gltexsubimage4dsgis - Man Page






glTexSubImage4DSGIS(3G)	       OpenGL Reference	       glTexSubImage4DSGIS(3G)



NAME
     glTexSubImage4DSGIS - specify a four-dimensional texture subimage


C SPECIFICATION
     void glTexSubImage4DSGIS( GLenum target,
			       GLint level,
			       GLint xoffset,
			       GLint yoffset,
			       GLint zoffset,
			       GLint woffset,
			       GLsizei width,
			       GLsizei height,
			       GLsizei depth,
			       GLsizei size4d,
			       GLenum format,
			       GLenum type,
			       const GLvoid *pixels )


PARAMETERS
     target   Specifies	the target texture.  Must be GL_TEXTURE_4D_SGIS.

     level    Specifies	the level-of-detail number.  Level 0 is	the base image
	      level.  Level n is the nth mipmap	reduction image.

     xoffset  Specifies	a texel	offset in the x	direction within the texture
	      array.

     yoffset  Specifies	a texel	offset in the y	direction within the texture
	      array.

     zoffset  Specifies	a texel	offset in the z	direction within the texture
	      array.

     woffset  Specifies	a texel	offset in the w	direction within the texture
	      array.

     width    Specifies	the width of the texture subimage.

     height   Specifies	the height of the texture subimage.

     depth    Specifies	the depth of the texture subimage.

     size4d   Specifies	the extent (4th	dimension size)	of the texture
	      subimage.

     format   Specifies	the format of the pixel	data.  The following symbolic
	      values are accepted:  GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA,	GL_RGB,	GL_RGBA, GL_ABGR_EXT, GL_LUMINANCE, and
	      GL_LUMINANCE_ALPHA.




									Page 1






glTexSubImage4DSGIS(3G)	       OpenGL Reference	       glTexSubImage4DSGIS(3G)



     type     Specifies	the data type of the pixel data.  The following
	      symbolic values are accepted:  GL_UNSIGNED_BYTE, GL_BYTE,
	      GL_BITMAP, GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT,
	      GL_FLOAT,	GL_UNSIGNED_BYTE_3_3_2_EXT,
	      GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
	      GL_UNSIGNED_INT_8_8_8_8_EXT, and GL_UNSIGNED_INT_10_10_10_2_EXT.

     pixels   Specifies	a pointer to the image data in memory.


DESCRIPTION
     Texturing maps a portion of a specified texture image onto	each graphical
     primitive for which texturing is enabled.	Four-dimensional texturing is
     enabled and disabled using	glEnable and glDisable with argument
     GL_TEXTURE_4D_SGIS.

     glTexSubImage4DSGIS redefines a contiguous	subregion of an	existing
     four-dimensional texture image.  The texels referenced by pixels replace
     the portion of the	existing texture array with x indices xoffset and
     xoffset+width-1, inclusive, y indices yoffset and yoffset+height-1,
     inclusive (But, see discussion of GL_INTERLACE_SGIX below), and z indices
     zoffset and zoffset+depth-1, inclusive and	w indices woffset and
     woffset+size4d-1, inclusive.  This	region may not include any texels
     outside the range of the texture array as it was originally specified.
     It	is not an error	to specify a subtexture	with zero width, height,
     depth, or extent, but such	a specification	has no effect.

     If	GL_INTERLACE_SGIX is enabled, then every other row of the destination
     texture is	skipped. That is, only rows (0,2,4,...)	of each	S-T slice
     (where the	border is considered part of the slice)	are defined. A
     complete video frame may be assembled in a	slice of the texture array by
     invoking glTexSubImage4DSGIS on two consecutive video fields, with
     yoffset values that differ	by one.

NOTES
     Texturing has no effect in	color index mode.

     glPixelStore and glPixelTransfer modes affect texture images in exactly
     the way they affect glDrawPixels.

     glTexSubImage4DSGIS is only available if both the EXT_subtexture and
     SGIS_texture4D extensions are supported.

     If	type is	set to GL_UNSIGNED_BYTE_3_3_2_EXT,
     GL_UNSIGNED_SHORT_4_4_4_4_EXT, GL_UNSIGNED_SHORT_5_5_5_1_EXT,
     GL_UNSIGNED_INT_8_8_8_8_EXT, or GL_UNSIGNED_INT_10_10_10_2_EXT and	the
     EXT_packed_pixels extension is not	supported then a GL_INVALID_ENUM error
     is	generated.

     See glIntro for more information on using extensions.





									Page 2






glTexSubImage4DSGIS(3G)	       OpenGL Reference	       glTexSubImage4DSGIS(3G)



ERRORS
     GL_INVALID_ENUM is	generated when target is not GL_TEXTURE_4D_SGIS.

     GL_INVALID_OPERATION is generated when the	texture	array has not been
     defined by	a previous glTexImage4D	operation.

     GL_INVALID_VALUE is generated if level is less than zero or greater than
     log2(max),	where max is the returned value	of
     GL_MAX_4D_TEXTURE_SIZE_SGIS.

     GL_INVALID_VALUE is generated if xoffset<-TEXTURE_BORDER,
     (xoffset+width)>(TEXTURE_WIDTH-TEXTURE_BORDER), yoffset<-TEXTURE_BORDER,
     (yoffset+interlacexheight)>(TEXTURE_HEIGHT-TEXTURE_BORDER),
     zoffset<-TEXTURE_BORDER, (zoffset+depth)>(TEXTURE_DEPTH_EXT-
     TEXTURE_BORDER), where TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH_EXT
     and TEXTURE_BORDER, (woffset+size4d)>(TEXTURE_4DSIZE_SGIS-
     TEXTURE_BORDER), where TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH_EXT,
     TEXTURE_4DSIZE_SGIS and TEXTURE_BORDER are	the state values of the
     texture image being modified, and interlace is 1 if GL_INTERLACE_SGIX is
     disabled and 2 otherwise.	Note that TEXTURE_WIDTH, TEXTURE_HEIGHT,
     TEXTURE_DEPTH_EXT and TEXTURE_4DSIZE_SGIS include twice the border	width.

     GL_INVALID_ENUM is	generated when format is not an	accepted format
     constant.

     GL_INVALID_ENUM is	generated when type is not a type constant.

     GL_INVALID_ENUM is	generated if type is GL_BITMAP and depth is not
     GL_COLOR_INDEX.

     GL_INVALID_OPERATION is generated if glTexSubImage4DSGIS is executed
     between the execution of glBegin and the corresponding execution of
     glEnd.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GL_TEXTURE_4D_SGIS


MACHINE	DEPENDENCIES
     The EXT_packed_pixels extension is	not supported on RealityEngine,
     RealityEngine2, and VTX systems; it will be supported on High Impact and
     Maximum Impact systems in a future	release.

     On	High Impact and	Maximum	Impact systems,	if the right side of the image
     to	be transferred to texture memory is not	the right side of the texture,
     then its index must be a multiple of 32, where index = xoffset+width.
     Otherwise it will generate	a GL_INVALID_VALUE error.







									Page 3






glTexSubImage4DSGIS(3G)	       OpenGL Reference	       glTexSubImage4DSGIS(3G)



SEE ALSO
     glDrawPixels, glFog, glPixelStore,	glPixelTransfer, glTexEnv, glTexGen,
     glTexImage4D, glTexParameter.




















































									Page 4