glpolygonmode - Man Page






glPolygonMode(3G)	       OpenGL Reference		     glPolygonMode(3G)



NAME
     glPolygonMode - select a polygon rasterization mode


C SPECIFICATION
     void glPolygonMode( GLenum	face,
			 GLenum	mode )


PARAMETERS
     face  Specifies the polygons that mode applies to.	 Must be GL_FRONT for
	   front-facing	polygons, GL_BACK for back-facing polygons, or
	   GL_FRONT_AND_BACK for front-	and back-facing	polygons.

     mode  Specifies the way polygons will be rasterized.  Accepted values are
	   GL_POINT, GL_LINE, and GL_FILL.  The	default	is GL_FILL for both
	   front- and back-facing polygons.


DESCRIPTION
     glPolygonMode controls the	interpretation of polygons for rasterization.
     face describes which polygons mode	applies	to:  front-facing polygons
     (GL_FRONT), back-facing polygons (GL_BACK), or both (GL_FRONT_AND_BACK).
     The polygon mode affects only the final rasterization of polygons.	 In
     particular, a polygon's vertices are lit and the polygon is clipped and
     possibly culled before these modes	are applied.

     Three modes are defined and can be	specified in mode:

     GL_POINT	   Polygon vertices that are marked as the start of a boundary
		   edge	are drawn as points.  Point attributes such as
		   GL_POINT_SIZE and GL_POINT_SMOOTH control the rasterization
		   of the points.  Polygon rasterization attributes other than
		   GL_POLYGON_MODE have	no effect.

     GL_LINE	   Boundary edges of the polygon are drawn as line segments.
		   They	are treated as connected line segments for line
		   stippling; the line stipple counter and pattern are not
		   reset between segments (see glLineStipple).	Line
		   attributes such as GL_LINE_WIDTH and	GL_LINE_SMOOTH control
		   the rasterization of	the lines.  Polygon rasterization
		   attributes other than GL_POLYGON_MODE have no effect.

     GL_FILL	   The interior	of the polygon is filled.  Polygon attributes
		   such	as GL_POLYGON_STIPPLE and GL_POLYGON_SMOOTH control
		   the rasterization of	the polygon.

EXAMPLES
     To	draw a surface with filled back-facing polygons	and outlined front-
     facing polygons, call

	  glPolygonMode(GL_FRONT, GL_LINE);



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glPolygonMode(3G)	       OpenGL Reference		     glPolygonMode(3G)



NOTES
     Vertices are marked as boundary or	nonboundary with an edge flag.	Edge
     flags are generated internally by the GL when it decomposes polygons, and
     they can be set explicitly	using glEdgeFlag.

ERRORS
     GL_INVALID_ENUM is	generated if either face or mode is not	an accepted
     value.

     GL_INVALID_OPERATION is generated if glPolygonMode	is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with	argument GL_POLYGON_MODE


SEE ALSO
     glBegin, glEdgeFlag, glLineStipple, glLineWidth, glPointSize,
     glPolygonStipple




































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