0.7.01 New surfmap system in alpha release 0.7.02 Improved camera/target/ori handlers (incorporated into v0.6) Water dialog updated Water diffusecol added Terrains generate with higher Z values by default Terrain is reflected in water! (Needs further work) Water is shown on landscape dialog etc. 0.7.03 Improved LOD in water texture 0.7.04 Negative sunlight strength permissible :-) 0.7.05 Increase in render speed by 20% (found a bad AllOutsideScreen() condition) (incorporated into v0.6.61) Visibility Effect implemented in water 0.7.06 BoundVertical values initialised to current min & max Incorporated new MyVal() from v0.6.62 Water reflects sky haze (sans clouds) Simple water transparency Added jitter to recursion decision in PolyVisibility() 0.7.07 Huge improvements to surface map system Saves full hierarchy, can save/load into single layer Still evolving, but settling on overall approach Landscape plan views should now be 'Large Fonts' aware 0.7.09 More improvements to surface maps Offscreen image buffer, no size restriction, always 24 bit depth Water transparency reverted to using diffuse colour for now Water dialog changes 0.7.10 Fixed bugs with image size rendering and displaying 0.7.11 Fixed image saving bug during script execution 0.7.12 LWO export now has *.lwo as default extension Export method remembered between dialog openings (stops 'Dinocourt' crash) Added Menu item to run CamPath by Sean O'Malley 'Run' menu items look for programs in individual directories first 0.7.15 World files finally work completely 0.7.21 Surface map editing tidied up a little 0.7.22 Fixed image width/height loading bug Fixed 'extra cloud layer when new world' bug Fixed surface name editing crash bug 0.7.25 Fixed keyfile problem Fixed image saving bug with misaligned widths Revised polygon renderer -> no more holes in highres renders 0.7.26 Yet another fix for polygon renderer 0.7.27 Patched up memory leak in image saving 0.7.28 Fixed sculpt crash in Large Fonts mode More tidying up for Large Fonts mode Fixed surface map startup (MapTree_Click) Always finds terrain z-range before updating min/max boxes in Modify Terrain