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README file from "vroom" directory

         ~4Dgifts/toolbox/src/exampleCode/games/IndiZone/vroom README


    vroom is a slot car racing game written in OpenGL and needs IRIX 5.2 to
    run on.  vtc is a program that allows one to create new race courses.
    follows is an ascii version of the man page, vroom.6d.
  



     VROOM(6D)        Silicon Graphics (Release 1.1)         VROOM(6D)

     NAME
          vroom - slot car racing in the future

     SYNOPSIS
          vroom

     DESCRIPTION
          Vroom is a simulation of slot car racing in a futuristic
          setting.  Vehicles compete against the clock and opponents
          by racing around any of several race courses.  View vroom's
          on-line help facility for screen-by-screen game
          instructions.

          The game is played in two stages.  The first stage is the
          qualifying time trials.  During the qualifying run, you are
          racing against the clock with no other vehicles on the
          track.  The best lap time of the three laps allowed is used
          to determine the starting position for the race.  The driver
          with the best time will qualify for the pole position.
          After all drivers (including computer controlled ones) have
          qualified, the race will begin.  The number of laps for the
          race is dependent upon the course chosen.

          Course records are maintained for the best qualifying lap
          and the best race times.  Current records for a course are
          displayed when previewing a track.

          The game can be played in a one- or multi-player mode.  In
          both cases, computer controlled vehicles will be added to
          the game so that there are a total of eight vehicles in the
          race.  In the one person game, the skill level of the
          computer vehicle drivers is selected by the player.  In the
          multi-person game, the skill level of the computer vehicle
          drivers is calculated based on the qualifying times of the
          human drivers.

          Driving the vehicle is very simple.  The speed of the
          vehicle is determined by the vertical location of the
          pointer within the race window.  As in slot vehicle racing,
          there is no special meter to indicate the speed - only the
          rate of track passing beneath your vehicle.  If you go too
          fast in the curves, your vehicle will fly off the track.
          After three seconds, and if the coast is clear, your vehicle
          will be put back on the track.

          Clicking the left and right mouse button will cause the
          vehicle to change one lane left and right, respectively.  If
          you change lanes off the track, your vehicle will fly up in
          the air.

          It is possible to bump other vehicles off the track or force
          them to change lanes.  At higher speeds, a vehicle involved

     Page 1                                          (printed 6/29/94)

     VROOM(6D)        Silicon Graphics (Release 1.1)         VROOM(6D)

          in a collision is more likely to wipe out.  The vehicle in
          front is also more likely to wipe out than the vehicle in
          back.

          After all vehicles have finished the race, the race results
          are displayed.  After viewing the results, you are ready to
          try your luck again.

     CONTROLS
          The speed of the vehicle is controlled by moving the mouse
          pointer up and down in the race window.  The speed increases
          as the pointer moves up.

          Lane changes are accomplished by clicking the left or right
          mouse buttons to change one lane left or right,
          respectively.  You can bump other vehicles as well as
          running off the track.

          The view can be toggled between a forward and rearward view
          by hitting the v key.

          The level of detail (LOD) in the track and vehicle affects
          how responsive the game is.  Hit the alt-d key to cycle
          through the different LOD's.  The highest LOD is 0; the
          lowest is 3.  The game estimates the highest LOD to ensure a
          reasonable framerate, but it is quite likely that you will
          need to adjust it.

          The up and down arrow keys are used to control the audio
          volume.

          The b key toggles the small bars on the screen used to help
          guage your speed.

          Hitting escape will exit the game.

          In one-player mode, alt-g can be used to concede the current
          game.  The game will restart with the computer opponent
          skill selection window.

          In multi-player mode, hit i to bring up a list of the
          drivers.

          Hit h to display a quick help summary.

     ENVIRONMENT VARIABLES
          Three environment variables are checked by vroom.  Each
          variable overrides any other method of specifying the same
          information.

          VROOM_NAME sets your player's name.

     Page 2                                          (printed 6/29/94)

     VROOM(6D)        Silicon Graphics (Release 1.1)         VROOM(6D)

          VROOM_DIR specifies the location of the data directory.

          VROOM_REC_DIR specifies the location of the record
          directory.

     RESOURCES
          A small number of resources are available for modifying some
          of the default values.  The application class name is Vroom.

          audio (class Boolean)
               Sets whether or not sound effects are enabled on start
               up.  The default value is true.

          defaultDataDir (class String)
               Specifies the location of the data directory containing
               the race course files, the audio files, the help files,
               and, unless overridden by the means described
               elsewhere, the track record files.  The default
               directory is /usr/demos/IndiZone/.data/vroom.

          defaultRecDir (class String)
               Specifies the location of the directory containing the
               track record files.  The default directory is
               /var/IndiZone/vroom.

          mainHeight (class Dimension)
               Sets the height of the race window.

          mainWidth (class Dimension)
               Sets the width of the race window.

          name (class String)
               Sets your player name.  The default is your user ID.

          overlayFont (class FontList)
               Sets the font used in the race window overlay.

          ttl (class Int)
               Specifies the maximum number of times the multicast
               packets can be forwarded between networks.

     NOTES
          Vroom requires IRIX 5.2 or greater and OpenGL.  Use the
          program vtc(6) to create new race courses.

     FILES
          /usr/demos/IndiZone/.data/vroom/*.aifc, audio files.
          /usr/demos/IndiZone/.data/vroom/*.vct, race course files.
          /usr/demos/IndiZone/.data/vroom/*.help, help files.
          /var/IndiZone/vroom/*.rec, track record files.

     SEE ALSO

     Page 3                                          (printed 6/29/94)

     VROOM(6D)        Silicon Graphics (Release 1.1)         VROOM(6D)

          vtc(6).

     AUTHOR
          Chris Fouts, Silicon Graphics.

     Page 4                                          (printed 6/29/94)


Files of interest from "src/exampleCode/games/IndiZone/vroom" directory

Source

Documentation

Reference


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Copyright © 1995, Silicon Graphics, Inc.