glhint
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glHint(3G) OpenGL Reference glHint(3G)
NAME
glHint - specify implementation-specific hints
C SPECIFICATION
void glHint( GLenum target,
GLenum mode )
PARAMETERS
target Specifies a symbolic constant indicating the behavior to be
controlled. GL_FOG_HINT, GL_LINE_SMOOTH_HINT,
GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_SMOOTH_HINT, and
GL_POLYGON_SMOOTH_HINT are accepted.
mode Specifies a symbolic constant indicating the desired behavior.
GL_FASTEST, GL_NICEST, and GL_DONT_CARE are accepted.
DESCRIPTION
Certain aspects of GL behavior, when there is room for interpretation,
can be controlled with hints. A hint is specified with two arguments.
target is a symbolic constant indicating the behavior to be controlled,
and mode is another symbolic constant indicating the desired behavior.
mode can be one of the following:
GL_FASTEST The most efficient option should be chosen.
GL_NICEST The most correct, or highest quality, option should
be chosen.
GL_DONT_CARE The client doesn't have a preference.
Though the implementation aspects that can be hinted are well defined,
the interpretation of the hints depends on the implementation. The hint
aspects that can be specified with target, along with suggested
semantics, are as follows:
GL_FOG_HINT Indicates the accuracy of fog calculation. If per-
pixel fog calculation is not efficiently supported by
the GL implementation, hinting GL_DONT_CARE or
GL_FASTEST can result in per-vertex calculation of
fog effects.
GL_LINE_SMOOTH_HINT Indicates the sampling quality of antialiased lines.
Hinting GL_NICEST can result in more pixel fragments
being generated during rasterization, if a larger
filter function is applied.
GL_PERSPECTIVE_CORRECTION_HINT
Indicates the quality of color and texture coordinate
interpolation. If perspective-corrected parameter
interpolation is not efficiently supported by the GL
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glHint(3G) OpenGL Reference glHint(3G)
implementation, hinting GL_DONT_CARE or GL_FASTEST
can result in simple linear interpolation of colors
and/or texture coordinates.
GL_POINT_SMOOTH_HINT
Indicates the sampling quality of antialiased points.
Hinting GL_NICEST can result in more pixel fragments
being generated during rasterization, if a larger
filter function is applied.
GL_POLYGON_SMOOTH_HINT
Indicates the sampling quality of antialiased
polygons. Hinting GL_NICEST can result in more pixel
fragments being generated during rasterization, if a
larger filter function is applied.
NOTES
The interpretation of hints depends on the implementation. glHint can be
ignored.
ERRORS
GL_INVALID_ENUM is generated if either target or mode is not an accepted
value.
GL_INVALID_OPERATION is generated if glHint is executed between the
execution of glBegin and the corresponding execution of glEnd.
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