Image Processing
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OpenGL: FROM THE EXTENSIONS TO THE SOLUTIONS

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Image Processing

To match the physical dimensions of advertising posters,
it is common for a Desktop Publishing image to exceed 10,000x10,000 pixels (RGBA).

IMPACT's Memory-To-Graphics high download rate enables
the hardware acceleration of a variety of applications, which all need to tile their data.

Similar to the Volume Rendering and Terrain Following techniques,
the image is drawn - and processed - on a per-tile basis.
The new tiles are loaded from memory as needed, and then used
as textures for Rotation, interpolated Zoom, and real-time Convolution.

This demonstration prototype was developped for BARCO, in Belgium.

NB: For b&w images, 60HZ roaming can be achieved by pre-interleaving
the tiles and loading them as pseudo-RGBA textures (see TEX_SELECT extension).
This technique is demonstrated by Bob Shakib's DEMO.shakib example.





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