glloadname - Man Page






glLoadName(3G)		       OpenGL Reference			glLoadName(3G)



NAME
     glLoadName	- load a name onto the name stack


C SPECIFICATION
     void glLoadName( GLuint name )


PARAMETERS
     name  Specifies a name that will replace the top value on the name	stack.


DESCRIPTION
     The name stack is used during selection mode to allow sets	of rendering
     commands to be uniquely identified.  It consists of an ordered set	of
     unsigned integers.	 glLoadName causes name	to replace the value on	the
     top of the	name stack, which is initially empty.

     The name stack is always empty while the render mode is not GL_SELECT.
     Calls to glLoadName while the render mode is not GL_SELECT	are ignored.

ERRORS
     GL_INVALID_OPERATION is generated if glLoadName is	called while the name
     stack is empty.

     GL_INVALID_OPERATION is generated if glLoadName is	executed between the
     execution of glBegin and the corresponding	execution of glEnd.

ASSOCIATED GETS
     glGet with	argument GL_NAME_STACK_DEPTH
     glGet with	argument GL_MAX_NAME_STACK_DEPTH


SEE ALSO
     glInitNames, glPushName, glRenderMode, glSelectBuffer




















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