gltranslate
- Man Page
glTranslate(3G) OpenGL Reference glTranslate(3G)
NAME
glTranslated, glTranslatef - multiply the current matrix by a translation
matrix
C SPECIFICATION
void glTranslated( GLdouble x,
GLdouble y,
GLdouble z )
void glTranslatef( GLfloat x,
GLfloat y,
GLfloat z )
PARAMETERS
x, y, z
Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate moves the coordinate system origin to the point specified by
(x,y,z). The translation vector is used to compute a 4x4 translation
matrix:
( 1 0 0 x )
| |
| 0 1 0 y |
| 0 0 1 z |
| |
( 0 0 0 1 )
The current matrix (see glMatrixMode) is multiplied by this translation
matrix, with the product replacing the current matrix. That is, if M is
the current matrix and T is the translation matrix, then M is replaced
with M o T.
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects
drawn after glTranslate is called are translated. Use glPushMatrix and
glPopMatrix to save and restore the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
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glTranslate(3G) OpenGL Reference glTranslate(3G)
SEE ALSO
glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glScale
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