glloadmatrix
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glLoadMatrix(3G) OpenGL Reference glLoadMatrix(3G)
NAME
glLoadMatrixd, glLoadMatrixf - replace the current matrix with an
arbitrary matrix
C SPECIFICATION
void glLoadMatrixd( const GLdouble *m )
void glLoadMatrixf( const GLfloat *m )
PARAMETERS
m Specifies a pointer to a 4x4 matrix stored in column-major order as
sixteen consecutive values.
DESCRIPTION
glLoadMatrix replaces the current matrix with the one specified in m.
The current matrix is the projection matrix, modelview matrix, texture
matrix, or color matrix (if the SGI_color_matrix extension is supported),
as determined by the current matrix mode (see glMatrixMode).
m points to a 4x4 matrix of single- or double-precision floating-point
values stored in column-major order. That is, the matrix is stored as
follows:
(a0 a4 a8 a12)
| |
|a1 a5 a9 a13|
| |
|a2 a6 a10 a14|
| |
|a3 a7 a11 a15|
( )
ERRORS
GL_INVALID_OPERATION is generated if glLoadMatrix is executed between the
execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
glGet with argument GL_COLOR_MATRIX_SGI
SEE ALSO
glLoadIdentity, glMatrixMode, glMultMatrix, glPushMatrix
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