texture_object
Specification




Name

    EXT_texture_object

Name Strings

    GL_EXT_texture_object

Version

    $Date: 1996/09/09 01:00:26 $ $Revision: 1.2 $

Number

    20

Dependencies

    EXT_texture3D affects the definition of this extension

Overview

    This extension introduces named texture objects.  The only way to name
    a texture in GL 1.0 is by defining it as a single display list.  Because
    display lists cannot be edited, these objects are static.  Yet it is
    important to be able to change the images and parameters of a texture.

Issues

    *	Should the dimensions of a texture object be static once they are
	changed from zero?  This might simplify the management of texture
	memory.  What about other properties of a texture object?

	No.

Reasoning

    *	Previous proposals overloaded the < target > parameter of many Tex
	commands with texture object names, as well as the original
	enumerated values.  This proposal eliminated such overloading,
	choosing instead to require an application to bind a texture object,
	and then operate on it through the binding reference.  If this
	constraint ultimately proves to be unacceptable, we can always
	extend the extension with additional binding points for editing and
	querying only, but if we expect to do this, we might choose to bite
	the bullet and overload the < target > parameters now.

    *	Commands to directly set the priority of a texture object and to
	query the resident status of a texture object are included.  I feel
	that binding a texture object would be an unacceptable burden for
	these management operations.  These commands also allow queries and
	operations on lists of texture objects, which should improve
	efficiency.

    *	GenTexturesEXT does not return a success/failure boolean because
	it should never fail in practice.

New Procedures and Functions

    void GenTexturesEXT(sizei n,
			uint* textures);

    void DeleteTexturesEXT(sizei n,
			   const uint* textures);

    void BindTextureEXT(enum target,
			uint texture);

    void PrioritizeTexturesEXT(sizei n,
			       const uint* textures,
			       const clampf* priorities);

    boolean AreTexturesResidentEXT(sizei n,
				   const uint* textures,
				   boolean* residences);

    boolean IsTextureEXT(uint texture);

New Tokens

    Accepted by the < pname > parameters of TexParameteri, TexParameterf,
    TexParameteriv, TexParameterfv, GetTexParameteriv, and GetTexParameterfv:

	TEXTURE_PRIORITY_EXT		0x8066

    Accepted by the < pname > parameters of GetTexParameteriv and
    GetTexParameterfv:

	TEXTURE_RESIDENT_EXT		0x8067

    Accepted by the < pname > parameters of GetBooleanv, GetIntegerv,
    GetFloatv, and GetDoublev:

	TEXTURE_1D_BINDING_EXT		0x8068
	TEXTURE_2D_BINDING_EXT		0x8069
	TEXTURE_3D_BINDING_EXT		0x806A

Additions to Chapter 2 of the 1.0 Specification (OpenGL Operation)

    None

Additions to Chapter 3 of the 1.0 Specification (Rasterization)

    Add the following discussion to section 3.8 (Texturing).  In addition
    to the default textures TEXTURE_1D, TEXTURE_2D, and TEXTURE_3D_EXT, it
    is possible to create named 1, 2, and 3-dimensional texture objects.
    The name space for texture objects is the unsigned integers, with zero
    reserved by the GL.
    
    A texture object is created by binding an unused name to TEXTURE_1D,
    TEXTURE_2D, or TEXTURE_3D_EXT.  This binding is accomplished by calling
    BindTextureEXT with < target > set to TEXTURE_1D, TEXTURE_2D, or
    TEXTURE_3D_EXT, and < texture > set to the name of the new texture object.
    When a texture object is bound to a target, the previous binding for
    that target is automatically broken.
    
    When a texture object is first bound it takes the dimensionality of its
    target.  Thus, a texture object first bound to TEXTURE_1D is
    1-dimensional; a texture object first bound to TEXTURE_2D is
    2-dimensional, and a texture object first bound to TEXTURE_3D_EXT is
    3-dimensional.  The state of a 1-dimensional texture object
    immediately after it is first bound is equivalent to the state of the
    default TEXTURE_1D at GL initialization.  Likewise, the state of a
    2-dimensional or 3-dimensional texture object immediately after it is
    first bound is equivalent to the state of the default TEXTURE_2D or
    TEXTURE_3D_EXT at GL initialization.  Subsequent bindings of a texture
    object have no effect on its state.  The error INVALID_OPERATION is
    generated if an attempt is made to bind a texture object to a target of
    different dimensionality.

    While a texture object is bound, GL operations on the target to which it
    is bound affect the bound texture object, and queries of the target to
    which it is bound return state from the bound texture object.  If
    texture mapping of the dimensionality of the target to which a texture
    object is bound is active, the bound texture object is used.
    
    By default when an OpenGL context is created, TEXTURE_1D, TEXTURE_2D,
    and TEXTURE_3D_EXT have 1, 2, and 3-dimensional textures associated
    with them.  In order that access to these default textures not be
    lost, this extension treats them as though their names were all zero.
    Thus the default 1-dimensional texture is operated on, queried, and
    applied as TEXTURE_1D while zero is bound to TEXTURE_1D.  Likewise,
    the default 2-dimensional texture is operated on, queried, and applied
    as TEXTURE_2D while zero is bound to TEXTURE_2D, and the default
    3-dimensional texture is operated on, queried, and applied as
    TEXTURE_3D_EXT while zero is bound to TEXTURE_3D_EXT.

    Texture objects are deleted by calling DeleteTexturesEXT with < textures >
    pointing to a list of < n > names of texture object to be deleted.  After
    a texture object is deleted, it has no contents or dimensionality, and
    its name is freed.  If a texture object that is currently bound is
    deleted, the binding reverts to zero.  DeleteTexturesEXT ignores names
    that do not correspond to textures objects, including zero.

    GenTexturesEXT returns < n > texture object names in < textures >.  These
    names are chosen in an unspecified manner, the only condition being that
    only names that were not in use immediately prior to the call to
    GenTexturesEXT are considered.  Names returned by GenTexturesEXT are
    marked as used (so that they are not returned by subsequent calls to
    GenTexturesEXT), but they are associated with a texture object only
    after they are first bound (just as if the name were unused).

    An implementation may choose to establish a working set of texture
    objects on which binding operations are performed with higher
    performance.  A texture object that is currently being treated as a
    part of the working set is said to be resident.  AreTexturesResidentEXT
    returns TRUE if all of the < n > texture objects named in < textures > are
    resident, FALSE otherwise.  If FALSE is returned, the residence of each
    texture object is returned in < residences >.  Otherwise the contents of
    the < residences > array are not changed.  If any of the names in
    < textures > is not the name of a texture object, FALSE is returned, the
    error INVALID_VALUE is generated, and the contents of < residences > are
    indeterminate.  The resident status of a single bound texture object
    can also be queried by calling GetTexParameteriv or GetTexParameterfv
    with < target > set to the target to which the texture object is bound,
    and < pname > set to TEXTURE_RESIDENT_EXT.  This is the only way that the
    resident status of a default texture can be queried.

    Applications guide the OpenGL implementation in determining which
    texture objects should be resident by specifying a priority for each
    texture object.  PrioritizeTexturesEXT sets the priorities of the < n >
    texture objects in < textures > to the values in < priorities >.  Each
    priority value is clamped to the range [0.0, 1.0] before it is
    assigned.  Zero indicates the lowest priority, and hence the least
    likelihood of being resident.  One indicates the highest priority, and
    hence the greatest likelihood of being resident.  The priority of a
    single bound texture object can also be changed by calling
    TexParameteri, TexParameterf, TexParameteriv, or TexParameterfv with
    < target > set to the target to which the texture object is bound, < pname >
    set to TEXTURE_PRIORITY_EXT, and < param > or < params > specifying the new
    priority value (which is clamped to [0.0,1.0] before being assigned).
    This is the only way that the priority of a default texture can be
    specified.  (PrioritizeTexturesEXT silently ignores attempts to
    prioritize nontextures, and texture zero.)

Additions to Chapter 4 of the 1.0 Specification (Per-Fragment Operations
and the Frame Buffer)

    None

Additions to Chapter 5 of the 1.0 Specification (Special Functions)

    BindTextureEXT and PrioritizeTexturesEXT are included in display lists.
    All other commands defined by this extension are not included in display
    lists.

Additions to Chapter 6 of the 1.0 Specification (State and State Requests)

    IsTextureEXT returns TRUE if < texture > is the name of a valid texture
    object.  If < texture > is zero, or is a non-zero value that is not the
    name of a texture object, or if an error condition occurs, IsTextureEXT
    returns FALSE.

    Because the query values of TEXTURE_1D, TEXTURE_2D, and TEXTURE_3D_EXT
    are already defined as booleans indicating whether these textures are
    enabled or disabled, another mechanism is required to query the
    binding associated with each of these texture targets.  The name
    of the texture object currently bound to TEXTURE_1D is returned in
    < params > when GetIntegerv is called with < pname > set to
    TEXTURE_1D_BINDING_EXT.  If no texture object is currently bound to
    TEXTURE_1D, zero is returned.  Likewise, the name of the texture object
    bound to TEXTURE_2D or TEXTURE_3D_EXT is returned in < params > when
    GetIntegerv is called with < pname > set to TEXTURE_2D_BINDING_EXT or
    TEXTURE_3D_BINDING_EXT.  If no texture object is currently bound to
    TEXTURE_2D or to TEXTURE_3D_EXT, zero is returned.

    A texture object comprises the image arrays, priority, border color,
    filter modes, and wrap modes that are associated with that object.  More
    explicitly, the state list
    
	TEXTURE,
	TEXTURE_PRIORITY_EXT
	TEXTURE_RED_SIZE,
	TEXTURE_GREEN_SIZE,
	TEXTURE_BLUE_SIZE,
	TEXTURE_ALPHA_SIZE,
	TEXTURE_LUMINANCE_SIZE,
	TEXTURE_INTENSITY_SIZE,
	TEXTURE_WIDTH,
	TEXTURE_HEIGHT,
	TEXTURE_DEPTH_EXT,
	TEXTURE_BORDER,
	TEXTURE_COMPONENTS,
	TEXTURE_BORDER_COLOR,
	TEXTURE_MIN_FILTER,
	TEXTURE_MAG_FILTER,
	TEXTURE_WRAP_S,
	TEXTURE_WRAP_T,
	TEXTURE_WRAP_R_EXT

    composes a single texture object.

    When PushAttrib is called with TEXTURE_BIT enabled, the priorities,
    border colors, filter modes, and wrap modes of the currently bound
    texture objects are pushed, as well as the current texture bindings and
    enables.  When an attribute set that includes texture information is
    popped, the bindings and enables are first restored to their pushed
    values, then the bound texture objects have their priorities, border
    colors, filter modes, and wrap modes restored to their pushed values.

Additions to the GLX Specification

    Texture objects are shared between GLX rendering contexts if and only
    if the rendering contexts share display lists.  No change is made to
    the GLX API.

GLX Protocol

    Six new GL commands are added.
  
    The following rendering command is sent to the server as part of a
    glXRender request:

        BindTextureEXT
            2           12              rendering command length
            2           4117            rendering command opcode
            4           ENUM            target
            4           CARD32          texture 

    The following rendering command can be sent to the server as part of a
    glXRender request or as part of a glXRenderLarge request:

	PrioritizeTexturesEXT
	    2           8+(n*8)         rendering command length
            2           4118            rendering command opcode
            4           INT32           n
            n*4         LISTofCARD32    textures
            n*4         LISTofFLOAT32   priorities

	    If the command is encoded in a glXRenderLarge request, the
	    command opcode and command length fields above are expanded to
	    4 bytes each:

            4           12+(n*8)        rendering command length
            4           4118            rendering command opcode

    The remaining commands are non-rendering commands. These commands are
    sent separately (i.e., not as part of a glXRender or glXRenderLarge
    request), using either the glXVendorPrivate request or the
    glXVendorPrivateWithReply request: 

    	DeleteTexturesEXT
	    1		CARD8		opcode (X assigned)
	    1 		16		GLX opcode (glXVendorPrivate)
	    2	        4+n		request length
	    4		12              vendor specific opcode
	    4           GLX_CONTEXT_TAG context tag
	    4		INT32		n
	    n*4		CARD32		textures

        GenTexturesEXT
	    1		CARD8		opcode (X assigned)
	    1 		17		GLX opcode (glXVendorPrivateWithReply)
	    2	        4		request length
	    4		13              vendor specific opcode
	    4           GLX_CONTEXT_TAG context tag
	    4		INT32		n
	  =>
	    1           1               reply
            1                           unused
            2		CARD16		sequence number
            4		n               reply length
            24				unused
            4*n         LISTofCARD32    textures

        AreTexturesResidentEXT
	    1		CARD8		opcode (X assigned)
	    1 		17		GLX opcode (glXVendorPrivateWithReply)
	    2	        4+n		request length
	    4		11              vendor specific opcode
	    4           GLX_CONTEXT_TAG context tag
	    4		INT32		n
	    4*n		LISTofCARD32	textures
	  =>
	    1           1               reply
            1                           unused
            2		CARD16		sequence number
            4		(n+p)/4 	reply length
            4           BOOL32          return_value 
            20				unused
            n           LISTofBOOL      residences
            p           		unused, p=pad(n)

        IsTextureEXT
	    1		CARD8		opcode (X assigned)
	    1 		17		GLX opcode (glXVendorPrivateWithReply)
	    2	        4		request length
	    4		14              vendor specific opcode
	    4           GLX_CONTEXT_TAG context tag
	    4		CARD32		textures
	  =>
	    1           1               reply
            1                           unused
            2		CARD16		sequence number
            4		0 		reply length
            4           BOOL32          return_value 
            20				unused

Dependencies on EXT_texture3D

    If EXT_texture3D is not supported, then all references to 3D textures
    in this specification are invalid.

Errors

    INVALID_VALUE is generated if GenTexturesEXT parameter < n > is negative.

    INVALID_VALUE is generated if DeleteTexturesEXT parameter < n > is
    negative.

    INVALID_ENUM is generated if BindTextureEXT parameter < target > is not
    TEXTURE_1D, TEXTURE_2D, or TEXTURE_3D_EXT.

    INVALID_OPERATION is generated if BindTextureEXT parameter < target > is
    TEXTURE_1D, and parameter < texture > is the name of a 2-dimensional or
    3-dimensional texture object.

    INVALID_OPERATION is generated if BindTextureEXT parameter < target > is
    TEXTURE_2D, and parameter < texture > is the name of a 1-dimensional or
    3-dimensional texture object.

    INVALID_OPERATION is generated if BindTextureEXT parameter < target > is
    TEXTURE_3D_EXT, and parameter < texture > is the name of a 1-dimensional
    or 2-dimensional texture object.

    INVALID_VALUE is generated if PrioritizeTexturesEXT parameter < n >
    negative. 

    INVALID_VALUE is generated if AreTexturesResidentEXT parameter < n >
    is negative.

    INVALID_VALUE is generated by AreTexturesResidentEXT if any of the
    names in < textures > is zero, or is not the name of a texture.

    INVALID_OPERATION is generated if any of the commands defined in this
    extension is executed between the execution of Begin and the
    corresponding execution of End.

New State


    Get Value				Get Command		Type			Initial Value		Attribute
    ---------				-----------		----			-------------		---------
    TEXTURE_1D				IsEnabled		B			FALSE			texture/enable
    TEXTURE_2D				IsEnabled		B			FALSE			texture/enable
    TEXTURE_3D_EXT			IsEnabled		B			FALSE			texture/enable
    TEXTURE_1D_BINDING_EXT		GetIntegerv		Z+			0			texture
    TEXTURE_2D_BINDING_EXT		GetIntegerv		Z+			0			texture
    TEXTURE_3D_BINDING_EXT		GetIntegerv		Z+			0			texture
    TEXTURE_PRIORITY_EXT		GetTexParameterfv	n x Z+			1			texture
    TEXTURE_RESIDENT_EXT		AreTexturesResidentEXT	n x B			unknown			   -

    TEXTURE				GetTexImage		n x levels x I		null			   -
    TEXTURE_RED_SIZE_EXT		GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_GREEN_SIZE_EXT		GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_BLUE_SIZE_EXT		GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_ALPHA_SIZE_EXT		GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_LUMINANCE_SIZE_EXT		GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_INTENSITY_SIZE_EXT		GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_WIDTH			GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_HEIGHT			GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_DEPTH_EXT			GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_4DSIZE_SGIS			GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_BORDER			GetTexLevelParameteriv	n x levels x Z+		0			   -
    TEXTURE_COMPONENTS (1D and 2D)	GetTexLevelParameteriv	n x levels x Z42	1			   -
    TEXTURE_COMPONENTS (3D and 4D)	GetTexLevelParameteriv	n x levels x Z38	LUMINANCE		   -
    TEXTURE_BORDER_COLOR		GetTexParameteriv	n x C			0, 0, 0, 0		texture
    TEXTURE_MIN_FILTER			GetTexParameteriv	n x Z7			NEAREST_MIPMAP_LINEAR	texture
    TEXTURE_MAG_FILTER			GetTexParameteriv	n x Z3			LINEAR			texture
    TEXTURE_WRAP_S			GetTexParameteriv	n x Z2			REPEAT			texture
    TEXTURE_WRAP_T			GetTexParameteriv	n x Z2			REPEAT			texture
    TEXTURE_WRAP_R_EXT			GetTexParameteriv	n x Z2			REPEAT			texture
    TEXTURE_WRAP_Q_SGIS			GetTexParameteriv	n x Z2			REPEAT			texture

New Implementation Dependent State

    None