glgetmaterial - Man Page






glGetMaterial(3G)	       OpenGL Reference		     glGetMaterial(3G)



NAME
     glGetMaterialfv, glGetMaterialiv -	return material	parameters


C SPECIFICATION
     void glGetMaterialfv( GLenum face,
			   GLenum pname,
			   GLfloat *params )
     void glGetMaterialiv( GLenum face,
			   GLenum pname,
			   GLint *params )


PARAMETERS
     face    Specifies which of	the two	materials is being queried.  GL_FRONT
	     or	GL_BACK	are accepted, representing the front and back
	     materials,	respectively.

     pname   Specifies the material parameter to return.  GL_AMBIENT,
	     GL_DIFFUSE, GL_SPECULAR, GL_EMISSION, GL_SHININESS, and
	     GL_COLOR_INDEXES are accepted.

     params  Returns the requested data.

DESCRIPTION
     glGetMaterial returns in params the value or values of parameter pname of
     material face.  Six parameters are	defined:

     GL_AMBIENT		 params	returns	four integer or	floating-point values
			 representing the ambient reflectance of the material.
			 Integer values, when requested, are linearly mapped
			 from the internal floating-point representation such
			 that 1.0 maps to the most positive representable
			 integer value,	and -1.0 maps to the most negative
			 representable integer value.  If the internal value
			 is outside the	range [-1,1], the corresponding
			 integer return	value is undefined.

     GL_DIFFUSE		 params	returns	four integer or	floating-point values
			 representing the diffuse reflectance of the material.
			 Integer values, when requested, are linearly mapped
			 from the internal floating-point representation such
			 that 1.0 maps to the most positive representable
			 integer value,	and -1.0 maps to the most negative
			 representable integer value.  If the internal value
			 is outside the	range [-1,1], the corresponding
			 integer return	value is undefined.

     GL_SPECULAR	 params	returns	four integer or	floating-point values
			 representing the specular reflectance of the
			 material.  Integer values, when requested, are
			 linearly mapped from the internal floating-point



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glGetMaterial(3G)	       OpenGL Reference		     glGetMaterial(3G)



			 representation	such that 1.0 maps to the most
			 positive representable	integer	value, and -1.0	maps
			 to the	most negative representable integer value.  If
			 the internal value is outside the range [-1,1], the
			 corresponding integer return value is undefined.

     GL_EMISSION	 params	returns	four integer or	floating-point values
			 representing the emitted light	intensity of the
			 material.  Integer values, when requested, are
			 linearly mapped from the internal floating-point
			 representation	such that 1.0 maps to the most
			 positive representable	integer	value, and -1.0	maps
			 to the	most negative representable integer value.  If
			 the internal value is outside the range [-1,1], the
			 corresponding integer return value is undefined.

     GL_SHININESS	 params	returns	one integer or floating-point value
			 representing the specular exponent of the material.
			 Integer values, when requested, are computed by
			 rounding the internal floating-point value to the
			 nearest integer value.

     GL_COLOR_INDEXES	 params	returns	three integer or floating-point	values
			 representing the ambient, diffuse, and	specular
			 indices of the	material.  These indices are used only
			 for color index lighting.  (The other parameters are
			 all used only for RGBA	lighting.)  Integer values,
			 when requested, are computed by rounding the internal
			 floating-point	values to the nearest integer values.

NOTES
     If	an error is generated, no change is made to the	contents of params.

ERRORS
     GL_INVALID_ENUM is	generated if face or pname is not an accepted value.

     GL_INVALID_OPERATION is generated if glGetMaterial	is executed between
     the execution of glBegin and the corresponding execution of glEnd.


SEE ALSO
     glMaterial













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