Explode Polygons

Explodes the polygons according to the specified rules.

Choose from the following options:

Explode from center of model faces - Explodes the polygons from the model's center point.

Sphere center on 3D cursor - Explodes the polygons to the approximation of a sphere.

Horizontal plane at 3D cursor - Flattens or collapses the selected polygons to a zero height (Z dimension) and places the flattened polygons at the position of the 3D Cursor.

Vertical Plane (Front/Back) at 3D cursor - Flattens or collapses the selected polygons to a zero length (X dimension) and places the flattened polygons at the position of the 3D Cursor.

Vertical Plane (Left/Right) at 3D cursor - Flattens or collapses the selected polygons to a zero width (Y dimension) and places the flattened polygons at the position of the 3D Cursor.

Move vertices to nearest grid points - Explodes the polygons such that the vertex of each polygon is moved to the nearest active grid point.

Face Explosion Options

Random Explodes the polygons randomly using the specified explosion factors. Recommended for exploding vehicles, spaceships, etc.
Proportion Explodes the polygons proportionately to the polygon size.
Uniform Explodes the polygons uniformly.

 

Explosion Factors - The greater the specified factor the more the polygons are exploded from each other. Note negative values can be entered to explode the polygons inward.