glpixeltransfer - Man Page






glPixelTransfer(3G)	       OpenGL Reference		   glPixelTransfer(3G)



NAME
     glPixelTransferf, glPixelTransferi	- set pixel transfer modes


C SPECIFICATION
     void glPixelTransferf( GLenum pname,
			    GLfloat param )
     void glPixelTransferi( GLenum pname,
			    GLint param	)


PARAMETERS
     pname  Specifies the symbolic name	of the pixel transfer parameter	to be
	    set.  Must be one of the following:	 GL_MAP_COLOR, GL_MAP_STENCIL,
	    GL_INDEX_SHIFT, GL_INDEX_OFFSET, GL_RED_SCALE, GL_RED_BIAS,
	    GL_GREEN_SCALE, GL_GREEN_BIAS, GL_BLUE_SCALE, GL_BLUE_BIAS,
	    GL_ALPHA_SCALE, GL_ALPHA_BIAS, GL_DEPTH_SCALE, GL_DEPTH_BIAS,
	    GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
	    GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
	    GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
	    GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
	    GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
	    GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
	    GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI,	or
	    GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI.

     param  Specifies the value	that pname is set to.


DESCRIPTION
     glPixelTransfer sets pixel	transfer modes that affect the operation of
     subsequent	glDrawPixels, glReadPixels, glCopyPixels, glTexImage1D,
     glTexImage2D, and glTexImage3DEXT commands.  The algorithms that are
     specified by pixel	transfer modes operate on pixels after they are	read
     from the frame buffer (glReadPixels and glCopyPixels) or unpacked from
     client memory (glDrawPixels, glTexImage1D,	and glTexImage2D).  Pixel
     transfer operations happen	in the same order, and in the same manner,
     regardless	of the command that resulted in	the pixel operation.  Pixel
     storage modes (see	glPixelStore) control the unpacking of pixels being
     read from client memory, and the packing of pixels	being written back
     into client memory.

     Pixel transfer operations handle four fundamental pixel types:  color,
     color index, depth, and stencil.  Color pixels are	made up	of four
     floating-point values with	unspecified mantissa and exponent sizes,
     scaled such that 0.0 represents zero intensity and	1.0 represents full
     intensity.	 Color indices comprise	a single fixed-point value, with
     unspecified precision to the right	of the binary point.  Depth pixels
     comprise a	single floating-point value, with unspecified mantissa and
     exponent sizes, scaled such that 0.0 represents the minimum depth buffer
     value, and	1.0 represents the maximum depth buffer	value.	Finally,
     stencil pixels comprise a single fixed-point value, with unspecified



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glPixelTransfer(3G)	       OpenGL Reference		   glPixelTransfer(3G)



     precision to the right of the binary point.

     The pixel transfer	operations performed on	the four basic pixel types are
     as	follows:

     Color	 Each of the four color	components is multiplied by a scale
		 factor, then added to a bias factor.  That is,	the red
		 component is multiplied by GL_RED_SCALE, then added to
		 GL_RED_BIAS; the green	component is multiplied	by
		 GL_GREEN_SCALE, then added to GL_GREEN_BIAS; the blue
		 component is multiplied by GL_BLUE_SCALE, then	added to
		 GL_BLUE_BIAS; and the alpha component is multiplied by
		 GL_ALPHA_SCALE, then added to GL_ALPHA_BIAS.  After all four
		 color components are scaled and biased, each is clamped to
		 the range [0,1].  All color scale and bias values are
		 specified with	glPixelTransfer.

		 If GL_MAP_COLOR is true, each color component is scaled by
		 the size of the corresponding color-to-color map, then
		 replaced by the contents of that map indexed by the scaled
		 component.  That is, the red component	is scaled by
		 GL_PIXEL_MAP_R_TO_R_SIZE, then	replaced by the	contents of
		 GL_PIXEL_MAP_R_TO_R indexed by	itself.	 The green component
		 is scaled by GL_PIXEL_MAP_G_TO_G_SIZE,	then replaced by the
		 contents of GL_PIXEL_MAP_G_TO_G indexed by itself.  The blue
		 component is scaled by	GL_PIXEL_MAP_B_TO_B_SIZE, then
		 replaced by the contents of GL_PIXEL_MAP_B_TO_B indexed by
		 itself.  And the alpha	component is scaled by
		 GL_PIXEL_MAP_A_TO_A_SIZE, then	replaced by the	contents of
		 GL_PIXEL_MAP_A_TO_A indexed by	itself.	 All components	taken
		 from the maps are then	clamped	to the range [0,1].
		 GL_MAP_COLOR is specified with	glPixelTransfer.  The contents
		 of the	various	maps are specified with	glPixelMap.

		 If the	SGI_color_table	extension is supported,
		 GL_COLOR_TABLE_SGI is enabled,	and the	width of the color
		 table is non-zero, then its contents are used to replace a
		 subset	of the components of each RGBA pixel group, based on
		 the internal format of	the table. All the color table lookups
		 introduced by the SGI_color_table extension behave
		 identically:  The color components are	first rescaled to the
		 size of the color lookup table	to form	an index. Then a
		 subset	of the components based	on the internal	format of the
		 table are replaced by the table entry selected	by that	index.
		 (See glColorTableSGI for more information.)

		 If the	EXT_convolution	extension is supported,	and
		 GL_CONVOLUTION_1D_EXT,	GL_CONVOLUTION_2D_EXT, or
		 GL_SEPARABLE_2D_EXT is	enabled, then the pixels are convolved
		 with a	filter kernel.	(See glConvolutionFilter1DEXT,
		 glConvolutionFilter2DEXT, glSeparableFilter2DEXT, and
		 glEnable.)  A color lookup is performed after convolution if



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glPixelTransfer(3G)	       OpenGL Reference		   glPixelTransfer(3G)



		 the SGI_color_table extension is supported and
		 GL_POST_CONVOLUTION_COLOR_TABLE_SGI is	enabled.

		 If the	SGI_color_matrix extension is supported, then the
		 color components of each pixel	are modified by	multiplying
		 them with the matrix at the top of the	color matrix stack,
		 scaling them by specified values, and then biasing
		 (offsetting) them by specified	values.	 That is, if the
		 original color	components are (R, G, B, A), and the matrix at
		 the top of the	color matrix stack is represented by m1, m2,
		 ..., m16, then	the modified color components (R', G', B', A')
		 are given by:

		 R' = ((m1*R) +	(m5*G) +  (m9*B) + (m13*A))*Rscale + Rbias
		 G' = ((m2*R) +	(m6*G) + (m10*B) + (m14*A))*Gscale + Gbias
		 B' = ((m3*R) +	(m7*G) + (m11*B) + (m15*A))*Bscale + Bbias
		 A' = ((m4*R) +	(m8*G) + (m12*B) + (m16*A))*Ascale + Abias

		 The color matrix is specified using any of the	OpenGL matrix
		 commands when the matrix mode (see glMatrixMode) is GL_COLOR.
		 The scale and bias terms are specified	by executing
		 glPixelTransfer with pname equal to
		 GL_POST_COLOR_MATRIX_RED_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI,
		 GL_POST_COLOR_MATRIX_RED_BIAS_SGI,
		 GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI,
		 GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, or
		 GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI and param equal to	the
		 desired value.

		 A color lookup	is also	performed after	the color matrix
		 operation if the SGI_color_matrix extension is	supported, and
		 GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI is enabled.

		 If the	EXT_histogram extension	is supported, and
		 GL_HISTOGRAM_EXT is enabled, the pixels are histogrammed.
		 See glHistogramEXT for	more information.

		 If the	EXT_histogram extension	is supported, and
		 GL_MINMAX_EXT is enabled, the minimum and maximum pixel
		 values	are recorded.  See glMinMaxEXT for more	information.

     Color index Each color index is shifted left by GL_INDEX_SHIFT bits,
		 filling with zeros any	bits beyond the	number of fraction
		 bits carried by the fixed-point index.	 If GL_INDEX_SHIFT is
		 negative, the shift is	to the right, again zero filled.  Then
		 GL_INDEX_OFFSET is added to the index.	 GL_INDEX_SHIFT	and
		 GL_INDEX_OFFSET are specified with glPixelTransfer.





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glPixelTransfer(3G)	       OpenGL Reference		   glPixelTransfer(3G)



		 From this point, operation diverges depending on the required
		 format	of the resulting pixels.  If the resulting pixels are
		 to be written to a color index	buffer,	or if they are being
		 read back to client memory in GL_COLOR_INDEX format, the
		 pixels	continue to be treated as indices.  If GL_MAP_COLOR is
		 true, each index is masked by 2n - 1, where n is
		 GL_PIXEL_MAP_I_TO_I_SIZE, then	replaced by the	contents of
		 GL_PIXEL_MAP_I_TO_I indexed by	the masked value.
		 GL_MAP_COLOR is specified with	glPixelTransfer.  The contents
		 of the	index map are specified	with glPixelMap.

		 If the	resulting pixels are to	be written to an RGBA color
		 buffer, or if they are	being read back	to client memory in a
		 format	other than GL_COLOR_INDEX, the pixels are converted
		 from indices to colors	by referencing the four	maps
		 GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
		 GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A.	Before being
		 dereferenced, the index is masked by 2n - 1, where n is
		 GL_PIXEL_MAP_I_TO_R_SIZE for the red map,
		 GL_PIXEL_MAP_I_TO_G_SIZE for the green	map,
		 GL_PIXEL_MAP_I_TO_B_SIZE for the blue map, and
		 GL_PIXEL_MAP_I_TO_A_SIZE for the alpha	map.  All components
		 taken from the	maps are then clamped to the range [0,1].  The
		 contents of the four maps are specified with glPixelMap.

		 The remaining pixel transfer operations described above are
		 then applied to the resulting RGBA components.

     Depth	 Each depth value is multiplied	by GL_DEPTH_SCALE, added to
		 GL_DEPTH_BIAS,	then clamped to	the range [0,1].

     Stencil	 Each index is shifted GL_INDEX_SHIFT bits just	as a color
		 index is, then	added to GL_INDEX_OFFSET.  If GL_MAP_STENCIL
		 is true, each index is	masked by 2n - 1, where	n is
		 GL_PIXEL_MAP_S_TO_S_SIZE, then	replaced by the	contents of
		 GL_PIXEL_MAP_S_TO_S indexed by	the masked value.

     The following table gives the type, initial value,	and range of valid
     values for	each of	the pixel transfer parameters that are set with
     glPixelTransfer.















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glPixelTransfer(3G)	       OpenGL Reference		   glPixelTransfer(3G)



 _______________________________________________________________________________
  |_____________________________________|_________|_______________|_____________|
  |	       GL_MAP_COLOR		| Boolean |	false	  | true/false	|
  |	      GL_MAP_STENCIL		| Boolean |	false	  | true/false	|
  |	      GL_INDEX_SHIFT		| integer |	  0	  |  (-oo,oo)	|
  |	     GL_INDEX_OFFSET		| integer |	  0	  |  (-oo,oo)	|
  |	       GL_RED_SCALE		|  float  |	 1.0	  |  (-oo,oo)	|
  |	      GL_GREEN_SCALE		|  float  |	 1.0	  |  (-oo,oo)	|
  |	      GL_BLUE_SCALE		|  float  |	 1.0	  |  (-oo,oo)	|
  |	      GL_ALPHA_SCALE		|  float  |	 1.0	  |  (-oo,oo)	|
  |	      GL_DEPTH_SCALE		|  float  |	 1.0	  |  (-oo,oo)	|
  |	       GL_RED_BIAS		|  float  |	 0.0	  |  (-oo,oo)	|
  |	      GL_GREEN_BIAS		|  float  |	 0.0	  |  (-oo,oo)	|
  |	       GL_BLUE_BIAS		|  float  |	 0.0	  |  (-oo,oo)	|
  |	      GL_ALPHA_BIAS		|  float  |	 0.0	  |  (-oo,oo)	|
  |	      GL_DEPTH_BIAS		|  float  |	 0.0	  |  (-oo,oo)	|
  | GL_POST_COLOR_MATRIX_RED_SCALE_SGI	|  float  |	 1.0	  |  (-oo,oo)	|
  |GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI	|  float  |	 1.0	  |  (-oo,oo)	|
  |GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI	|  float  |	 1.0	  |  (-oo,oo)	|
  |GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI	|  float  |	 1.0	  |  (-oo,oo)	|
  | GL_POST_COLOR_MATRIX_RED_BIAS_SGI	|  float  |	 0.0	  |  (-oo,oo)	|
  |GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI	|  float  |	 0.0	  |  (-oo,oo)	|
  | GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI	|  float  |	 0.0	  |  (-oo,oo)	|
  |GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI	|  float  |	 0.0	  |  (-oo,oo)	|
  |_____________________________________|_________|_______________|_____________|

     glPixelTransferf can be used to set any pixel transfer parameter.	If the
     parameter type is Boolean,	0.0 implies false and any other	value implies
     true.  If pname is	an integer parameter, param is rounded to the nearest
     integer.

     Likewise, glPixelTransferi	can also be used to set	any of the pixel
     transfer parameters.  Boolean parameters are set to false if param	is 0
     and true otherwise.  param	is converted to	floating point before being
     assigned to real-valued parameters.

NOTES
     If	a glDrawPixels,	glReadPixels, glCopyPixels, glTexImage1D, or
     glTexImage2D command is placed in a display list (see glNewList and
     glCallList), the pixel transfer mode settings in effect when the display
     list is executed are the ones that	are used.  They	may be different from
     the settings when the command was compiled	into the display list.

     The color matrix may be used for simple linear color-space	conversions.
     However, it is also useful	for ``swizzling'' (reordering or duplicating)
     color components.	This is	helpful	when processing	image data that	is not
     in	one of the native OpenGL formats, or when ``packing'' up to four
     independent channels of luminance data into an RGBA drawable.







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glPixelTransfer(3G)	       OpenGL Reference		   glPixelTransfer(3G)



ERRORS
     GL_INVALID_ENUM is	generated if pname is not an accepted value.

     GL_INVALID_OPERATION is generated if glPixelTransfer is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with	argument GL_MAP_COLOR
     glGet with	argument GL_MAP_STENCIL
     glGet with	argument GL_INDEX_SHIFT
     glGet with	argument GL_INDEX_OFFSET
     glGet with	argument GL_RED_SCALE
     glGet with	argument GL_RED_BIAS
     glGet with	argument GL_GREEN_SCALE
     glGet with	argument GL_GREEN_BIAS
     glGet with	argument GL_BLUE_SCALE
     glGet with	argument GL_BLUE_BIAS
     glGet with	argument GL_ALPHA_SCALE
     glGet with	argument GL_ALPHA_BIAS
     glGet with	argument GL_DEPTH_SCALE
     glGet with	argument GL_DEPTH_BIAS
     glGet with	argument GL_POST_COLOR_MATRIX_RED_SCALE_SGI
     glGet with	argument GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI
     glGet with	argument GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI
     glGet with	argument GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI
     glGet with	argument GL_POST_COLOR_MATRIX_RED_BIAS_SGI
     glGet with	argument GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI
     glGet with	argument GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI
     glGet with	argument GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI


MACHINE	DEPENDENCIES
     The following problems are	known to exist on InfiniteReality systems.
     All should	be fixed in the	next software release.

	  1.  The GL_INDEX_SHIFT and GL_INDEX_OFFSET pixel transfer operations
	      are not applied properly in some cases when GL_MAP_COLOR is
	      enabled.

	  2.  Incorrect	results	are produced if	the I-to-I pixel map contains
	      entries with negative values.

	  3.  Incorrect	results	are produced if	the I-to-RGBA pixel map	or the
	      RGBA-to-RGBA pixel maps contain values that are outside the
	      range [0.0,1.0].


SEE ALSO
     glCallList, glCopyPixels, glDrawPixels, glNewList,	glPixelMap,
     glPixelStore, glPixelZoom,	glReadPixels, glTexImage1D, glTexImage2D





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