glinitnames - Man Page






glInitNames(3G)		       OpenGL Reference		       glInitNames(3G)



NAME
     glInitNames - initialize the name stack


C SPECIFICATION
     void glInitNames( void )


DESCRIPTION
     The name stack is used during selection mode to allow sets	of rendering
     commands to be uniquely identified.  It consists of an ordered set	of
     unsigned integers.	 glInitNames causes the	name stack to be initialized
     to	its default empty state.

     The name stack is always empty while the render mode is not GL_SELECT.
     Calls to glInitNames while	the render mode	is not GL_SELECT are ignored.

ERRORS
     GL_INVALID_OPERATION is generated if glInitNames is executed between the
     execution of glBegin and the corresponding	execution of glEnd.

ASSOCIATED GETS
     glGet with	argument GL_NAME_STACK_DEPTH
     glGet with	argument GL_MAX_NAME_STACK_DEPTH


SEE ALSO
     glLoadName, glPushName, glRenderMode, glSelectBuffer



























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