glvertex - Man Page






glVertex(3G)		       OpenGL Reference			  glVertex(3G)



NAME
     glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f,
     glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s,
     glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv,
     glVertex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv,
     glVertex4iv, glVertex4sv -	specify	a vertex


C SPECIFICATION
     void glVertex2d( GLdouble x,
		      GLdouble y )
     void glVertex2f( GLfloat x,
		      GLfloat y	)
     void glVertex2i( GLint x,
		      GLint y )
     void glVertex2s( GLshort x,
		      GLshort y	)
     void glVertex3d( GLdouble x,
		      GLdouble y,
		      GLdouble z )
     void glVertex3f( GLfloat x,
		      GLfloat y,
		      GLfloat z	)
     void glVertex3i( GLint x,
		      GLint y,
		      GLint z )
     void glVertex3s( GLshort x,
		      GLshort y,
		      GLshort z	)
     void glVertex4d( GLdouble x,
		      GLdouble y,
		      GLdouble z,
		      GLdouble w )
     void glVertex4f( GLfloat x,
		      GLfloat y,
		      GLfloat z,
		      GLfloat w	)
     void glVertex4i( GLint x,
		      GLint y,
		      GLint z,
		      GLint w )
     void glVertex4s( GLshort x,
		      GLshort y,
		      GLshort z,
		      GLshort w	)


PARAMETERS
     x,	y, z, w
	      Specify x, y, z, and w coordinates of a vertex.  Not all
	      parameters are present in	all forms of the command.




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glVertex(3G)		       OpenGL Reference			  glVertex(3G)



C SPECIFICATION
     void glVertex2dv( const GLdouble *v )
     void glVertex2fv( const GLfloat *v	)
     void glVertex2iv( const GLint *v )
     void glVertex2sv( const GLshort *v	)
     void glVertex3dv( const GLdouble *v )
     void glVertex3fv( const GLfloat *v	)
     void glVertex3iv( const GLint *v )
     void glVertex3sv( const GLshort *v	)
     void glVertex4dv( const GLdouble *v )
     void glVertex4fv( const GLfloat *v	)
     void glVertex4iv( const GLint *v )
     void glVertex4sv( const GLshort *v	)


PARAMETERS
     v	  Specifies a pointer to an array of two, three, or four elements.
	  The elements of a two-element	array are x and	y; of a	three-element
	  array, x, y, and z; and of a four-element array, x, y, z, and	w.

DESCRIPTION
     glVertex commands are used	within glBegin/glEnd pairs to specify point,
     line, and polygon vertices.  The current color, normal, and texture
     coordinates are associated	with the vertex	when glVertex is called.

     When only x and y are specified, z	defaults to 0.0	and w defaults to 1.0.
     When x, y,	and z are specified, w defaults	to 1.0.

NOTES
     Invoking glVertex outside of a glBegin/glEnd pair results in undefined
     behavior.


SEE ALSO
     glBegin, glCallList, glColor, glEdgeFlag, glEvalCoord, glIndex,
     glMaterial, glNormal, glRect, glTexCoord



















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