glpolygonmode
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glPolygonMode(3G) OpenGL Reference glPolygonMode(3G)
NAME
glPolygonMode - select a polygon rasterization mode
C SPECIFICATION
void glPolygonMode( GLenum face,
GLenum mode )
PARAMETERS
face Specifies the polygons that mode applies to. Must be GL_FRONT for
front-facing polygons, GL_BACK for back-facing polygons, or
GL_FRONT_AND_BACK for front- and back-facing polygons.
mode Specifies the way polygons will be rasterized. Accepted values are
GL_POINT, GL_LINE, and GL_FILL. The default is GL_FILL for both
front- and back-facing polygons.
DESCRIPTION
glPolygonMode controls the interpretation of polygons for rasterization.
face describes which polygons mode applies to: front-facing polygons
(GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK).
The polygon mode affects only the final rasterization of polygons. In
particular, a polygon's vertices are lit and the polygon is clipped and
possibly culled before these modes are applied.
Three modes are defined and can be specified in mode:
GL_POINT Polygon vertices that are marked as the start of a boundary
edge are drawn as points. Point attributes such as
GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization
of the points. Polygon rasterization attributes other than
GL_POLYGON_MODE have no effect.
GL_LINE Boundary edges of the polygon are drawn as line segments.
They are treated as connected line segments for line
stippling; the line stipple counter and pattern are not
reset between segments (see glLineStipple). Line
attributes such as GL_LINE_WIDTH and GL_LINE_SMOOTH control
the rasterization of the lines. Polygon rasterization
attributes other than GL_POLYGON_MODE have no effect.
GL_FILL The interior of the polygon is filled. Polygon attributes
such as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control
the rasterization of the polygon.
EXAMPLES
To draw a surface with filled back-facing polygons and outlined front-
facing polygons, call
glPolygonMode(GL_FRONT, GL_LINE);
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glPolygonMode(3G) OpenGL Reference glPolygonMode(3G)
NOTES
Vertices are marked as boundary or nonboundary with an edge flag. Edge
flags are generated internally by the GL when it decomposes polygons, and
they can be set explicitly using glEdgeFlag.
ERRORS
GL_INVALID_ENUM is generated if either face or mode is not an accepted
value.
GL_INVALID_OPERATION is generated if glPolygonMode is executed between
the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_POLYGON_MODE
SEE ALSO
glBegin, glEdgeFlag, glLineStipple, glLineWidth, glPointSize,
glPolygonStipple
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