================================================================ Title : IK2K textures, 24bit (for Q3A & others) Date : 2/22/2001 Author : Iikka "Fingers" Keranen (or Keränen if you like em dots better) Email Address : fingers@mail.planetquake.com Home Page : www.digital-eel.com/surface/ Filenames : ik2k_art_jpg.zip (19 textures) ik2k_art_tga.zip ik2k_brick_jpg.zip (98) ik2k_brick_tga.zip ik2k_carpet_jpg.zip (8) ik2k_carpet_tga.zip ik2k_ground_jpg.zip (21) ik2k_ground_tga.zip ik2k_misc_jpg.zip (14) ik2k_misc_tga.zip ik2k_stone_jpg.zip (20) ik2k_stone_tga.zip ik2k_wood_jpg.zip (98) ik2k_wood_tga.zip ik2k_skylake.zip (environment map) Description : 278 high-res, truecolor textures that can be used in Q3A or any other game that uses TGA or JPG. Broken up in different categories based on material or theme. Q3A shader files are provided with the textures that require them. You will need to change the texture path names to use with your own levels though. Installation : You should unzip the texture files into separate folders, and move individual textures into your level's texture folder as you texture your level. The example shaders will work best if you initially unzip the textures in their respective folders under baseq3/textures/ . For example, ik2k_wood_*.zip goes to folder baseq3/textures/ik2k_wood/ . However, when you're about to release your level you should make sure it's loading all of its textures from your own folder. The only exception is the environment map. It should always be placed in baseq3/env/ NOTE: a sky shader that uses the lake environment map is included in ik2k_misc. ================================================================ * Legal Stuff * These textures, either standalone or as a part of a level, mod or other product may be freely used and distributed on a non-commercial basis via electronic media (Internet, FTP, BBS) only. Commercial use, ie. anything that involves any kind of payment from the user, is prohibited. The only exception is including levels or mods that use these textures on a magazine cover CD. This is accepted, given that the level designer or mod author has also given their permission for the magazine to include their work. These textures may also be freely modified by the user, or used as a base for additional texture artwork. Any modified versions of the textures remain my property, and the above restrictions still apply. If you want to use these textures as a part of a commercial product, a non-exclusive commercial license can be possible.