glshademodel
- Man Page
glShadeModel(3G) OpenGL Reference glShadeModel(3G)
NAME
glShadeModel - select flat or smooth shading
C SPECIFICATION
void glShadeModel( GLenum mode )
PARAMETERS
mode Specifies a symbolic value representing a shading technique.
Accepted values are GL_FLAT and GL_SMOOTH. The default is
GL_SMOOTH.
DESCRIPTION
GL primitives can have either flat or smooth shading. Smooth shading,
the default, causes the computed colors of vertices to be interpolated as
the primitive is rasterized, typically assigning different colors to each
resulting pixel fragment. Flat shading selects the computed color of
just one vertex and assigns it to all the pixel fragments generated by
rasterizing a single primitive. In either case, the computed color of a
vertex is the result of lighting, if lighting is enabled, or it is the
current color at the time the vertex was specified, if lighting is
disabled.
Flat and smooth shading are indistinguishable for points. Counting
vertices and primitives from one starting when glBegin is issued, each
flat-shaded line segment i is given the computed color of vertex i+1, its
second vertex. Counting similarly from one, each flat-shaded polygon is
given the computed color of the vertex listed in the following table.
This is the last vertex to specify the polygon in all cases except single
polygons, where the first vertex specifies the flat-shaded color.
______________________________________
|____________________________|________|
|Single polygon (i=1) | 1 |
|Triangle strip | i+2 |
|Triangle fan | i+2 |
|Independent triangle | 3i |
|Quad strip | 2i+2 |
|Independent quad | 4i |
|____________________________|________|
Flat and smooth shading are specified by glShadeModel with mode set to
GL_FLAT and GL_SMOOTH, respectively.
ERRORS
GL_INVALID_ENUM is generated if mode is any value other than GL_FLAT or
GL_SMOOTH.
Page 1
glShadeModel(3G) OpenGL Reference glShadeModel(3G)
GL_INVALID_OPERATION is generated if glShadeModel is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_SHADE_MODEL
SEE ALSO
glBegin, glColor, glLight, glLightModel
Page 2