glortho
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glOrtho(3G) OpenGL Reference glOrtho(3G)
NAME
glOrtho - multiply the current matrix by an orthographic matrix
C SPECIFICATION
void glOrtho( GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top,
GLdouble near,
GLdouble far )
PARAMETERS
left, right Specify the coordinates for the left and right vertical
clipping planes.
bottom, top Specify the coordinates for the bottom and top horizontal
clipping planes.
near, far Specify the distances to the nearer and farther depth
clipping planes. These distances are negative if the plane
is to be behind the viewer.
DESCRIPTION
glOrtho describes a matrix that produces a parallel projection. (left,
bottom, -near) and (right, top, -near) specify the points on the near
clipping plane that are mapped to the lower left and upper right corners
of the window, respectively, assuming that the eye is located at (0, 0,
0). -far specifies the location of the far clipping plane. Both near
and far can be either positive or negative. The corresponding matrix is
( )
|__________ 0 0 t |
|right-left x|
| __________ |
| 0 top-bottom 0 ty|
| |
| 0 0 ________ t |
| far-near z|
| 0 0 0 1 |
( )
where
t = -__________
x right-left
t = -__________
y top-bottom
t = -________
z far-near
The current matrix is multiplied by this matrix with the result replacing
the current matrix. That is, if M is the current matrix and O is the
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glOrtho(3G) OpenGL Reference glOrtho(3G)
ortho matrix, then M is replaced with M o O.
Use glPushMatrix and glPopMatrix to save and restore the current matrix
stack.
ERRORS
GL_INVALID_OPERATION is generated if glOrtho is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glFrustum, glMatrixMode, glMultMatrix, glPushMatrix, glViewport
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