__J | l | _| TT__ | \ | | \__ _-- | | \| l-_ __/ \ __ |__|| | | | | |__| __/ ___|__|_TT_|___|_|_____|______|__TT_|__|___ \ _____________________________ / \ ooo o oo / \ / ~~~~~~~~~~~~~\ /~~~~~~~~~~~~~ \______________________________JVO/ > Schlachtschiff Bismarck < As she must have looked like before she entered Grimstadtfjord near Bergen from the 18th to the 21st of may 1941 while executing "Operation Rheinübung" Included all batteries ranging from 20mm to 380mm A compilation of history and images 53 years in the making Yet unsurpassed 3-dimensional reality Consists of some 130,668 polygons Rendered on a 10Mb Amiga3000 "We're fools to make war on the brothers in arms" Dire Straits Author: Jamn Van Overbeke Archive: BBS/PICTURES/OVERBEKE.LHA ========== Parasaur ?.? HAM and JPEG of Parasaurolophus. HAM and JPEG of a Parasaurolophus. (That's okay... I can't pronounce it either!) Author: Andrew Denton Archive: BBS/PICTURES/PARASAUR.LHA ========== PastaSalad ?.? 768x482x24 JPEG picture by Bill Graham A 768x482x24 JPEG picture by Bill Graham. Author: Bill Graham Archive: BBS/PICTURES/PASTA.LHA ========== ABC-Patterns 1.2 Backdrop patterns + Construction kit ABC-PATTERNS is a pattern-collection for the Amiga Workbench. NEW: Now ABC-PATTERNS is a Construction Kit!!! There are 36 patterns in this collection, which are designed for an 8-color Workbench Screen. The colors should be similar to those of MagicWB (© 1993 by Martin Huttenloher). AmigaGuide(TM) documentation is included. Author: Dietmar Knoll Archive: BBS/PICTURES/PATTRN12.LHA ========== PoolRachel 1.0 Cartoon picture for use as WB backdrop A HAM-8, 16 colour, and 8 colour IFF picture of "Rachel Raccoon" relaxing in the pool. These pictures are suitable as Workbench backdrops with the right software. Author: Les Dietz Archive: BBS/PICTURES/POOLRCHL.LHA ========== psychic1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/PSYCHIC1.LHA ========== psychic2 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/PSYCHIC2.LHA ========== RachelMascot 1.0 Cartoon picture for use as WB backdrop A HAM-8 and 16 colour IFF picture of "Rachel Raccoon" accepting the "AmiCUE mascot of the year" award, suitable for use as a Workbench backdrop with the right software. Author: Les Dietz Archive: BBS/PICTURES/RACHLM10.LHA ========== RachelRaccoon 3 RachelRaccoon Two new hand-drawn "Eric Schwartz" style" pictures of a cartoon raccoon. The pictures are overscanned hi-res interlace NTSC and are provided in 256, 16, and 8 color versions suitable for use as Workbench backdrop pictures. Included are "Karate Rachel" and "AmiCUE Rachel". An included bonus is a picture of Rachel by Eric Schwartz. Author: Leslie Dietz (and Eric Schwartz) Archive: BBS/PICTURES/RACHLRC3.LHA ========== RachelMonitor 1.0 "Rachel Monitor" Rachel Picture A 16 colour IFF picture of "Rachel Raccoon" painting handball court lines on the inside of a gutted IBM monitor. Handball anyone? Author: Les Dietz Archive: BBS/PICTURES/RACHLT10.LHA ========== RD001 ?.? 787x529x24 JPEG, clown fish over anemone A 787x529x24 JPEG image of a clown fish over anemone. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD001.LHA ========== RD002 ?.? 788x553x24 JPEG, coral polyps A 788x553x24 JPEG image of coral polyps. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD002.LHA ========== RD003 ?.? 787x545x24 JPEG, clown fish and anemone A 787x545x24 JPEG image of a clown fish over a green-tip purple anemone. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD003.LHA ========== RD004 ?.? 784x541x24 JPEG, spotted moray on reef A 784x541x24 JPEG image of a spotted moray poking out of a reef wall. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD004.LHA ========== RD005 ?.? 788x547x24 JPEG, purple soft coral A 788x547x24 JPEG image of purple soft coral and staghorn coral. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD005.LHA ========== RD006 ?.? 786x543x24 JPEG, red hind fish in sponge An 786x543x24 JPEG image of a red hind fish inside a sponge. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD006.LHA ========== RD007 ?.? 788x555x24 JPEG, tomato clown fish An 788x555x24 JPEG image of a tomato clown fish and anemone. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD007.LHA ========== RD008 ?.? 788x545x24 JPEG, brittlestar on sponge An 788x545x24 JPEG image of a brittlestar on red sponge. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD008.LHA ========== RD009 ?.? 788x521x24 JPEG, asparagus anemones An 788x521x24 JPEG image of asparagus anemones. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD009.LHA ========== RD010 ?.? 786x557x24 JPEG, splendid toadfish An 786x557x24 JPEG image of a splendid toadfish under a coral head. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD010.LHA ========== RD011 ?.? 545x787x24 JPEG, golden hind and coral An 545x787x24 JPEG image of a golden hind fish and coral head. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD011.LHA ========== RD012 ?.? 788x561x24 JPEG, finger coral & sponges An 788x561x24 JPEG image of finger coral and sponges. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD012.LHA ========== RD013 ?.? 786x557x24 JPEG, yellow crinoid & sponge An 786x557x24 JPEG image of a yellow crinoid and red sponge. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD013.LHA ========== RD014 ?.? 784x543x24 JPEG, lettuce coral & sponge An 784x543x24 JPEG image of lettuce coral and sponge. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD014.LHA ========== RD015 ?.? 787x539x24 JPEG, spiney lobsters & coral An 787x539x24 JPEG image of spiney lobsters under coral head. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD015.LHA ========== RD016 ?.? 787x533x24 JPEG, diver over coral head An 787x533x24 JPEG image of a diver hanging behind a coral head. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD016.LHA ========== RD017 ?.? 787x545x24 JPEG, asparagus anemone An 787x545x24 JPEG image of an asparagus anemone and purple sponges. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD017.LHA ========== RD018 ?.? 787x543x24 JPEG, blue chromis, gorgonian An 787x543x24 JPEG image of blue chromis fish, gorgonian, and sponge. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD018.LHA ========== RD019 ?.? 539x787x24 JPEG, angel fish & coral An 539x787x24 JPEG image of angel fish and coral. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD019.LHA ========== RD020 ?.? 787x541x24 JPEG, purple vase sponge An 787x541x24 JPEG image of purple vase sponge and coral head. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD020.LHA ========== RD021 ?.? 783x547x24 JPEG, red soft coral. An 783x547x24 JPEG image of red soft coral. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD021.LHA ========== RD022 ?.? 788x541x24 JPEG, lion fish on reef An 788x541x24 JPEG image of a lion fish on a reef. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD022.LHA ========== RD023 ?.? 788x539x24 JPEG, spotted moray eel An 788x539x24 JPEG image of a spotted moray eel. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD023.LHA ========== RD024 ?.? 489x783x24 JPEG, banded shrimp An 489x783x24 JPEG image of a closeup of a banded shrimp. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD024.LHA ========== RD025 ?.? 787x537x24 JPEG, angel fish & coral An 787x537x24 JPEG image of an angel fish & coral. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD025.LHA ========== RD026 ?.? 535x785x24 JPEG, red crinoid & coral An 535x785x24 JPEG image of a red crinoid and coral head. The photographer, R. W. Dick, is a PADI certified dive instructor and amateur photographer who has been diving for 10+ years, and has been doing underwater photography for about 8 years. He has traveled all over the globe in pursuit of underwater fun and photos. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: R. W. Dick Archive: BBS/PICTURES/RD026.LHA ========== Road2Nowhere ?.? 752x480x24 JPEG raytrace, abrupt ending This picture was generated in Lightwave 3.0 (using standard objects) and touched up in Imagemaster. It was rendered by The Rendering Plant. About The Rendering Plant: This is the graphics subsidiary of VideoGraphics Images in Lincoln, NE. We are just starting out, and are a Toaster-based video production and computer graphics company. This picture is freely distributable as long as no money is charged (except for the cost of the disk), nor can it be used in any production without the written consent of The Rendering Plant. Watch for future posts from The Rendering Plant (a subsidiary of VGI) Author: Eric Richard Elliott Archive: BBS/PICTURES/RNOWHERE.LHA ========== Sabot_Icons ?.? Three New Icons For Use With SABOT Three new icons for use with the mail-notifying program, SABOT Author: David Voy Archive: BBS/PICTURES/SABTICON.LHA ========== GreatSASCIcons ?.? Great SAS C Icons (MagicWB style) A totally cool collection of icons for use with SAS C version 6.5. The icons are roughly based off of the icons included with the Sas C pakage. Enjoy Everyone. These icons are by the way the *best* (much better then an earlier coolection I saw on Aminet which only included the icons for the starter_project folder. Author: Jody Andrew Garnett Archive: BBS/PICTURES/SASICONS.LHA ========== BlueSeaDream ?.? 727 frame 211x265x6 anim by Bill Graham. A 727 frame 211x265x6 animation by Bill Graham. Author: Bill Graham Archive: BBS/PICTURES/SEADREAM.LHA ========== Sewerage ?.? Rendered scene of a disgusting sewerage. This archive includes a rendered scene of a disgusting sewerage. Author: BitART Design Archive: BBS/PICTURES/SEWERAGE.LHA ========== SharkBait.jpg ?.? Imagine objects underwater in VistaPro Test render of what can be done with the combination of VistaPro 3.0 and Imagine 3.0 ... using Opalpaint extensively Author: kpetlig@halcyon.com Archive: BBS/PICTURES/SHRKBAIT.LHA ========== 1701Dshuttle Picture of a shuttle and the NCC-1701D. This picture of the Shuttle of the NCC-1701D was rendered on my A4000/40 25MHz in 199 Min. I found the models of the Shuttle and the NCC-1701D somewhere in the net thanx to the authors. Author: Markus Lamers Archive: BBS/PICTURES/SHUTTLE.LHA ========== Simulator ?.? JPEG, Flight Simulator, Delft Markt Sq. Size: scaled to 704x512 (square pixels) from 1990x1360 This image shows a flight simulator, being build by the Faculty of Aerospace Engineering of the Delft University of Technology in the Netherlands. It's going to be used for basic research of stability and control of civil airliners, helicopters, cars and ships (in order of importancy). It's nice to know for us Amiga fans that the basic design and visualisation is done in Imagine, by the project leader and me on my A4000/040. I'm busy with a animation of the simulator motion with the data directly out off the control software of the platform. This for checking the boundaries and interference of the actuators (the hydraulic tubes) with the fuselage, which center of gravity is very low in this simulator (the first of its kind). The picture was taken on the Markt of Delft in Holland, I live behind the Townhouse. It was scanned with a HP ScanJet and composited with an Imagine trace in PhotoShop. With the new perspective-edit mode of Imagine2.9 you can place things much more accurate in real photos (vectorized first) than before. Once you have the right angles and lens focal length you can place your object anywhere by translating over the local axis and that interactively. Cool. The picture was 1990x1360 pixels (enough for rasterizing 150 lines/inch to separate color-plates for printing a fullcolor card) so I scaled it down to 704x512 en JPEG'ed it. It has square pixels, it's no NTSC picture, PAL however is close enough. Author: Erwin Zwart Archive: BBS/PICTURES/SIMULATR.LHA ========== SisBoomBa ?.? 768x482x24 JPEG picture by Bill Graham A 768x482x24 JPEG picture of a "tongue monster cheerleading section" by Bill Graham. Author: Bill Graham Archive: BBS/PICTURES/SISBOMBA.LHA ========== SL9HSTPics ?.? 19 jpeg's of SL9 impacts from Hubble ST In Jul 1994, fragments of the Shoemaker-Levy 9 comet impacted on Jupiter. Here are 19 high quality jpeg images of the results of those collisions, as captured by the Hubble Space Telescope. Most images also have text files that describe exactly what the image is. Author: Hubble Space Telescope Comet Team Archive: BBS/PICTURES/SL9HSTPC.LHA ========== sorrow1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/SORROW1.LHA ========== sorrow2 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/SORROW2.LHA ========== SpaceScape ?.? 352x440x6 IFF raytrace view of Jupiter This is an imagine rendered image of a fanciful view of Jupiter from one of its moons, with relics of intelligent life. Author: Robert Dickow Archive: BBS/PICTURES/SPACESCP.LHA ========== SpectrumShot ?.? Screen shot of EGS Spectrum card WB. Screen shot of the author's workbench, after installing his new EGS Spectrum card. It is a 1024x768 workbench screen with 256 colours, as you will be able to see from the open screenmode preferences screen. It also has a nice pic of a supermodel's face in a window, has a neat WB backdrop and uses MagicWB icons. Author: Darren Eveland Archive: BBS/PICTURES/SPECTRUM.LHA ========== ST-CLIPS 0.07 3 Star Trek logo's Contains a TNG, TOS and the Klingon Logo Author: Ernest Otte Archive: BBS/PICTURES/STCLP007.LHA ========== Stereo ?.? Stereo imagery - need 3D glasses to view You'll need to aquire some of those cheap red/blue 3D glasses to properly view these pics and anims. They are commonly available at comic book stores, novelty shops, etc. All of this stereo material will run on an ECS machine. It just so happens that this method of anaglyphic (red/blue) stereo imagery works best with a 32 color lo res interlaced display, tho best results are obtained with a flicker free monitor. Enjoy!.........Bill Graham Author: Bill Graham Archive: BBS/PICTURES/STEREO.LHA ========== submarine ?.? Photorealistic undersea rendering This is a photorealistic undersea rendering. Submarine object is by the author. Author: Robert Dickow Archive: BBS/PICTURES/SUBMARIN.LHA ========== Tall_Ships_Passage ?.? 1025x768x8 GIF of raytrace from anim This is a still frame taken from an animation I'm working on called "Tall_Ship's_Passage". It was rendered on an Amiga 4000 using Imagine 2.0 and the Essence algorithmic texture package. The picture may be freely distributed provided it is not modified in any way and this text file is included.\n This is a 256 color 1024x768 GIF file. The HAM8 version looks better due to the larger number of available colors, but this one uses larger resolution for those with display cards that can handle 1024x768x8.\n I did NOT make a .jpeg file, because the .jpeg seemed to destroy many of the details of the flag and ship even on the most "loss free" setting. The GIF in 8 bit looks better than the jpeg did in 24 bit. Also, this pictures really needs at least 640x400 to be displayed. Rendering to 320x400/HAM6 makes for an absolutely horrible looking image, so there is really no point to providing a conversion in that format. Feel free to convert one of these if you like, but the results won't be much to look at.\n The picture took roughly 4 hours to render on an Amiga 4000/040 in 1024x768 with the highest degree of antialiasing. The animation frames in 640x400 with slightly less anti-aliasing took about 55 minutes each. Essence textures were used for the weathered brick on the lighthouses & the patterns in the lighthouse light beams. Imagine global fog was used to give a feeling of depth and character.\n The final 250 frame animation is the result of 90 Mb of data and about 14000 CPU-minutes of rendering time. I'll upload the animation to an FTP site in a few weeks (after my Dpaint/AGA gets here!). It will require at least 14 Mb of RAM to play, or an HD animation player which supports AGA graphics modes. You will also need an AGA equipped Amiga, obviously. Author: Steve Koren Archive: BBS/PICTURES/TALLSHIP.LHA ========== TC001 ?.? 768x512x24 JPEG, wall + hard/soft coral A 768x512x24 JPEG image of a wall with hard and soft corals. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC001.LHA ========== TC002 ?.? 768x512x24 JPEG, hard coral in Kosarae A 768x512x24 JPEG imageof hard coral in Kosarae. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC002.LHA ========== TC003 ?.? 768x512x24 JPEG, purple vase anemone A 768x512x24 JPEG image of a clown fish over a purple vase anemone. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC003.LHA ========== TC004 ?.? 768x512x24 JPEG, soft corals in Palau A 768x512x24 JPEG image of soft corals in Palau. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC004.LHA ========== TC005 ?.? 768x512x24 JPEG, lettuce coral & polyps A 768x512x24 JPEG image of lettuce coral with feeding polyps. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC005.LHA ========== TC006 ?.? 768x512x24 JPEG, finger coral in Palau A 768x512x24 JPEG image of finger coral in Palau. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC006.LHA ========== TC007 ?.? 768x512x24 JPEG, hard coral, Caribbean A 768x512x24 JPEG image of hard coral in the Caribbean. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC007.LHA ========== TC008 ?.? 768x512x24 JPEG, lion fish under ledge. A 768x512x24 JPEG image of a lion fish under a ledge in Yap. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC008.LHA ========== TC009 ?.? 768x512x24 JPEG, purple soft coral A 768x512x24 JPEG image of purple soft coral in Palau. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC009.LHA ========== TC010 ?.? 512x768x24 JPEG, diver in tunnels A 512x768x24 JPEG image of a diver descending into tunnels at Palau. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC010.LHA ========== TC011 ?.? 768x512x24 JPEG, diver and crinoid A 768x512x24 JPEG image of a diver inspecting a crinoid. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC011.LHA ========== TC012 ?.? 768x512x24 JPEG, manta ray in Yap A 768x512x24 JPEG image of a manta ray in Mill channel at Yap. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC012.LHA ========== TC013 ?.? 768x512x24 JPEG, manta rays in Yap A 768x512x24 JPEG image of manta rays in Mill channel at Yap. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC013.LHA ========== TC014 ?.? 768x512x24 JPEG, diver and barrel sponge A 768x512x24 JPEG image of a diver over barrel sponge at Belize. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC014.LHA ========== TC015 ?.? 768x512x24 JPEG, red starfish on rocks A 768x512x24 JPEG image of a red starfish on rocks in the Channel Islands, CA. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC015.LHA ========== TC016 ?.? 768x512x24 JPEG, wreck in San Carlos, MX A 768x512x24 JPEG image of the Presidente DIAZ ORDAZ in San Carlos, Mexico. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC016.LHA ========== TC017 ?.? 768x512x24 JPEG, Presidente DIAZ ORDAZ A 768x512x24 JPEG image of the Presidente DIAZ ORDAZ wreck in San Carlos, Mexico. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC017.LHA ========== TC018 ?.? 768x512x24 JPEG, school of silver sides A 768x512x24 JPEG image of a school of silver sides inside the wreck Presidente DIAZ ORDAZ at San Carlos, Mexico. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC018.LHA ========== TC019 ?.? 768x512x24 JPEG, spotted moray eel A 768x512x24 JPEG image of a spotted moray eel in Cozumel, Mexico. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC019.LHA ========== TC020 ?.? 768x512x24 JPEG, soft sponges and coral A 768x512x24 JPEG image of soft sponges and coral in the Caribbean. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC020.LHA ========== TC021 ?.? 768x512x24 JPEG, juvenile damsel fish A 768x512x24 JPEG image of a juvenile damsel fish and sponge. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC021.LHA ========== TC022 ?.? 768x512x24 JPEG, queen angel fish & reef A 768x512x24 JPEG image of a queen angel fish under a reef in the Cayman Islands. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC022.LHA ========== TC023 ?.? 768x512x24 JPEG, queen angel fish & reef A 768x512x24 JPEG image of a queen angel fish under a reef in the Cayman Islands. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC023.LHA ========== TC024 ?.? 768x512x24 JPEG, butterfly fish & sponge A 768x512x24 JPEG image of a butterfly fish, sponges, and corals. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC024.LHA ========== TC025 ?.? 768x512x24 JPEG, stingray in Cozumel, MX A 768x512x24 JPEG image of a stringray in Cozumel, Mexico. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC025.LHA ========== TC026 ?.? 768x512x24 JPEG, blue tang in Belize A 768x512x24 JPEG image of a blue tang in Belize. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC026.LHA ========== TC027 ?.? 768x512x24 JPEG, Gerabaldi fish A 768x512x24 JPEG image of a Gerabaldi fish in San Clemente, CA. The photographer, Terrance Carey, is a PADI certified master instructor and amateur photographer who has been diving for 10+ years. He has been doing underwater photography for about 7 years and also teaches this PADI specialty. To be placed on a mailing list for notification of the availability of a full CD-ROM or photo CD containing 100-500 high quality dive images, by this photographer and others, contact Amiga Library Services at the below address or via FAX at (602) 917-0917. Author: Terrance Carey Archive: BBS/PICTURES/TC027.LHA ========== CFD-ThreeCans ?.? 352x566x6 HAM raytrace of softdrink cans 352x566x6 HAM raytrace of softdrink cans. Author: Armin Kleinschmidt Archive: BBS/PICTURES/THREECAN.LHA ========== Thunder ?.? HAM and JPEG of dinosaur. Another "hungry-looking" dinosaur. HAM and JPEG formats. Author: Andrew Denton Archive: BBS/PICTURES/THUNDER.LHA ========== Tmonster1 ?.? 640x413x24 JPEG picture by Bill Graham A 640x413x24 JPEG picture of a "tongue monster". Author: Bill Graham Archive: BBS/PICTURES/TMONSTR1.LHA ========== Tmonster2 ?.? 640x413x24 JPEG picture by Bill Graham A 640x413x24 JPEG picture of a "tongue monster". Author: Bill Graham Archive: BBS/PICTURES/TMONSTR2.LHA ========== Tmonster3 ?.? 640x413x24 JPEG picture by Bill Graham A 640x413x24 JPEG picture of two "tongue monsters" doing a "high-five". Author: Bill Graham Archive: BBS/PICTURES/TMONSTR3.LHA ========== TrevsWBPix ?.? Set of MagicWB patterns, etc Excuse me, but I'm too lazy to write very much so... The original archive contains this text file, a prefs drawer (with 16 magic workbench images in the patterns drawer, a presets drawer, and the env-archive drawer), a piece of a startup-sequence in the s: dir, and a rand command in the c: dir., as well as two sample pictures grabbed from my WB. Author: Trevor Morris Archive: BBS/PICTURES/TREVSPIX.LHA ========== TrashIntel ?.? "Intel Inside" trashcan icon I put together this icon from Intel In/Out WB pics downloaded here. Author: Bill Chin Archive: BBS/PICTURES/TRSHICON.LHA ========== TShirt ?.? Tshirt pics, by Eric Schwartz. These are two pictures which I have printed on my TShirt. Front: Amicon5 Flip the Frog & Clarisse Cat by Eric W. Schwartz. Back : Green Smily & Don't Panic known from the cover of some DNA-books. Author: Eric W Schwartz and an unknown artist submitted by Martin Schulze Archive: BBS/PICTURES/TSHIRT.LHA ========== tsiwf ?.? JPEG Imagine 2.0 raytraced image. This picture was made with Imagine 2.0 for illustrating the stand of BUGSS (French Amiga Users Club) at the ATACOM'93 exhibition. There are my first real pictures with Imagine. I have made this one for the TSiWF Collection. There are common objects in the 3 pictures : - The ground, mirrored checker. - The base of the main object, mirrored blue. - The 2 mirrors doing 135° angle - The same sky (extracted from TSiWF 3D Collection) Here, the main object is a mirrored spongeri fractal 3D triangle extracted from TSiWF Collection, of course *8) with a sphere inside with a snail mapping and the same mapping of it in black & white (bump). We can notice the "FGP" logo at the bottom of the base. It's raytraced picture and the rendering time is 8 hours for a 640x512 Hires Lace 24bit picture on an A3000 16Mhz Author: Pascal Rullier Archive: BBS/PICTURES/TSIWF.LHA ========== TVPreview ?.? Screen grab of interactive pic viewer. A screen grab of a yet-to-be-released interactive 24-bit picture viewer called TowerView. Author: Christoph Feck Archive: BBS/PICTURES/TVPRVIEW.LHA ========== CFD-TwoCans ?.? 352x566x6 HAM raytrace of softdrink cans 352x566x6 HAM raytrace of softdrink cans. Author: Armin Kleinschmidt Archive: BBS/PICTURES/TWOCANS.LHA ========== Twisted_City ?.? 1280x1024x24 JPEG pic of a twisted city I got the idea for this picture after playing around with Imagine's "Conform to Path" feature using some old building objects I had. This feature lets you take an arbitrary object and bend it in a shape defined by a splined path. This was used to make the twisted buildings, radio tower, and bridge supports. The water, galaxy, gas planet, and pits on the bridge road are Essence II textures. Most others are Essence I textures, including the clouds and a lot of other subtler ones.\n Some things didn't turn out quite as I had hoped: the windows on the buildings don't quite follow the buildings' twists in quite the manner that I had wanted them to. The alleged glass elevator on the side of the nearest tall building isn't very convincing; it looked OK close up with the light at the right angle, but it doesn't really come across as glass from this viewpoint. I had also wanted to make things like the airport runway twisted, but it is a bitmap, and aligning objects (for the blue runway lights) with a particular feature in the middle of a brushmap is not very easy in Imagine. The city could also stand to have a little more detail, but I got tired of making objects for it.\n My initial attempt at this image used motion-blurring for the aircraft, but I decided I didn't like that. Too much detail goes away.\n Viewing this image in anything less than 640x400x8-bit is a waste of time; too much detail is lost at lower resolutions to make it worthwhile. I've supplied the image in two resolutions (896x628 & 1280x1024), both of which look pretty good. Don't even *think* about 320x400 or 640x400x4-bit. The image is also (intentionally) dim, so you might have to crank up your monitor brightness a little bit.\n As always, please don't modify the image in ways other than resolution conversion, or claim credit for it, or use it for commercial purposes without permission of the author. Thanks.\n (PS - if you like it, you might drop me a note... :-)\n Hardware & Software used to create this image:\n Amiga 4000/040 (of course)\n Imagine 2.0 (rendering engine)\n Essence I and II (indispensably cool algorithmic textures packages)\n Deluxe Paint IV (brushmaps for the roads, airport, signs, etc.\n ImageFX (post-render 24-bit image processing)\n Author: Steve Koren Archive: BBS/PICTURES/TWSTDCTY.LHA ========== VahlenkampArt ?.? Small selection of HAM/HAM8 artwork The files in this archive: Landscape.pic 320x400x6 RainbowWeb.pic 784x454x8 RGB.pic 784x454x8 SpaceTemple.pic 640x400x8 VortexTemple.pic 784x454x8 are a small selection of HAM/HAM8 artwork I created with DeluxePaint IV AGA and Genesis. These pictures are freely redistributable, so feel free to copy them. However, they must not be sold for profit without my permission. Author: Henning Vahlenkamp Archive: BBS/PICTURES/VKAMPART.LHA ========== water1 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/WATER1.LHA ========== water2 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/WATER2.LHA ========== water3 1024x768x24 JPEG rendering by F Maushart To give an idea, what this is all about ... : At first, this is only the work of an amateur. I'm doing this kind of raytrace-pictures as a hobby of mine. The word "computer art" for this, perhaps promises way to much. I only choose this word, because it's all done with a "computer" and it's totally strange, bizar and the pictures are showing nothing real, so I called this "art". I showed these pictures a few people during the last months and they liked them so much, that they persuaded me to share them with more people. I know, the pictures are not really as nice, but I hope that someone out there like it too, and will enjoy watching them. If you want to, you can email me your opinion directly through: . I appreciate every response I get. Author: Florian Maushart Archive: BBS/PICTURES/WATER3.LHA