glcalllist - Man Page






glCallList(3G)		       OpenGL Reference			glCallList(3G)



NAME
     glCallList	- execute a display list


C SPECIFICATION
     void glCallList( GLuint list )


PARAMETERS
     list  Specifies the integer name of the display list to be	executed.


DESCRIPTION
     glCallList	causes the named display list to be executed.  The commands
     saved in the display list are executed in order, just as if they were
     called without using a display list.  If list has not been	defined	as a
     display list, glCallList is ignored.

     glCallList	can appear inside a display list.  To avoid the	possibility of
     infinite recursion	resulting from display lists calling one another, a
     limit is placed on	the nesting level of display lists during display-list
     execution.	 This limit is at least	64, and	it depends on the
     implementation.

     GL	state is not saved and restored	across a call to glCallList.  Thus,
     changes made to GL	state during the execution of a	display	list remain
     after execution of	the display list is completed.	Use glPushAttrib,
     glPopAttrib, glPushMatrix,	and glPopMatrix	to preserve GL state across
     glCallList	calls.

NOTES
     Display lists can be executed between a call to glBegin and the
     corresponding call	to glEnd, as long as the display list includes only
     commands that are allowed in this interval.

ASSOCIATED GETS
     glGet with	argument GL_MAX_LIST_NESTING
     glIsList


SEE ALSO
     glCallLists, glDeleteLists, glGenLists, glNewList,	glPushAttrib,
     glPushMatrix












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