glxcreateglxpixmap - Man Page






glXCreateGLXPixmap(3G)	    OpenGL Reference - GLX	glXCreateGLXPixmap(3G)



NAME
     glXCreateGLXPixmap	- create an off-screen GLX rendering area


C SPECIFICATION
     GLXPixmap glXCreateGLXPixmap( Display *dpy,
				   XVisualInfo *vis,
				   Pixmap pixmap )


PARAMETERS
     dpy     Specifies the connection to the X server.


     vis     Specifies the visual that defines the structure of	the rendering
	     area.  It is a pointer to an XVisualInfo structure, not a visual
	     ID	or a pointer to	a Visual.


     pixmap  Specifies the X pixmap that will be used as the front left	color
	     buffer of the off-screen rendering	area.


DESCRIPTION
     glXCreateGLXPixmap	creates	an off-screen rendering	area and returns its
     XID.  Any GLX rendering context that was created with respect to vis can
     be	used to	render into this off-screen area.  Use glXMakeCurrent to
     associate the rendering area with a GLX rendering context.

     The X pixmap identified by	pixmap is used as the front left buffer	of the
     resulting off-screen rendering area.  All other buffers specified by vis,
     including color buffers other than	the front left buffer, are created
     without externally	visible	names.	GLX pixmaps with double-buffering are
     supported.	 However, glXSwapBuffers is ignored by these pixmaps.

     Some implementations may not support GLX pixmaps with direct rendering
     contexts.

NOTES
     XVisualInfo is defined in Xutil.h.	 It is a structure that	includes
     visual, visualID, screen, and depth elements.


ERRORS
     BadMatch is generated if the depth	of pixmap does not match the
     GLX_BUFFER_SIZE value of vis, or if pixmap	was not	created	with respect
     to	the same screen	as vis.

     BadValue is generated if vis is not a valid XVisualInfo pointer (e.g., if
     the GLX implementation does not support this visual).





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glXCreateGLXPixmap(3G)	    OpenGL Reference - GLX	glXCreateGLXPixmap(3G)



     BadPixmap is generated if pixmap is not a valid pixmap.

     BadAlloc is generated if the server cannot	allocate the GLX pixmap.



SEE ALSO
     glXCreateContext, glXIsDirect, glXMakeCurrent















































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