glcopytexsubimage1dext
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glCopyTexSubImage1DEXT(3G) OpenGL Reference glCopyTexSubImage1DEXT(3G)
NAME
glCopyTexSubImage1DEXT - copy pixels into a 1D texture subimage
C SPECIFICATION
void glCopyTexSubImage1DEXT( GLenum target,
GLint level,
GLint xoffset,
GLint x,
GLint y,
GLsizei width )
PARAMETERS
target The target texture. Must be GL_TEXTURE_1D
level The level-of-detail number. Level 0 is the base image level.
Level n is the nth mipmap reduction image.
xoffset A texel offset in the x direction within the texture array.
x The x coordinate of the lower-left corner of the pixel rectangle
to be transferred to the texture array.
y The y coordinate of the lower-left corner of the pixel rectangle
to be transferred to the texture array.
width The width of the pixel rectangle to be transferred to the
texture array.
DESCRIPTION
glCopyTexSubImage1DEXT replaces a rectangular portion of a two-
dimensional texture image with pixels from the current GL_READ_BUFFER
(rather than from main memory, as is the case for glTexSubImage1DEXT).
The screen-aligned pixel rectangle with lower-left corner at (x, y),
width width and height 1 replaces the portion of the texture array with x
indices xoffset through xoffset+width-1, inclusive. The destination
rectangle in the texture array may not include any texels outside the
texture array as it was originally specified.
The pixels in the rectangle are processed exactly as if glCopyPixels had
been called, but the process stops just before final conversion. At this
point all pixel component values are clamped to the range [0, 1] and then
converted to the texture's internal format for storage in the texel
array.
It is not an error to specify a subtexture with zero width, but such a
specification has no effect. If any of the pixels within the specified
rectangle of the current GL_READ_BUFFER are outside the read window
associated with the current rendering context, then the values obtained
for those pixels are undefined.
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glCopyTexSubImage1DEXT(3G) OpenGL Reference glCopyTexSubImage1DEXT(3G)
NOTES
glCopyTexSubImage1DEXT is part of the EXT_copy_texture extension. See
glIntro for more information about using extensions.
ERRORS
GL_INVALID_ENUM is generated when target is not one of the allowable
values.
GL_INVALID_VALUE is generated if level is less than zero or greater than
log2(max), where max is the returned value of GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if xoffset<-TEXTURE_BORDER, or
(xoffset+width)>(TEXTURE_WIDTH-TEXTURE_BORDER), where TEXTURE_WIDTH and
TEXTURE_BORDER are the state values of the texture image being modified.
Note that TEXTURE_WIDTH includes twice the border width.
GL_INVALID_VALUE is generated if width is negative.
GL_INVALID_OPERATION is generated when the texture array has not been
defined by a previous glTexImage1D (or equivalent) operation.
GL_INVALID_OPERATION is generated if glCopyTexSubImage1DEXT is executed
between the execution of glBegin and the corresponding execution of
glEnd.
ASSOCIATED GETS
glGetTexImage
MACHINE DEPENDENCIES
glCopyTexSubImage1DEXT is not supported on RealityEngine, RealityEngine2,
and VTX systems.
On InfiniteReality systems, the width of the image to be transferred to
texture memory must be a multiple of 8. This constraint will be lifted
in a future release, though transfers that are a multiple of 8 in length
will have somewhat higher performance than other transfers.
Texture borders are not supported on InfiniteReality systems. They will
be supported in a future release, however, they will require large
amounts of texture memory. Whenever possible, applications should use
borderless textures and GL_CLAMP_TO_EDGE_SGIS wrap mode.
On High Impact and Maximum Impact systems, if the right side of the image
to be transferred to texture memory is not the right side of the texture,
then its index must be a multiple of 32, where index = xoffset+width.
Otherwise it will generate a GL_INVALID_VALUE error.
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glCopyTexSubImage1DEXT(3G) OpenGL Reference glCopyTexSubImage1DEXT(3G)
SEE ALSO
glTexImage1D, glTexSubImage1DEXT, glCopyPixels.
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