This directory contains source code for a toy OpenGL benchmark. No promises are made about how useful this benchmark may be. It may only be good at measuring how fast this particular program runs...
But the code may help you design OpenGL benchmarks specific to your needs. This benchmark was used for the measurements presented in the X Server Multi-rendering for OpenGL and PEX paper presented at the 8th Annual X Technical Conference.
dinomometer options:
-display str X display, str is display name -geometry #x# window size, WxH+X+Y -time # time to run test, followed by # in seconds -repeat # number of iternations to run -single single buffered (default: double buffered if available) -noclear skip depth and image buffer clear per dino -indirect indirect rendering (default: direct if available) -outline outlines of polygons (default: filled) -nocull disable back face culling (default: enabled -nolight disable lighting and normals (default: enabled -nofineprint don't print all the fine print info -pixmap render into pixmaps (forces indirect) -verbose print warmup estimate info